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Showing results for 'Vehicles'.
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We have a brand new server running now and looking for new players to join us We don't ask for donations, just that you have fun on on our servers We have been running game servers for over 10 years now www.TiG-Gaming.com Our Server IP is 81.19.211.120:5102 Dayz Epoch Chernarus 1.0.5.1 We have the following installed so far Qdoba City Added Auto Refuel (Free) Auto Repair (2 Gold) Vehicle Salvage 300+ Vehicles Self BloodBag 26 AI Missions ( Vary in difficulty) Land Patrols (With custom Loot) Heli Patrols (With Custom Loot) Base Building Quick Build Safe Zones Anti Theft (from backpack) Snap Build Parachute on Spawn Custom Missions with Custom Loot Lots more to add Plus we will give you free gold and a weapon to help start you off We will also add any scripts you think are good Our website is www.TiG-Gaming.com Teamspeak 3 = 74.91.123.176:10000 We also have IRC Channel, Facebook,Twitter, Sign up to the website for more details Join us for some missions or build your own base Server Admins = Sirus + JoJo
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how to get people to play on our servers?
Kaboki replied to iccy (DayZ)'s topic in DayZ Mod General Discussion
Put up 1000+ vehicles, high loot and spawn with an DMR and full military outfits+basebuilding. Then Im 100% sure that you'll get your server filled up in no time... :( . What the hell happend to the hardcore dayz communety..? And where is that hardcore Namalsk server with earthquakes and freezing temp and blodsuckers where campfires and heatpacks was crucial for survival,,,now all Namalsk servers are 200+ vehicles and all that bullshit, and I haven't found the one with eartquakes, hardest dayz server I have ever played on, intense as hell, people had to team up to survive, ah, good times :) -
I have almost finished up our Epoch server with the help of two other UGAlliance admins. So far it is running really smooth. If you're looking for a fresh start on a new server then give us a shot. We have been putting in work adding customizations daily. We do have a community and I invite you to join (optional) visit www.ugalliance.com. To get into server add -mod=@DayZ_Epoch;@DayZOverwatch; by going to setting ---> Additional Launch Parameters ----> Copy & Paste -mod=@DayZ_Epoch;@DayZOverwatch; Then press Done Finally filter ugalliance.com (not the server that has UGAlliance, even though that is our alias. Must be another clan/community, but not like mine) Server Features - Sarge AI (Credits to Swiss-Sarge) - EMS (Credits to Wuest3nFuchs) - Service Point (vehicle repair, refuel and rearm) (Credits to AXE COP) - Towing (Credits to "unknown", as I am not the one who added) - Infinstar Antihack (Credits to me for purchasing) - Action Menu (Credits to prominentalex) - Overwatch vehicles, weapons, ammo (Credits to post has been deleted so source "unknown") - Custom Trader (Credits to RayMix) - PvP Server - TS3 voice server as Side Chat is not allowed - Weed fields - Drug Dealers to trader posts - Bank, with the option to rob it - Vehicles have been added to the two script - Overpoch trader is almost finished (missing inventory) - Missions have been polished - Treasure hunt Could not have customized the server without all the scripts, ReadMe files and tutorials without those listed above, a special thanks to y'all that have helped by adding these for Admins like me to use. Please note not all features are complete. Still have more items to add to traders and vehicles to add to the Towing addon. Server was grayed out on DayZ Commander, issue has been fixed. Server is up and running.
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I like the idea but what happens when you log out? Horse goes with you while other vehicles remain on the server? Does it die if you don't feed it for a few days?
