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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Showing results for 'Vehicles'.
Found 41868 results
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Update 1.22 Xbox Experimental (Change Log)
Kyiara replied to Kyiara's topic in Xbox Experimental Updates
Xbox Experimental 1.22 Update 2 - Version 1.22.156502 (Released on 08.08.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED Fixed a server crash related to network behavior Fixed a Linux server crash (https://feedback.bistudio.com/T174328) White fingerless wool gloves were missing their damaged textures Dead animals would keep their collisions after being skinned Bolts were instantly ruined on impact The player could desync when changing seat or leaving a vehicle and falling down unconscious The character position in the water did not change with the water level Player corpses did not always float in water Fixed certain exploits to look through walls (https://feedback.bistudio.com/T172611 - private) Loading a weapon with an integrated magazine was not loading all bullets It was possible to throw two-handed weapons through walls if standing too close to them The Sling Bag was carried badly Sounds of certain explosions were not reflected correctly in the 3D environment Animals would shift their position on the ground after being killed while standing still The flare gun was reflecting wrongly in the UI that it was loaded with an empty shell after firing Holding shift while moving in throwing stance would consume stamina Gun shot tail sounds were not present when using a suppressor Players could leave ghosts for remotes at the edge of the network bubble CHANGED Reduced the damage of the bone and stone knifes Increased the damage of the barbed baseball bat (https://feedback.bistudio.com/T174323) Increased the space the Army Pouch, Sling Bag and Duffel Bag are taking up in the inventory Made the reception space in hospitals accessible (https://feedback.bistudio.com/T172766) KNOWN ISSUES Watchtower's roof widget blocks other wall widgets - a fix is in internal testing Vehicles will keep driving after the driver is killed -
New PVP server looking to grow/modded/raid weekends. Snafu weapons/rag vehicles/RFFS helis/ and more! Come check us out! https://discord.gg/PE3yzdcXUz
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Evolutionary Z [ Pve ] [ Real Estate ] [ Groupe Arena ]
Beast King posted a topic in Server Advertisement
! Groupe Arena ! Custom Vehicles ! Real Estate own your land building ! Custom Gear ! Dark horde ! Monsters ! Admin Events + More friendly Comunity new server more too come!! Join our discord: https://discord.gg/XA7UwVyEKd -
50x Boosted Cherno High PvP/A Lot Of Raids/ Much More
chrisparisi99 posted a topic in Server Advertisement
COME CHECK US OUT! ❗️50x Boosted Cherno❗️ Xbox / Boosted Loot / High PvP / USA - Chernarus - 32 Slots - Underground Bunker With 2 Floors! - Air Drops - Very Active Community - Very experienced staff team - All Players Welcomed - PvP, Base Raiding - Build Anywhere - KOS (Everywhere Except Trader Zone - Boosted But Balanced Loot - Unlimited Stamina - Not Very Many Rules - Ready To Go Vehicles (Just Add The Water From The Trunk) - Crazy Custom Events - Scavenger Hunts - 24/7 Base Raiding but Base Damage is only turned on from 4PM Friday (EDT) - 10PM Sunday (EDT) - Trader & Currency - Casino - Player Trading - Earn Money Selling items to the trader, Claiming Bounties, Killing Other Players, and much more. - 15k Starting Cash. - Unlimited Alts. - Factions & Faction Perks - KillFeed, Bounties, In-game shop -Discord—> https://discord.gg/ucDwVs3Kc8 -
I see a few familiar faces in here still... Just got started back in DayZ again after a long hiatus and figured I'd get reacquainted to the forums to see if they existed what with Reddit being more prominent than it was back then. Back in the day I rolled with a group that called ourselves the "Helpy Helpers" that patrolled the coast looking for freshies to escort through contested areas and protect them from the armed filth that killed them for sport. Got about 12 hours in since my return and a lot has changed but a lot is still the same. One of the factors I'm most dismayed to see is still a thing is microstutters representing a variety of things from large mounds of loot (bases), zombie / infected spawns (whatever) and players in proximity. I can't write notes to people anymore, spray paint isn't a thing... can't capture rain water in a water container and vehicles are still absurdly awkward and clunky. But I can still come over a hill and see a large city looming on the horizon and get butterflies in my gut from both anticipation and apprehension in a fashion no other game can manage. There's a game meta that has never been matched with a versatility that is unique to DayZ- in my experience anyway and I'm pretty stoked to be getting back into it. Anyway just thought I'd wade back into the conversation and say hello again. Any "Helpy Helpers" still out there doing the do?
