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Found 2794 results

  1. Jamz

    Central Hive Poll

    Without the hive system, part of the core of DayZ would be lost. There would be no attachment to your character, no fear of death if you could just jump server to the next geared one when he dies. Also, there would be no constant underlying threat the server you're on changing into a pvp warzone without you knowing. It allows for events to be created on specific servers for any player to join with their character. It allows medic/traders/rangers etc to have a profession. The negative point to the hive system is server hopping/ghosting. I believe private servers have a place, but it is a different experience to the hive.
  2. Macdeth

    hunting and executing medics LOL

    classic dayz moment me and a friend are in the treeline west of starry waiting for a medic and his armed escort to show up, you have to hand to those reddit boys, they don't make it easy. they keep the server secret right up until the final moment, even the medic doesn't know. But like all security systems there is a flaw, a chink in the armour and we found it, we put 2 guys in Reddit, one a medic the other a bodyguard LOL, and this time we were in the server before they were. They work a good system mind you, credit where it's due. give the area a proper going over and position themselves very cleverly to maximize coverage, they use the server hopping/ghosting exploit quite well too, no doubt justifying it to themselves as a necessary safety measure. Anyway, can't sit here yapping all day, the important point is 2 medics and 2 bodyguards shot dead bodies looted and many hearty LOLZ had by all concerned. Toodle pip
  3. TheScruffyBandit

    What's considered the lowest of the low for you?

    Hacking, glitching, 3pp abuse, duping, being a CoD kiddy, server hopping, ghosting, being an attention wh*re on twitch/youtube, combat logging. All of those are cancers on this community, there are a handful of good twitch and youtubers, but the majority are overwhelmingly awful people from what I've seen. The majority give people the wrong impression of this game, abuse the other major issues in this game heavily.
  4. vvidovvmaker

    SHISNO BLACK-OPS CLEARING ROOMS 101

    Garbage. Blatant ghosting. We can all play how we want so it is what it is but don't pretend that was "accidental" ghosting. If it looks like a duck, walks like a duck and quacks like a duck, It's a duck. On another note those guys barely got a round on you so they were either lagging or very new to the game. Good comms.
  5. TB0N3R

    SHISNO BLACK-OPS CLEARING ROOMS 101

    More like a server drop/reset and just bad luck logging into a new server. But yes my buddy logged into the same one - different room and was able to kill all three. If you listen good, he didn't really take my "ghosting" into count when storming that room :P
  6. Ok it all makes more scene now, I never thought of that as Ghosting...But yes I agree that can be very annoying in game. Im not sure what the best solution is, Maybe if you shoot a weapon you physically cant log out of a server for 15mins, or your char stays in the server in such a position that approaching players would know you logged in the midst of combat.(Hand above your head) This could possibly help to reduce KoS knowing that there is a potential penalty for firing your gun! no more kill and log. Who knows!!!
  7. Eddie Keeper

    The most common 'cheat' used in DayZ...

    I know this is an older post, but VOIP is no different than ghosting. Coordinating meet ups is great, playing with a team is fine, but watch the videos of people using it and tell me how a dead or unconcious person telling their friends where an attacker is is any different than ghosting? You can't. In fact, I think an unconcious or dead person on a team giving away positions is worse than ghosting, because it's more immediate information, ghosters while they are still cheaters have to reload and are vulnerable as well as having targets that may have moved. It also seems exactly like a hacker that can use some ESP hack to see where people on the map are. What pisses me off is hypocrisy. The people that complain about someone ghosting or combat logging in video's and in play are at the same time giving away an opponent's location on teamspeak or skype or whatever and never understand that they are doing the exact same thing. Don't think you're a good or cool player for killing some other individual or group when you are basically using accepted hacking(VOIP).
  8. Epoch Survival Instincts The Survival Instincts server has been around since the beginning of March, 2014. Since then, players have had numerous memorable interactions, a few of which were bad, but most of them good. Players have experienced the excitement of scavenging for their first can of beans, the thrill of crash-site hunting, the adrenaline rush of engaging in shoot-outs with NPC bandits, and the feeling of utter despair when death knocks on their door after being eaten alive by a horde of zombies. The Survival Instincts server is about cooperative gameplay, teamwork, and semi-realism survival with a small group of survivors against the environment. We are a community of gamers who are looking to live out the zombie apocalypse in a non-competitive virtual world our way. There are several different playstyles on the server, such as scavengers, bandit hunters, minimalist survivalists, solo-ers, high profile badasses who take names and seem invincible, low profile stealthers who sneak into town without a sound, people who just want to see what kind of shenanigans with others, and more. STAFF Administrator {SI Yam} {SI Logic} Map Designer & Scripts {SI Yam} {SI Logic} Promotional Manager [GP] Emptyz The server will not be held "hostage" by a player, group of players, or a person who has donated for any reason. Do not think for a minute just because you are "friends" with a server administrator that they won't ban you without a second thought and a smile on their face. You either play according to the spirit of the server and its rules or go to one of the other several thousand DayZ servers. The official language of the server is English. As such, all players must have the ability to read, write, and speak the English language well. Rules No Dicks Welcome Don't Be A Dick Be Respectful Of Other Players. No Bug Abusing Report Rule Breakers No Base Kamikaze With Planes Or Heli's Specifics In DayZ/Epoch, confirmed cases of combat logging in results in a 72h suspension and a character wipe, repeat offenses may lead to termination. In Epoch, Switching to another GUID (cd-key) within 10 minutes after death or disconnect is strictly forbidden and will result in a 72 hour ban under our ghosting rule. We respect other languages, however we ask that you please in-game text chat to English only. Rules may also be subject to change at any time and as such we expect you to check them once in a while. What We Offer Custom Buildings Across the maps Self Bloodbag Auto Refuel/Repair (Repair costs gold) Custom Written Missions 4 Starting Gold Vehicle Trader On The Coast Safezones at Stary, Bash And Klen Day/Night Cycle FullMoon Nights! Tow/Lift Starting Loadout: Mp5+toolbox+map Active Admins Snap Building Increased Plot Pole Building area (50m) Destructible Bases (Go raid) Buyable Building parts at traders (can buy lumber, plywood, cinder blocks and all other needed parts) Website URL: http://epochsurvivalinstincts.weebly.com/ Server IP:5.63.147.148:3255 Teamspeak IP: 85.236.100.27:19087 Upcoming Events None currently planned.
  9. pisatel

