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Showing results for 'Vehicles'.
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Versace Gaming's DayZ Epoch Chernarus | God Mode Trader Cities | More Barracks & Buildings | AI Missions | Tow & Lift | Auto Refuel | 500+ Vehicles |
Versace (DayZ) replied to Versace (DayZ)'s topic in Mod Servers & Private Hives
Versace Gaming's DayZ Epoch Chernarus | God Mode Trader Cities | No plot Pole Needed | More Barracks & Buildings | AI Missions | Tow & Lift | Auto Refuel | 500+ Vehicles | Full Moon Nights | 3 HR Restarts | Daily Updates! What can Versace Gaming Epoch give you? Versace Gaming's Epoch Server gives you a great taste of what Epoch can bring you. There are constantly Admin's online on the DayZ Epoch Server. You can bring your friends on to the server & one of the admins will give you a group starter pack for you & your group/friends. You help us out, we'll help you out This means if you play the server constantly we give out item's every week to the most consistent player on the server. Addon's to the server: Auto RefuelTow & LiftNo Plot Pole Needed to build!AI MissionsGod Mode trader CitiesMore Barracks + Buildings300+ VehiclesFull Moon NightsCustom Helicrashes+ More to come if the future! Epoch Server IP: 146.185.23.130:3340 Website: http://versace-gaming.enjin.com Play the server constantly? You may become a staff member. ;) The Owner "Versace Maxy" hopes you have a great time on the server & feel free to ask questions on here or on the server! DayZ Epoch brings a greater roleplay element to DayZ. Set in a future time on Chernarus, humanity is slowly returning to the wasteland and industrious survivors have begun to join together in small groups to rebuild society. Small camps of merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed on the shores offering imported goods to aid the rebuilding effort. Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down its your choice, live in the Epoch. -
im a bit disappointed that Frankie doesn't seem to get what an alpha means... Of course its not that great at the moment: You can't barricade, zombie AI is broken, you can't drive or repair vehicles, you can't hunt, you can't cook, loot spawning is messed up, damage and medical system is messed up, there are only 6 character models, there aren't many tree models, there's a very limited number of items.... in fact there's barely any standard zombie game content in it! So of course it doesn't play like a great zombie apocalypse game. All in good time
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Epoch Server Looking To Add to our Great Community!
f0twenty replied to f0twenty's topic in Clan / Group Recruitment
Come one come all! We are expanding our community and are offering building packages....locked vehicles and other goodies. Hope in our TS and find me for the details. -
hey folks, a few weeks ago we started our own server. we already have a few friendly players. [EU/GER] - [FTL] For the LOOT! - Epoch Chernarus Server [ 600+ Vehicles | AI-Missions/Patrols | Auto-Refuel | Lift&Tow | SafeZones | Indestructible Buildings | Snapping | Base Elevators | NoPlotPole | Self Bloodbag | TakeClothes | Custom Map | Active Admins ] Rules • Do not steal inside trader zones. • PVP is forbidden within 150m of a trader zone. • Vehicles left inside trader zones will be deleted. • Locked bases cannot be entered. (by air or otherwise.) • Do not destroy locked vehicles / vehicles inside a locked base. • English or German only in side channel. • No VOIP or spamming in side channel. • No military and industrial loot bases / no off map bases / no bases at Devil’s Castle. • Name change only with admin permission. (one name per UID) so if you are looking for a new server: 85.114.153.159:10300
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Welcome. Some things to take into consideration before purchasing anything: 1) DayZ mod is almost dead. There is one patch on hold since December, and even if this gets released sometime it will be the last patch ever as r4z0r (dayz mod dev) stated. There are however some community mods of DayZ mod like Epoch, Origins which may have a longer lifespan. Note, some of these mods also have additions like buldings, base crafting, more weapons, more vehicles, different zombies. In a few words, more stuff than SA, some persistent bugs, not much of a future. 2) DayZ Standalone is in alpha stage, gets patched all the time, characters get wiped sometimes, doesn't have vehicles, it has a few weapons, very few zombies (if any, don't know the current status, look it up yourself) and lots of bugs. In a few words, less stuff than the mod for the time, more details (much more enterable buildings, character customization, clothes, crafting, etc), new stuff get added/fixed all the time, but it's still far from being a game, it's more of a testing ground. So, if you want to play right now a game with zombies and some bugs that will never get fixed, and will never get new stuff added (except for the 1.8.1 patch), go for the mod. Meaning you'll have to buy Arma 2 + Operation Arrowhead. Or you can buy them in a bundle as Arma: Combined Operations. If you want to experience bleeding edge stuff, help with testing, don't mind character wipes, and have patience to go through alpha > beta > stable (in a period of years) go for the SA. Just my 2c.
