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Showing results for 'Vehicles'.
Found 41868 results
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Heavy vehicles like tanks should never ever be implemented. By all means add cars, bikes and 4x4 jeeps but not tanks or LAVs/APCs
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I had an idea while watching some youtube videos. The map is located in an eastern European setting and in eastern Europe there's lots of old abandoned military hardware just lying around. I think with crafting we could do something like theses guys did. https://www.youtube.com/watch?v=n_aDMqFrUV8 the video is kind of long but it shows what can be done, in game it could take days to get to the point where the object is useable. that tank is an ISU-152, its a very old tank and its probably the first time its ran in 30 years. no I am not a cod fanboy and yes alpha alpha alpha. bad idea?
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They've actually hinted that bikes probably won't be first and it will likely be a small car or something instead, which I really hope is true. Hicks mentioned it in a few streams, but we'll see. We already run as fast as bikes, and bikes are extremely solo in terms of gameplay. Vehicles work best as a group goal/tool, so I'd rather see a small car. It's not that solo players should get the shaft, but the only benefit for a solo player with a bike is they get from point A to B faster, where as with a group and a car it opens up more options. Also, if they take the approach they did to guns they should really make the most complex ground vehicles first to get all the systems/mechanics in place. They've stated that's why they chose the m4 as the first weapon to fully implement, and it makes sense. You make the hardest thing first, then everything else is easier. Which I just noticed is what James Hawke said above me.
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But for testing things, like a player/driver, variable parts, physics, etc, bikes may be a good first option - In essence aren't all other vehicles simply deviations of these basic components (even helicopters)? Some will have more player "slots", more required parts, etc, but for the most part I think you will find that they will simply be a "up-scaled" set of basic features which you will find in bikes. Getting a simple vehicle like the bike right will make it easier to up-scale to other more interesting types...
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Oddly enough, I can't see why they want to release bicycles first, of all the vehicles. I mean, yes, it's a very simple vehicle, but it's also the only simple vehicle. Not a particularly smart choice for something supposed to test vehicle mechanics, in my opinion. Not representing the average vehicle very well.
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What's the current hacking status like in DayZ:SA?
freethink replied to RadikulRAM's topic in General Discussion
I keep an eye of one hacker site. Not a site that sells hacks but a site where they basically swap code and techniques and one hacker made some very interesting points. He said his hack could detect other hackers simply by getting the average speed of people within his network bubble and that there were a lot more hackers than people suspected. I thought about this and basically my conclusion is that although it would be trivial to detect speed hackers they've decided not to bother because once there are vehicles then that detection wouldn't be valid. They are consciously deciding to allow speed hacks because fixing it would only be a short term fix, Another thing I learnt from that forum is that steam doesn't ban people based on hardware signatures i.e. a person can be banned and then just use the same machine to get a new steam account and rebuy the game. Do you see the conflict of interest? Steam imo needs to stop pretending it wants to ban cheaters from steam and actually ban them permanently. zero tolerance. xbox users who get caught hacking/cheating basically can't use that xbox online ever again but steam allow hackers/cheaters to buy their way back on for twenty or so dollars. These hackers are scum. They want to destroy the game. I've seen them post how much they hate it and how much they hate bohemia. I don't know if anyone remembers the old twilight zone "It's a good life" - watch it. The kid in that is what these hackers are. Narcissistic psychopaths. The people who pay for hacks, although annoying aholes, I feel a more deserving of pity. They are pathetic specimens. Yes they are cheats but they are cheating because without cheats they wouldn't stand a chance and they are the people get banned etc, they are the people get robbed by these hackers who don't give a damn about the game, the players or their own customers. Just to add: I play dayz on full servers most days and avoiding berezino means I typically don't see hackers. Yes, they may be around but they don't impact me. -
They've said they plan on releasing bicycles first, and they're working away on vehicles! Check out the bottom bits of the latest dev hub weekly reports.
