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Showing results for 'Vehicles'.
Found 41868 results
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Yeah, I think this is just a bug from the vanilla game. Alternatively, if you are in vehicles I think you can still 'spot' people using your mousewheel which will trigger this icon to appear.
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I can't believe were discussing this but I'm totally against any kind of skill system, I came to this game to get away from the generic MMO routines of having to "train your skills", DayZ to me is a sandbox, your quality as a character is defined as the type of player you are, repairing vehicles (even in a wasteland) is sparingly easy providing you can install an engine and bolt metal sheets to it and give it wheels. The "humanity makes you a better medic" story won't work with the current game mechanics; you shoot one survivor and suddenly your less adapt at tranfusing blood. Won't work. TLDR no skill systems, keep it totally open, don't give people advantages in areas over others.
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Studio developed. One time initial cost of game (possible DLC over the freemium model, purely cosmetic things like skins, outfits, decal sets for vehicles). Both studio hosted servers, as well as privately run servers to choose from (maybe go with the EA/DICE BF3 model of charging a little bit monthly for the privilage to weed out abuse). Do a Kickstarter, we want to give you money but you won't take it.
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Look at object, scroll your mouse. It's the main action menu of the game. You use this to enter vehicles, open doors, search a body (Select the Gear action), and etc.
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The only thing I take issue with
Goose Springsteen replied to WildGunsTomcat's topic in DayZ Mod General Discussion
I believe you will find the relevant action in the context menu when you look at the car :D. As a side note (I've said this a few times) I'd really be interested to see the inclusion of heavier armoured vehicles . Perhaps even a T-34 or some such? In any case I would really love to see some APC's that would at least offer protection against the scourge of regular arms. To start with something relatively benign like the medical UN APC would be fantastic. -
The only thing I take issue with
WildGunsTomcat replied to WildGunsTomcat's topic in DayZ Mod General Discussion
Yeah I know there are repairable assets in the game... But what I mean is there should be functional assets already in there. Not every single car has to be broken and needing work done to it. This is especially true of bicycles, there should be tons of these already in the game. The foot transit from A to B is getting old imo. We need functional vehicles in the game from the get go. Not a whole lot, but enough to make it believable. -
Just got this game, followed all install instructions on that one thread for "steam install" I unpacked all the folder's and everything into the @DayZ Addons folder, and when i start up Arma II OA I get the message: "DayZ_code CA Building Parts required, and when the game goes into the main menu another error pops up which says something like "File not found /bin/config/cfg/vehicles/Citizen Scope 1" or something like that. Also, I tried to join a server just in case these error messages meant nothing and it said I do not have the downloadable content required. ANY help appreciated, thank you. Edit: Just looked at the error again and it says DayZ_code requires addon CA building parts instead of what i said previously, hope it helps.
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The blockades could be randomly generated around the map, maybe on the edges of the island, and maybe a max of 1 or 2 on the map at a time. But the blockades would be highly armed and have AI controlling the soldiers. There would be great risk in assaulting one of these blockades, but also great reward because they would have great gear on them. This would give players some new, dynamic objectives. There could be a random possibility of having various sizes of the blockade spawn, from a single squad to multiple vehicles or helicopters. badass
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Yeah, you can do it with vehicles. Needs a fix.
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What do you want to see in 1.5.9 ?
robertstuartmarshall replied to Marcuss95's topic in DayZ Mod General Discussion
- clown feet. Sick of my stupid, normal sized feet in game. - cartwheels. Sick of crawling through towns, I want to cartwheel past the zombies. - eye lasers. I don't need to explain this one, surely? - military blockades. Very random and very rare spawns of 2 humvees and 8-10 soldiers blocking off roads. They are here to kill anyone to stop the infection spreading and trying to take them out alone would be deadly, so a group assault is needed. Make it so that if they do get wiped out, the last soldier detonates explosives in the vehicles to stop survivors from using them to flee the infected are. -
Persistance and server switching with tents/vehicles.
