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Found 2842 results

  1. scriptfactory

    Login in/out and combat logging.

    Combat logging is not much of a problem, in my opinion. I haven't been in many firefights that lasted long enough for the other guys to combat log anyway. The real problem is ghosting. Want to prevent ghosting? Save player locations per server instead of per hive.
  2. Do not worry Private hives are coming and along with private hives a fix to most of dayzs biggest problems. Combat logging diminished Ghosting eliminated Server Hopping gone Most people will leave the public hive once privates come up. Public hive is just fundamentally flawed one character per serer should have been in from the very beginning.
  3. sdar

    How to get the players guids or names

    Then we must reconsider closing the server until the right tools are released cause right now hackers and glitchers are ruining the game and we can't offer a good game experience to our users. As a suggestion to solve the wall glitchers inside airports the hive can check if someone is detected inside the wall coordinates and wipe the character as punishment. Also to prevent ghosting it could be helpful disallow players to log off inside buildings.
  4. scriptfactory

    Fire -> Camp -> Shack -> Log Cabbin ?

    If player location was saved per server instead of per hive this would not be an issue. Log into a new server and get a random spawn location. Player locations should be reset upon death. This would also fix ghosting and server hopping for loot.
  5. I know you're not asking for it, but one of your main points is that it's not realistic because upon respawning you shouldn't know where it was. Which short of wiping a person's memory, or making the map completely random every time anybody dies, is impossible. Comparisons to the mod are applicable because it provides a good basis to start from. I think it's less that people want to be able to run back to their loot, and more that it's just the way the game has always been so many (myself included) really don't see the issue. This game is billed as having perma-death but honestly it's a bit mislabeled, and never really has. You respawn, there's nothing permanent about it. Full looting enabled would be a better description. There will be less incentive to hop once loot actually respawns. I do not really like the interconnected server set up either though, but Rocket has said it's here to stay so oh well =/Hopefully they find a way around ghosting bases.
  6. Then I will find their tents and burn them. It should be relatively easy to find tents. Also, this is why I want player locations to be saved on a "per-server", instead of "per-hive", basis. Fixes server hopping and ghosting. Once base building and vehicles are added this would make even more sense.
  7. scriptfactory

    Realistic player identification

    The whole thing that turns DayZ from an online game to an MMO is the public hive. Rocket envisions clans eventually setting up home bases on certain servers and performing raids on other clan servers to get items they need. Servers become like individuals islands in the huge landscape of DayZ. Server hopping could be easily fixed by expanding on this idea and saving player locations on a per-server basis. Log into a new server and you get a random spawn location. Die and all spawn locations are invalidated. Please note, this also fixes ghosting. Item persistence will be what keeps users tied to a specific server. I guess vehicles and bases will be server-bound.
  8. r4z0r49

    DayZ Mod 1.8.0.3 Hotfix.

    * [NEW] - Ghosting mechanic - Once logged out you can not log back in again for a number of seconds selected by the admin of the server- Enabled or disabled by the admin of the server. Alot of the admins who are testing have asked for a logout/login delay system. So we have added this its fully configurable by admins. 1.8.3 is now ready for testing with the newest 1.63 beta patch for arma. We will start that testing on Monday and then battleye filter testing :-(
  9. Hagon94

    "Please wait" and then "Your dead"

    I agree that ghosters should be combatted but I don't think that that a delay in which the logging player is powerless to do anything is the way to do it. ( I think I heard an idea similar to this in the rezzed video -->) Maybe they could check if there's someone in the area/building or if there is a base present when you log in so that you log in somewhere different, slightly further away where there are no other players in the immediate vicinity. Maybe in a shack somewhere so you're not completely visible standing on open terrain. In any case solving ghosting will be very difficult to do as there will almost certainly be a way for someone to exploit or be inconvenienced by any given system. I'm sure the devs will do their best though.
  10. Vehicles and storage are coming. The number of weapons is limited because they're still working on them. I'm quite sure that in the final release there will be a lot of weapons to choose from. There will never be "missions" in true DayZ - if you wan't that crap go play Epoch. Chernarus is clearly a very rural county, and if you've ever been out in the country in the Eastern Europe, you'd find it's not too dissimilar. Again, no NPCs. This isn't an MMO. Or WarZ/Survivor Infestation Stories (LOL). More buildings will probably be added and combat logging + ghosting is easily fixed by preventing someone from joining a different server let's say 5 minutes after they just logged out or something - yeah awkward for legit players, but what can you do. You have to remember this isn't a final release, so most of your expectations are very unrealistic of an alpha.
  11. xalienax