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Console 1.21 Update 1 - Version 1.21.156182 (Released on 23.05.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Crossbow and color variants Bolts and Improvised Bolt variants Sword Mace Chainmail Chainmail Leggings Chainmail Coif Norse Helm Chest plate Medieval Boots Wool Gloves with fingerless and color variants Feathers Game hints in the loading screen Added new game hints Thrown items and moving vehicles now move smoother on high refresh rate devices Status icon for mild leg injuries UI brightness can be adjusted in the settings The character now spawns with items pre-assigned to their Quickbar Sound indicator when dying of thirst Support for the "Players Met" functionality on PlayStation FIXED The game would crash on PlayStation if the user attempted to search for servers without internet connection Proximity chat was not audible on Xbox when the user was in Party Chat Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process The game profile was not updating properly when switching profiles on Xbox Combining fuel in a fireplace would in some circumstances not work Leaning was only possible with raised hands when using MnK The controls screen had the "menu" and "inventory" buttons swapped (https://feedback.bistudio.com/T169894) The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox The Gamertag in the Online list would sometimes display a '*' instead of the actual symbol or letter being used Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 - private) Fixed an exploit to glitch through walls It was possible to execute a stealth kill even if there was an obstacle between the player and the target Several explosions were missing their tail sounds The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499) The action to refill a partially filled gasoline container would appear at water sources The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535) Items ruined while in a container carried in hands would float in the air Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 - private) It was very difficult to reach the "Open trunk" action for the Olga 02 wreck Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831) Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981) Links between remote detonators and explosives were not persistent The character could collide with items dropped from a thrown fireplace Interrupting of building by another player could result in desync On lowest FOV settings, the camera would zoom out instead of in when focusing the view Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216) Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869) The player could fall to their death when reconnecting while high on a ladder (https://feedback.bistudio.com/T156308) Infected could walk through specific base building objects Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054) Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows Weight of the heat pack was irrationally high It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056) It was possible to purify an empty container Placing a tent inside a bigger tent could cause inventory management problems Thermometer was not displaying realistic temperatures in cases of sickness The character could get stuck when changing stances while dropping an item Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823, https://feedback.bistudio.com/T170837, https://feedback.bistudio.com/T170747, https://feedback.bistudio.com/T170752, https://feedback.bistudio.com/T170854) Accessing ladders from crouch position could offset the character's collision PU scope reticle would glow slightly at night Heat comfort was not handled properly after reconnecting on elevated positions in buildings The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682) Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826) Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M) A damaged Battery could lose quantity when being swapped A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711) UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570) The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629) Desync when reconnecting near a car or entering a running car's network bubble could result in the client showing a stalled state for the car Aiming while prone would not take the terrain surface into account normally The state of weapons would not be reflected properly when dropped to the ground The texture for bloody hands was darker on survivor model 11 The action to wash hands was even available when gloves are put over the bloody hands Infected could walk through rocks Infected could walk through piles of wooden planks The NVG headstrap could be dropped on the ground upon reconnect Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846) Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427) Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters Bird and cricket ambient sounds would not react to explosion sounds The player could get stuck in the load-in queue at position 0 while being kicked off the server Fixed a bug that could transform vehicles into unusual shapes Fixed an issue where players with poor network connection could influence the connection of other players Fixed several cases of items falling through the map when being thrown Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086) It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private) Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private) M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065) Interrupting the unpacking action by jumping would spawn unlimited amounts of paper Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681) Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809) It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736) Water from animal troughs was not contaminated with cholera It was possible to shave a character's face while it was covered with a mask RPM of cars could jump up while entering CHANGED Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts Assigned scope zoom to Right on the D-Pad on the new control scheme Reworked falling damage impact depending on height Tweaked sounds of doors with valve lock Changed the horn sound of the M3S truck Increased the audibility of explosions Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844) Login timers are now also displaying in minutes and hours