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Showing results for 'Vehicles'.
Found 41868 results
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I don't get why you'd play this over the mod?
foolee replied to scaramoosh (DayZ)'s topic in General Discussion
I stand corrected, I still see no need for a auto run key. Vehicles are here and more are coming. As mentioned use macro's a simple solution to a lack of auto run. -
...can we stop with the pretence that this is some mystical anti game bollocks and start getting sensible? There is no such thing as an anti game, it's a game lol, a computer game. All that wacky talk he was spouting about viruses and antibodies and mobile labs where players can work on cures LMAO, please tell me all of that nonsense has been binned. Listen, I FUCKIN love the man for creating the mod but come on, he had a beered up night with his virologist brother, all excited about his new standalone project and the crazy drink talk leaked into his dev brain box lol. Also, Zombies, Zeds. He kept saying 'but they ain't zombies they are infected' LOL, DayZ 'Z' haha you named it Deano, why not call it Day''I'', they are zombies, they are the undead,walking dead, reanimated corpses or Zeds lol, let's just clear that up to clear that up. And while we are on the subject and we no longer automatically spawn on the beaches can we have a decent back story please? A simple little tale that explains what happened and why we are here, you know a 'premise'. Every game ever made has one so let's get creative and give this world some meaning. And let us all hope that Rockets most nutty idea of all, adding shitting and pissing to the game has been well and truly flushed down the khazi where it belongs. As a side note, when will we get a thermal scoped anti material sniper rifle? It don't need to be a .50 cal but we need a gun that can disable vehicles at night from a kilometre away.
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How do you manage your real life and DayZ at the same time?
john5220 replied to john5220's topic in General Discussion
thanks dude you are right. I did notice even after removing DayZ I did not become as productive as I would hope as I ended up spending times on otherwise non important things such as youtube etc. I have come to the realization that the issue is indeed prioritizing my time. As such I have reinstalled the DayZ Mod as I feel it provides the best experience in being satisfied the fastest. You get vehicles and guns so fast there is far less time spent running and looking for food and weapons it provides an enjoyable experience in a short time. So i will stay with the MOD for now and leave off SA till it goes into beta or something. I have also invested in a little alarm clock, which I set and allow myself a certain amount of time in dayZ. After that I promised myself not to waste anytime at all and do al lproductive tings that needs to be done. This is actually working out for me, I also started going to the park with my mountain bike and taking a 1 hour brisk walk everyday I feel a lot better now and it helps me manage my time and keep my mind a lot more focused. This method I found has been working better for me than totally quitting DayZ. As i am on vacation till my next semester starts back, I am setting a little high time on DayZ but everyday I am gradually slowing it down, so far so good. -
Rarest Loot (Experienced Looters)
Chaingunfighter replied to punkvegita's topic in General Discussion
There are no WW2 grenades - the RGD-5 (or "RDG-5" as it is called ingame) was just a super prevalent soviet Cold War era hand grenade. It's basically just the Eastern/Chernarussian variant of the M67 grenade, although both perform identical game-wise. However, it would be cool to find some old WW2 era hand grenades ala the RGD-33 (stick grenade), F1 (pineapple), and RPG-40 (anti-tank stick grenade - useful vs. vehicles) as rarer spawns in general military areas. -
I don't get why you'd play this over the mod?
The-MCV- replied to scaramoosh (DayZ)'s topic in General Discussion
I'd play the mod (vanilla only) more than I currently do if it had more clothes, enterable houses, proper melee, being able to put the gun on your back, a better inventory system and if the kos wasn't 10x worse. I guess I have where to choose from, got all 3 DayZs (Breaking Point too), so I just take what's best from all of them. I agree with some of your points, like the sun, lighting, atmosphere (I like the mod and BP ambient music), vehicles and base building (although I have no real interest in the last two). Models and animations are better in SA. You forget something, models look like shit in the default mod even on ultra if you don't buy the BAF and PMC dlcs. SA comes with everything from the start, as much as it offers. Not all of us get wet by landing a helicopter in a player-built base in this type of game. -
I don't get why you'd play this over the mod?
