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IMPORTANT: Tents will be wiped in update 1.7.1.5
Survivor-Kyle replied to rocket's topic in Mod Announcements & Info
I see no problem with this. It doesn't 'ruin the game', as has been suggested, it just makes everyone play like new players. Now everyone has to find gear, rather than resupplying from private reserves. That's the point of this project, right? To test game mechanics? This X3. I hope vehicles get wiped next. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Chimaera replied to rocket's topic in Mod Announcements & Info
Go for it rocket lol If it stops all the greedy bassabs hoarding off the maps where no one can get without a vehicle, fair play to you. Ill loose a bit of stuff but better that for the overall gain :P Shame you can do a reset for all vehicles as well In the three weeks probably ive been playing with my mates i have not yet seen one vehicle other than some daft beggar on a bike with 50 zeds behind him. We have visited site after site looking for vehicles but not a single one, i guess because they are all sat off map where we cant reach them. Definitely needs looking at imho. -
http://dayzmod.com/forum/showthread.php?tid=10885 In response "Sciencecows" idea about adding a "depression/anxiety" meter to force more player interaction i randomly came up with the idea that players should be splintered into several archetypes as it would-be real situation, as it stands now we all basically look like CIA/Blackwater(random) operatives rolling about in a zombie apocalypse being able to do every/anything in the current version. We never bring in new guys we dont know into our group purely because we have no idea if we could trust them but if you're all bringing something unique to the group it's in everyones best interest to get along ;D I'm curious to see what peoples thoughts about several survivor archetypes to choose from all with their own advantages/disadvantages/starting gear/model? For example;- Civilian - Average joe but not so average! Engineer - repairing vehicles/building objects etc Civvy/Military qualified pilot EMT(Emergency Medical Technician) Military soldier - Unit destroyed during infected counter attack? Police Officer - Over run & fled Etc. Lore wise it wouldn't cause a massive issue as if/when you die you just respawn as "another" guy within the same archie. On paper i could see these individuals coming together to survive & bring their own skill set to the group to survive or against the world to form a "psychopathic war-band" to scavenge aggressively throughout the world. :-)
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IMPORTANT: Tents will be wiped in update 1.7.1.5
Jack Dant replied to rocket's topic in Mod Announcements & Info
Will tents be removed from inventories/vehicles too? -
IMPORTANT: Tents will be wiped in update 1.7.1.5
dest45 replied to rocket's topic in Mod Announcements & Info
Does this only apply to tents? My clan members are worried about their vehicles. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
-Cdn-Chard replied to rocket's topic in Mod Announcements & Info
Glad to see this move... Those refugee camps are a blight and a den for dupers!!! Is there a plan to regularly purge the wastelands beyond the borders of all saved tents, vehicles, wires and other items??? It's too easy to get a vehicle and drive for ten minutes into the rolling desert and set up a camp beyond all reach... Question regarding tents... Are there plans to eventually make tents "rain free" zones where we can preserve/recover body temperature when it's raining similar to other enterable buildings/deerstands? Put up a tent, crawl inside and as long as your completely covered, you are protected... This could players a realistic, albiet dangerous, alternative way of riding out a rain storm in the wilderness. As it stands we either have to build a fire (giving away our position), use a heatpack or find a building to hide out in... -
Why is everyone I meet an ***hole?