Zoom functionality is no longer reduced during fast movement in crouch or prone Applied minor visual tweaks to the Great Helm Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175) Tweaked impact sounds for metallic objects depending on the targeted surface Ripened horticulture plants now stay for twice as long before they start to decay Increased the minimum amount of quick slots available to the player Reduced the amount of additional quick slots given by certain gear Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688) Removed the "Loading..." text on the login timer Washing hands is now a continuous action Tweaked the width of all tire tracks Changed the animation for pill consumption Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes Reduced the reflection on the glass of scopes Improvised fishing rod can now be dismantled Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127) Distant lights are much dimmer Transition from close up light to distant is much smoother Slightly increased the damage the Sarka 120 takes from impacts The drying rate of items has been adjusted to correctly reflect item location and outside influences Increased the duration of the wringing action Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting) Reduced the chances of pristine weapons getting jammed when chambering a bullet It was possible to see under the map while driving with vehicles in 3rd person Reduced the view obstruction of the great helm Adjusted the sizes of several dialogue boxes to better fit their texts Items will now be placed to the side of vehicles when dropped CENTRAL ECONOMY Fixed: Removed headtorches definitions from "cfgspawnabletypes.xml" and "cfgrandompresets.xml" Fixed: Humvee wheels were not marked as "vehicleparts" causing them to often spawn in sheds instead of on wrecks Fixed: Chicken feather was missing from "types.xml" Tweaked: Adjusted spawning of gloves to accommodate for the new wool gloves Tweaked: Adjusted medieval loot spawns to accommodate new items Tweaked: Reduced amount of 7.62x54 mm and 9x39 mm ammunition spawning CHERNARUS Fixed: Chernarus economy files included Livonia animal territories Changed: Updated the Chernogorsk football field LIVONIA Added: Flags of the winners of the "Lights Out" event Fixed: Shifted police situation at Bielawa (https://feedback.bistudio.com/T170793 - private) SERVER Added: Server config parameter 'disableMultiAccountMitigation' (default = false) to disable login timer increases upon account or device switch on the server (Documentation) Added: Xbox whitelist now supports hashed ID and not just gamertag Added: Object spawner supports direct p3d spawning (Documentation) Added: Server config int parameter 'networkObjectBatchSend' (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation) Added: Server config int parameter 'networkObjectBatchCompute' (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation) Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287) Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 - private) Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195) Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844) Fixed: Items spawned before CE Init were not persistent Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401) KNOWN ISSUES Player can fall through some structures, spawned through the Object Spawner. Fix is already in testing and temporary solution is to change the scale of to be slightly less or more than 1.0 (https://feedback.bistudio.com/T172353) Player position on server can be desynced while in combat with Infected enemies Player can fall through terrain or object when going prone Other players can hear character's groan when landing from a small height Arrow disappears right after removing from Crossbow A bolt is missing from Crossbow after reconnecting Bolt stuck in an AI can be picked up into your inventory but not taken into hands Bolt stuck in an item sometimes disappears when taken into inventory String is not stretched when the Crossbow is on shoulder or in the inventory Minutes and seconds values are swapped while logging out with French set up Cancelling the pulling back of the crossbow string will show it as loaded Plants, Rocks spawned by Object Spawner are deleted after interaction Loot spawned with Object spawner does not despawn if moved (https://feedback.bistudio.com/T172579) ________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console 1.21 Update 3 - Version 1.21.156243 (Released on 06.06.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME FIXED When respawning from unconscious state, the player could get stuck at the respawn position (https://feedback.bistudio.com/T172623) In the French localization of the logout timer, minutes and seconds were swapped The player camera would be misplaced after swimming (https://feedback.bistudio.com/T172643, https://feedback.bistudio.com/T172708) The loaded state of the crossbow was not properly reflected when carried on the player's back (https://feedback.bistudio.com/T171723) Other players could hear characters groan in pain after falling, even if this sound wasn't played for that player (https://feedback.bistudio.com/T172514) Bolts stuck in infected and animals could not be taken into hands directly (https://feedback.bistudio.com/T172421) Switching items right after cutting down a tree could result in desynchronization (https://feedback.bistudio.com/T172604) Ammunition piles outside of the player's network bubble could desynchronize (https://feedback.bistudio.com/T172653, https://feedback.bistudio.com/T171844, https://feedback.bistudio.com/T172820) Items inside waterproof gear could get wet (https://feedback.bistudio.com/T172614) Vehicle parts on truck wrecks were spawning badly rotated Items spawn points were misaligned in various buildings CHANGED Reduced the volume of the thirst indication sounds CENTRAL ECONOMY Fixed: Vehicle parts on truck wrecks were spawning badly rotated Fixed: Items spawn points were misaligned in various buildings SERVER Fixed: Wood & rock mining deleted objects spawned by Object Spawner Fixed: Loot spawned through the Object Spawner did not despawn if moved (https://feedback.bistudio.com/T172579) Fixed: Items spawned by the Object Spawner had incorrect positions (https://feedback.bistudio.com/T172640, https://feedback.bistudio.com/T172637) Fixed: Admin kill logs did not include hitzone and caliber information (feedback.bistudio.com/T172603, https://feedback.bistudio.com/T172848) KNOWN ISSUES Admin logs are not writing deaths by AI correctly ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Console 1.21 Update 4 - Version 1.21.156300 (Released on 20.06.2023) GAME FIXED Fixed several server crashes Fixed several game crashes Felled trees retained their collision (https://feedback.bistudio.com/T173076) Fixed a case of desynchronization related to players exiting the network bubble (https://feedback.bistudio.com/T173136 - private) The increased login timer for account switching would not apply in all cases correctly (https://feedback.bistudio.com/T172922 - private) SERVER Fixed: Kills by AI were not logged correctly in the admin logs