    Witnessed an epic showdown at NEAF

    not ashamed at all. No loot respawn, not enough diverstiy in places the idem you need/want will spawn I can and will go to a place that spawns my item and jump thru 10-50 low or no player servers to get it. k? i will continue to do this. k? the only thing thats "Lame" is ghosting. where in you get fired on, go hide and combat log, and use another server to move behind your attacker while a buddy keeps him pinned down/engaged.
  12. Grimey Rick

    "Please wait" and then "Your dead"

    I didn't say that. I said not being able to control your character upon login is stupid. Staring at a blank screen while you get lit up without being able to flee is what I think is bad. I'd be fine with a timer of 5-10 seconds that prevents you from drawing your weapon upon logging in. I'd also like to see them return the sound effects upon login as well, as I feel these sounds are the greatest anti-ghost measure. I don't know how many people I've popped while camping various buildings over the months after hearing the signature shk-shk of an M4A1 near me. I've never been killed in those situations, so to me, that's a pretty good deterrent for would-be ghosters. The additional timer would just insure ghosting dies.
  13. ZomboWTF

    "Please wait" and then "Your dead"

    so you say ghosting is bad, that ghosting should be dealt with by the login-sound, but you should totally be still able to shoot people right after ghosting without a delay? i don't get your point
  14. Grimey Rick

    "Please wait" and then "Your dead"

    Uh, no. Totally disagree. You shouldn't ever load in without being able to control your character. That is dumb. As far as ghosting, why did they deem it necessary to remove the reloading sound effects upon logging in? That took care of ghosting quite nicely.
  15. maybeme

    Witnessed an epic showdown at NEAF

    I'm quite sure almost everyone does. I've been on a server and checked the player list once in awhile and people kept coming and going. Maybe not the more educated players here on the forums, but plenty people do server hop, no way to prevent it. People do it to kill others too, by ghosting behind them. It's a thing in DayZ that needs something to deter it, besides the obvious timer already implemented.
  16. Those are defending the system of ghosting are the firsts are abusing of the glitch... If do you have troubles on survive then spawn on the woods, spawn on a barn....spawn nearby a military base, where you can see from distance if doors are closed. But do not spawn inside of them and being happy not be heard. If i'm a guy that is defending a building and is being attacked both from guys outside and both by someone spawning inside on floors that aren't occupied, i'm gonna rage Do you also know guys that exists with over dozens of people that split money for a single copy of DAYZ to have a fresh spawn spotter? I know an italian clan with over 20 members, where each member paid around 1 Euro to contribute to make a spotter char for the clan. They use it to spawn inside the buildings. Also, when char spawn for the first time there is no more chace to load and you can see around you if there are players in other floors. So pls, don't defend the system because you do abuse of it because you aren't able to survive properly.
  17. scriptfactory

    "Free look" after log out

    There are a lot of players that want to be able to kill a defenseless person if they try to combat log. Honestly, combat logging isn't that big of a problem and having your character (defenseless) on a server for 30 seconds after you logout is a poor game mechanic. If you are not actively engaged in combat you should be allowed to logout without fear of your character being killed. In my opinion the DayZ devs should do something like this: Remove current timers. They suck.If you shoot another player or a bullet hits you or lands in your immediate vicinity (~5-meter radius) you can't logout for 15 minutes.If you logout or disconnect during this 15-minute period your character stays on the server for the remaining time.To fix ghosting make spawn locations save on a per-server basis. If you die all of your spawn locations are invalidated.Edit: add queuing system for logins with priority being given to players that haven't switched servers recently.Done.
  18. NotSoFriendly

    #10 Duck* CROSSBOW - [GERMAN] DayZ:SA

    Recommending ghosting sucks ... anyway, nice video.
  19. hombrecz

    No "Specialized" Cartridges [Torchia Tweet]