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I wasn't too fond of the British Armed Forces DLC. The map they added with it is incredibly small and essentially just a tiny Takistan/Zargabad. However, the British were something people wanted to be a part of the main game for a while and the weapon selection was okay; The L85, L86, & L115, and the L110A2 and L7A2 GPMG were new to OA but had no difference from the M249 & M240 from ArmA 2, and the AS50 was available in the PMC DLC. They also did not include a Browning Hi-Power or Glock 17 with it, so they were just stuck using 1911s for some reason. They added two new ground vehicles (the Jackal & FV-432) and four helicopters, two of which were just re-config'd versions of the already existing CH-47 and AH-64. I've had fun playing with the addon but I generally consider it to be lackluster compared to what they could have had. The PMC DLC is, by far, the best. Almost all of the weapons were unique to the game (not including the XM8s they reused from A2, but still), the SUVs with miniguns were terrific, and the helicopters provided a different functional role than most of the others (Instead of being your standard; CAS with miniguns). It had less content overall but it was more unique and detailed. ACR was meh, though they finally added sidearms and a good number of primary weapons., The semi-trucks with guns were a really nice addition, and the air support in the addon was well done (Bohemia really loves their L-109s). But regardless, most people bought combined operations or just downloaded the free versions of the DLCs, so complaining about it is sort of ironic. There are plenty of addons that have equivalent stuff, and it's not like you're being asked to go play a different game (unlike some people here who like to think that; "Go play something else" is a valid argument)
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GamingRepublic.co.uk OverPoch Chernarus PvP |Deploy Bike|Added Buildings|Indestructible Bases|Auto Refuel|Tow & Lift|Events|Missions
Big YIn replied to AdZVaughan's topic in Mod Servers & Private Hives
Played on this server for a few days now and have been very impressed. Although trader items aren't all there yet updates are made daily so wont be long till all overwatch weapons/vehicles are added. I get great fps and very little lag. Admins are helpful, with quick response and easy to contact via TS or on the GR forms. Adz has done awesome job setting this up pretty much himself and deserves most credit GR seem to be a great community, had a lot o laughs playing with them. So come join!!! Yin -
Without reading the tons of comments I'll address your question which seemingly alot of.people missed. Standalone Pros - Better graphics Better inventory Much more customizable I'm regards to clothing and weaponry No in game map to waypoint yourself across the map worry free Never have to worry about losing a gun or gear by putting it in a full tent or on the ground The zombies you can tell will be insanely better when they move to that portion of development When vehicles are implemented I won't have to worry about dying when I get out or when switching seats Hacking is a long stretch more under control and will only get better The amount of content with all the new structures and buildings and Cities is going to make the entire map useful not just spawn and run to Nwaf Hmmm I think I could go on and on but most of all I like the sa in its current state because although right now it's very limited, I swe the potential and enjoy being part of the different stages of development.
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I havent been on in a while either, jumped on very recently and couldnt get out of a house due to rubber banding...time to put it down for another month or so. Regarding that rubber banding, how can arma 3 and breaking point have 100 person servers with high FPS and no rubber banding? they are very very similar engines and before all the fanboys start harping on this point, why the fuck can they have such good performance and SA have such shit? I mean BP has custom maps coming out and a new zombie AI mechanic that is very intriguing. Not to mention vehicles and weapons and custom sounds, etc. You would think all of the custom stuff would make the servers suffer, but no they run 60 person minimum servers. where is the disconnect ?
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UndeadGaming DayZ OverPoch Chernarus Veteran | 3rd Person Server IP: 188.165.242.129:2203 Teamspeak Server IP: 188.165.242.129:9987 Server Details: 300+ Vehicles Ikea/Treasure/Weapon Missions PVP Arena Self BB Custom Traders Indestructible Bases Safe Zone Traders Take Clothes Auto Refuel Extra Barracks Drugs Debug JSRS Choose your view distance Deploy Bike,Mozzie,Littlebird Custom Traders Come and say hello :)
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Yorkshire Gamers are happy to announce the latest release of our DayZ Epoch Server. With the addition of some cool new features and a greater increase in performance we hope it will be more of the servers you love. Our Server Features: Powerful Dedicated Server - Resulting in no lag High FPS Mature Active Admins - Admins that have climbed the ranks of the community, who play games with you and respect you Custom Map & Loot Spawns - A variety of Custom Map additions with more coming soon. Community can add to map additions **NEW** Zone Alpha Guarded by AI **NEW** Quarantine Blockade Guarded by AI **NEW** Center of Disease Control **NEW** Bandit Stronghold Guarded by AI **NEW** Survivor City Guarded by AI **NEW** Last Stand Outpost Guarded by AI Dedicated Teamspeak Channels - Means you can team up with other players, no more sitting quietly on your own Evac Chopper - Upgrade your chopper so that it can take off from your base and collect you in those sticky situations Walk Among Them - Gut Zombies and smear them over your body to blend in with the undead and walk among them Coastal Bus Service - An AI bus service that goes up and down the coast picking up Bambis