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DayZ: RedDawn is a new DayZ server that is looking to build a amazing community of players, The server is aimed to be noob friendly and provides a bunch of useful addons! Discord: https://discord.gg/SFxppAFJPA WE OFFER INGAME BONUSES FOR INVITING YOUR FRIENDS TO THE SERVER! Join the discord for more information! LATEST WIPE: 7/30 Features & Addons: Loot++ Better Air Drops All Loot Spawn Pristine No Run Stamina Auto Run Disable Broken Legs Slower Footwear Damage Slower Digestive (Less Hungry/Thirsty) Longer Days/Shorter Night ( 15 Minute Nights ) Starting Gear/Loot Traders + 25k Start Radios + Cassettes Territories Spawn Selection Bed Respawn Raid Schedule Safe Zones Bounty System Fishing mod Weed growing Better Map Mini Map Compass Navigation Base Building Plus (Base building system) Dynamic Item Placements (Place an item where u want it exactly) Build Any Where (No restrictions on ground level) KeyPads Groups/Party System (With party chat) PVP/PVE Leaderboard Killfeed KOTH No Vehicle Damage Car keypads Heli Spawns Quad Bikes More Vehicles More Storage Items & Furniture More Backpacks Cl0ud's More Military Gear & Camos Modular Vest System + MVS Custom Gear RedFalcon Flight System Heliz Dayz: RedDawn IP: ➡️ IP: 186.233.187.123 Port: 2302
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PS | EU | Chernarus | Forgotten Wilderness PVE Loot++ Full Cars Economy
ForgottenWilderness posted a topic in Server Advertisement
Forgotten Wilderness a new dedicated pve server with friendly active admins. We have something for everyone, whether you are a casual or hardcore player. Good range of weapons, loot, fully working vehicles just to name a few. Discord: https://www.discord.gg/bjqqj7dpbY Server Information: 🌍 Server Region - EU. Everyone Welcome! 🎮 Platform - Playstation. 🖥️ Server - Fresh server. 👨 Player - 1PP/3PP 🏃 Unlimited stamina ▶️ 32 player slot count 👋 Active friendly admins ⛏️ Base damage - off 🥩 Food decay - off 🏠 Base - No Base raiding 🖱️ Keyboard/mouse - enabled 📰 Useful feeds on our discord 🎁 All loot will spawn in pristine 🚧 Contaminated zones - all our contaminated zones are game default for now, we have special loot in our permanent contaminated zones 🐻 Animals - animals are default and at default spawn locations 📆 Events - we will have special events for our members 🗳️ Voting system - we like to get our members to have their opinion on changes we make 🛍️ Discord with ingame currency and full economy/shop 💰 Discord members will automatically receive $250 to use in the shop channel 💎 Loot++ - our loot has been increased and with higher chance ratios ⛔ Auto ban bot for anyone who kills. We do have an appeal process if genuine mistake 🗺️ Spawn points - 4 custom spawn points near Kamyshovo, Krutoy cap, Solnichniy, Nizhneye 🔦 Spawn points have headtorches, batteries and bandages to help you on your journey 📜 Logging - We have logging enabled as this is a PVE server 🚗 Vehicles - All our vehicles will come fully working with a gasoline canister 🌦️ Weather - Our weather is sun, fog,,overcast, wind, rain, storms. Not to much rain though 🌖 Day/Night - 1 full in game day is 3 hours realtime with 30 minute nights 🗺️ Ingame map - We have an ingame map, to use you must first find a tourist map, for player location. You will also need a GPS receiver. -
DAYZ EUROPA - The world's finest vanilla DayZ Mod server
vinyljunkie posted a topic in Mod Servers & Private Hives
IP: server.dayzeuropa.com Website: www.dayzeuropa.com Discord Community: www.discord.me/dayzeuropa Established in March 2014, DayZ Europa is one of the longest running Arma 2 servers still active. Not only has DayZ Europa become a landmark but also a reference server in the DayZ Mod / Arma 2 community. As we work close to the developers of DayZ Mod the server is always running the latest patches and fixes. We provide a 100% real vanilla DayZ Mod experience. The server runs on great hardware, has great fps and state of the art anti-DDoS protection with no down time as a result. Vehicles are set to 80 (default) and respawn automatically within a couple of restarts, true vanilla style. Check out the comments below to see what other players think of the server! TLDR; 100% Vanilla DayZ Mod Full 24-hour Cycle Default Vehicle Spawns Active Admins How to join: 1. Make sure you have Arma 2 and Arma2 OA installed. 2. Download DayZ Mod from Steam. 3. Launch DayZ Mod from your Steam Library and find DayZ Europa in the Arma server browser. Welcome! // Vinyl Junkie - founder and admin of DayZ Europa- 375 replies
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US | PC | Ground Zero | DayZ Community | FRESH WIPE | Looking for staff |
Kevin Jensen posted a topic in Server Advertisement
Join our Discord! https://discord.gg/GroundZero We are also looking for active staff members, to join our team https://forms.gle/gTmG34hwukMs2h4L9 GROUND ZERO - US Main | 1PP | BBP | Airdrops | Keycards | Drugs GROUND ZERO - US2 | 1PP | BBP | Airdrops | Keycards | Drugs IP Addresses Main: 172.111.51.25:2302 (10 Group Limit) US2: 172.111.51.25:2402 (5 Group Limit) About Ground Zero is a DayZ Community that focuses on PVP and Raid Weekends. You can choose to play alone, but you are safer in a group. Our server offers a great experience to those who enjoy pvp, and a friendly community. Our active staff team is constantly watching for cheaters, rule-breakers, and general toxicity that we do not allow on our server. Features Base Building Plus Airdrops/KOTH/Keycards/Drugs Sleeping Bag Spawns Traders ATM's Custom Military Bases Helicopters Armored Vehicles Weekend Raiding Custom Gear Active and Friendly Staff -
Fyrex Gaming Main | New Jungle Map Lux!!