    Devs have a lot of possibilities to fix a lot of bad stuff from mod. Stuff like AS50 being able to be accurately hipfired thus used as SKS, which was wrong (true story). Will they mange? That remains yet to be seen although so far it does not look that optimistic (weird weapon accuracy, attachment mumbo jumbo etc). I agree that server hopping for loot is BIG issue. One that I am not sure Devs will managed to fix. That was another reason why I liked private hives so much. No ghosting, no hopping for loot = good times. And thanks for kinda supporting adding of Vz.58, I appreciate it.
  20. Katana67

    Multiple Character Slots

    No thank you. There are many reasons why this is a bad idea. And, it will certainly be the case with private hives when they come around. Multiple characters work when they're FIXED to a server/instance, not persistent. Which is the approach they've chosen with the current public hive. 1. Your avatar in DayZ is meant to represent you as the player, not you inhabiting a distinct character 2. More character slots (on a public hive) would allow for a lot of detrimental activities (i.e. excessive loot hoarding, server hopping [until it's remedied], easy deathmatching, perhaps even unmitigated ghosting [in leaving one character at the top of NWAF, and one at the bottom], etc.) 3. I never really liked it in the MMO's I've played in not knowing who's who. I RPed in SWG for six years and it was insanely frustrating not knowing who's who from an OOC point of view when RPing with someone.
  21. agentneo

    Stable Branch: 0.44 Discussion

    Yeah its been like that for a while, the ghosting time was changed, i think its 90 seconds if you change to a different server and longer if you come back to the same one. as far as I know, you are correct, we haven't seen this noted on the official forums. Like you i think i would like to see at least every change on Stable noted so that we know what has changed etc and aren't surprised when we attempt to play.
  22. thJeremyy

    Hello Everyone-Unfair Deaths Anyone?

    Indeed, death on spawn is a issue, however the repercussions of having an invulnerability timer will be that players with better computer specs can exploit that to their advantage for getting the upperhand when ghosting. What I'd suggest is find a seriously secluded area to logout. Otherwise, the risks are always there. Well, isn't that the thrill of DayZ? :)
  23. TwstedFate

    BattleEye Admin Ban?

    The unfortunate part of this, is that this is what was implemented to prevent ghosting. Dtrain, the best thing for you at this point is to find a server and stick with it. That ban you got is temp, but, a pain none the less
  24. xalienax

