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Showing results for 'Vehicles'.
Found 41868 results
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you realise people are scared of you locking them out of the database if they tell you to go jump oilman... Main reason I stopped running my server is I had a dev say they had recorded my ip... drew my own conclusions and shut it down. if thats how you treat server owners its no wonder there is a shortage, not to mention the prohibitive costs of doing so. server owners are all doing you a service and allowing the mod to succeed by providing expensive infrastructure you would otherwise be unable to provide. but you have all server owners necks in a noose currently. they have no choice but to use your database in order to run servers which means if they do not do exactly what you say. and lets face it you guys are pretty anal about alot of things. you will simply cut them off. granted, shared database means someone cheating in one server is cheating in them all. and that is an issue. as an extension of that philosophy you are forcing your own ideals on server owners that go beyond the realms of keeping the main database protected from hackers, farmers. ect. sure you have a vision for how the game should be played, and thats fine. but you do not own the servers and should not be going and telling people how to play. after all even people farming vehicles are taking part in an activity that would be persued by some survivors in a zombie apocolypse. while on the outside it looks like it is unbalancing. from a realism perspective. such things happen and the server will easily roll with it and be able to accomidate such things. by rigidly controlling how players play the game you are stopping the game from being truly emergant and evolving as players learn and survive in the environment you have created for them. so give server owners a chance. let them build communities, let them do what they need to do in order to keep thier little bit of the dayz environment running smoothly and efficiently. if something really becomes dead weight, you can always blacklist them. no offence, simply my opinion. ill shut up now :P
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Kicking of Players for Clan members
[email protected] replied to rocket's topic in Mod Announcements & Info
Okay, I'll address one of his points: - We have only a finite amount of resources on the central server. The impact of a server with five players is about the same as the impact of a server with 50 players as the connection is left open. So we prioritize those servers who allow the maximum amount of players. How does this make not allowing people to kick players a bad thing. If a server admin has to kick someone to let his clanmate in, then the server is already at capacity, and will stay that way. The other issues seem to be an issue of manpower, which can easily be resolved by the fact that there are thousands of people trying to help out. Maybe rocket/dev team should continue to bring more people on to help out. Honestly, until there are reserve slots, there NEEDS to be a way for server admins to have some sort of control over who gets onto their servers. I don't care if you have also paid for a server, that server admin is paying for that hardware that is hosting your game, they aren't cheap either. You guys are getting upset over kicking people, when there are MUCH larger host abuse issues (i.e. Chicago 3 making all vehicles explode randomly and then BLASTING music that can't be muted as it isn't someone chatting, it's just the admin abusing the hell out his power) that apparently can't even be dealt with. Kicking people to get a buddy on the server should be the last priority of who gets dropped for servers. That doesn't work, they won't give you info unless you already have the server. -
Those looking for heavy immersion
Neptune (DayZ) replied to dark_cloud's topic in DayZ Mod General Discussion
Yeah I use facetracknoir with a ps3 eye for all my flight sims (DCS/BMS/FC2) but I personaly don't use it for infantry but for vehicles it is great. -
The only thing I take issue with
Ribbotson replied to WildGunsTomcat's topic in DayZ Mod General Discussion
Meh. I think half the fun of the game comes from those tense moments when you're walking through the woods, alone, for God knows how long, unsure if that movement you saw was a tree or some punk ass bandit. Make vehicles too accessible and you lose that. I don't really like the idea that everyone who rolls into Cherno could pick up a car and just drive around. Too many cars and it wouldn't feel like an apocalypse. -
Hi all ! 2 Suggestions : 1) Post apo units I just want to know if its possible to add post apo units ! The mod will take a bigger size yes, but its could look like better and people will not need Full PMC dlc to have HD texture. Icewindo create nice units (and vehicles) two years ago ! http://forums.bistudio.com/showthread.php?105972-Post-Apocalypse-Units http://i290.photobucket.com/albums/ll246/bla212/screen3-1.jpg http://i290.photobucket.com/albums/ll246/bla212/arma2oa2010-08-2200-58-39-19.jpg http://i290.photobucket.com/albums/ll246/bla212/screen4-1.jpg So I think that would be really great to have them ! Looks like more survival than PMC... 2) Add Namalsk Sumrak create a nice and survival island ! Perfect for DayZ ! http://www.armaholic.com/page.php?id=7781 http://www.armaholic.com/page.php?id=14194 http://www.nightstalkers.cz/ Plus, this addon add Zombie (nice model, no more civilian from Arma II) and mutant from Stalker (BloodSucker => Really Scary !) I know a little Sumrak and I'm sur that he will be ok for Dayz use his addon ! What you guys think about it? Anyway, thx for your DayZ mod ! I love it !