TastyHamSandwich-b8ddb465c3081fd3 posted a topic in Server Advertisement
🌴🔫 Join the Adventure on Fyrex Gaming: Lux Jungle Edition! 🌴🔫 Are you ready to experience the ultimate survival challenge in a lush and untamed jungle environment? Welcome to our DayZ server - Lux Jungle Edition! Immerse yourself in a thrilling adventure where danger lurks around every corner, and survival is the name of the game. 🌿 Explore Lux Jungle: Step into the dense foliage of Lux, a stunning jungle map that will push your survival skills to the limit. With dense vegetation, treacherous terrains, and mysterious ruins, this map promises an exciting and immersive gameplay experience. 🛠️ Feature-Packed DayZ Expansion Mod: We've integrated the DayZ Expansion mod to elevate your gaming experience. This comprehensive mod adds a plethora of new content, including base building, vehicles, and advanced survival mechanics. Prepare to build and fortify your own shelter, scavenge for resources, and thrive in this hostile world. 💥 Airdrops for Added Intensity: Seeking valuable supplies and rare gear? Keep an eye on the skies, as airdrops packed with essential loot will descend from above. Be quick and strategic in claiming these valuable crates before other survivors do! 🎖️ Face AI Soldiers: Test your combat prowess against formidable AI soldiers who have taken hold of Lux Jungle. Engage in thrilling firefights and intense tactical encounters, but beware - they won't go down without a fight! 🔑 Unlock the Mysteries with Keycards: Explore hidden secrets scattered across Lux Jungle, awaiting brave adventurers to unlock their mysteries. Utilize keycards to access secure areas and discover valuable treasures that will aid your survival journey. 🚀 A Few More Mods for Enhanced Gameplay: To keep things exciting, we've incorporated a selection of additional mods that add diverse elements to the game. From enhanced weapons and gear to unique encounters, you'll find surprises at every turn. 🤝 Join our Thriving Community: Our server boasts a friendly and active community of survivors. Team up with like-minded players, form alliances, or engage in thrilling player vs. player battles. The choice is yours, but remember, strength lies in numbers. 🔥 Get Started: Ready to face the wild and unpredictable world of Lux Jungle? Join our DayZ: Lux Jungle Edition server today and embark on an unforgettable adventure filled with danger, mystery, and camaraderie! 🌐 Server IP: 51.161.212.197:2302 📢 Discord: discord.me/fyrex 🌐 Website: https://fyrexgaming.com/ -
Update 1.22 Xbox Experimental (Change Log)
Dennis F replied to Kyiara's topic in Xbox Experimental Updates
In 'known issues' you post "- Vehicles will keep driving after the driver is killed"... Well, irl if someone is killed while driving, of course the vehicle will continue to travel until it hits something to stop it (unless the driver had stopped the vehicle first and kept their foot on the brake when killed)... If this game is supposed to mimic reality, why do you keep coming up with hair-brained changes that defy that? Seems as though this isn't an issue and should be left as is... Exception would be server restarts, the vehicle should stop at its last logged location upon a server restart - THAT is fair... If some players are crying that vehicles continue driving when they get killed (if said vehicle was in motion at the time the player was killed) they need to grow up do a little thinking on reality and physics - a car moving when a driver passes out or gets killed in real life will absolutely keep moving (driving) until something/someone stops it... Just seems like you guys are trying to break more things by trying to fix something that isn't broken... As the saying goes, "if it ain't broke, don't fix it"... -
Hello everyone, I'm part of a server called hellzhorde. This server is loaded with zombies after a week of being on server they have free custom bases you can get with build shed, trader, vehicles loaded ready to go, very friendly admins with quick response times. Server at times run medium pop we are trying to get players back in as a very toxic player ran qlot of off other players. Bring your buddies along for the horde of s I don't forget to bring your buddies with you will want them to experience this also Discord gg.hellzhordd
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Looking for a thrilling DayZ server? FallenDayZ is for you! Experience the thrill of player verse player combat and survival. Come join us and take on the challenge of surviving in a world full of dangers and come out on top! Join us today and begin your journey. AU/NZ FallenDayZ Chiemsee Vanilla 51.161.199.4:2702 AU/NZ FallenDayZ TakistanPlus Vanilla 51.161.199.4:2802 The 2 servers listed above are vanilla gameplay styled, only mods are global/proximity chat, and a party system, that's all! PC Server - Pripyat - AUSTRALIAN - PVP FallenDayZ Pripyat PVP 51.161.199.4:2602 Party System Safezone Spawns King of The Hill Refer-a-Friend reward system! Giveaways in discord! Custom Armours Pristine Loot spawns Base Building Plus & Raiding In game & Discord Kill feed Boosted Loot Spawns NPC Traders Vehicles (Helis, Cars + more) Airdrops PC Server - Namalsk - AUSTRALIAN - PVP FallenDayZ Namalsk PVP 51.161.199.4:2302 Bounties both place-able and randomly chosen Keycards Refer-a-Friend reward system! Giveaways in discord! Custom Armours Pristine Loot spawns Garage System for Vehicles Base Building Plus & Raiding In game & Discord Kill feed Headshot sounds NPC Traders Vehicles (Helis, Cars + more) Drug growing/selling AI that roam the map Airdrops Custom Locations across the map Plus much, much more! https://discord.gg/UbH766ePyf
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Just curious, does anyone have an actual running vehicle in DayZ anymore. We've played countless hours and haven't come across a serviceable vehicle at all.