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So I know vehicles are probably a long ways a way... However, how far are vehicles like Mountain Bikes away? Will something like that be released first? :o
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Your english is better than my french. They are rebuilding the engine of game before they put in vehicles so many more months before cars. We will see barricading first and then first travel items will be bikes I believe. Welcome by the way.
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Hello there fellow survivors, I'm new to dayz. I kinda enjoy the game a lot. I love tracking people and rub them XD My question is really simple. Since the first day, i had to travel a lot to seek my friends and when one of us die, it tears the group appart. So, i was wondering if anyone of you guys know or can tell me when the dev plan on adding some vehicules to the game?? i don't expect to get choppers and airplane but some cars and pickups could be great don't you think?? Again it's just a honest question because i didn't find anything about this subject anywhere :( Devteam, continue your good work and make this game the best survival simulation ever made :D. Best regards to you all Hope i won't have to kill you in-game ;) eXeur' PS: sorry for my bad english, i'm canadian but not the good kind XD
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Survivors who don't know how to hold guns properly able to fly F16s? Tanks without cannon turrets could well be a thing sort of, a BRDM with a pintle mounted PKM for example [no turret] or even a T34-85 without armament would be fun to see, applique armour bolted on to vehicles like cars etc would be cool too.
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Im actually all for that. Would be something different besides a chopper however i think the guns should be non functional. Im also for the idea of tanks without cannon turrets. Maybe a LMG rail function and thats it. All of these would and should be rare vehicles that take multiple parts upon completion to obtain. An F16 should take you about a year at best to build because the parts are so flipping rare. And even if you were to get an F16 functional there should be a higher risk for it to explode ether at start up or mid flight lol.
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[UG] United Gaming Overpoch |Custom Locations|Custom Traders|AI Missions|Snap-Building|Care Packages|Extra Loot]
EpiGamer replied to EpiGamer's topic in Mod Servers & Private Hives
New Updates: New Upgraded Vehicles & Vehicle Upgrades @ Hero TraderNew Inventory @ Hero and Bandit TraderNew Exciting features coming soon! -
The problem with the hummer (or any other real life vehicle for that matter) is rights of usage. You cant just take someone elses model, design, and name and use it for your own commercial purposes, that's how companies get sued into bankruptcy, the guns that are already in game are a great example, the AK model line is usable because Kalashnikov signed away loyalty and duty rights as cheap forms of advertisement, same with the makers of the SKS the 1911 and the M4, however certain guns like the "Blaze 95" are loosely based off a different real life model from companies that wouldn't consent to release of rights for commercial purposes. In the same way almost all auto manufacturers are a real pain in the arse, look at Grand Theft Auto, in order to allow for damage to be dealt to a vehicle they had to loosely base the model designs and names of vehicles off of real world models because almost no auto manufacturer would consent to their vehicles being shown in any commercial way as being half destroyed or even just damaged as they viewed it as bad for the companies image. In regards to games that DO have real world models of vehicles in game that DO take damage, there is a strong likely hood that a large sum of money was paid to the manufacturer for it, or even more likely because those games came from extremely popular game producers like EA (I am mainly referring to need for speed here) so not allowing the producer to use their vehicles would mean a whole bunch of competitors being represented in a popular game series and not them. DayZ is not coming from a company with the resources to do this like Need for Speed did, so doing this would be far too much of a headache. Using Rockstars work around of satirical representations of the vehicles would be far more likely. It's disheartening to read this I know, but there are work around methods, and it will free up company resources to continue working on other aspects of the game.
