Search the Community
Showing results for 'ghosting'.
Found 2842 results
-
What's the current hacking status like in DayZ:SA?
Goove replied to RadikulRAM's topic in General Discussion
For one dude, look on youtube..go to some forums and look at the footage provided..I know what ghosting is and combat logging and all that and im not talking about that. I am talking a clear 180 turn around from 150-200 meters head shot...you dont turn on people..another time i was headshot and my buddy got the video the bullet never even comes near me when it hit the ground..Yet i have never had problems with the SA hitbox...Just because you say you havent seen any hackers means nothing. Im not going to go crying wolf.. i love this game even with its crappyness, i dont complain...im simply typing a post in a hacker thread..i know what is and what isnt...You never just turn on someone across a field and headshot them..it doesnt happen in this game exspec after they were in a dead sprint with no weapon out. -
What's the current hacking status like in DayZ:SA?
chrismgtis (DayZ) replied to RadikulRAM's topic in General Discussion
I've yet to have the following happen to me (which happened in DayZ Mod too often): - (no helicopters in standalone) players acquiring a helicopter not available in DayZ and flying it around. - Nuking a server, killing all players on the server when someone kills them and causes them to lose their hacked helicopter. - Going invisible and killing me at point blank when I can't see them. - Server hopping (not technically hacking). - Combat logging (not technically hacking). Standalone: - Server hoppers moving to my position and then "ghosting" to kill me (not hacking). - I've been made aware of an exploit/cheat that let's a person stand in a certain position where they are unable to be seen. - I've been told about a hack that allows players to remove walls so that they can see players in buildings. -
Video proof of ghosting. Impressive.
-
Hello there I use a cruddy TV/monitor combo, but I like it just find for playing games (I have a second monitor for work stuff). There is some ghosting but I think it just looks like movement blur. Get the card, you can always up your monitor later. Rgds LoK
-
Ghosting is one of big reasons I so liked private hives in mod. That and whitelist.
-
Ghosting, relogging to different server, changing position to give you an unfair advantage and then log back and kill the poor dudes not expecting such a dick move. But whom are we kidding, you know what that is.
-
What do you mean by ghost in on them ? You mean how you can see your dead body once you're dead ? I don't think that is ghosting...
-
The Public Hive- Am I the only person who likes it?
AzrailCross replied to hannibaldaplaya's topic in General Discussion
For what it's worth I don't hate you for the opinion, I gave mine and you gave yours. It -is- just a game and I couldn't care less in the end ... BUT ... while you think it's a stupid idea, I think it's one of the few ways to keep the game honorable and thriving. If the game reverts toward the Mod where everything is chaotic and not monitored - where people AREN'T being told what they are allowed to do to a decent extent, I know I won't be supporting it; and while that's my viewpoint I know I'm not alone. Just as I'm sure your not alone in your way of thinking about it. No real changing each other's minds on it, but having seen enough games crumble - I still will be hoping they go my route, or something similar enough to keep things reigned in - otherwise I don't believe DayZ will survive all that long - for myself - and for the long run. I'd much rather be spawning on the beach (or one of the controlled zones I've set up on the server when the feature is out) when I jump servers, and stop the ghosting and server hopping in the process than have it continue, regardless of what people 'want' - it ruins the integrity of doing it the right way, no less than a hacker just popping gear in (in my eyes) or being able to teleport behind you. It's harming the balance of the game in the process. In any case, nobody should hate anyone for an opinion; regardless of their viewpoint. If someone wanted the game to be turned into a pony simulator that's on them, but no reason to get fussy, not like it'd happen. -
I want to be scared - A discussion on horror and Dayz
hrdrok replied to hrdrok's topic in General Discussion
Completely agree they should be fixed. The ghosting, terrible spawn mechanic, and their melee combat is in big need of help. I didn't add that to the OP because I am making an assumption they eventually will fix these problems as they are known. I am hoping some notice is taken at what we want done after that. -
The Public Hive- Am I the only person who likes it?