[email protected] replied to Finch (DayZ)'s topic in New Player Discussion
It's my understanding that tents and vehicles are specific to an individual game server. The master server will not transfer them with you if you change servers. As Unkn0wn said, if the server you have a tent or vehicle on crashes or restarts, I think the items are gone. I am not positive though and haven't tried myself. Hopefully as the mod continues to develop it can get worked out so you can setup a camp with a tent or car or helicopter and if you change servers they come with you. When you are offline they would remain on the last server you played on, and then the chance of other players finding and looting them remains. -
I believe this would be a wonderful implementation. The map is insanely huge and it takes an incredible amount of time to walk it on foot. It would be pretty awesome if you were able to tame horses to make your trip a little quicker. I understand that there are already motor vehicles in the game, but I believe a horse would be more enjoyable and an overall better experience, since you could ride through the wilderness with your friends. Perhaps you would have to feed and water your horse or it would die... just to balance things out.
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Wouldn't be too hard to make "bandit safe zones" with AI controlled CDF patrols hostile to bandits, problem is they would also be an easy source of loot, unless of course they patrol in armoured vehicles/choppers or something, making them virtually unkillable.
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I really like DayZ, but...
Jasper (DayZ) replied to Angry Guy's topic in DayZ Mod General Discussion
I'd have to disagree. Leaning round corners is incredibly easy, and entering vehicles uses the most used menu in the game (mouse wheel scroll). I bet most of these new players never play on vanilla Arma 2 or any of the other servers. If DayZ has done anything, it is good for the Arma community. Introducing a needed boost to the player count. -
I think DayZ is the first step in commercializing ARMA and has attracted a player base that otherwise wouldn’t even given the game a second thought until something ultra trendy like zombies became involved. Granted, I’m not an ARMA hipster who constantly harps against Call of Duty and consider this to be a venue for the common video gaming elitist – it isn’t. But now this game has completely lost its identity as a military simulator and has attracted a whole new breed of players who have hijacked the server list and changed the shape of ARMA forever. I’m generalizing here, but the bulk of new players haven’t gone through the tutorials and are completely upsetting the tone of the game. Your average person now doesn’t know how to lean around corners, they struggle to get in and out of vehicles and they’ll never get to fly a Mi24 unless it’s in the editor. Don’t get me wrong: I really, really like this mod. It’s truly intuitive and it couldn’t have been pulled off by anyone else other than a mind at BI who knows the game code inside out and can attract broader audiences based on what the “in” thing is. I’m a business person myself in real life, I work in marketing, and I understand how much commercial attention this has brought ARMA, but… Ah, screw it. All I’m saying is, DayZ hasn’t ruined the game, but it COMPLETELY altered ARMA and now it is known as something it never should have been! I imagine ARMA 3 will have a DayZ like feature already incorporated into the game, and it’ll be known as a survival horror, not a military simulator…
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[NwO] New World Order [Now Accepting new Survivors]
Seaon09 posted a topic in DayZ Mod General Discussion
New World Order Background: The NWO was formed when reports of an unknown virus outbreak was reported in the large country of Chernaurus. The NWO is on the island to bring order to the island and put an end to this outbreak that has brought the dead to life and has made people become bandits. We are supported by the United Nations and are funded by the UN. We are the New World Order and we will make this the New World. Mission: Our mission is to eliminate the Bandit threat throughout Chernaurus and clear our cities of these undead heathans. We will use everything to our advantage, we will think tactically and we will scavenge through whole towns looting everything in our path so that friendly survivors and fellow NWO delegates have goods and gear so they can help us complete our mission. We will eliminate bandits that roam the countryside and cities and bring order to the island. We will repair cars and helicopters so that we can move quicker to places as well as loot and find high-quality weapons such as M240's and M4A1's. We will not rest until all of NWO is running the island fully geared with weapons and vehicles. Out of Character Info: Out of Character Info We have our own server "OHIO 2" will roll as a group with the tags [NwO]. If you are interested in the sound of this continue reading. Requirements: 1. Must be mature, age does not matter but maturity does so please wear your big boy pants when playing with us. We do have fun so dont think we are fun nazi's. 2. Must have Teamspeak 3, we have a 512 slot Dedicated Teamspeak 3 server that we open to the public of DayZ and all members of NwO are required to have Teamspeak 3 installed. 