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Solving problem of kill on sight - Vehicles.
bfisher replied to Outroduce's topic in General Discussion
Vehicles would discourage KoS? That's so cute! In the mod, vehicles were routinely used to: a) Run over people b) Rapidly assault places like the NWAF or Cherno c) Pick up new spawns on the coast, drive them to the middle of nowhere and either kill them or make them fight to the death. Or sometimes they'd just hit a rock and explode. -
Unless diverting resources to do this means eternally janky zombies going through walls, no vehicles, no decent base building, and no reasonable depth of play. Then everyone is unhappy. If this game is going to get its legs under it for the long haul, it needs to start progressing in the coming months. Messing with perspective is just a "nice to have" at this point. Giving players something to do other than find inventive ways to commit atrocities on each other is kind of critical in the very near future.
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You didn't find a DMR every time you looted the barracks either... But if you didn't one time, you may another.. The more you play and the more loot spawns you check, it becomes inevitable that you will eventually find one... then another, then another. It's just a matter of odds. Actually, 90% of my play time was spent on US264, which was a vanilla server. Again, you're wrong. Taken from DayZ DB... that's the spawn chance of a DMR in a single placeholder in a single barracks.. There are about 4(?) high value military spawn placeholders in each barracks. .90 x 4 = 3.6% There's 2 barracks on the airfield.. 3.6 x 2 = 7.2% So, each time you looted NWAF, you had about 7.2% chance of finding a DMR. Then consider that there are 3 Helicopter spawns at server restart, and 1 every hour after that.. Consider that Heli spawns usually had ~3? high value military loot placeholders.. And the % chance of one spawning at a heli crash was probably similar to a barracks. I think finding a DMR 1 in every 10 loot trips is a pretty conservative estimate.. Also, DMR ammo spawned in Ammo boxes, which would sometimes spawn in heli-crashes and barracks.. Which would give you 10 DMR mags. Then consider that we had helicopters and vehicles and could easily access all of these spawns in a matter of minutes.. Annnd, of course, you could just kill a DMR sniper and take his DMR.
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I disagree that it is important because there is a whole hive dedicated to providing a place to remove this facet entirely. That should be sufficient for the foreseeable future. Now get me my persistent storage, base building, and vehicles! Or at the very least, zombie collision, working stairs and ladders and player inventory persistence.
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Since I started playing dayz, it has only been on the epoch mod. Lately It has been getting stale and I'm looking for a new experience, The only thing that makes me constantly second guess my self is the inability to build and lock up some of my prized loot/ vehicles. Tell me what you guys think :D EDIT: Also I've heard there is 'bases' on servers, can someone explain? And does Dayz vanilla run a bit better than epoch? Thanks for helping out a noob!
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Or the Gurza 9x21 pistol, designed to penetrate body armor and light vehicles (cars)... or the 9mm OTS-22 machine pistol. Or the Drotik 5.45mm machine pistol. There are lots of guns we want added. Wait for more important fundamentals to be completed, like the AK47.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
srgntpepper replied to SmashT's topic in General Discussion
You can still deal with those zombies in the same way, right now, if you run in a zig zag, they have a harder time hitting you and at some point will lose interest and stop chasing you. So you can still deal with zombies in the same way....barricade youself, shoot through windows, etc etc. (once they add in wall detection that is....) I dont think they should add in stamina as a factor for running until vehicles are added in. Otherwise being a freshspawn will be impossible to survive without help, since you spawn with no weapon and are hungry. Adding in stamina reminds me of State of Decay. Interesting idea, but we wanna keep things original in the DayZ SA. Maybe if they added in a spawn point in the woods, after hunting and berry picking are added in and working. -
About us: We are a small multi-gaming community around the two admins Kazume and Shisha. Together with some friendly guys and girls we are administrating our public DayZ: Epoch server. About the server: The game server is running on our own root server. The root server is running on an i7 with 32 GB ram, 2 x SSD hard-drives and a 1 GB connection/port. Therefore, we can guarantee best fps and a very good ping, as well as no desyncs or lags. The server is running DayZ: Epoch version 1.0.4.2. Restarts are daily at 12:00 a.m. / 4:00 a.m. / 8:00 a.m. / 12:00 p.m. / 4:00 p.m / 8:00 p.m. (CET) Server features: - Custom prices for high-end vehicles - 200+ vehicles - No plot-pole required - Trader safe-zones for Stary, Bash and Klen - Self-bloodbag (customized) - Tow&Lift (customized) - AI-missions (customized) - No vehicle-salvage for locked vehicles - Take clothes - Snap-build - Safes are locked with 6 numbers - Custom Chernarus Unique server scripts: - Cargo planes that drop boxes with loot - Custom crafting - Synchronized Earthquakes and more to come! Coming soon: - AI-Sector How to join: Just join the server using hrc-gaming.de as address. You can also visit our (German) forum at www.Hrc-Gaming.de There you'll also find a full server description and you can contact us by PM. You can also find us on our TS3 server at hrc-gaming.de or 5.45.98.73 Your Hrc-Gaming team
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We NEED some way to identify heros and bandits.