    The Community

    I think to some extent alot are co-mingling memories from modifed servers with the idea that "the mod was better". the mod had more content, sure- BUT in the official hives i seen rampent server hopping to Ghost behind players, KoSing, destroying tents for the "lulz" etc. Troll behavior exitsed even with the content in place. The main difference with the mod was the proliferation of Private hives meant that server hosts could start kicking and banning people they deemed disruptive- use 3rd party anti cheat tools and the lack of being linked to multiple other servers means that someone couldnt abuse the "hive" to server hop for either loot farming or ghosting in PvP.
  25. This is the rolling Development changelog for 1.8.1 Changes: * [NEW] - Mechanic - Nutrition system for all food types. * [NEW] - Mechanic - Hunger and Thirst is now based on the new nutrition system. * [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world) * [NEW] - Infectious Water Holes - Random water holes on the map are infected drinking from them will give you an instant infection. Identified by dead body's around water holes. (can be disabled by admins) * [NEW] - Base System - Generator has been added (Does not spawn, Not yet active). * [NEW] - Storage - Dome Tent has now been added. * [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data). * [NEW] - 15 new models (feather,crafting). * [NEW] - Feathers added to Hens as you gut. * [NEW] - Destroy Tents with fire (matches & fuel tank needed). * [NEW] - Blood types/blood system -- You may now fill blood bags (filled blood bags only take 4k blood and give back 4k) -- incompatible blood transfusions will result in extended unconsciousness of the recipient. -- Ability to take/give blood from/to yourself. -- Blood types + Rh types are based off real world statistics -- ability to take a bit of blood off a recently dead corpse (may yield infection) Removed from current build. * [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit. * [NEW] - Wild zeds re-added. * [NEW] - Blood trail system. Will allow players to track ppl bleeding. * [NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Bane). (enabled/disabled by admin) * [NEW] - New system for matches running out, 30% chance each time you use to drop your number of matches to 5 (foreach use after it will remove 1 match). * [NEW] - Hunting Knives new wear n tear system works in 5 stages. (IE start with knife random 30% chance to change to Knife5, This now gives 5 more uses before going blunt) Once blunt you yeld 50% of the meat you gather. * [NEW] - Making fires will now auto light. * [NEW] - Journal updated to provide a debug system. (Journal displays - spawn selection - forces full-moon nights.) * [NEW] - on death weapons on players back now drop to the ground * [NEW] - Blood will now regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3). --- * [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place) -- M4A1 > M4A1_AIM -- M4A1_Aim > M4A1_Aim_CAMO -- M4A1_Aim_camo > M4A1_AIM_SD_camo -- m16a4 > m16a4_acg -- bizon > bizon_silenced -- Makarov > MakarovSD -- M9 > M9SD -- Crossbow > Crossbow_CCO * [NEW] - You can now drink from Water pumps using just your hands (150 thirst restored each use.) (action menu) (no infection chance) * [NEW] - You can now drink from ponds using empty tin's (300 thirst restored each use.) (Right Click Empty Tins) -- UNboiled Water drank from a canteen has a 30% chance of infection and restores full thirst. -- UNboiled Water Drank from a tincan has a 6% chance of infection and restores 300 thirst. (pond/Lake Only) -- UNboiled Water From you hand has a 3% chance of infection and restores 150 thirst. (pond/Lake Only) * [NEW] - Vehicle - Unbanned Pickup_PK_INS. * [NEW] - Vehicle - Unbanned Offroad_DSHKM_INS. * [NEW] - Added audio cue when you stumble across gathering plants. (15 meters) (cricket sounds will play) (Thanks facoptere). * [NEW] - Added the option to rip up clothes to make rags (these can be then made to bandages). * [NEW] - Added Humanitarian supply drops (no weapons). * [NEW] - You can now craft assault bags. * [NEW] - New Crafting recipes. * [NEW] - Function - random Location finder. * [NEW] - Tents & Stash sites can now be upgrade to increase storage. -- Small Stash site upgrades - +2 magazine slots per upgrade + 5 armor. Required parts is just etool and wood. -- Small stash sites upgrade to medium once upgraded to level 5. -- Medium stash sites can now be upgrade. Tools - Etool, Parts needed - Crate, Wood. --- 25 mags per level. --- Double weapon count per level. --- 25 armor. -- Dome tents now upgrade. Tools - Etool, Parts needed - Crate, Wood. --- 25 magz per level --- 5 weapons per level --- 1 backpack per level --- 10 armor each level * [NEW] - Achievement system - Thanks DeadActionMan(AKA Musty Crew) -- Current achievement list --- Time Waster --- High Flyer --- Grave Robber --- Shopaholic --- Top Shopper --- Sick Puppy --- White Collar Worker --- Fire Warden --- Slice Of Fried Gold --- Plane Spotter --- Trinkets of Deceit --- Litter Bug --- Cannibal --- Hunter Gatherer --- Firestarter --- Steady Aim --- Marksman --- Sniper --- Bunny Basher --- Clean Bill of Health --- Medic of the Apocalypse * [NEW] - Ghosting mechanic - Once logged out you can not log back in again for a number of seconds selected by the admin of the server- Enabled or disabled by the admin of the server. * [FIXED] - Infected Camps no longer repeatedly spawn infected. * [FIXED] - Infected Camps Loot updated to be more in line with crash sites. * [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned. * [FIXED] - You can no longer refuel a destroyed