3. Must respect other members of NwO. 4. Must register on our website! Closing: Thank you for reading our description of the New World Order, we hope to have you as part of our organization. If you are interested in joining feel free to PM me, reply to this or join our Teamspeak 3 and speak to myself (DarkAngil). Remember to give this thread 5 stars and bump it so we can get strong members! Join our DayZ server: US75 ! Join our DayZ server: US75 ! Website Website The New World Order Official Website The New World Order Official Website Teamspeak 3 Information [align=center]Hostname: nwo.ts3dns.com Hope to see you guys as part of NwO![/align] -
Frustrated with my squadmates' plan to raid the NW airfield, I instead decided to head east up to Krasnostav to raid the convenience store that had become a normal stop for me. I creepy crawled straight into town with only a handful of zeds alerted as I closed on the front door and quickly dispatched them with my makarov, laying still and keeping quiet to listen for more of them. Feeling safe, I poked around the store and found some bandages and a 1911 with a few magazines, but nothing else of value. After stuffing the pistol into my backpack, I decided it would be a good idea to head up to the nearby lake to look for a cow or something to eat and to fill up my canteens. Navigating by hilltops, I made my way up to the ridge above the barn at the lakeside and quickly dispatched the roving undead with 3 rapid shots from my DMR. Eyeing every point I'd hide if I were gonna ambush someone at the lake, I creep my way down the hill and wait a few moments before dispatching and gutting a cow. I quickly build a fire and cook the meat, scarfing two of the steaks down to get my blood up. After snuffing the fire and moving down to the waters edge, I put everything but 3 mags for my rifle and my 2 canteens into my pack and shuck it onto the ground, dropping the DMR a few feet away. A quick drink swim and refill later, I find that my pack is gone. Cursing to myself I pick up my DMR and the three mags, quickly stuffing them into my pockets. I rub my face in frustration and consider my options... I just ate so I won't need to eat for a while, and I have enough water to make it all the way to Cherno if I REALLY wanted to. Ammo is going to be a problem, though, what with only three mags for both my DMR and 1911. I click over to my squad's radio channel and inform them of my situation and tell them I'm going to head for the NE airfield. They wish me good luck and I start trekking along, hugging treelines and always eyeing the horizons. I approach the two warehouse/barns just shy of the airfield and investigate quickly, crawling and generally being as Solid Snake as possible to avoid the local zeds. Just my luck... Absolutely nothing of value. I swallow hard and consider my options, finally deciding to hook my way around the lowlands and approach the airfield from the north, knowing a shack over that way that might hold something interesting. After working my way around, I am not surprised when the shack has nothing but a single car tire in it. Lovely. Undeterred, I crawl up the hillside and push myself into the edge of the perimeter fence, eyeing the ridges and control tower for snipers or prey. Seeing neither, I start to work my way down the fence line towards the security shack at the end of the runway. This is when things get interesting... I immediately freeze and stare between the hangars, grinning to myself like an idiot. A UAZ! It has a nice green camouflage paintjob, too. Giddy as can be, I radio to my squddies that I have spotted the truck, they warn me of its potential as a trap and I agree, asking for backup to sweep from the other end of the compound as fast as they can manage. They figure this is worth a shot and start heading my way from the NW airfield, having found minimal salvage there. I figure I should get a better angle on the UAZ to look for bogies behind it and continue to creep down the fence line, moving as slow as I can manage and keeping my head on a swivel. Just as I hit the end of the fence, I freeze once again, not believing my eyes. Of all things, I see a very salvageable looking Huey parked in the rear of the right hand hangar. I am shaking with excitement as I radio my squaddies again, requesting immediate support. They give me an ETA of 90 minutes. I frown to myself and consider my supplies... My two canteens are still full and I'm not really hungry, so I should be fine for that time. I settle myself into a comfortable position butted against a fence post in a feeble attempt to break up my outline and commence to scan the entire area until my mates arrive. They arrive