cgz_uk replied to 1S1K-Airborne's topic in General Discussion
Aight so I guess you wouldn't recognise any "known" mass murders if you saw them in street or barrack Obama / David Cameron if you saw them in the near distance......... At the end of the day, some of you people are just trying to remain 100% anonymous in order to grief because you know damn well if the system I mentioned was implemented proper hero's and anti bandits would keep hunting you criminals down. Lets go back to the previous example. You would definitely be able to recognise our hero Arnie Swartzenegger or Barrack Obama out and about because they have High Reputation / profiles as is the case with maJor criminals, they too get different high profile reputation for the terrible acts they commit. They end up all over the news and are thus recognisable to the general public and forced to go on the run if not already caught. This survival game should have these kind of mechanics if you will, using the humanity/ reputation system currently in game (which needs reworking as per my suggestion). As others have said, I'm not saying we should be able to tell who you are at 2000m unless scoping or using binoculars ^^ but it should be absolutely possible up to a certain range. Edit Lets go through it again. If for example a player has 5000+ Humanity (I prefer calling it reputation) this player would be declared as a hero and the name would be highlighted in Blue text if you see them at: 2m 20m 200m (with belt tools) 2000m (with belt tools) On the flip side a player who relentlessly kills will easily fall into the Bandit negative Reputation at -5000. A Hero ranked player would see this character at the ranges above and there name highlighted in Red and vise vera with hero spotted in blue. Anyone between -5000 and +5000 Humanity would be viewed by the system as a neutral player and would remain unrecognisable via the above (as players currently are when they "don't show name"). This will give hero and bandit more meaning in the game and not just hero trader perks. But to make sure people cannot abuse the humanity system to kill enough zombies to stay out the Bandit ranks. If someone is persistently murdering non bandit players they should face a persisting and increasing penalty to the amount of Humanity they earn back from killing zombie / other bandits. Hero's should also get a huge humanity bonus for killing Bandits and a massive drop in humanity if killing a neutral as defined above. The only thing i'm struggling with is a bonus system for Bandits. Maybe it could be access to totally unique vehicles/ clothing. It's only a suggestion though. -
To some people saying "hunting", its fun, who would argue with that, but it gets repetitive, more like vehicles and base building will be the things to keep people in the game.
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You can do this the other way around aswell and its really good fun. Used to do it on an old mod private hive...if I found a camp I didn't trash it. I just moved all the vehicles say 1000m south of were they were. Then when the owners log in, and start moaning about there camp. You announce that you have there cars....and if a certain ransom (usually something silly like 3 cans of mountain dew) are placed on NWA tower at 12:00 midnight....the location of there cars will be given. If not they will see the screenshots on the server forums the next day of all the smouldering wrecks ;)
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You and your friend just logged in on the coast. You meet up somewhere near Kamyshovo and decide to press your luck and enter the big city of Elektro. You've been playing for a few days and understand the risks, but you figured why not, it's usually a fun time. After getting some food and water you begin your journey. On the outskirts of town you can hear a few gun shots. Your adrenaline starts to rush and you know you probably shouldn't enter..but you're going to anyway. You creep over sniper hill and lay prone. No one is on the hill. You look into town and can see zeds, lots and lots of zeds. No signs of any survivors, the firehouse appears to be empty so you decide to approach. A few zombies begin to chase you but you decide to sprint into the firehouse and let your trusty axe of justice bring down the retribution. You and your friend enter the firehouse and coordinate with each other to take these monsters down: "Watch out, don't get in my way im swinging" Zombie dead. After two or three more rounds of the hokey pokey they're all taken care of and you begin to examine your area. You look near the stair case and there's a man, wearing a mask, a lather jacket, and no pants pointing an M4 straight your way. You raise your hands to the sky and scream "Friendly! Friendly!" he approaches you slowly and another man enters the fire house with a shotgun, and one through the back with an sks. Your heart is really pounding now and you know you're done for. They're going to kill you and take your beans. "Get the FUCK down. GET ON THE GROUND!" One of them screams. The man with an sks approaches you from behind and begins to handcuff you. Your stomach grumbles. "Please don't kill us man come on. Take what we got, we just spawned." They say nothing as a red pickup truck pulls in front of the firehouse and honks the horn one time. A burlap sack is put over your head and they execute your friend on the spot. Your hearing is muffled and your screen is black. You seem to be in the back of the pickup truck as your screen is shaking slightly and you can't move. The truck stops and you hear laughter. They seem to be having a good time. As if your life is some kind of a joke, a game if you will to these psychopaths. You're removed from the truck and taken into a building where your burlap sack is