Self Bloodbag Feature - As long as you have a bloodbag you can heal yourself, no risking strangers bloodbagging you Tow & Lift - Already driving a vehicle and see one you want to sell. Just tow it Over 30 Custom AI Missions - Ranging in difficulty, some that force you to work with others and some you can conquer on your own Auto Refuel - Pulling in to any Petrol Station to refuel your vehicle Animated Heli Crash Sites - No more finding boring crash sites. Watch the chopper fly overhead and crash creating a lootable heli crash site Take Clothes Feature - Fancy the guillie suit your victims wearing? No problem take it off his cold dead body Trader Safe Zones - God Mode and No Fire Zones in all traders so people can't pick you off when your buying your antibiotics Salvage Vehicle Parts - Salvage parts you need from damaged vehicles at the side of the road Suicide Feature - Pinned by Zombies? Don't want to be eaten alive? As long as you have a round for a pistol you can bite the bullet AI Survivor Parties - Random Parties spawn on the map with tents, music and lots of beer. Enjoy yourself and socialize with other players Player Journals Feature - Study your victims body to find out if they really were a bandit, how many kills they have had and more Custom Debug Monitor - Some people like it and some don't, our debug can be toggled on and off at any time ** NEW ** One off Donator Building Boxes Added ** NEW ** Indestructible Cinder ** NEW** No Base Decay ** NEW ** infiSTAR + Custom AnitHack Added ** NEW ** Tent Sleep and Health Regeneration Added We have put more server side releasing the pressure on your rigs increasing performance even more. Come Join us on: IP: 176.31.210.74:2302 or filter for: Yorkshire Gamers
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I did have one, public hive. Besides ban and kick there was nothing else in the software provided by the server, though you had access to logs. On public hive I couldn't spawn anything, or teleport anyone, nor having an invisible admin or some of those features you have on every other game (and im ok with that) but after a bit of investigation and installing a lot of external software I could pretty much know everything that was happening to my server (including where were people, vehicles, tents and much more, which could be abused pretty hard by a badmin). My day to day was reading chats and shifting through logs whenever someone complained about a hacker to verify it, if I found it was true, bann the guy and then restart the server to despawn everything the hacker spawned (this was all I could do).
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The thing is one problem is not holding the patch back, it is the stuff they aren't telling you about. Like how there is only a couple of developers left in their team actually working on the game. They sold their copies and now they are out of spending money to pay developers. It is no insult, it is just common sense. How are they paying their developers with no more sales? They aren't. Bohemia never had a large budget for DayZ and now the only people left doing the work are the couple people who think they can make more money when the game releases. Which they won't because the game will not be out until literally 2016 at the rate we are at now and there will be plenty of more interesting games to play then. If rubber banding is slowing the development this badly, what is going to happen when they attempt to implement vehicles? Find a new game gentlemen, we have been shazam'd.
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I agree if that's the only thing they could do and also let them remove the aimdot that's it. I don't want them to be able to have higher loot, 1000+ vehicles and sidechat and being able to spawn all the gear they want just to rule the server and make SA into what the mod become...
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I ran it twice and it spawned in about 73 vehicles, but everytime I run the procedure again it says Error Code: 1366. Incorrect decimal value: '' for column '' at row -1. I even tried editing the pMain like you mentioned in your post and also increased the maximums above the limit. However it won't spawn anymore. Also, how did you quickly generate all those spawn points?
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One of the most entertaining things ever is finding someone else's campsite and stealing all their stuff. I can't wait for tents and vehicles because of this.
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Well if we have three main categories it would serve everyone. Everyone can play on regular servers and they seem to be the most popular anyway(so we wouldn't loose players). I also think only seperate 'hardcore servers' into 2 categories would be enough and satisfy most peoples needs(one with text/voice and one without text and only voice ' remove the aimdot, it would not force anyone to get a mic or headtracker). The way you suggest would divide people way too much, just like what happend in the mod where there was simply to many options and finding a server you like was hard because it would only have 2-3 players on most of them, in short I hope private hives doesn't become an option. To many people would just choose the 'easy' way and only play on servers that have 200' vehicles and high loot. Been back into the mod lately and sadly almost no ones play hardcore anymore. And nooooo, don't reintroduce sidechat, never make that a server option again, we have these neat 'walkie talkies' now and they are way cooler than people typing shit in sidechat, and occasionally some turd alwasy seems to love farting into the mic and ruin the immersion on the servers, and it's like when one first start it spreads like an infection and lasts for minutes. Increase the range a little more on the walkies instead, having sidechat would also make people never use the walkies and they would stay as a gimmick forever. Please take alot of control of what servers are allowed too and don't go back to the way it was in the mod.