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Welcome to Nexus Hello all we like to welcome you to our deerisle organic RP/PvP community. We are a relatively new server but are picking up at a steady pace. There are endless amounts of fun to be had on the server from mining bitcoin to growing weed and lots more. We host regular PvP events for players to get that PvP fix we all love. Here at Nexus we focus and thrive on teamwork and communication in order to survive this tough wasteland. Players may find themselves supporting in PVP or base building the list goes on! We’re growing every day and would love to see new faces. Come join our discord you can find it in-game using the Map! or hit the link above ❤️ Unique Features -Full Exlusive Bitcoin mining rigs with high poly Graphics cards -Revive Your buddy's with a working defib -Virtual Garage -Re-skin System -Drones -Clean Advanced group system -Sleeping bags to spawn at base -Care packages -Custom Blackmarket -Grow and sell cannabis/coca -Collect and sell gold -Keycards/Rob atms -Hunting/Hunting Trader -Collectable items(SSD/POKEMON CARDS) -Custom vehicles/boats/helis -King of the hill &Many more. You can find us on DZSA Launcher by simply searching Nexus or feel free to join our discord :). https://discord.gg/j3UdCTjCGD We have a new refer a friend system simply invite you friend both play for a hour and recieve your reward GET PAID TO PLAY. Come Join the Nexus Family If you want a fresh unique experience, join the fun!
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Hi, The game is already so amazing and so addictive to both watch and play. I just can't help myself from often getting these cool ideas for in-game that would make really great additions to an already incredible DayZ gaming experience. *) Artillery strikes on central areas of cities: these could be activated from abandoned missile launcher installations located on the perimeter of said city and may require some sort of activation mechanism like a necessary fuse to be found and incorporate frst. Once activated, there are ominous sirens that go off inside the city, allowing those pesky campers just about fifteen seconds to get the hell out of there before the missiles drop and cause absolute carnage. The infected will also go beserk to the sirens and attack any player nearby. *) Better infected behaviour: I feel it would be more immersive if the infected rather focused its hostility on whomever is closer to it, rather than comically chase down its initial target right past numerous other players. This would encourage more of a realistic race for survival type of dynamic between multiple players within the radius of triggered infected. (You don't have to outrun the infected, just the other players). *) TNT: dynamite sticks could be cool to find as loot, bundle up together in craft mechanic, as well as connecting them to a fuse line for safe distance detonation (either on slow timer discharge or immediate with an equipted detonator). *) More explosions: those outdoor large white gas-tanks with the small red flameable warning sticker on it's side, how are these not explosive when shot at, either accidental or intentional? It would make for some cool collateral destruction. Maybe even incorporate some level of shockwave from explosions in general that might even be strong enough to blast the windows from close enough buildings or vehicles. *) Throwing weapons: hear me out. Knives or even just rocks from building debris, they should be realistic weapons to throw at each other. What about crafted spears that you can actually throw in emergency situations. Or even the axe, with a chance that it's only the handle that hits so the damage is much lower. What about the option to craft a Molotov cocktail out of a bottle, rag and some gasoline? *) Wild fire: as a weapon, fire hasn't been explored much. Imagine catching fire as a player and having to first 'stop, drop and roll' as a survival technique to kill the fire burning your health away before another player just shows up and kills you off anyway. *) Body dragging: I've already seen this suggestion many times before. The ability to drag a dead body so that you could loot it somewhere else close by that is much more safe. *) Foraging: again with the emergency situations, this is after all a survival game, but hear me out. You can't find food anywhere, or anyone to ask for help, and you're just about to die of starvation. What do you do? Kill yourself? No, just run into the forest and find either some berry shrubs or some beehives hanging from a tree - sure the bees sting you a bit causing low damage because you didn't first smoke them out with a burning rag, but hey, you're no longer dying of starvation. And what's more; some additional foraging enables you to find some herbs you can use to craft a remedy paste for treating wounds. Or just heat up the honey to use with the rag as a more effective wound treatment (heals 2 cuts at a time). 