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My suggestion for vehicles doesn't so much have to do with which vehicles, but how they're found and used. To start I sincerely apologize if we're talking about the Dayz mod here, I KNOW the dayz mod and dayz SA have different driving factors behind them. The mod is more centered around zombie apoc warfare, where as SA is more centered around zombie apoc survival, to that end: I don't want to see tons and tons of vehicles all in perfect working condition ripping around the map with yahoo bandits blaring guns into the air, that sounds like call of duty with a couple of zombies littered around, I think when vehicles are implemented they should be difficult to acquire and difficult to maintain, let me explain: All spawned vehicles should be derelict, supremely derelict, as in few if any salvageable parts on them, and players would have to claim one vehicle as their vehicle (perhaps one land, one sea, and one air vehicle, idk though, leave that up to someone else to decide how to prevent someone from opening "Sal's Post Apoc Shitty Car lot!"). Once the player has found enough working parts to make the vehicle run, they then need fuel, which should be scarce, very scarce, and fuel economies of vehicles will help in tempering peoples use of them. For example, a tank takes lets just say 100 litres of diesel, and on average per spawn perhaps 1 or 2 litres of diesel are spawned per gas station or town (again I'll leave this up to a better man than I to decide how to make this part balanced) making a player have to run around to 100 gas stations and town collecting enough diesel to fill the tanks fuel tank 1 time, now lets say on 100 litres a tank can drive one 32 kilometer trip, which would be from one corner of Chernarus to the other and back again, this kind of heavy taxation on fuel consumption will help prevent some wad of a human just driving around in a tank all day squashing noobs. Now lets example this with a diesel car, a diesel car would run perhaps 4-5 trips from one corner of the map and back (64-86 max) km for 100 litres of diesel, I know these numbers may be a little unrealistic, but there will be a little more car use as a result, but not so much that it's still unfair. In the end I really just do not want to see a game centered around zombie apocalypse survival play into the hands of the COD lets just blow eachother up crowd, the game play needs to be more dynamic and less two dimensional than that, that sounds boring as shit. Forgive the profanity and thanks for reading the wall of text!
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UK Survivors EPOCH Chernarus 1.0.5.1/125548 ! CUSTOM STARTING GEAR ! MISSIONS ! SERVICE POINT ! EXTRA VEHICLES ! EXTRA LOOT ! AND MORE! UK Survivors Server 81.19.211.120:13902 www.UKSurvivors.boards.net On the LEAST patch .125548 Hello, we welcome you yo our great up coming community in where you can be a part of! We have been working hard for the past week sorting all the add-ons for our survivors to enjoy our servers more; here is a list of main add-ons Custom Spawn GearTraders God ModeAi MissionsCustom Traders weapons/cars at bandit/hero campsExtra Trader ItemsBuilding SnappingSelf BBTow/LiftNo Damage to Locked VehiclesRefuelCustom basesCustom TownsCustom Admin events to win prizesinfiSTAR AntihackNew Airfield looksAND MUCH MORESome Things we provide as a team: High in game FPSCustom loot locations all round the mapLoot EventsNo lag hosts300+ VehiclesIncreased Heli crash sitesFriendly and active admin/modsAnti hackServer Rules No AdvertisingNo Combat LoggingNo Hacking/DupingNo Safe Zone/Trader Zone CampingNo Voice over SideChatNO entering players backpacks in safe zonesNO SHOOTING INTO OR OUT OF OR WITHIN TRADER AREASBase building is not allowed in high value Loot spawnsUnder no circumstances are you to use voice on Side/Global chatKeep it simple and play fair we welcome any one Quote EMFad in game to and admin will receive starter booster pack!