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The only thing I take issue with
zanarias replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I'd like particular vehicles to be more available, with requirements ramping up. For example, a motorbike may not need too much to fix; maybe scrap metal and plain fuel. -
Seems like no vehicles spawning on my servers
Freeborne (DayZ) replied to DJKhaled's topic in Mod Servers & Private Hives
If a server is using the wrong mission instance ID, then no vehicles will spawn. If someone else uses the same instance as another server, it will cause problems and vehicles will appear and disappear on both servers depending when one of them gets restarted. If a mission starts and 50 players flood in, click Continue, and all load the mission at once, the server will probably experience dsync and everyone will see red chain for a minute. That usually causes the vehicle/tent initialisation scripts to time out, so they don't spawn. After the red chain goes away, everything else is okay with zombies and loot later spawning, but vehicles won't appear until a server reset. We lock our servers sometimes and let the server load with less than 10 people in, then unlock it after we've allowed enough time for tents/vehicles to spawn. -
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
bdizzle_8x replied to rocket's topic in Mod Announcements & Info
I think the game would be better if the caches wouldntt reset and vehicles after u save them aat ur baase camp and the servers crash........... right now with the sheer amount of zombies its useless to go from town to town to loot and save loot in a cache because 3 hours later the server will die and u wont have any of ur shit. -
I’ve(we) found a home for tents and vehicles - "just don’t put all your beans in one basket". Often use the same routes to get back to the area we patrol, so yes we have a home.
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Oh, another vehicle idea, but deals with players altering the world around them. Bulldozer: Time to start clearing all those damned roadblocks and wrecks! Very slow vehicle (like 20kph max) but able to "clear" (pretty much just delete or destroy) the piles of rubble and wrecked vehicles, and perhaps even demolish buildings if the driver isn't careful.
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1 & 2 - They appear to be randomly generated in one of several pre-determined spots much like spawning a new character. Vehicles save every time you add/remove items, (not so sure about when you get in/out) and the action menu option is a safeguard letting you know for sure that you've saved it to that spot. Refuelling requires using full Jerry cans. Jerry cans can be filled at fuelling pumps (big cylindrical structures often near gas stations). This thread can assist you with your storage questions and contains other useful information about vehicles: http://www.dayzmod.com/forum/showthread.php?tid=1362 3 - The thread I mentioned also covers tents. I haven't noticed any problems since they were fixed. 4 - You don't expect me to tell you about all my local haunts, do you? :P 5 - The first question every beginner asks is "Winchester or Enfield?" The former is surprisingly quiet and has buckets of ammo. The latter has a terrible fire-rate and draws every zombie down on you within a town's radius. The CZ Hunting rifle is equally terrible in that regard, but is a prized weapon for player killing. I haven't noticed much difference between the assault rifles besides how easy or hard it is to find ammo for them.
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[Rangers] "Rangers lead the way" (US based)
shadowrwolf replied to -Rangers-Apollo's topic in DayZ Mod General Discussion
these guys are far from "rangers" they are glorified bandits. they have been farming the tent spawn exploit for the past 2 days in preparation for there new server so they can hijack all the vehicles. every 5 minits or so there is some kind of friendly fire these guys are a total joke. -
One hell of an assault our group did.
SDE Bellisarius replied to zanderflex's topic in DayZ Mod General Discussion
if these kinda camps are getting commonplace now i can imagine why vehicles are getting scarce :P -
Yeah, I think this is just a bug from the vanilla game. Alternatively, if you are in vehicles I think you can still 'spot' people using your mousewheel which will trigger this icon to appear.