'Freshies' will have a better time getting on their feet with little things like this. *) More food: I feel like DayZ takes place in a country that has potatoes as a staple, where are the potato gardens of rural homes? Cook potatoes in a pot or on fire for maximum starch. What about hares and jackrabbits, squirrels and foxes in the wild to be hunted for meat, bones and pelts? Perhaps some bird nests providing eggs to be eated raw or fried in the pan. Why not have some homes with chicken coops to farm their eggs since there are already chickens in the game. Livestock pens with some animals left abandoned like pigs, goats and geese? Too easy of a food source? Leave a guard dog or two then. Can't just shoot the dogs or infected will be alerted - what's more, you kill the guard dogs and the nearby wolves suddenly have nothing keeping them away anymore. *) Looting: interactive cabinets, drawers and closets inside of buildings for more immersive looting and storage thereof. Just like you allow players to open the doors and trunks of inoperable vehicles for looting. *) If the DayZ lore supports the possibility that some residents were given enough time to prepare for a possible zombie apocalypse, could it be possible that some of the more remote houses had small personal survival bunkers that may or may not have been stocked to some extent with food, water and some basic weapons before the national disaster ensued. These small private bunkers could be well hidden and may require the use of a key or just explosives to enter. To prevent being taken out by campers, it would be wise to have a buddy or two staked outside as scouts until you're done looting. If personal bunkers are too extravagant, maybe just some generous stashes buried in the backyard of certain homes then - a nearby shovel could be a hint to a possible burried stash nearby. I will continue enjoying DayZ while generating more cool ideas for the game. DayZ is King 👑
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Hello! With the new Stamina system I was wondering: If I can sprint for max 1 or 2 mins, it will take long times to get from city to city, town to town. Will this be compensated with more vehicle spawns? I am not expecting a super fast car, even a simple bike would be sufficient, better then running. What are your thoughts about it? Make it more hardcore and let the vehicles be fairly rare? In myself would prefer, more vehicle spawns but not drive ready, broken down in some sort. Maybe I am a dirty casual on this topic but I dont like running for 5 hours with no sprint. Its somehow annoying, not really fun gameplay...
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So right now in DayZ you have to manually change gear while driving... that is not fun at all. I don't get why this was implemented in the first place, Bohemia is trying way to hard to make the game too realistic and what they forget is it takes away the fun aspect from the game. I don't want to be playing a survival just to drive manually, it's too clunky, not fun nor is this game a pure simulator. Personally I think they should change the cars to automatic or if not have an option to, because I know some people out there like the manual shifting. If people are good at manual shifting then it shouldn't be a problem with the players using the automatic option. Another thing to bring up is having to press R to pull the bolt back of a gun. Once again the game is turning to much into a simulator. Maybe an option for this too. This is DayZ, use to be the best survival game out there and now it's rapidly going down the drain and I miss having FUN on the game. I miss getting into encounters that wasn't clunky, I miss not having to play a simulator. In MY OPINION the game is just too realistic to have fun on now, what they need to do is carry on with their updates but at a more faster rate. 4 years in the making and we're just about to hit beta, shocking. The sooner they get in base building and modding in, the better the game will be. That way they don't have to do as much development due to the modding community making FUN mods to use, just like ARMA 2. I can't wait to see what happens in the future but right now it's not looking so good, taking the wrong path which is realism and leaving the fun behind :(
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XBOX International !BUTWATER's HIGHLOOT PVE, CARS & TRUCKS, DISCORD & KILLFEED & AUTOMATIC TRADER 🔫 Join the Ultimate DayZ Experience! Xbox/US/Los Angeles 🔫 Platform: Xbox / US / Los Angeles (Everyone Welcome) Server Type: PVP/PVE | Active Admins | Discord + Kill Feed Max Players: 20 💥 Now with Online Trader! 💥 ⚒ Weekend Raiding Only 🤝 Build Anywhere 🏦 Automatic Earning + Banking Economy 💸 Starting Money for Your Adventure 🎯 Full Kill Feed for Epic Moments ✈️ Exciting Air Drops ⚔️ Engaging PvP Events 🏟️ Thrilling Server Events 🌌 Short Nights 🏃♀️ Unlimited Stamina for Endless Exploration 🛡️ Join Factions for Epic Battles 💬 Experience a Friendly Community 🏢 Willing to Help Base Builders 🚗 All Vehicles Accessible 🌐 Join our Discord for more details and updates: 🔗 Discord: https://discord.gg/PUUhBaHpFh Embark on a thrilling DayZ adventure like never before! Our server offers the perfect balance of PVP and PVE gameplay, with active admins to ensure a smooth experience. Enjoy the added excitement of a kill feed, engaging events, and the freedom to build anywhere. Explore our banking economy and start with a handy sum of money. We welcome everyone to join our friendly community, whether you're a skilled survivor or just starting your journey. Join now and experience the best of DayZ!