removed. You're horrified. There are 5 other people there tied up. It appears one gave up on life and just logged out. He was handcuffed, dead, and had no signs of bullet wounds. "What the shit is going on here? What are you going to do with me?" One of them hits you with a bat and laughs a little. "Don't kill him we need them alive." "What?" One by one you see the survivors taken from the house to the truck and placed in the back. They come for you last and place the burlap sack back on your head and take you away. Your sack is removed again somewhere in the woods. Two fully equipped gentleman stand near you and you can see another off in the distance. You only assume they have this area locked down. Another vehicle begins to approach in front of you and now you're getting very nervous. I'm just going to log out, you think to your self, something very weird is going on here. The truck approaches and stop in front of you. It takes a couple of minutes for them to exit the vehicle but when they do it's a very fast transaction. The two gentleman you were worth are staring at the ground in front of them picking up what appears to be magazines and you are then shoved into the hands of these two strangers. You all of the sudden wish you could do nothing more than get back into that red pickup. TL;DR....When there are vehicles in this game I want to kidnap people and trade them for weapons.
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Hey. Me and a friend rented a 40 slot dayZ epoch server from vilayer. Were trying to handle the scripts and its going forward, but it takes alot of time, when you gotta google and read up on everything. Soo, heres the question : Is there anyone out there who could help us fixing some scripts like Autorefuel Self bloodbag Salvage vehicles Sarge AI God mode on traders AI missions Build snap Tow/Lift Flip vehicle We can discuss terms on pm, but i dont expect anyone to work for free. :-) Sorry if this violates any rules, or is posted on a wrong forum. Regards, Baandeks
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DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
SmashT posted a topic in General Discussion
Dean Hall (Rocket) and Hicks were be at Rezzed this weekend to participate in a number of developer sessions. Here is the basic roadmap for 2014 from the presentation slides. Presentation and other interviews below. Highlights for next update More robust process for testing / deliveryBow and arrow / crossbowFireplacesNetwork optimizationsNo spawn penalties for joining same serverWhen? Best case: two weeks Worst case: end of April Fireplaces Can cook things!Crafting fireplacesUpgrading them to ovensRespawning Loot Prototype World divided into quadrantsQuad resets when empty X timeIncludes resetting doorsDoor state randomly set on world startAccelerated Time Removed as part of lag / desync fixComfigurable by servers adminsUp to 64x faster day / night cycleRules for Hardcore t.b.d.Throwable Items Everything that can be held in handDifferent materials react differentlyUses "Bullet" physics SDkCalculated on serverPlayer Controls Mouse Acceleration issuesDexterityFreelookPhysics based movementJumping consideredShort-term (Q2) Ragdoll Nearly functionally completeBased on "Bullet" physics libIncludes falling charactersThe future?Dragging unconscious / bodiesBlended body injuriesNew AI pathfinding Animals and ZombiesTechniquesVoxelizationWalkable polygonsNavmesh optimizationObject AvoidanceFirst iteration nearly completehandles interiors, small objects64-bit Compiling!Server can use more memoryHelps withPhysics integrationVehicle physicsNew zombie AIPossibly much morePrototype Animals Prototype implementationAllow player "hunting"6 new animal typesStarting from scratchWanderingPersistent Objects All objects or just some?Save state of everythingDecide which to permanently useAdvanced Weather Effects Snow and fogWeather will affect playerBallistics affected by weatherWorld Containers RefrigeratorOvenCupboardsMedium-term (Q3) Multi-thread / Multi-core Multiple threads on Multiple coresMore zombies...More players...More animals...Probably more server focusedAdvanced Animals Hostile animalsNeutral animalsCompanion animalsNew Zombie Behaviour More responsiveRedeveloped "agro" systemMore benefits to stealthCentral Loot Economy Control loot numbers centrallySet for all servers per hiveBarricading Physics based constructionMainly focused on existing buildings.Basic Vehicles Small VehiclesBicycle / Motorcycles / ATVPossibly includes small carCustomizable / Configurable-like weaponsPhysics based ("bullet" Physics SDK )Modding Support Probably tied with private hivesFull support for modsSteam Workshop integrationPlayer Statistics Steam AchievementsDatabase interaction API for developersHorticulture Growing plantsPersistent to serverPrototype to come earlierLong-term (Q4/Qx) Advanced Vehicles Cars / Trucks / Planes / Helicopters / BoatsUpgradable componentsSimilar approach as weapon attachmentsExtended barricading Existing barricading to full constructionAllows players to create new structuresPersistent to that serverAdvanced Social Mechanics Faction identification methodsSpawn systems tied to controlled locationsBetter UI support for trading.DayZ Developer Session with Rocket (Both Twitch and Youtube versions start at about the 18 minute mark) http://www.twitch.tv/egx/b/514982641 VG247 Q&A with Rocket http://www.twitch.tv/twitch/b/515027871 Fear and horror in games (Dean Hall, Al Hope, Will Porter, Maciej Binkowski) Dean Hall live interview https://www.youtube.com/watch?v=pxbNryjlt3A Interview with Rocket- 105 replies
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1 little but... Only if it does not teleport YOU to the sea, or teleport all vehicles to him. Or simply give a headshot to everyone on server.