    SHISNO BLACK-OPS CLEARING ROOMS 101

    I guess you were kinda ghosting on them? Ran in the building on empty server and then jumped to the one where those guys were?
  10. lol Really? there is no solution, I play in a group all the time, If I die I relay my position and where I think the shots came from to help my buddies survive. In the first seconds after dying, I have ghosted, Im on TS with 5,6 8 other clan members and your trying to find a solution to ghosting? Have any of you ever played in clan matches? where comms wins or loses you a game, dead or alive you relay info to each other, Come on ppl get a grip, unless the definition of Ghosting has changed? You whined about server hoping and now thats fixed you looking for the next reason why you got killed!! You got killed because the other guy was a better shot, or worked better as part of a team, ghosting as part of a server hop to flank is irrelevant as most players move after combat,if you dont move, then your potentially a sitting duck for someone else in the vicinity.
  11. BlackSun (DayZ)

    Who has never played DayZ mod?

    I've never played the mod and I don't even know what arma even is. When I see youtube videos of people playing the mod I usually see tanks running over people and eveybody hunting helecopter parts, its hard to see the mod as the same game as standalone. I know there is a lot more content but it seems so different. Can you build forts/basses? Did ghosting ruin base building?
  12. I like your idea, I do; it's not very intrusive in the end and doesn't force a penalty for taking a break and relogging into the same server when you want so long as you haven't ventured to another server. It's functional, and there isn't anything wrong it; even easily implemented into the code I'm sure; in truth all good, aside from not stopping friends. But I think friend-calling is more of a threat than you imagine, more so than a current player logging to ghost you. As I mentioned earlier I usually have at least two people at almost any given time I can call and usually aren't to far off from me that either aren't online in DayZ at that moment or that we just don't run together much and I'm not even part of a group; can you imagine a DayZ groups teamspeak? The people that ghost you in those long drawn out battles are usually with organized players who have an entire teamspeak room to call on and direct to ghost if they really want to stoop that low. Don't get me wrong, loners ghost too; but the most common has to be the longer battles and those are mostly people whom have an entire group backing that aren't all there when the firefight breaks out and sadly the only means to address that is something intrusive but IMO shouldn't be a GTFO out of our server timer. Won't say it again after this as it'd just be ranting after this point if it isn't already and respectfully will just step out from this thread after this post unless I somehow end up convinced otherwise - but when controlled zones are released it seems the best bet to make that the method of disabling ghosting by having it so anytime you abandon a server for another one at any point - it causes you to spawn at a structure you or your group's made on the server, or if you have none automatically toss you to 'fresh spawn' points as by then they should have been redone to not be quite so predictable/camped. Gratefully won't be much of an immersion killer, as it'd only happen if you've used Server A and decided to hop to server B .. and would happen again if rejoining Server A rather than just sticking to Server A all the time... but worse case your server's offline a while and you end up having to go to another server, starting at a fresh spawn location with all your gear intact and when your favorite server's finally up - you rejoin and end up at your home or groups built structure - or again at a fresh spawn location but no big harm done aside from having a decent hike to the next town; so long as the spawn locations are handled well. Suppose in the end it doubles as a server-hopping hindrance and ghosting killer all in one. Just my opinion though, it's the only real solution I know that should put a complete stop on ghosting at least. Take everything I say lightly though; I'm dead tired and may have lapsed on important details; but seems reasonable enough in my head to be a functional solution that does little to no harm.
  13. They should just 1) add more spawn locations (so people won't camp the spawn points) and 2) save the player location on the server rather than on the global hive. Get rid of all of the horrible timers and "fix" ghosting/server hopping.
  14. Thought you were the OP for a second! Anyway, edited post and.. Either way, your solution still doesn't prevent *Friends* being called into the server on location to ghost. So, same result ;/ More often than not it's not the same people your currently firefighting with that end up ghosting you, it's their friends on skype, teamspeak, ect being told exactly where the firefight is and being told exactly where to log in to be ready to flank. I can generally call on at least two people at any given time I'm online that aren't on my server but are in my general location if I ever felt like being a total asshat about a game, which just goes to show the flaw. So at the end of it all, there is no non-intrusive solution as I originally said, your solution would actually just make my random life be a determent to my playing DayZ since I have logged out, 5 minutes later come back and see the timer, leave again 10 minutes later, and come back 20 minutes later, leave again 5 minutes later, and come back 5 minutes after that.. not my usual thing, but real life events come up and sometimes one right after the other.