a bit over their ETA and sweep in from the far side, the marksman with them moving to a vantage point that complements my own. After combing the entire area and figuring we're pretty well off, we set up a nice ambush position in the control tower and draw the zeds in, picking them off with our sidearms. The marksman knocks anything trying to sneak in from above off the ladder out front with a few well placed shots. Laughing and congratulating each other, we pick through the tower quickly, finding a new backpack for myself, an AKM with a few magazines, and some other knickknacks. We find a main rotor assembly and a wheel in the small building next to the fuel tanks and quickly use them to patch up both the UAZ and Huey. After an hour or so of scavving for parts, we get both vehicles in running order and start running fuel from the storage tank to them, one can at a time. The marksman frenetically radios in about movement on the ridge behind the hangars and the three of us on the tarmac hit the deck and crawl into defensible positions. He tells us there are two survivors there, both of them with AKs of some type. One man stays in the hangar with the chopper and myself and the other guy creep our way out and around, crawling through the grass. We open fire on the two men from a classic pincher formation and drive them off without taking any counter fire. Worried about our trophies, our fuel runner gets back to it and the rest of us warily eye all approaches. With the UAZ now filled to capacity and the chopper with about a quarter tank, our marksman spots a man coming up the flat field at the end of the runway. He reports the man is armed with an AK and we assume he is one of the men from before, flanking us or somesuch. A round to the chest from the marksman and he hits the dirt, incapacitated. Paranoid gits we are, myself and a rifleman roadie run up to the man and dispatch him with a few pistol shots. Quickly relieving the corpse of anything useful, we rush back to our defensive positions and wait for the second man to show up. After fifteen minutes of nothing, we quickly fuel the chopper up to one third tank and then get ready to flee. We gather in the hangar the now repaired chopper sits in and distribute weapons and ammo, giving the marksman the ammunition for his weapons we had found and giving one of our riflemen the dead man's ammo. Satisfied with that, we stow excess gear in the chopper and we move to defensive positions, our pilot jumping into the Huey and doing a final check, the marksman moving back to high ground, and the other rifleman squatting by the UAZ outside, ready to take off. The chopper roars into life. We are both scared that someone will hear the rotors churning, and extremely proud that we brought this machine back to life. Our pilot said he used to run medevac missions. After he scooted the Huey out of the hangar without taking it more than a few cm from the tarmac, I believe him. The rifleman jumps into the UAZ and thunders down the runway, headed to pick up the marksman and I sprint over to the chopper and hop into the crew chief seat, leaning in to yell over the roar of the engine spooling up. DUSTOFF! And off we go, screaming into the sky and edging the valley before rocketing away, radioing to our squaddies in the UAZ the coordinates we plan to rendezvous at.
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this is a pretty interesting story, and if it was a real event then it confirms my belief, it seems like (as of right now) the majority of pro players who are able to make vehicles and stuff almost all end up as bandits from so much self-defense. so im thinking a good survival tactic would be instead of just shoot any bandit on sight, if u notice its a group of bandits mixed with survivors its a good chance that there not PKers. i would try to group up with anyone who has a vehicle lol.
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No to offensive or defensive skills, its not really something that would work for arma, for realism sake. You need to learn to shoot guns on your own, not let the game do it for you. However trade skills or survival skills would be interesting, you could give your character a bit of background. Make it so you can only absorb a few skills. For example if you get a machinist book or something you can repair vehicles better or with less items. Arma 2 is a realistic simulator so if some sort of skill system is added, it has to be realistic. Keep it limited to certain trade skills and stuff.
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I've found a few vehicles in this new update (I think). I've found two ATV's at the end of the mountain trail NW of NWAF. I've found the motorcycle outside Berezino hospital. Found another motorcycle in the middle of Olsha. Riding a motorcycle in DayZ is like a pod racing simulator. Driving downhill through a forest is like throwing spaghetti at fan. Found a jeep at both Stary camp and at Green Mountain. I'll have to get home and check my little notepad of spawn location goodies.
