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Showing results for 'ghosting'.
Found 2794 results
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How can you ghost if you spawn in on the exact same location ? Disconnecting from a server and then reconnecting to the same server = same position as when you left. That is not ghosting.
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Maybe the reason why they haven't added bicycles?
p4triot replied to Loopest's topic in General Discussion
When vehicles are added people will start playing on same server and ghosting and server hopping will become much less of a factor, except for lone wolves who don't give a shit about vehicles. But right now those are top everything (gear) and when vehicles and bases are added, even if they have top gear, not being bound to a server will imply being on a huge disadvantadge towards those who are. At least was like that back in the mod. Bound vehicles make sense, if not, clans would just hoard Helis and all sort of vehicles from different servers and put them together in one server, turning this into battlefield 3. And no, thanks. I already have BF3 for that. P.D: what makes a lot more sense is having some way to logout with YOUR vehicle, making things still fair for everyone though. Because back in the mod, one of the big problems was losing your vehicles simply when you were not playing because you were busy with RL. If I gotta lose my vehicle, ok, but I'd rather lose it "on track" while defending whats mine, not because im at the office. -
For forcing me to wait 600 seconds when I have a session loss while entering a game, or during the game. Thank you for not putting correct times on the servers, so that when I log in, I cant see anything, because you just implemented this day night cycle, and I have never carried a flashlight before, and I have to log to be able to find a Day time server, in which i have to wait 600 seconds. Thanks for beefing up zombies so that when I was hit 3 times by one, fully healthy mind you, I died. I know you guys are trying to fight the Ghosting, but you are also discouraging everyone else as well. After this new update, I have played far less Dayz, because it has become a chore to accomplish any task. Sure it should be challenging, but when it takes me 30 minutes to find a Daytime server, I would rather go play a game that I just log into and start playing. It wouldn't be so bad if when you logged into the game, you had a flashlight in your hand, but you have to die to have that. Has anyone really found a regular flashlight before as loot? I haven't, it could be an item spawn, I just haven't seen it, I have only seen ones players dropped, but even then, how can I see it if it is pitch black. Even within my own clan, which is built on Dayz Mod, Dayz SA, and Breaking point players, people are leaving the standalone. Yes, I know it is alpha, but come on, I am no genius developer, but I know how to weigh the risks involved with a change to a game, and make a decision based upon what you are gaining/losing from the change. Gained-- Of the 5-10% of people who ghost, they will do it less often, but still do it, and play less often because it has become a hassle. Loss -- Of the 90-95% of the remaining players, they are getting frustrated and play less often because it has become a hassle. Where is the upside? How about this...If a player has been around any shooting of 1000m or under within the past 15 minutes, give them the wait time. The others are just trying to gear up or continue to have fun, so why penalize them? .02
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$0.02 This new timer is bullshit devs. SOME of US have LIVES, Girlfriends, Jobs, Gardens, A house, SHIT TO DO. So if we're playing and get a "Lost Session" or join a server then get kicked by some asshole abusing the server owner rules; WE the normal players get slapped on the wrist for it? So you think we want to wait 500 seconds. Yeah, right... Fix other MORE important things other than screwing with wait timers. Server hoppers aren't THAT big of an issue, my god. Who made this 500 second timer? I'd like to slap him across the face for wasting my time. Community; A. If you're complaining it fixes ghosting (maybe you fucking camp too much? think about that one :P) B. If you're complaining it fixes server hopping. (people are going to get gear regardless, A noob with a weapon is STILL A NOOB.) This game is going to be in ALPHA for how much fucking longer? And you're incorporating these timers now? WHY, WHY, WHY THANKS for literally wasting HOURS of my accumulated time in the next year + Should I decide to keep playing the whole time. End Rant
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Rick1633 replied to SmashT's topic in General Discussion
Pretty cool? Yeah its real cool that just when your are feeling immersed in the apcalyptic open world of DayZ, you are feeling the anxiety of an approaching zed...... You quickly duck into a house..... You guard the door.... You know the exits are covered......... Then the sight of a fucking broken zombie ghosting through a wall rips you right out of the immersive and intense world and further slas you in the face with the shitty and laughable way the zed hits you when its not even facing you.... You think current zombies are cool? Their latest updates actually magnify their shittyness. -
Then ghosting would come back. Timer was put in first and foremost to combat combat logging. Hoppers were secondary.
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This login timer system needs to be scrapped. The reason it exists are three-fold: 1. It is a huge performance strain on the servers to load a new character. 2. Campers complain about ghosting and combat logging. 3. Server hoppers take loot from "legitimate" players. So how do we fix these problems: 1. To fix the server performance problem add a queuing system for player logins. Make the player priority based on the amount of servers they have recently logged in on. 2. To fix ghosting save player location on a per-server basis. This would approximate a private hive system on a global scale. To fix combat logging prevent logging out in a player is detected to be in combat. If a player is shot at or shoots another player make sure their characters stays on the server for at least 5 minutes. 3. To fix server hoppers see #2. Just my opinion.
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Im in favor of it. Its just a necessary evil to prevent ghosting and loot-farming exploitation. Yes it sucks when you join a server thats lagging/crappy/etc and optionaly try to switch servers and all-i get it! but i dont really see any viable other solution thats not prone to being exploited in some way and solved both PvE and PvP abuse. I know my old clan often would go to high value- areas like NWAF and repeatedly server hop between low pop servers to accelerate Loot cycling efficency. The 500Seconds also means that you have a considerable amount of time to wrap up a PvP scenario and re-locate if one of your opponents were to DC behind a corner in hopes of re logging behind you.
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The only thing this timer helps with is Ghosting. That is it. /thread, argument, bickering, name calling, etc.