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Clan |TBA| Members: |TBA| AaiRez |TBA| BlueFire |TBA| max |TBA| bushwookie |TBA| Andrew |TBA| P. Larsson |TBA| Ocelot |TBA| Iamwildbear |TBA| RAGE Admins: |TBA| AaiRez |TBA| BlueFire |TBA| max |TBA| bushwookie |TBA| RAGE Terminus |TBA| DayZ Epoch - TeamSpeak - 8.6.2.2:9156 Terminus.pw |TBA| | Daily Admins | 4 HR Restart | PVP | DayZ Epoch 1.0.5.1 125548 | Regular | GMT-7 | AntiHack | 198.154.117.6:3802 Website: www.terminus.pw Addons and Perks: - PVP and PVE - Self Bloodbag - Flip Vehicle - Custom Loadout - Sarge and Wicked AI - EMS Missions - Zombie Camps - 1 10oz Gold Rearm - Refuel/Repair FREE - Snap Building - 1 Step Fast Building - Plot Protection from Zed - Fast Trading - 20m Base Jump - Trader Safe Zones - Car and Heli Lift/Tow - Heli Rope - Zombie Truck - Lock Base/Vehicle - No Weight Limit - 4 Hour Server Restart - Helpful Daily Admins - Admin Events - Lootable Admin Buildings - Custom Cities - Deploy Bike No poaching Trader cities 300m No baiting players No shoreline camping Locked Vehicles and locked bases are off limits
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First, lets try to avoid the term 'realistic' here. I hate to open this can of worms but Dean doesn't want DayZ completely 'realistic,' but rather he wants to create an 'authentic' experience. Everything should be openly interactable and behave like their real life counter parts, but we can also do things like mending fractures with a splint without it healing for weeks. The car parts I am ok with. You find a vehicle, inspect it, and get a general idea of what's wrong, like in your example. Then hopefully you can find the part, attach it, and see it's status now. My problem was with gun stripping. There are 2 "realistic" ways I can think of that this could be implemented. 1. You add a stripping minigame, something like WoG, and I am not a fan of that. Minigames only really work in single player or games where you can stop time; DayZ is realtime, and at any second you may be in danger. 2. You add a bunch of new items: bolts, springs, screws, etc (for each gun) that need to be detached and reattached in a certain order. That is a LOT of work that I would prefer to be spent elsewhere, such as adding vehicles, base building, interactable world (swing axe, get wood). Plus, you would have to hold on to all these little pieces or risk dropping them, taking up loads of bag space. Perhaps an "authentic" suggestion would be: - Gun jams, inspect to get an idea of what maybe could be wrong. - Use weapon cleaning kit, get multiple options such as "clean bolt" or "replace spring" (I'm no expert so idk the causes/fixes for jamming. it would obviously have to make sense) - You can use any of the options, but only the right one will fix the gun. - Perhaps there is also a "maintain weapon" option that has a bit of a lengthy animation, but can be done to prevent or heavily lessen the jamming probability for X amount of time. You could do it before entering a military area for example, but not in the midst of a firefight without huge risk.
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S7Gaming Overpoch Chernarus Back to Basics!
puppetmaster11 posted a topic in Mod Servers & Private Hives
Sector 7 Gaming Overpoch Server featuring a coin system and back to basics mentality with limited scripting, weekly server events with minimal admin interference. Come play the game the way it was intended to be played! We just celebrated our one year anniversary and we are still going strong, we also offer a highly populated Napf Epoch server that was once the number one Napf Epoch server in the world. Server Information S7Gaming Overpoch Chernarus:74.91.116.24:3301 Teamspeak Server ts.s7gaming.com:9991 Rules • NO voice (Caps Lock is default) in side chat; this will result in an auto kick after first warning. • NO hacking or glitching (finding means to do something in-game that is not normal to the mechanics of the game like using a bicycle to get into a wall) • NO camping or trolling in trader zones (Stary only here). For those that don’t know what griefing is; its picking on someone to incite a conflict within the game. BEWARE OF THIEVES AND GRIEFERS! (Problems will be resolved per staff discretion) • Please type in ENGLISH only over side chat. (You can speak any other language in direct comm. or vehicle chat) • Control your anger and watch what you say in the forums, general chat on site, TeamSpeak or side chat. Profanity, racist or homophobic remarks will NOT be tolerated. You can say what you wish in whatever language you speak in Direct Comm/vehicle chat. (First offense is a verbal warning. Second offense is a 30 min kick. Third offense is a 24 hour ban. Fourth and final offense is a permanent ban.) • Trader zones are not parking lots. Abandoned vehicles left in traders after 24 hours from staff time zone will be deleted. ANY vehicles blocking new purchases will also be deleted without warning. • RESPECT each other and staff members! Accusations of admin abuse will NOT be tolerated! Please provide sufficient proof (ie screenshots, video and audio evidence) • NO stream sniping. (following a person who is streaming gameplay footage (usually on twitch or ustream) into the same games, using their stream to find and harass them) • NO base kamikaze. • NO base building 1000m from Stary while 500m from all other traders. Visit us at http://s7gaming.com -
Should Rocket go sooner rather than later?