VahidkinG replied to scaramoosh (DayZ)'s topic in General Discussion
First of all, you should understand that this game is an Early Access and this is a fact not just an excuse for devs not to work on the game. and mate i'm playing DayZ SA this days alot and i have no problem interacting with anything so far and i play with a pretty bad internet connection (200~300 latency and 1Mb bandwidth) in pretty much every server i played. there are problems with the net code and i'm not going to ignore them but it cause mostly delays and Rarely a dsync issue (that is what unable you interacting with server) i just got the feeling like you play cracked game because at that version the game was pretty much unstable . Zombies are a W.I.P and also lighting is gonna be re worked when new renderer come along. you should understand the fact that most of work in 2014 was in back scenes and internally done which was prototyping things like vehicles, new audio engine, new renderer engine, new AI and stealth mechanic and so on which will not show up untill they are done. now in 2015 most of this things will appear and you will see how the game will change. and one last point, DayZ mod and dayz standalone are not suppose to be the same, DayZ SA is here to improve the mod, not to port it. -
I don't get why you'd play this over the mod?
scaramoosh (DayZ) posted a topic in General Discussion
Most of the time the game doesn't work, I log into a server and more often than not my character is gone and I have to start over. Then I constantly have issues where I'll warp back 50ft which I'm guessing is the server lagging, it isn't my end as I have a beefy PC and my internet is fast, wired and lag free on every other game. Every time I've tried to play this game for some reason I get this issue where I try to loot something and it doesn't let me, then I realize it wont let me interact with anything and I have to go to a different server.... it happens EVERY GAME! There are zombies anywhere, I think I've seen one in the 10 hours I've been trying to play and there is no loot anywhere. I could attempt to run into the middle of the map to get my first bit of loot, but that is so boring and tedious! There are no vehicles anywhere and you cannot auto run... why? At least with the Mod I can use the Steam overlay to glitch the game into auto running. It is so fucking unbearable not being able to auto run, I'm not going to start jamming stuff into my expensive keyboard, ruining it for a game. Why is the sun so bright in the SA? It is constantly blinding and is another element ruining this game, the lighting was so much better in the mod because it let you see things! I dunno what it is about the SA but it just looks cheap, it is like a toy and just doesn't feel as immersive as the mod. Maybe it is the crappy lighting, I also thing the character models and movement looks really cheap and the animations aren't as good... I just don't like the look of the SA. The mod works though, I can always play no problems and there are vehicles and lots of things to do like base building. There are zombies and loot because it spawns in where you're near the location and I just feel like I'm constantly doing something and having fun. Where as the SA feels barren and broken and I don't get how it has been out for a year and has gone nowhere, they've just spent all year adding in features they took out. Ultimately though I don't see what the SA is trying to fix? It has more lag than the mod, the zombies are worse cause there are none, the loot is worse cause there is none, there are still hackers and it runs worse than the mod too. All my friends still play the mod from time to time but none of them bother with the SA. I hate the excuse that it is in Early Access, they've had a year now and it isn't like the SA was first, the mod did exist before it.. -
How do you manage your real life and DayZ at the same time?
john5220 replied to john5220's topic in General Discussion
Hey thanks yeah i got the unreal engine 4 from GitHub for free, free as long as I attend university which will be 4 years. Normal folks have to pay $20 US a month for subscription I get the subscription free "however the normal person can buy 1 month and cancel subscription and still use the engine to their leisure but wont get updates is all". Was simply a matter of providing my school student ID and description of my program. I want to have the best project for final year so i am working on it all now so to speak, because here in the Caribbean its a really new thing and the distance I am going with this UE4 no one in this region has ever gone so far before in any project I feel very excited. EPIC has allowed the world of opportunity with UE4, and as an added bonus its 100% C++ and they only take 5% of your total earnings from any game you sell. Thats mighty generous for what might be considered a multi million dollar game Engine its true AAA blockbuster quality and power. Unreal Engine 3 did power some lovely games like Bioshock series and Batman Arkham series so I feel confident in this company and the work they are doing for the indie scene. They have shown that they are passionate and dedicated to Indie devs, hobbyist and students. Folks have done a couple stuff here for university projects using Unity 3D free engine, but its nowhere near as powerful as Unreal Engine 4. I think I started at an excellent time :) Its what keeps me going, to me in many ways its like my relaxation, my second DayZ experience so to speak but being productive LOL. Its just that DayZ has gripped me like none other in ways I never taught it would. So for now I have made my decision to stay away from DayZ until I am sure I can manage my time. On the great side i got it at a discount so its always great to have in future, who knows maybe when future comes around and vehicles etc are much easier to get and travel around it won't require so much of my personal time to do simple things and I can then warrant playing once more as I would feel satisfied much quicker I guess we can't blame it, its EA Alpha after all :) -
When did people start hating on the game so hard?