zantiago replied to Deacoon's topic in DayZ Mod General Discussion
Well, i will be 100% honest here. I am a bandit.. But not the kill a random player on sight kind.. Id rather be abit more creative with my means.. We are a group of nearly 10players who play together, and one of the days when i was solo, and bored of staying in the woods i figured would go to shore, to see the sea and relax before going back into the grey zone.. However, while i was sitting on the beach, admiring the view, i heard something in the grass behind me, about 25meters or so out, i didn't turn arround, i knew no zombies walked out here, and with the gear im packing anyone with a weapon will msot likely shoot me the first chance they get. For the record, in terms of what i have. Guillie, DMR, M4A1SD, M9SD, Coyote backpack(24slots), all available accessories exept range finder, 2bloodbags, 2morphine, 2epipens, 3bandages, 5cooked meat, and 5bottles of water, not cans, since i use bottles for refills, as it makes me survive longer in the grey. My char has about 3days on it atm, so.. I figured my time had come now, i'll just sit here, admiring the sea, waiting for the bullet to come.. When i figured i could just tell him he wasnt alone there, he might have not spotted me yet, so i tell him in direct comms "Hey mate, if you are a newly spawned, and got a weapon, feel free to shoot, that's what everyone seems to do anyhow" This guy walked up to me and said "shoot you? not sure if that's how this game is ment to be played, im trying to survive here, i got no friends here, and i just got killed over some bandages and food myself" "I see" "Do you wanna take a seat? The view is pretty nice here" "sure, if it's safe enough" "you are no more safe here than you are in cherno mate, no point trying to convince urself otherwise" We sat there for 5mins, and he said that he wanted to survive for longer than just 1hour or two.. I checked his gear, and asked about his health.. He was at 6k hp, he had a makarov with 1mag, 1bandage, 1 painkiller and 1can of food.. I ended up telling him to drop the weapon on the beach.. and so he did after thinking about if for a few minutes.. I ended up giving him my M9SD, 5mags, hunting knife, matches, 3cans of food, 3bottles of water, healed him up to 12k blood, gave him 4 bandages, and then pointed him in the direction of Polana, and told him to not stop until he reached that town on the map, shows him how to use Shift+Leftclick on the map to set positions, and then told him to not go to the NWAF, nor the EAF, nor run into cherno/elektro looking for supplies, they can be found in the wild.. And then we parted ways, he was standing there for a few minutes while i observed him through my scope of the dmr.. He actually started heading directly for polana, newly equipped and ready to survive in the woods.. in the grey where all of us are. If you are reading this, you name started with "Can" something.. Hope you are still alive mate.. And i hope you didn't waste those M9 mags i gave you.. We do exist, both survivors and bandits alike.. But there is a clear diffrence on how people play the game, i for one play it like it should be played, like a survival game.. This aint cs, cod, mw with a bigger map and added vehicles.. So many thinks otherwise.. But that is theire problem, not ours.. -Z -
Hello all before I'm told things i already know: Yes I know Rocket and the DayZ team does not support Kronsky's SP mod, Yes I know I wasn't supposed to get it after the link was removed hence its removal, and no this isn't a flame on either party I don't care why it was removed or who was the victim and villain. Now on to my question/help request. What I want to do is edit Kronsky's SP map and spawn Arma 2 vehicles such as tanks, APCs, Helicopters, etc. I extracted the PBO but I'm not sure how to proceed from there, thank you for any help/or information you can bring to this.:D
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I was the partner who was there, shooting this guy in the head with a DMR repeatedly for what felt like an hour or so. We have 3 vehicles and about 20 tents, which he ended up finding (not sure how). I know many of you might not care about "campers" like us who complain when our camp is compromised, but this is beyond that... this is about cheaters. Ban this guy, please. Name: Crazy Hunter Server: US 42 - Seattle 13 - LEM Time: 3:30am-4:20am PDT
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* Server this happened on. Seattle 3 - LEM * Time that it happened including your timezone. Between 3:45 am and 4:15 am PST * What happened during the incident. This scum bag was constantly dcing every time me and my partner shot him. Headshots wouldn't put him down as his corpse would fall (and be lootable) but a few seconds later he'd spawn a small ways back from where I'd killed him and attack us again. He started shooting at our car as we were driving. We parked a ways from our camp and somehow he caught up to us. And the continuing fight he kept after us and left for a short while only to return and try again (DCing even more) Not only did he compromise our camp, he destroyed one of our vehicles. It's pretty ridiculous that even head shots don't even put these fucks down. He dies and comes right back. I'll try and provide what else is needed. Edit: Edited to fit format, and to help iron out the facts. Crazy Hunter is the sort of player that needs to be REMOVED. We fought him for over 20 minutes (Close to an hour but I'm not 100% sure of the time frame) of him constantly DCing each time we'd get him. When we'd finally start camping the approx location he'd come in... A few moments would pass and suddenly he'd be behind us and shoot one of us. How do I know it was him? The guy first spoke in direct near the very first encounter. Asking who was there before the first action. A short while later we noticed in the players list his symbol changing from the one that denotes in game vs in menu.