Etherimp replied to banjo (DayZ)'s topic in General Discussion
"Majority" - "Minority" - "Cater" Majority = MOST people.. DayZ is not for MOST people. It has a specific draw. MOST people like Candy Crush. MOST people don't play hardcore survival games. MOST people who want to play a PVP First Person Shooter are going to download CS:GO and play that.. Or maybe BF4... Or maybe COD... Or maybe ARMAIII if they are more for realism. If they like zombies, maybe they'll play breaking point. Minority = A small percentage of... 2.5 million players is a SMALL percentage of the market. A SMALL percentage of the market was drawn to what DayZ has always said it was about.. DayZ never advertised itself as a competitive PVP First person shooter. Cater = To placate ... If you want a company to PLACATE and CATER to the MAJORITY then maybe you should go to the Activision or EA forums. I'm quite happy with being in the MINORITY. Nobody is forcing you to play DayZ .. You either like it, or you don't.. Honestly the gun-play and movement in this game is clunky and overall shit compared to something as crisp and clean as CS or anything from the Battlefield franchise.. It's even worse than ARMA. If PVP is what this game is about then it does it poorly by comparison to all other games. If you want a good PVP game, GO PLAY SOMETHING ELSE. I'm not saying this as an insult.. I really mean it. You seem bitter towards the community. You're calling people "crafting nerds" and saying that the "minority" is going to ruin the game.. Guess what buddy? We're not the fucking minority of the DayZ community. The MAJORITY of the DayZ community wants hunting, camping, crafting, base building, vehicles, player interactions, heroes, bandits, survivors. A wise man once told me, "If you ever find yourself on the side of the majority, you should start reevaluating your opinions." Have you ever considered the possibility that maybe this game just isn't for you? Maybe you'd have more fun playing something else. There's nothing wrong with that... But if you do insist on sticking around and playing DayZ then please do us all a favor and shut up about KOS, PVP, and Banditry.. You're not getting any closer to convincing the world at large that you're some kind of Billy Badass. Have you ever considered that maybe the game isn't ALL about PVP? Maybe you've just MISSED THE POINT of the game? Not trying to sound holier than thou here...or pretentious, by any means.. But honestly, I don't see how you can look at a game like DayZ and say "This is a PVP game"...Yes, there *IS* PVP in the game, but a few facts for you 1. There is NO competitive scene. 2. There are NO rankings 3. There is NO kill/death counter 4. There are NO meaningful statistics 5. There is NO end-game 6. There's VERY LITTLE in-game reward for killing other players. 7. The actual PVP itself is often very buggy and random. 8. There are no in game "groups" or "clans" (IE - Squads/Guilds/Clans/Teams/factions that you can affiliate with in game.. such as in WoW, League of Legends, or in FPS games that track clan stats or have league matches) 9. There's no real advantage to being a part of a "clan" 10. You can't even see the name of the person who killed you, and often cannot see who you killed.. So there's no real "bragging rights" 11. There's no way for me to compare my ability against yours. 12. There's no way to "LOSE".. Only to die.. And that's just a matter of regearing 13. There are no exclusive offers/advantages for anyone who kills more, dies less, or somehow survives the longest.. There's no measuring stick.. 14. There is no "league" of DayZ or any real way to have a tournament 15. The majority of the time, if you kill someone they weren't even aware of your existence and had no real way to defend themselves. See, to me, when I think about PVP.. I think about 1. Counter-Strike, Quake, Doom, UT, BF, where there is a competitive scene and you could potentially go to LAN tournaments and test your skills versus other players/teams. 2. World of Warcraft, or other MMO's where you have Guilds that compete for PVE notoriety or PVP ratings, that usually comes with exclusive rewards.. 