sachad replied to Cap'n (DayZ)'s topic in General Discussion
A lot of the feedback is along the lines of "OMG STOP ADDING STUFF AND FIX HACKERS AAARGHH" or "why dont we have 17 different vehicles yet?" or "I PAID 30 BUCKS FOR THIS SHIT FUCK YOU I WANT MY MONEY BACK!" or "Dean Hall is sipping margaritas with our money and the game wont ever be finished!" That qualifies as stupid feedback. Feedback that is constructive and sensible is used. No point in denying that. Just because they don't add everything that is suggested right away doesn't mean they're ignoring people. -
I don't regret I've bought DayZ SA, but I feel confused when I see a lot of new cosmetic stuff added while there is no visible progress on core mechanics that made Mod so popular: zombies, performance, vehicles, stability, bugs and cheaters (met a speedhacking\teleporting guy recently). All those features have one root: a proper engine (not only rendering engine) is vital, while devs were going to mod slightly an old VBS-2 engine and add a lot of stuff. Another bad thing about prolonged SA development is that a lot of games on the same thematics are in development: while some have failed, some seem to be a fail, few of them (won't name them) can cripple DayZ authority even more.
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Don't want to offend anyone (I'm a huge fan of DayZ series), but look: Breaking Point ARMA3: after a year of development looks like a standalone game in BETA stage: yes, glitches, yes stupid zeds... BUT! The game runs twice smoother than DayZ SA, has reasonable zombies that don't ghost through walls\floors, has vehicles, basic bases huge (I mean HUGE) maps (including custom) with 65-100 players.Epoch ARMA3: completely on par with DayZ SA after 4-5 months of development. They have same problems with zeds, lots of bugs, glitches, some decent fps drops. BUT! They have base building, missions, NPCs with stuff to buy, currency system. Oh, and a group system. Not that all those features are needed in SA, but still those are a lot of work. As a customer, why should I take in consideration those modvs standalone debates when mods that in development for far shorter time have much more content and much more stable than DayZ SA? I still wait for new renderer, overhauled zombies, bases, more vehicles... But mods do all that much quicker and with far better quality. P.S. Northern parts of the SA map that had the most recent updates are godlike: they look and feel much better than old regions, especially South-Eastern.
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Time to reduce run speed with vehicles inbound?
nexventor replied to Bororm's topic in General Discussion
Looks like Q2 Second Quarter Advanced vehicles (repair and modifications) Advanced animals (life cycle, group behaviour) Player statistics (DayZ.com/DayZ API) New UI Player stamina Dynamic events World containers (Chests, Fridges, etc) New physics system -
[PMG] Overpoch Origins Taviana - Brand new server!