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HEY GUYS -- IT TAKES PEOPLE TO MAKE A COMMUNITY
UltimateSurvivor LootPVPCars posted a topic in New Player Discussion
What’s happening my bro's! Show some love & join our PSN DayZ server! 50 slots , modded locations + bridges to islands , active game + discord! - 24hr shop - Insta translate in chat! International admins - English / Spanish / Dutch / American https://discord.gg/JFMY7K2m NPCS // CUSTOM BASES // LOCATION SERVICES // PERSONAL VEHICLES - ALL AVAILABLE IN OUR DISCORD SHOP We'd appreciate your support! ACTIVE MODDED LOCATIONS ----- KAMBIWOBO APARTMENTS // SKALISTY BRIDGE // PRISON BRIDGE // SKALISTY CASTLE // TISY WATERFORT // NE AF MILITARY ACADEMY // ACTIVE CUSTOM BASES IN MAP!! TO FIND OUR DAYZ PSN SERVER --- TYPE THE WORD ---- ULTIMATE ---- INTO PSN DAYZ COMMUNITY SERVER --- WE WILL BE THE FIRST LISTING: !UltimateSurvivor Loot/PvP/Cars You guys are awesome my dudes! -
**FRESHLY WIPED** ForsakenLandsUK #1 |Deerisle|PvE|PvP-Zones |Helis|ModdedCars|Drugs|Boats|MiningCrypto|Koth|Fishing|Hunting|Farming WEEKEND RAIDING ONLY IP: 87.102.0.69:2302 Map: DeerIsle Max players: 60 Location: UK Platform: PC Growing Active, Friendly Community - Active Team for support! We welcome players of all levels. If you're looking for a server Look no further, We Offer FULL PvE with PvP Zones - Toxic zones - Oil Rigs PvEzHORDE and much more to Explore!!! We off Hunting of Rare Animals, Modded fishing, Collectable Items, Drugs Empires, Unique modded Vehicles along with Helicopters, & BaseBuildingPlus - We also host Regular server Events! We pride ourselves in having a great supportive and growing community! Come join us for one of the #1 Dayz Experiences Player feedback & suggestions valued. All levels Welcome. Check out our discord. I look forward to meeting you!! Peace GaryG (aka Smoggy)#8899 - Server owner. https://discord.gg/forsakenlands
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Join us today! Discord: https://discord.gg/JFMY7K2m DayZ community server - Type “Ultimate” into the community search bar - we will be the first result — !UltimateSurvivor Loot/PvP/Cars 50 slots // ACTIVE GAME + DISCORD COMMUNITY// ENGLISH SPANISH DUTCH ADMINS // International community // SFW // INSTA TRANSLATE IN MAIN CHAT WEEKEND RAID // BASES // MODDED LOCATIONS // CHERNARUS // PVP //PVE (safe circles if requested) ACTIVE EVENTS // FULL VEHICLES + SPARES & SURVIVAL GEAR IN TRUNKS WEEKLY NPC + PVP events 24hr Discord shop // NPCs // Custom bases // services ALL ZOMBIES SPAWN WITH FOOD + DRINKS Join now! Invite your friends and receive a 2k incentive bonus in the shops! (2k is paid for each new member who joins through you).
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What would make a Dayz perfect game?
LennyS-cbe65eb8a29b70ab replied to kevo1414's topic in General Discussion
The last post in this Thread is over 2 years old xD Serverperformance and most notably vehicles work ALOT better since the last update. When you having car desynch for example, its related to a bad serverhost. I play on a EU server that has between 80-100 players during the time where i play. I play 2-4hours a day average and the server has alot of cars ready to drive and they despawn after 4 hours of not being used. This way you have a car almost every day. And since 1.21 launched i just had a single "rubberband" accident with the car, where i teleported into a tree. The vehicle performance is ALOT better now. They are actually useable. The problem begins when you have modded cars that go over 120km/h. THEY DESYNCH. Vanilla cars are not meant to go that fast. If you however dont have modded cars and drive around in a m3s or a gunther, you wont have any desynch at all, aslong as the serverhost pays for a proper server. -
I've recently returned to this awesome game and the work that has gone into the game the last couple of years is truelly amazing. I don't break my legs by falling of 30 cm plateaus anymore and I can now hit the zombies! After getting the survival bit sorted out, moving on to finding a vehicle is the logical next step and then................... You wreck 8 vehicles in 3 weeks because of this ridiculous tree: That one really light fallen tree with the small branches that seems to be on the other side of every hill you ever pass with your vehicle. I mean at the moment, I spend hours and hours finding and repairing vehicles only to see my entire truck ruined by driving into this monstrosity at 5 kph, because you can't see it on the other side of anything (including grass) in 1st Person mode. Suggestion: 1) Finding the name of the ingame object and removing it from the game files (sorry for the person who designed the model) 2) Finding the name of the ingame object and making it a hollow object (meaning: it's not physically there and you can just walk or drive through it). 3) Finding the name of hte ingame object and moving all of them away from anything that resembles a road. Any of these would be fine and improve the fun in playing this game by 100000% (for me atleast). Does anyone agree with me or am I just a moany player? Kinds regards, Ian McGuinness PS: If anyone knows how I can put the picture up in this thread let me know or if you have a picture of one feel free to post it here.