AzrailCross replied to hannibaldaplaya's topic in General Discussion
My personal opinion, I hope they don't allow private hives in the least to be honest. When the update comes along that introduces base building and the other feature Dean mentioned -- controlled zones I believe; server hopping will cease to function, even ghosting, if done properly. Basically creating it so that if your logging off server A that's fine, log back into server A next and your right where you left off no differences made. Log off Server A and log into Server B - you have to pick from one of the controlled zones you or your buddies have given you access to; or be slotted with one of the many fresh spawn points (since by this time, they'll be safer; not just beach target practice.) but you'll retain all your stuff. In turn creating it so you can't jump to another server and just loot away, nor can you combat log and try to ghost behind a enemy position and log back in to use that advantage. Simple enough fix, all the perks of a public server, and none of the BS that comes with private hives which I just have a natural disdain for - partially from the reasons others have mentioned, not really desiring to 'pick a server' and then stick to it even when it's dead since my gaming hours vary wildly, sometimes 1-2pm .. sometimes 3-4am.. sometimes 8-9am .. who the hell knows, not good fun for me if it all slides private hive, I'll end up needing characters on a dozen servers and STILL have to hope they never get perma shut down. No thank you, the potential for the game-ruining mods and even more abusive admins.. all in all pass. In exchange for the generalized private server idea, I'd much rather see Modders be given access to the database and materials to create and yes - test mods privately on unlisted servers - but they have to be approved by internal admins at Bohemia before being launched into the main listing as part of 'secondary campaign' that can host any number of servers on it's own separate 'public hive' that still has to follow guidelines to keep the experience for players a good one; if it was going to be allowed at all. Never have to worry about picking a server that'll die out in a few weeks after you've gotten invested into your character and gear just to have it disappear through no fault of your own, don't have to deal with Admins that get more reign than they ever should be given under the claim it's a private hive with it's own weird rules since it's all still tightly controlled.. no chance of insane mods, no worrying about a handful of servers that decided they weren't going to update with the rest of the game for a few months and thus keeping your characters on lockdown if you update, or your updated characters on lockdown because you didn't, no chance of a single lone server owner who decides to change up the rules and style of his server without warning after you've been there ages into something you never would have been a part of. it's all around more controlled and a much more likely chance of staying a stable and streamlined system without private hives. Just my opinion, going to find a pillow and snooze now :P -
The Public Hive- Am I the only person who likes it?
DedicateDdos replied to hannibaldaplaya's topic in General Discussion
+1 for the public hive, it really works well with the way DayZ is set up, it still needs some fine tuning though but I'm sure the devs will works this out eventually, and I'm looking forward to how they're going to fix the ghosting when persistent objects get implemented. eventually private hives will be introduced and everyone's personal need will eventually get catered to as well. All in all it's a "watch and see"-scenario where a lot depends on how well the devs can work out their idea's. -
The Public Hive- Am I the only person who likes it?
Ubernaut replied to hannibaldaplaya's topic in General Discussion
OP, I agree with a lot of the points you made. Private hives do have their advantages. I think the single biggest disadvantage of Public hives would have to be what I think is called "ghosting", where players are able to travel to any point, switch servers, and automatically be at the same point they left on the other server. When tents, vehicles and barricading are implemented, this is going to be a huge drawback unless the devs disallow ghosting, and make you spawn on the coast if you switch servers. So I guess even some of the disadvantages of the Public Hive system are subject to change. Hard to say at this point. -
300 sec wait time after getting kicked from servers
gibonez replied to RandyDayz's topic in General Discussion
Pretty much. Ops slight wait and suffering is worth it for the sheer amount of server hopping and potential ghosting it prevents. -
What's considered the lowest of the low for you?
tatchell (DayZ) replied to crazyandlazy's topic in General Discussion
How did you forget ghosting on that list? I would insert ghosting into 8. with hacking being the only thing worse. -
Can we be completely honest here ? The central hive idea while at first seemed like a good idea is completely flawed and is detrimental to the game. The central hive is the reason why. -Ghosting -Combat Logging exist. A central hive needs to be removed if alot of the more ambitious projects are to take off. Base building for one would absolutely not work with the crappy central hive. Nothing to prevent people from spawning in close proximity to your base. -Spawn in take a few pop shots at the base occupants , Disconnect - Move to a different position, reconnect in base server, shoot a few pop shots once again, disconnect. - Repeat. The central Hive does more harm than good guys. Private servers are the way to go. One character one server.
-
How to discover/punish ghosting? (For server admins)
Greenpants replied to sinnaman's topic in General Discussion
That IS ghosting. The fact that your intention isn't to kill someone doesn't make it not ghosting. You are leaving a server with the intention of using another server exclusively for transport (whether because it will hide your movement or make travel easier) and then coming back to the first. People may not get up in arms about that as much but I still see it as the same thing. You are intentionally using another server to "teleport" you on the server of your choice. -
Without the hive system, part of the core of DayZ would be lost. There would be no attachment to your character, no fear of death if you could just jump server to the next geared one when he dies. Also, there would be no constant underlying threat the server you're on changing into a pvp warzone without you knowing. It allows for events to be created on specific servers for any player to join with their character. It allows medic/traders/rangers etc to have a profession. The negative point to the hive system is server hopping/ghosting. I believe private servers have a place, but it is a different experience to the hive.
-
classic dayz moment me and a friend are in the treeline west of starry waiting for a medic and his armed escort to show up, you have to hand to those reddit boys, they don't make it easy. they keep the server secret right up until the final moment, even the medic doesn't know. But like all security systems there is a flaw, a chink in the armour and we found it, we put 2 guys in Reddit, one a medic the other a bodyguard LOL, and this time we were in the server before they were. They work a good system mind you, credit where it's due. give the area a proper going over and position themselves very cleverly to maximize coverage, they use the server hopping/ghosting exploit quite well too, no doubt justifying it to themselves as a necessary safety measure. Anyway, can't sit here yapping all day, the important point is 2 medics and 2 bodyguards shot dead bodies looted and many hearty LOLZ had by all concerned. Toodle pip
-
What's considered the lowest of the low for you?