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I know that humanity is a hot topic in the DayZmod world, but I wanted to throw out a couple of thoughts I have on the subject in light of some of the changes to the medical system in 1.8.1. As most of us know, the medical system is more complicated in 1.8.1, which is fantastic, but it also means that it's more difficult to gain humanity while losing humanity is still very easy to do. This has lead to some discussion on the possibility of changing or even removing humanity from the mod. Well, this is my plea that whatever is done in the upcoming patches, please please please don't remove the system entirely! Here's why I think it's important: One of the biggest factors that attracted me to DayZ is persistence. It's a persistent, realtime world on a 24 hour clock that exists without you when you log out. Nothing outside of what you carry in your inventory is safe once you log out. The game provides harsh, and sometimes lasting consequences for the choices you make. You really have to be careful in this game or it will bite you in the butt later. Should I venture all the way to NWAF and loot the barracks without finding some morphine first? Is this really a safe place to hide this car for the night? Should I ruthlessly shoot this survivor, or risk talking to him and maybe teaming up with him? In this game death is incredibly harsh. Some call it permadeath, but it's not really permadeath when you can run back to your body and reclaim your gear. Even if you can't get to your body, there's always more loot to be found, and vehicles will respawn eventually after you crash or lose them. The only really two really persistent things in this game is the 24 hour day/night cycle, and...humanity. A lot of people criticize the humanity system for many different reasons. Sure, it's flawed and can always use some tweaking and changing, but I personally think it adds so much to the core gameplay. It really makes you think about the consequences of your actions. It leads to very interesting scenarios, from survivors helping each other out to a hero taking the risk of trusting a bandit and letting him go. This is an identity that you carry with you. It's something that stays with you, making the consequences for your actions really matter. So many people became interested in DayZ because of the social aspects of the game. The fear of interacting with people that you're not sure if you can trust. The humanity system put a very base level ruleset into what is mostly a sandbox game that offers just enough guidance to make interactions really intriguing. The humanity system also offers a whole new challenge to the game. PvP, looting, gathering vehicles, all take a certain amount of skill, but adding the factor of trying to maintain a humanity status makes all of those aspects of the game more challenging. Simply shooting someone can be very easy. On the other hand, approaching him and trying to be friendly while maintaining the upper hand is very challenging. It makes you question whether or not to enter certain situations rather than just saying screw it and going in with guns blazing. It gives you an incentive to think about situations before you walk into them. Without the humanity system, people have no incentive to trust or talk to someone, and betraying people brings no consequence with it. This is my plea to the devs to not abandon the system, but rather improve upon it. You guys have already proven with the 1.8.1 patch that you have the skill and direction to take the game in an amazing direction, one that in my opinion improves upon but stays true to Dean Hall's original idea of a post apocalyptic zombie survival game. I believe you can do the same with humanity. TL;DR: The humanity system certainly has flaws, but I feel it is an integral part of the game and that the devs should develop and improve upon it rather than lose it altogether.
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Can anyone offer some insight on how the new vehicle system works? It appears that none are spawning on my server, and I haven't figured out how to spawn x number of vehicles in random locations across the map.
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Vehicles changed to 300
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------AGS # 1 Epoch Server. Needs some more players. Details inside--------------
raelor replied to raelor's topic in Mod Servers & Private Hives
Yeah as the title says, we just made a Overpoch server which essentially means we added in most of the weapons (and vehicles) from Overwatch to the loot tables and traders. We've gone through and balanced the loot as well so that not every building has several guns in it so that the loot isn't flooded with only guns. We've decided to stay away from what most servers do and keep most weapons in military spawns. Anyhow, we have a lot of custom content added in and we would just like some more regulars to join us! I'll post our IP and website below along with TS3 and a few features that you might enjoy. To help cultivate the community, we are also offering starter perks for new groups! When you join the server, you may create a forum post under "General Discussion" on our Overpoch section of our website listing your group's names and have all your members post under it. If you bring yourself and a friend, we will grant you a starting briefcase of gold, if you bring 4 players, we'll give you a safe and a briefcase of gold. If you bring more than 4 players, we can discuss an adequate starting kit. Make sure to include to link to this thread when you post. Web: http://armageddongameservers.com Ts3: armagedd.typefrag.com IP: 192.99.47.192:5000 Server Name: AGS Overpoch Chernarus 1.0.4.2 based in the U.S. In order to join an Over-poch server, you just need to add the parameters "-mod=@DayzOverwatch" to Dayz Commander or however you launch it. Some of our Features that you might enjoy are: Indestructible Bases excluding Wood Doors Wicked AI mission system with Ikea