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Can you only save 1 vehicle at a time?
kriegar69@gmail.com posted a topic in DayZ Mod General Discussion
Basically what the title says, can you save more than one vehicle at a time? This is something thats been on my mind since i started finding vehicles. -
These moments will always make this game amazing.
kookucatchu@yahoo.com replied to kookucatchu@yahoo.com's topic in DayZ Mod General Discussion
Prior to this they had another UAZ that they ended up going up a hill at 90+ with and hitting a rock, and they both ejected just before it blew up, hahaha. We are apparently horrible with vehicles. And the bike... Oh the poor bike. I don't want to talk about it. :( -
Vehicles more common or just luck?
revenoff replied to Markedgun's topic in DayZ Mod General Discussion
all servers recently respawned all vehicles and additionally put in a respawn function for if they die or are left alone for 7 days so now is a good time to find them -
well im sure i git banned cause i dropped the n bomb once cause some kids raided our base and took everything and some white kid decided to screenshot it and get me banned when im black myself, and i didnt even say it to any person in perticular this kid just wants to get on everyones ass. but whatever ive been banned for absoulutely nothing on that server before anyway.... it sucks cause its our home server and we have 4 vehicles on it and i just rebuild our base for the 3rd time. so now theres 4 useless vehicles there and one is in the middle of the road fully repaired. im not expecting to get unbanned, its just bs tho.
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Yeah it'd be fun if you could put GPS trackers on vehicles. Only usable if you have already looted a GPS sat nav. It would be useful for: - Being able to hunt down vehicle thieves. - Baiting somebody to steal a vehicle and lead you to their camp. - Keeping track of group members for swift emergency evacuation. It would probably require an engine hack though so I'm unsure just how feasible this would be.
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I agree that it should remain an option, but something should be done to prevent seeing over walls / around corners. If third person has to be taken away, I hope we at least can keep third person in vehicles because certain vehicles in first person make me almost sick.
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Rocket, I assume at some point you will consider turning off the third person view. Whether it's permanent or just a test, I feel like it's going to happen at some point. I'm also aware that this is a hot button issue with one side defending third person and another attacking it. Personally, I'm in favor of third person because to me it gives the game a more tactical feel like Rainbow Six meets Zombies. However, I still dislike being able to use the camera to see people over walls / around corners. There are two big reasons why I like third person. The first reason is that it makes me feel more attached to my character. For instance, I get Camo or a Ghillie Suit, and I can see it on my character. It makes me like that character just that much more, and it makes that character feel much more important to keep alive. You lose all the aesthetics attached to a character in first person. The second reason why I like third person is the spatial awareness. In real-life, humans have spatial awareness by using all of their senses. They also have the ability to move their eyes to see rather than their whole head. Often times in first person, it's hard to judge the distance of your character to zombies or objects nearby. The same can be said for first person in vehicles (tunnel vision much?). Also, first person on a bike or motorcycle is horrendous due to the bumpy terrain. Here's what I'm proposing to you... This is the biggest one I hope you'd consider trying. Move the third person camera closer to the player and more over the shoulder. It would make seeing around corners / over big walls much harder. Would it be possible to force first person view in prone? This would eliminate the issue of snipers seeing over small walls such as fire station roof. It would also eliminate the issue of being able to shoot so well in tall grass (only on servers with crosshair on). Would it be possible to give third person view a large accuracy penalty? This would make firing in third person only useful in a close quarters situation, and it would force people to aim down the sights. If anyone has feedback they would like to add, feel free to do so. Please keep it related to my suggestion only. Remember, these are just my suggestions and opinions. I'm not looking to start a giant first person vs third person thread. Let's keep it civil people. In the end, we just want a better game for everyone.
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The real difference between DMR and AS50 is the DMR is NVG compatible, but the AS50 isn't. The AS50 however is Effective of up to 1800 range, it also able to one or two shot vehicles and shoot through most walls.