TheScruffyBandit replied to crazyandlazy's topic in General Discussion
Hacking, glitching, 3pp abuse, duping, being a CoD kiddy, server hopping, ghosting, being an attention wh*re on twitch/youtube, combat logging. All of those are cancers on this community, there are a handful of good twitch and youtubers, but the majority are overwhelmingly awful people from what I've seen. The majority give people the wrong impression of this game, abuse the other major issues in this game heavily. -
Garbage. Blatant ghosting. We can all play how we want so it is what it is but don't pretend that was "accidental" ghosting. If it looks like a duck, walks like a duck and quacks like a duck, It's a duck. On another note those guys barely got a round on you so they were either lagging or very new to the game. Good comms.
-
More like a server drop/reset and just bad luck logging into a new server. But yes my buddy logged into the same one - different room and was able to kill all three. If you listen good, he didn't really take my "ghosting" into count when storming that room :P
-
How to discover/punish ghosting? (For server admins)
AceRimm3R replied to sinnaman's topic in General Discussion
Ok it all makes more scene now, I never thought of that as Ghosting...But yes I agree that can be very annoying in game. Im not sure what the best solution is, Maybe if you shoot a weapon you physically cant log out of a server for 15mins, or your char stays in the server in such a position that approaching players would know you logged in the midst of combat.(Hand above your head) This could possibly help to reduce KoS knowing that there is a potential penalty for firing your gun! no more kill and log. Who knows!!! -
I know this is an older post, but VOIP is no different than ghosting. Coordinating meet ups is great, playing with a team is fine, but watch the videos of people using it and tell me how a dead or unconcious person telling their friends where an attacker is is any different than ghosting? You can't. In fact, I think an unconcious or dead person on a team giving away positions is worse than ghosting, because it's more immediate information, ghosters while they are still cheaters have to reload and are vulnerable as well as having targets that may have moved. It also seems exactly like a hacker that can use some ESP hack to see where people on the map are. What pisses me off is hypocrisy. The people that complain about someone ghosting or combat logging in video's and in play are at the same time giving away an opponent's location on teamspeak or skype or whatever and never understand that they are doing the exact same thing. Don't think you're a good or cool player for killing some other individual or group when you are basically using accepted hacking(VOIP).
-
Epoch Survival Instincts The Survival Instincts server has been around since the beginning of March, 2014. Since then, players have had numerous memorable interactions, a few of which were bad, but most of them good. Players have experienced the excitement of scavenging for their first can of beans, the thrill of crash-site hunting, the adrenaline rush of engaging in shoot-outs with NPC bandits, and the feeling of utter despair when death knocks on their door after being eaten alive by a horde of zombies. The Survival Instincts server is about cooperative gameplay, teamwork, and semi-realism survival with a small group of survivors against the environment. We are a community of gamers who are looking to live out the zombie apocalypse in a non-competitive virtual world our way. There are several different playstyles on the server, such as scavengers, bandit hunters, minimalist survivalists, solo-ers, high profile badasses who take names and seem invincible, low profile stealthers who sneak into town without a sound, people who just want to see what kind of shenanigans with others, and more. STAFF Administrator {SI Yam} {SI Logic} Map Designer & Scripts {SI Yam} {SI Logic} Promotional Manager [GP] Emptyz The server will not be held "hostage" by a player, group of players, or a person who has donated for any reason. Do not think for a minute just because you are "friends" with a server administrator that they won't ban you without a second thought and a smile on their face. You either play according to the spirit of the server and its rules or go to one of the other several thousand DayZ servers. The official language of the server is English. As such, all players must have the ability to read, write, and speak the English language well. Rules No Dicks Welcome Don't Be A Dick Be Respectful Of Other Players. No Bug Abusing Report Rule Breakers No Base Kamikaze With Planes Or Heli's Specifics In DayZ/Epoch, confirmed cases of combat logging in results in a 72h suspension and a character wipe, repeat offenses may lead to termination. In Epoch, Switching to another GUID (cd-key) within 10 minutes after death or disconnect is strictly forbidden and will result in a 72 hour ban under our ghosting rule. We respect other languages, however we ask that you please in-game text chat to English only. Rules may also be subject to change at any time and as such we expect you to check them once in a while. What We Offer Custom Buildings Across the maps Self Bloodbag Auto Refuel/Repair (Repair costs gold) Custom Written Missions 4 Starting Gold Vehicle Trader On The Coast Safezones at Stary, Bash And Klen Day/Night Cycle FullMoon Nights! Tow/Lift Starting Loadout: Mp5+toolbox+map Active Admins Snap Building Increased Plot Pole Building area (50m) Destructible Bases (Go raid) Buyable Building parts at traders (can buy lumber, plywood, cinder blocks and all other needed parts) Website URL: http://epochsurvivalinstincts.weebly.com/ Server IP:5.63.147.148:3255 Teamspeak IP: 85.236.100.27:19087 Upcoming Events None currently planned.
-
I guess you were kinda ghosting on them? Ran in the building on empty server and then jumped to the one where those guys were?