truck missions Custom Base/Group additions (Flags, Custom Clan skins, Custom skin loadouts) Dayz Epoch Heli-lifting 9 Hour days and 6 hour nights, allowing for players who only play at certain times of the day to experience both day and night Pook Bell 47 Helicopters added to traders and dynamic vehicle spawns Custom Traders and added weapons and vehicles to special traders such as M107's, RPG's, and other special weapons to enhance gameplay. Balanced Overwatch loot tables: Overwatch loot balanced appropriately with epoch loot. Active population: We had max population for a few days, but mostly we hover around 30. Active admins and owner: We have a very active group of admins on most of the time, with very few periods of absence. *Custom Dynamic Events: Occasionally when we have a sizable amount of players online, our staff will prepare a special event/mission for the players to participate in and be rewarded for such as races, VIP escorts, Rescues, and assault the objective-type missions. We try to create a fun and changing environment for our players.Now that I've pitched our server I also want to say if there's some little facet about our server that just doesn't cater to you, you're encouraged to ask an admin about it! We are still in the process of fine-tuning the server to most optimally fit to our populations fit. If there's something you don't like, let us know and we might be able to help you with it! The best place to find more information or to contact a staff member is primarily through the website or the teamspeak (via the support channel: Look for Llama, Brandon, Castiel, or Snow) If there happens to be no admins available, leave us a message on our forums and we will respond as soon as we can. Thanks! -
BambiPoch PVE, FriendlyServer[CustomLoadout][Mature&friendlyAdmins][CustomMapAdditions/LootableAIBases][SelfBB][Tow/Lift] & Much More
JohnBambi (DayZ) replied to JohnBambi (DayZ)'s topic in Mod Servers & Private Hives
Bump - added castle at stary trader! Adding all guns and vehicles to traders shortly. Dynamic ai turned off, only ai heli and vehicle patrols now along with missions. Thanks to all that have joined the server. Come and check it out! -
Just a few questions I have regarding this update and the server that I run. Vehicles are not spawning at all for me, I've tried upping the chances to 0.99, up'd max number of spawns and still nothing is spawning in their specified spawn points. I've tried numerous things and nothing has worked. Object_data is empty, I'm assuming that's where the spawned vehicles go or something but its always empty. I remember there used to be a bat that generated a specified number of vehicles on your server. Also, is there a way to change the default loadout? Since it appears there is no more loading from the instance table. Where is the loadout specified? I was assuming it is hidden in some pbo in the server files. And finally, has support for custom loadouts been removed? As they appear to not work anymore as well. Thanks, great update, just trying to get my server up to speed!
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I have added spawnpoints into the database, and called pMain. Even after editing pMain to allow for 250 vehicles max, it won't spawn more than 72 objects into object_data. I currently have 1016 possible spawn entries. ETA: Thank you for the fast help! Fixed the Object limit with the object_classes table
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While we are gathering some old team members to help get the mod running again. We have been playing with a few new arrows for the crossbow Crossbow Tranquiliser Bolts, used for knocking out another player. Explosive Crossbow Bolts, used for disabling vehicles. We are not sure if they will make a public version but hell there pretty fun :-)
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Everything that's wrong with DayZ servers in one picture.
Chaingunfighter replied to FrostDMG's topic in General Discussion
What "law" do you speak of? Again, you're assuming your opinions are shared completely by the developers. Arbitrary limits such as "you cannot have X vehicles" or "you cannot spawn with items" (including the spawn outfit, flashlight & battery?) tend not to work out too well. "How so", you may ask? What if the server host were to set the spawns of vehicles up very high, to the point of them being in practically every town? Sounds bad, right? What if that same server admin were to lower the spawn rates of parts for said vehicles to such a low value that only 1-2 of the cars on the server would be operable at once? Now suddenly it sounds much more fun. Even then, why do you really care if people want to play on a server with plenty of vehicles and stuff available? You're free not to play on them and you're definitely not the only person who sticks exclusively to hardcore servers. Sure, a smaller number of people would prefer the hardest servers, but enforcing that style of gameplay isn't going to do anything. All that will happen is everyone on the easier servers will leave or go to the easiest places possible, solving absolutely nothing. Setting restart limits are something they probably couldn't control, nor would they want to, as server connection and stability degrades as it continues on, especially for lower-end providers. Even if they did try to enforce it, what are they going to do, ban the server and host, who paid money for their server and game, for simply resetting a server within a specific timescale? And modding cannot be done at the moment because the game is incredibly incomplete and buggy, and security vulnerabilities still exist. Hacking and glitching would be more problematic if the devs immediately opened up private hives and modding without spending time to optimize the game and their features. That's why they haven't opened it up yet, not because they're afraid of some sort of backlash (People complain about the M4A1 accuracy all the time and that's probably not going to be changed until the "Big Beta Rebalance")