3. MOBA's and RTS's, where again, there's a competitive scene. If there's no competitive scene, you can't compare yourself to others to see how well/poorly you do and there's no bragging rights, there's no money to be made on LAN and there's no advantage to doing "better" or "worse" than anyone.. The experience you make for yourself is the only reward. If you feel "rewarded" by shooting people in the back or sniping someone from 400 meters who wasn't even aware of your presence, I would say you have some serious self-esteem issues, but I would also say "good for you.. then enjoy that aspect of the game for what it is." But if that's ALL you're doing, then you're missing out on what the MAJORITY of the rest of this community seems to understand... DayZ is unique for the tense interactions and situations.. For the bandits which menace notorious areas such as Elektro and Berezino.. The Cherno snipers that have everyone looking over their backs.. The crushing feeling of losing all of your gear and your 2 week old character because you randomly came across someone by a water-pump in the Western part of the map... The rare heroes which will come running to a newbies rescue, blood bagging them and sending them away with beans and maybe a decent weapon.. The tension of having a squad of guys at NWAF and being afraid that your whole "team" is going to get wiped by an even bigger (or just sneakier) squad of guys who's just as afraid as you are.. The hilarious player interactions that happen on the coast.. etc...etc..etc. If you're just here to shoot people, you're here for the wrong fucking reasons. -
Base building and secureing your stuff
Katana67 replied to Yokai (DayZ)'s topic in General Discussion
Eh, I think that there needs to be some method of deterring entry that actually requires dedicated time/risk/effort to circumvent. If every yahoo with a fireaxe or firearm can get into my base, I won't make a base (unless, of course, stealth/hiding is actually viable) because there'd be no point to doing so. Which is why I think we need two types of items (well three, but I'll skip the "Temporary Barricading" category)... 1. Concealment, Cover, and Impediment Items - These items can be overcome by everybody, and are not primarily designed to keep people out of your base. They're designed to give you defensible positions, to conceal your movements whilst in the base, and to slow the advance of attackers. - Examples a. Fencing (Chain-link, Wood, Corrugated Metal, Reinforced Steel) - Able to be climbed/scaled by the player (akin to RDR) - Provide various levels of cover and concealment b. Sandbags/HESCO Bastions - Able to be vaulted by the player - Provide a defensible position from which to defend c. Tank Traps/Concertina Wire - Able to be defeated with various tools (sledgehammer and wire cutters respectively) - Able to stop vehicles and players, forcing them to clear the obstacles 2. Area/Entry Denial Items - These items require a dedicated counter-item, and are designed to keep people out of your base - Examples a. Door (Wood [common], Hardened Wood [uncommon], Corrugated Metal [rare], Steel [extremely rare]) - Designed to outright stop a player from entering a building (assume all doors are deadbolted from the inside) - Provides various levels of resistance against damage - Able to be destroyed via the use of a dedicated item (crowbar [common], fireaxe [uncommon], firearms [rare], and thermal lance/welding kit respectively [extremely rare]) b. Locks (Doorknob [common], Padlock [uncommon], Heavy Padlock [rare], High Security Padlock [extremely rare]) - Designed to provide another layer of protection to doors - Able to be destroyed via the use of a dedicated item (sledgehammer [uncommon], breaching round [rare], bolt cutters [rare], breaching charge [extremely rare]) - The threshold of rarity in counters is higher for locks, owing to the fact that you already have a door denying entry. I'm sure there's some inaccuracies (as I'm sure a breaching charge would probably be best served in other applications] but you get what I mean. -
Agree with everything except player count. 40 would be fine once vehicles and basebuilding is in. The map shrinks loads when you get a car and encounters are much more likely to happen. Not just due to mobility, but down to the sound and concealment disadvantages vehicles bring. Say you have a server with 3-4, 4-8 man groups, then a few lone wolfs in there. Those 3 or 4 groups going about there business in cars, motorbikes, and even maybe a heli really lights up the map for clan wars and camp hunting ect. Also for me its an immersion thing, I want the desolate feel, like only a few of us survived. 100 players in a chunk of land that size means that globally there would be millions of people left....hardly an apocalypse :)