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Gamers-World.Net Dayz Epoch Server. Map: Chernarus Epoch Client Version: 1.0.4.2 Epoch Server Version: 1.0.4.2a Good And Stable Server Active Admins! Scripts: 24/7 Daylight NO FOG Snapping! No Plot Pole No Maintenance (Buildings Don't Need Maintenence!) Safe Trade Zones (Even Safer! New Script) Custom Buildings Custom Loadout Indestructible Base Self Bloodbag 600+ Vehicles Tow && Lift Take Clothes Repair Service Auto Refuel Hero Military Outpost (Everything Below -1000 Will Be Shot AT!) Static Missions (Berezhino Bandit Camp) Side Missions (AI's Missions) No Destroying Locked Vehicles And Much More! Rules: 1. No Disrespecting 2. No Hacking / Exploiting 3. No Bugging / Glitching 4. No Trader City Camping 5. Base Camping Allowed (For 60 Minutes!) 6. No Upgrading / Modifying Other Players Bases / Properties (Like Upgrading Anothers Wall To A Wall With Windows Etc.) (Will Be Punished / Warned If Doing So!) 7. Only English In Side Channel If you break one of the following rules. You Will Have Upto 2 Warnings. 3rd Time Breaking The Rules Perm Ban. The Two Warnings Will Follow In Different Timed Bans. (Due to what you did) Come And Join Our Community Today. Check Out Our Homepage For More Information About Teamspeak 3 And Much More! http://www.Gamers-World.Net Server IP: 178.33.218.120:2312 Anti-Hack By Infistar.de
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You're post is fair (I'd have said excellent if you'd have ended it after the 2nd paragraph.) That being said I think you should take a break for a while and wait for more substantial content to be added. The addition of more in-game activities will help a lot (vehicles to repair/maintain, hunting, base building, crafting/cooking, etc.) as will more functional locations to find gear and do these things in (i.e. fixing broken loot spawns, adding a loot respawn mechanic, new locations, new buildings.) People will be busy doing stuff other than just trying to kill you and you'll have more locations at which to focus on PVE or survival. Yes, the hardcore PVP crowd can still fight it out at their favorite hot spots and more power to them. I just won't be there unless it's absolutely critical or I get bored again ;)
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Solving problem of kill on sight - Vehicles.
SGT. Kalme replied to Outroduce's topic in General Discussion
I role-play when I have my gear. And during collecting it. I am never really satisfied with my gear so I just keep looking for better. Can't really see how adding vehicles would improve my doings or bambi-killing. People, who couldn't use vehicles in a way that won't get them killed, will be just bigger targets. Vehicles will be added anyway later on. -
Solving problem of kill on sight - Vehicles.
weedmasta replied to Outroduce's topic in General Discussion
So we should think about it but you haven't even bothered to think about it yourself apperantly. Vehicles are bullet magnets, if you would have played the mod, you would know this. I have never had an instance where I had a vehicle and did not get shot at when I encountered someone in the mod. So there goes that "theory". -
[BSB] Network - UK/EU Mature Gaming Clan - Recruiting for SA & MOD
boxman80 replied to boxman80's topic in Clan / Group Recruitment
Join our 'band of brothers' on the CCG 420 NAPF server. We have established a base and have lots of vehicles/money and play as one large cooperative team. Decent folk welcome to come and be a part of of an organised, well established and working team.