vehicle using a 5l fuel can. * [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion) * [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player * [FIXED] - Carry slot, addToToolbelt/drop fixes. * [FIXED] - Ability to fly a helicopter with no main rotor on restart * [FIXED] - Antihack (again). * [FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long * [FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven) * [FIXED] - Added limit system to secondaries explosions. * [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro). * [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked) * [FIXED] - Tents/camonets can now be placed in bushes. * [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet) * [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed). * [FIXED] - Auto close gear menu on filling water bottles. * [uPDATED] - Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character). * [uPDATED] - Spawn selection screen is now forced until a spawn location is selected (if enabled). * [uPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking. * [uPDATED] - Melee weapons updated Range and shot count. * [uPDATED] - Full moon nights is now select-able by the server admins. * [uPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage * [uPDATED] MedBox0 has been removed and replaced with MedBox2. -- magazine = "ItemBandage"; -- count = 3; -- magazine = "transfusionKit"; -- count = 4; -- magazine = "ItemMorphine"; -- count = 3; -- magazine = "bloodBagOPOS"; -- count = 1; -- magazine = "bloodBagABPOS"; -- count = 1; -- magazine = "bloodBagBPOS"; -- count = 1; -- magazine = "bloodBagAPOS"; -- count = 1; -- magazine = "bloodTester"; -- count = 2; * [uPDATED] Foodbox0 -- Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta" -- Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke" * [uPDATED] - Re-added Flies on dead body's. * [uPDATED] - Weather - FOG has been changed from max 0.5 to 0.8. * [uPDATED] - Updated infection chance cure while sleeping from 1% to 10% * [uPDATED] - Quiver updated to be used like a mag for the crossbow. * [uPDATED] - Loot spawns now only spawn one item. * [uPDATED] - Sight & sound for zeds updated to provide a much better sneak system. * [uPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels. * [uPDATED] - Surface sounds of roads. (no longer draws from 200 meters.) * [uPDATED] - Infected camps - now spawn loot in tents in place of on the ground. * [uPDATED] - Infected camps - Now spawn zeds like any normal building. * [uPDATED] - Infected camps - Can now be taken down when found (tents/camonets can be collected for later use). * [uPDATED] - Medbox1 changes - Removed: Old bloodbags X 2 added: Emtpybloodbags X 5 * [uPDATED] - New temperature changes (to bring temperature into the game). * [uPDATED] - Motorcycle changes: TT650 speed increase from 120 to 180. * [uPDATED] - Increased Zed Sight from 100 to 200 meters. * [uPDATED] - Updated sight and sound for zeds -- Added chance based sight system (on seen depending on the range between you and the target there is a chance you will not be targeted). -- Sound updated to support a higher instant target sound from 60 to 80 (this is the amount of sound the player is making) -- Sound updated to support any sound below 80 and aboue 6 must be in the zeds line of sight before your targeted, -- Zeds FOV changed from 45 to 30. (this is the angle they can spot you on) * [uPDATED] - Inventory - Vehicle Fuel tank reduced to 2 inventory slots from 4. * [uPDATED] - Inventory - Wooden pile reduced from 2 inventory slots to 1. * [uPDATED] - Inventory - Rotor increased from 6 to 8 inventory slots. * [uPDATED] - Inventory - Engine increased to 10 inventory slots from 6. * [uPDATED] - Inventory - 20L Fuel tank & empty reduced to 2 inventory slots from 3. * [uPDATED] - Attack system on all zombies no longer an instant animation its been changed back to a smooth change to attack (makes the zombies slower to attack) * [uPDATED] - Chance of catching a fish has been updated to -- 5% chance standing. -- 30% chance while in a vehicle. -- 50% while raining. -- 65% in a vehicle and raining. * [uPDATED] - Medium Stash Sites can no longer be created from sandbags. * [uPDATED] - Loot Rebalance. * [uPDATED] - Rebalanced Zombies. (hp, Armor, speed, movement, animations) * [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects) * [REMOVED] - Blood gain from all canned food types now removed. * [REMOVED] - Loot bias has now been fully removed. * [REMOVED] - Server side grid system for loot. * [REMOVED] - Salute when trying to run with a object in view mode. Remember this is a development change log. To be done. Bloodbags removed from hospitals and replaced with self bloodbag parts. Cardbox box's for medical systems to be updated to a new model. (Model is wrong size) Self bloodbag system to be added. (blood must be drawn from player before hand see 1). New crafting recipes to be added.(On hold for a rethink of the system) New plant systems to be added. (delayed for new recipes to be added) Nutrition systems needs calories updating for every food item. Melee weapon fire to be updated from a single shot to a small burst. (see how it plays and looks). Make loot bias changeable option within the mission file for private server admins. (Done) Load journal with all config options for easy player view of server settings. (Spawnselection). (Started) Base Building Stage 1. Nutrition/Medical Stage 1. Crafting tidy up from being all thumbs. (On hold for a rethink of the system) Green - Added Yellow - Added but needs looking over and testing. Red - Removed. (wont make build)
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