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Another approach is what epoch toyed with (disclaimer: I have not played epoch in over a year, so this info is likely dated). Basically when I played it was pretty easy to break into any base, it was mainly a factor of time spent chopping. The difficulty was in loot being in safes/lock boxes. So basically that approach is that it's easy to get into the base, but the loot itself is hard to get into. I actually sorta like it, and think it could work well. Epoch made the mistake of safes being basically impenetrable short of extreme luck, they had a 4 digit combo, at the time I played there was no way to break into them besides guessing. Doable, but extremely time consuming, especially with a delay between attempts. However, any loot not in a safe was easy pickings, and vehicles that were stored inside bases were also freely destroyable (epoch used keys, though they did implement hotwire kits). One issue I do have with that approach however, is that I'd like to see DayZ include decorative items, and for bases to be quite customizable. Like hunting trophies, or even furniture, and paintings and stuff. Like what if you could skin a bear and make a rug, or mount a boar head as a trophy. Take those paintings you see around the map for your own home etc. In the case of bases being "easy" to break into, with the loot being hard to access then this approach would just lead to breaking in and griefing people's stuff fairly easily. None of those features are confirmed or even mentioned of course, but I do hope bases are more than just a place to stash loot. Ultima Online is my favorite game though, so maybe I'm biased =P Even the most hardcore pks would probably tell you they liked decorating their houses!
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The bottom line for DayZ is "here is what is available do what you want" so I am in no way going to go against that. So if a group sends out a half a dozen hombres out hunting: •helicopter avionics repair kits, •fuel •helicopter engine repair kits or whatever I have no problem with it. However, it should be tough enough to require a group to collect all the items required to make the bird operational and keep it flying otherwise it would take forever. I could see some good battles between the guys with a chopper and the guys that want to deprive them of it..that would be fun on either end. My only concern is to make it hard enough to acquire and maintain a chopper so that no one or two players can do it all...and what a risk it would be to train the primary pilot and co-pilot. The group with a chopper would have to have a compound and a ground vehicle or two to go out and get what is needed. However with belt fed machine gun armed ground vehicles and helicopters you would have to make belt fed weapons, RPG-7s, Molotov Cocktails, Plastic Explosives and craft-able command detonated IEDs, 12.7mml AA MGs and the rare man portable Stinger and SA-7 AA missiles available to all players. There could be some crazy ground fights like this one: have some beans... :beans:
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this is why having more per hive is better, because you have to wage risk and reward, a heli might be one of those things an organized group holds onto, and doesn't quite use, unless in a squad battle, where having a heli is actually a good idea (for extreme quick travel) i do agree though with your points, id like land vehicles to be the main deal, but having a built heli is one of those last things that the dayz mod had, and it's an unforgettable experience. i think you also said earlier you would want more civilian vehicles, and not military ( i think, otherwise that goes to the person who did say that) which i agree to an extent, but i think organized groups should be able to make a military vehicle, or a ghetto-welded gunner on the back of their pickup truck or something, would be awesome to see a squad battle like that :) that way you can tell a clan-build car from a disorganized group's or a single person's car and i know the audio is disgusting for this video, i would recommend you muting it showing off the ghetto-welded machine gun.