  15. I agree, but I sometimes prefer traveling long distances in low pop servers and then joing back my original server. It has nothing to do with ghosting.
  16. I mulled over this some time ago for quite awhile, and found the only solution I could think of to be foolproof (or at least as far as my thought process went with it anyway..) against all forms of ghosters including calling up a unrelated friend to the current fight to tell him where to go on whatever server he was on and ghost over to the firefight was.. :drumroll: Yeah there really isn't one, not a non-intrusive version anyway. The only actual solution would be to incorporate the 'controlled zone' feature that's planned for the future into being the ONLY places you can spawn on a server. EG. Only allowing you to log into preset points on the map (plenty of them to avoid campers) and the fresh spawn locations (manually choosing which one) or that of actual controlled zones such as a house you've built on the server. Anything short of that and it's likely to end up abused in much worse ways than just dealing with ghosting or the intrusive preset spawn locations. God knows I never want to hear that standalone now has servers announcing who killed who like the mod, just because they gave access to the logs and someone found a way to have it send the information into the game as it happens.
  17. No re-read my post. if you LEAVE a server and REJOIN another SERVER and then REJOIN the first server you were on why would you do that unless you were ghosting? It's an easy fix to ghosting which I would implement.
  18. You are assuming that every "server hopper" has intentions of ghosting, not allways the case. People has connection issues. People plays with friends in same servers and will hop to get together, People offen get kicked by badmins and are forced to reconnect to a different server, People lives in different countries that have not many servers and even are forced to play in only one (south america or singapore are good examples).. Of course ghosting is an issue but its not only that, things are more complex
  19. Try getting off your power trip, Ghosting is part of the gaming world! Always has been always will be.... You need to play more rather than sitting watching server logs.
  20. tatchell (DayZ)

    What's the current hacking status like in DayZ:SA?

    I've played 420hrs (mostly on high pop servers) and still not run into a hacker yet. I have seen vids though of the teleportation hacking so I know they're out there somewhere. The only foul play I've encountered a few times is ghosting.
  21. BattlEye bans in waves if I'm not mistaken, so he should be gone sooner or later and chances are will return because of the games low cost. But when you knocked him out you should have checked to see if his clothing was ruined where you shot him on the hill, and if it wasn't ruined then it most likely was another guy, but the respawn timer after hopping servers make ghosting a lot less effective.
  22. scriptfactory

    Very simple fix for Ghosting and Hopping

    This is definitely the simplest solution to both combat logging and ghosting. Character position should be saved per server. If your character was never alive on this server it respawns at one of the random fresh spawn locations. If your character dies all of your spawn locations are reset. When locking/fortifying buildings is added this will also prevent users from ghosting into character-owned structures. 3 fixes in one.
  23. georgli

    Very simple fix for Ghosting and Hopping

    How about this: Changing server will be logged and if you switch you won't be able to loot stuff found on spots you visited up to sixty minutes before the switch. Or: You can't switch server before two hours have passed. The ghosting may be reduced this way: Your log out spots are saved on a per server basis (on the server in an ecrypted file that doesn't work on another server and if missing or having been manipulated will result in anybody logging in being spawne randomly on the map way out of any city or airfield. Badmins will think twice. ) and if you log in, you will spawn exactly at the same spot you logged out.
  24. Tmar09

    Server Hopping and Loot Respawns

    Loot respawn and when you log into a server you are locked to that server for a complete cycle of day/night and server hopping stops. People also server hop when playing hero/bandit role as well as just gearing up, and ghosting in behind foes. Being locked to a server for a cycle alone would stop hopping but without loot respawn would still be a game of getting on a fresh server first, gearing out and waiting in the hot spots for others to come for gear. The implementation of police stations and med centers in multiple places,at least 14 more plus the 2 new cities, will also help out. Mostly some patience on the part of the players to allow the dev team to address the issue IN THIS ALPHA game is needed.
  25. thedogfoodyayho

    Persistand Objects...

    Bording up confirmed. They are working on a way to fix ghosting into the base. I will be living in a Cherno apartment, with several outposts in every area of the map.
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