meatish posted a topic in Mod Servers & Private Hives
[PMG] Overpoch Origins Taviana 195.154.168.188:27016 www.postmortemgaming.enjin.com -mod=@DayzOverwatch;@DayzOrigins;@Dayz_Epoch Hello Survivors, Post Mortem Gaming is a brand new community with an Overpoch Origins Taviana server looking for more players. The server has just launched with the added scripts listed below. We're constantly looking for ways to improve the server, especially in the first few months that it runs. The DayZ mods that we run adds things like basebuilding (epoch), alot of new weapons (overwatch) and great apocalyptic map edits to the Taviana map, vehicles & housing (origins). How to install: On DayZ Commander, download the mods: Epoch, Overwatch & Origins In the settings on DayZcommander, put this line into the launch parameter box: -mod=@DayzOverwatch;@DayzOrigins;@Dayz_Epoch All done! Now simply double click on the servername ([PMG] Overpoch Origins Taviana) in DayZcommander or DayZLauncher and play! Scripts: Server: Snap Building The server is made by experienced DayZ players. We have many plans to add to the server in the future.Self bloodbag We enjoy the risk of DayZ, and resemble this on our servers. For example, the only safezones are theCoin System tradercities and the hero trader, trading at the rest of the traders is at risk. The coin system does not useAI Missions the global bank where you could just get your coins from the safety of godmode, the coins can only be storedPlot Management in your safes etc. All community input and suggestions are welcome, we always wish to improve the server.Group Management Door ManagementPlotpole4Life Indestructable CinderOnly tradercities protectedCustomizable view distanceDeploy bike/mozzie/raft from toolbox -
Once Vehicles become persistent.. a discussion
DeatHTaX replied to Irish.'s topic in General Discussion
I want my vehicle to be where I left it. I want my gear to be where I left it. I want my body to be where I died 5 months later. I want that BOAR I SHOT AT...TO BE THERE A YEAR AFTER I KILLED IT! I want EVERYTHING persistent. I MUST HAVE IT! IT AAAAAALLL MUST BE PERSISTENT! But seriously, I really want vehicles persistent -
He didn't speak on maturity, he said he knows kids in there 30's and 40's, those are adults, childish adults maybe but adults nonetheless. I also could never see how Dayz would be in competition with Call of Duty or Battlefield these games aren't even in the same genre, it'd be like saying Forza competes with Dayz because Dayz has vehicles. As far as Dayz being boring i have already put in just under 700 hours and play it as often as my work schedule will allow, that's already more than any other game I've ever owned probably.
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-=Vg=- Victory Gamerz DayZ Epoch Mod Server Features: Single Currency and Banks Infistar AntiCheat WAI missions with cool scenaries Vector buildings ( building by angle) Mass Trade from Backpacks and Vehicles Switch weapons from Backpack Plot Pole Management Comfortable Tow\Lift Call bank by radio to know bank account cash Safezones by Infistar Central lock for vehicles Spawn Selection Deploy Vehicles Custom Towns Custom Traders Advanced Skin Changer Slow and Strong Zeds Harvest and Smoking Weed Snap Pro Service Points ( Refuel, Repair, Reammo) Fast Build FastCraft Self Trasfusion by RightMouseButton Custom icons Nice Death Messages Random Loadouts Godmode for vehicles on safezone EVENTS: Tank Sumo 1000 Coins For Last Standing Tank. Dirt Bike Race For 1 Briefcase Of Gold To The Winner. Night Time PVP In Cherno With PVP F.O.B (forward operation base) With Safes To Stash Away All Your Normal Gear To Still Have After PVP Event. Co-op Heli Treasure Hunts For 1 Bar Of Gold. Night Time Sniper PVP Challenge At NWAF For 1 Bar Of Gold. Night Time Raid For 2 Bar Gold. Chopper Gunner Hunter For 1 Briefcase Of Gold To Winner. Victory Gamerz DayZ Epoch Mod game play rules:DayZ Epoch Mod Server First off -=Vg=-Roush aka jkroush is the main server administrator. 1. Teleporting players on random or just because = Zero tolerance 2. Killing fellow -=Vg=- members out of permission from that fellow member = Zero tolerance 3. Stealing from other -=Vg=- members and bases etc = Zero tolerance 4. Any thing conflicting fellow -=Vg=- members to inflict harm etc with out ones permission = Zero tolerance 5. Fighting, flaming, Provoking or arguing over a game causing members to leave or segregate = Zero tolerance 6. PVP is only allowed in red dedicated areas. PVP out side of this zone will result in a Warn, Kick, Ban. No Matter your rank. = Zero tolerance 1st offience = kick ban 2 days from all of Victory gamerz services. 2nd offence = kick ban 1 week from all of Victory gamerz services. 3rd offence = kick permanent ban from all of Victory gamerz services.