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I can't believe were discussing this but I'm totally against any kind of skill system, I came to this game to get away from the generic MMO routines of having to "train your skills", DayZ to me is a sandbox, your quality as a character is defined as the type of player you are, repairing vehicles (even in a wasteland) is sparingly easy providing you can install an engine and bolt metal sheets to it and give it wheels. The "humanity makes you a better medic" story won't work with the current game mechanics; you shoot one survivor and suddenly your less adapt at tranfusing blood. Won't work. TLDR no skill systems, keep it totally open, don't give people advantages in areas over others.
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Studio developed. One time initial cost of game (possible DLC over the freemium model, purely cosmetic things like skins, outfits, decal sets for vehicles). Both studio hosted servers, as well as privately run servers to choose from (maybe go with the EA/DICE BF3 model of charging a little bit monthly for the privilage to weed out abuse). Do a Kickstarter, we want to give you money but you won't take it.
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Look at object, scroll your mouse. It's the main action menu of the game. You use this to enter vehicles, open doors, search a body (Select the Gear action), and etc.
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The only thing I take issue with
Goose Springsteen replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I believe you will find the relevant action in the context menu when you look at the car :D. As a side note (I've said this a few times) I'd really be interested to see the inclusion of heavier armoured vehicles . Perhaps even a T-34 or some such? In any case I would really love to see some APC's that would at least offer protection against the scourge of regular arms. To start with something relatively benign like the medical UN APC would be fantastic. -
The only thing I take issue with
WildGunsTomcat replied to WildGunsTomcat's topic in DayZ Mod General Discussion
Yeah I know there are repairable assets in the game... But what I mean is there should be functional assets already in there. Not every single car has to be broken and needing work done to it. This is especially true of bicycles, there should be tons of these already in the game. The foot transit from A to B is getting old imo. We need functional vehicles in the game from the get go. Not a whole lot, but enough to make it believable. -
The blockades could be randomly generated around the map, maybe on the edges of the island, and maybe a max of 1 or 2 on the map at a time. But the blockades would be highly armed and have AI controlling the soldiers. There would be great risk in assaulting one of these blockades, but also great reward because they would have great gear on them. This would give players some new, dynamic objectives. There could be a random possibility of having various sizes of the blockade spawn, from a single squad to multiple vehicles or helicopters. badass
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Yeah, you can do it with vehicles. Needs a fix.
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What do you want to see in 1.5.9 ?
robertstuartmarshall replied to Marcuss95's topic in DayZ Mod General Discussion
- clown feet. Sick of my stupid, normal sized feet in game. - cartwheels. Sick of crawling through towns, I want to cartwheel past the zombies. - eye lasers. I don't need to explain this one, surely? - military blockades. Very random and very rare spawns of 2 humvees and 8-10 soldiers blocking off roads. They are here to kill anyone to stop the infection spreading and trying to take them out alone would be deadly, so a group assault is needed. Make it so that if they do get wiped out, the last soldier detonates explosives in the vehicles to stop survivors from using them to flee the infected are. -
Persistance and server switching with tents/vehicles.
[email protected] replied to Finch (DayZ)'s topic in New Player Discussion
It's my understanding that tents and vehicles are specific to an individual game server. The master server will not transfer them with you if you change servers. As Unkn0wn said, if the server you have a tent or vehicle on crashes or restarts, I think the items are gone. I am not positive though and haven't tried myself. Hopefully as the mod continues to develop it can get worked out so you can setup a camp with a tent or car or helicopter and if you change servers they come with you. When you are offline they would remain on the last server you played on, and then the chance of other players finding and looting them remains. -
I believe this would be a wonderful implementation. The map is insanely huge and it takes an incredible amount of time to walk it on foot. It would be pretty awesome if you were able to tame horses to make your trip a little quicker. I understand that there are already motor vehicles in the game, but I believe a horse would be more enjoyable and an overall better experience, since you could ride through the wilderness with your friends. Perhaps you would have to feed and water your horse or it would die... just to balance things out.
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Wouldn't be too hard to make "bandit safe zones" with AI controlled CDF patrols hostile to bandits, problem is they would also be an easy source of loot, unless of course they patrol in armoured vehicles/choppers or something, making them virtually unkillable.