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I reply and directly quote people that I feel like responding to, kinda the whole point of forums really. If I want to talk generally in the thread I do. Trolling is not a game I play and you can think what you will but when someone clearly hasn't a clue to what they're talking about it deserves a response most of the time. Just for the record when you logout you do sit down and remain in game for 30 seconds, this is to discourage combat logging. The 500sec timer in question is to alleviate server hopping/ghosting among other technical issues.
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The timer made me search Google, go here, register and post this. Basically, I think up to 600 seconds is pointless in fighting server hopping, because waiting and hopping is still the easiest way to loot. Those whimps will wait for half an hour if necessary. It doesn't changed a single thing, just an annoyance for players who get kicked from a server, suffer from connection losses and similar. Making a group of players wait 10 minutes just because one guy dropped sucks big time. Some timer to prevent ghosting is good and necessary, but 5 minutes were already more than necessary.
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Honestly the fact that so many people can "only" complain about the long timer, instead of complaining about server hopping and ghosting, means that its working.. If this time wasn't in the game, so many more people would be complaining about being ghosted in the middle of a firefight. Good job devs! dont give in to the masses, if you're going to change it, make it longer. Log out in the woods, inside a tree.. Not in the middle of an airfield. LESSON LEARNED.
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Sorry but you clearly did not do your homework before buying this game did you? Rather than people trying to change what the core of DayZ is(which isn't going to happen) go play those games you mentioned. DayZ isn't and will never be a game of easy mode and convenience(well maybe until modding but that's a whole other kettle of fish), people really need to grasp that concept. A lot of people that play do know and understand what DayZ is, you may call us "fanboys" but at least we comprehend why we bought the game in the first place. As for the timer... There are other reasons behind the timer other than the obvious server hopping/ghosting and that has been stated by Rocket and posted in this thread. Again, I've never had an issue with whatever timer has been put out there and I got over 200+ hrs playing SA.
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An honest question about whether there are more steps back then forward.
Rick1633 posted a topic in General Discussion
I seriously want to have discussion about whether we are seeing more steps forward or more steps back. By my account, it is the latter. Here is my accounting thus far.... Steps back...... 1. They broke the games ability to render bullet hits past 100m. So zeroing in your sniping shots is now broken. The game used to render bullets hitting objects at over 800m. 2. The zombies now instantly disappear when you kill them. 3. We know have a 500 sec. Wait timer because its a lazy way to solve ghosting or hopping. 4. The game pauses with a error message at the worst time. Steps forward....1. We got a new gun or two. Thats all i got for steps forward. -
No you don't! What a complete load of bollocks. Why do they deserve to die and why are you supporting ghosting?
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it isnt a few minutes. 1 or two are fine 8 is not. thing is say someone does try ghosting you if you still sat in same place you get ghosted you deserve to die.
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Nope not always if it's detrimental to the majority of the player base or the game mechanic which ghosting and server hopping is.
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That was the plan yes, but apperently they are still working on it. Patience is a virtue! And then spawn on the beach, next to a guy who knocks you out in 3 hits to the head? Naah, that would not work at all. If i log out in a "safe" bush, i want to be in that same bush, no matter what server i join next. @Topic I have no problem with this, what so ever. Atm it can be frustrating because of the unstable nature of the game, but if you cant take 500 secs out of your life, to prevent people from ghosting and effectivily server hopping, you are truly impatient. Its a rough system, needs polish and abit of tweaking, but its the best way to prevent people from ghosting and effectivily serverhopping.Eventually it should be able to distinguish between being kicked and timing out your connection, aswell as removing the timer if you join the same server. Go to the bathroom, make a cup of tea/coffee, get a drink or find some food, while you wait.Its not the end of the world to wait 500 secs, and if you feel it is, you are gonna have a bad time in the real world tbh.
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This would negate the benefits of a global economy and cross-server clan battles. They should just make player location save on a per-server basis. If you go to a new server you spawn with all of your gear in a fresh spawn location. Server hopping and ghosting fixed.
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Hrmm did I say it was a shitty mechanic? I don't think I did. Ghosting/Hopping is a problem that the current timer mechanic alleviates, we have had word that something else may come along to replace it. Is that a better way of phrasing it? Although it pretty much means the same thing. I hope that gets your approval. Time is time and 8 minutes isn't a lot of it, regardless of what activity you're engaging in.
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You just admitted this is a shitty placeholder (dejavù) that have to be polished or renewed. ATM it just, as you sayd, alleviate SOME problems, like ghosting on some retarded snipers campimg that spot all day long or slowing down people who want to gear fast and not willin to run for 1hr just to find every fucking place empty, also make loads of ppl whit shitty xdsl or 3/4g whit the game desync every minute and boot you out. This system born flawed and retarded to me, period.
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Really!? Would you say that to your significant other as well? Server hopping/ghosting is an issue and currently this mechanic alleviates that issue until something else comes along. In saying that, I've never had an issue with it but I don't server hop, ghost or have major connection issues. Guess I'm just lucky.
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Why not just make the long timer apply only to the server you just left if ghosting is the concern? Make it a shorter timer if you're just switching to another server. Nothing like a battle eye error to toss you from a server a few times and you spend 10-15 minutes just trying to get back in. If you want to curb loot hunters make the timer progressive and have it built up the more servers people hop to. Give the "debuff" a timer to rest. 1st hop, 2 minutes, second hop, 4 minutes, 3rd hop, 6, or whatever is fair. Logout timer is fine IMO.
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I hate it. There has to be another way to discourage ghosting.
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To me, it just signifies that we need a more permanent and applicable solution to combat logging, server hopping, and ghosting (or any combination of the overlapping three).