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In regards to a number of forum posts and discussions I have seen in-game, I think that there needs to be some goals that help make survival more enjoyable. Survival is the ultimate goal, which ultimately makes people leave the chaos of the cities in search of their own havens. If we look at Maslow's Hiearchy we see that Dayz starts you at the bottom, and with a little luck and skill you can take care of your physiological needs within a couple hours. What if the game also incorporated the next level fully, that of Safety. What players end up doing is using whatever game mechanics they can to achieve this level of fulfillment - usually by building tent camps with all of their goods stored in a secret location or hiding their helicopters off map. Wouldn't it be interesting if we could improve on this to create real safety (albeit a tenuous one.) What if players could band together to restart the power plants at the major cities? Obviously this would take a significant effort involving the fixing of vehicles to transport parts and fuel, regular runs to collect wood or coal or other fuel to power the city. Why would people want to do this? Give them a good reason! Here are some possibilities: 1) Zombies will not spawn in a lit city 2) Increased spawn times 3) Factories can be used to create things 4) Atmosphere 5) Gear is safe from theft while there is power in the city (when power goes out riot ensues) An additional benefit is that survivors would flock to cities that are lit, and revel in the safety. Why is this a benefit? Because where survivors flock, bandits will follow. Bandits may even start their own cities so that they too can have a safe base of operation, but I expect they would rather hide in the darkness with NV goggles, waiting to pick off stragglers or plan an attack on the city. Sure, you might not be out gaining loot from the local military base, but you will have fulfilled the goals of the next level of the Maslow pyramid: security of body, employment, resources, morality, health, and property. I understand that this might be something impossible on 50 person servers, but it would be fun to have with ARMA3!
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Possible make most people happy solution?
stardruid replied to Roalith's topic in Mod Servers & Private Hives
Yeah I was going to host as server but like you decide not to after reading the rules. While I don't mind host a server (already run a minecraft server for the guild), I won't till later when I'll have more control over it. Most of the guild I'm part of quit playing games like World of Tank and similar (Or not so similar in the case of SW:TOR) becasue there was no guarantee we could all actual play together. Support would die out quick if came to times where everyone couldn't get on a server we rented. Sadly since tent/vehicles etc are server based, and needed for real guild like operations you can't just go find "another" server. Best option is like some of us are doing, is to wait till server are allow with more control in the hands of those that pay for and maintain them. -
How to you dispose of your old camp?
dephroyal@gmail.com replied to hunter2123's topic in DayZ Mod Gallery
Confirmed. I discovered the camp when I server hopped from our camp, which was in the same location, and they banned me for "hacking" after I killed 3 of there afks and stole one their vehicles. No hard feelings though, glad you guys moved it finally. Whenever I want to "dispose" of a camp, I just take everything out and save the tent. After that a server restart won't revert the items that were removed. Sometimes ill blow them up or run them over, but a server restart just restores them. -
How to right a flipped vehicle?
wolfgang784 replied to everyone's topic in DayZ Mod General Discussion
If it were a car, then using another vehicle to flip it would have a chance of working. With an ATV however, tapping it lightly with a car several times will cause it to violently explode like a nice big box of grenades. If you flip an ATV and it does not force you off of it, then you can possibly right it by turning the wheels and giving it gas the right way. Also fun fact: The more jerry cans in a vehicles inventory when it explodes, the more explosions! No jerry cans means it explodes once, one jerry can means it explodes twice, and so on. We have tested this repeatedly (we find a lot of vehicles =P) and it seems to be the case. -
Suggested solution to zombie Aggro and difficulty
messageboy replied to framesh1ft's topic in DayZ Mod Suggestions
You also have to take into account that in real life, we have vehicles and other people and lots of other outside noises interfering with our senses. In dayz there wouldn't be far far less of this, I do think there should be a slight reduction through buildings but not by the large amount that you are saying. I reckon the aggro range is fine, since if you plan to get within 10m of a infected then you should get screwed unless you are shift crawling which then once you are within like 3-5m then you should be screwed. You shouldn't be getting so close to a infected unless you plan to crossbow shoot them. -
So I read that tents are now going to be locked on that particular server. My main question is that will the same thing happen with vehicles when you hide them?
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(Another) Trading Post that might actually succeed?
Coolcat (DayZ) replied to Publik's topic in DayZ Mod General Discussion
These will most likely(as I said MOST LIKELY) be the topics that will be mentioned 1. Where will everything be set up, will we have a convoy or will we have a trading area different than the actually outpost 2. Vehicles - For us to get anything done efficiently, we need to have vehicles, whether it be boats to get around or helicopters for trading. We need some sort of vehicle. 3. server - What server will we be setting up at, will we host our own? Can we get people to actually join the server to trade with us. 4. Trading - What items will we be trading. We will actually probably be trading for weapons, supplies and vehicle parts 5. Also we will probably talk about what we will do when we get this up and running CoolCat