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Once Vehicles become persistent.. a discussion
Karmaterror replied to Irish.'s topic in General Discussion
For me they have to persist. Long term survival is my goal when playing and vehicles help towards that with transport and storage. If I loose it on a restart I would rapidly stop using them for the effort/reward ratio. I don't really mind hoarders keeping it all somewhere asthey can save mea lot of work as a lone wolf. Instead of ferrying parts (hat I cant carry all of) back and forth id much rather head off into the woods and start camp hunting for a fully fixed car, maybe even some tents to load it up from. Then if im feeling mean destroy the rest (usually don't do that hehe). Also its much better to find a tent with a pick of weps and ammo than have to loot it all yourself. So even for us lone wolfs hording can be a plus. The pushbike.....meh I want it persistent....but for completely selfish reasons. Its my fave form of transport in the mod. Quiet, good offroad, no refuelling and by far the best to hide. You could hide a bike in a tree by cherno and it would still be there after a good looting session on a high pop....try that with a truck and see if its still there lol -
There is vehicles in the game now.. problem solved and i dare say thats as good as it will get har har :D
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Lol, Love how Americans call a liquid "Gas" :P Yes you do. The vehicles spawn with 20 ltrs (gallons) and it takes 5 full jerry cans to fill the vehicle. The 20 litres probably provide around 10-15 mins of driving and you can cover quite a bit in that time if you aren't stopping and starting. There are plenty of jerry's, you just need to check any sort of industrial or shed like building.
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What do you think hardcore survival means? Walk five minutes, get fed, find a vehicle, drive off into the sunset? You're definitely playing the wrong game from the sound of it. Working vehicles will likely be as rare, if not rarer than they are now, because in addition to fuel, you'll need various parts to get them working. And with zombies becoming more dangerous and basic survival becoming more difficult, getting a vehicle will be a distant problem.
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Thats exactly why i'm a fan of adding more trucks for the time being. there will be more vehicles eventually anyway, so why not just put more in experimental until more are implemented?
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Well, I'm sure that if there was a need for more data on vehices, we'd know. Personally I think it's fine the way it is. Remember this is just one of the vehicles they'll add. Once they get around to smaller things like ATVs and bikes, we'll see more than 3 per server restart.
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Part of testing involves scarcity. There are enough people finding vehicles that they are getting sufficient data, and people not finding them counts as data as well.
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Dude you're compeltely missing my point. I AM FOR THE SURVIVAL ELEMENT. Are you dense? Do you not get what I am trying to say? I live in the real world, where when running a business, testing a product expediently and efficiently is both time and cost effective. I COMPLETELY disagree with the OP. There should be no "fast travel easy mode" for the end product, or stable. I'm only advocating this idea for the experimental branch, dude. I'm not trying to say "OH HERP DERP WE NEED MORES VEHICLES IN STABLE CUZ IM TIRED OF RUNNING!" Jesus H Christ. I'm not even trying to argue with you. I'm trying to get you to understand what I'm trying to say. God you'd think you'd try to be a bit more sensible being new to this community. But I guess you're more interested in Braggadocio and trying to be right than discussing something like an adult.
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Okay...so actually it's really not nonsense. The idea of FAST TRAVEL, like, skyrim style, yes is nonsense for this game, IMO. I will agree. but I was never advocating for that But to have experimental branch churn out MORE testing and MORE feedback? Why would the devs not welcome this? Sure they're not clamoring for it, but MORE bug reporting, finding bugs SOONER due to the fact MORE people are using the new vehicles and features? Do you not understand the positives behind MORE feedback and MORE testing? You have a larger pool to sample from, and more gets done. Have logged quite a bit of time with this game, so I am well aware of how to "insta-meet" with friends...I'm not new here, noble lol. What I am SAYING is that the idea of making the V3Ss in experimental more available and frequent can do nothing but improve gameplay experience for a vast majority of players, and increase the amount of feedback. More players get to experience the new features, in less time and more effieciently and feedback is given to devs in a much shorter time span potentially. We already know what the game is going to be like as far as survival, and we know the devs will stay true to that idea. Why not speed up the experimental testing a bit and make it easier for people to travel? The purpose of the experimental branch is not to "experience" the game as it should be, it is by and large to test the new features, report bugs, and give the devs feedback. You're completely missing the point I'm trying to make, here. I'm not trying to turn DayZ into easy mode. Please try to pay attention.