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I am not too aware on what is possible with the engine currently, but I have an idea for a skill system which would keep up with the spirit of the game. First, let's look at how most skill systems work in games and how it wouldn't fit well with Day Z. Most, if not all games, have a skill system where after a player levels up, they gain some points to unlock new skills. Whether the skill is arbitrarily given in a certain order or the player has access to a skill tree, the way skills are given to the player is generally the same. Why this system wouldn't work for Day Z. Let's say a the game gains levels and experience and the player kills 30 zombies and gains a level. Then he picks or is given the skill to repair his weapon. That makes no sense that he spontaneously gains the knowledge of repairing machinery just from killing zombies. It breaks the mood and the spirit of the game. [updated]Then how could we implement a skill system? [being discussed] I thought about this and feel I have come up with a way that will completely stay within the atmosphere and gameplay of Day Z. I think skill books should be added to the loot list. When a player comes across a book, they have the option to study it and gain the skill it provides after a certain amount of time, let's say an hour. Upon reading it, the book will be consumed and destroyed(gameplay purposes). The skill will then be activated for the player when he finishes studying the book (maybe have an icon show up showing that the skill is active). The impact to Day Z, both gameplay and social, could be huge. This keeps with the scavenging gameplay of Day Z and adds something more to lose when a player does that can NOT be looted from the corpse. [updated]Impact to gameplay: Searching for skill books would become a huge factor in the game. It would add specializations to players. Players who find certain skill books would change their style of play to compliment their new skills which could be a good way of pushing players to try various play styles. Also, when death occurs, skills cannot be retrieved nomatter what. This adds something that is 100% permanently lost. [updated]Impact to social behavior: Groups will have to decide more about how to approach a town and who to send in because they won't want to lose anyone with skills. If a group loses a butcher/hunter, that would become a huge loss in their ability to find animals and heal. Losing a groupmate would have a much bigger impact when the group permanently loses something. [updated]How to keep it balanced: Limit the number of skills a player can learn. Keep the max number of skills to about 2 or 3. Once you learn them, that's it. There is no way to unlearn them and you don't have the time/ability to focus on more skills. Secondly, the skills should never make doing a task trivial. They shouldn't lower the skill required to do a certain task. They should add a bonus to doing such task to show that this player would be better suited to do something than others when assigning tasks. [updated]Skillbook ideas: [being discussed] I have no idea what is possible in the engine. Also the numbers are not balanced at all. Just want to get some ideas out there. I have broken them up into categories. General skills Distance Runner (Longer / faster running) Space Management (pack/tent size increased by 20%) Butcher (20% more meat from animals) Tracker (animals within 1 km to the player show up on the map) Mechanic (Fix vehicles with less scrap metal) Gun Repair (if durability is added) Offensive skills [being discussed] Steady Shot (More control when firing automatic weapons) Breathing Techniques (Less movement when zoomed in with scoped weapons) Defensive skills Nursing (1 bandage gives 2 uses? Still working on this one) Strong Willed (Pain jitters will fade naturally after 5 minutes or so) Survivor skills [being discussed] Camouflage (50% reduced detection by zombies) Journal of a Zombie Slayer (Never panic. I assume panic sounds will reveal your location in the future) PVP skills [being discussed] Silent Hunter (Reduction in movement sound made that other players can hear) KGB Handbook (Mouse over any player will show name even on hardcore servers) Lucky (Players have a chance to drop an extra clip of their currently equipped weapon when killed) Spawn rates would be similar to maps and other semi-rare items. Obviously, some books would be rarer than others. Whatever keeps it balanced and fun. Anyways, let me know what you guys think. If it is possible with the current engine and looks good, let's get it added to Rockets things-to-do list. Thank you for reading. Edit: Updated skills. Edit 2: Updated description of the system.
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Another major problem is we cannot setup weapon cahces with the tents or save vehicles atm because every server is reseting every 30 minutes. So it makes it worthless to play dayz attm just imo because if ur just going to run out of ammo and supplies going from cherno to elektro whats the point? We should be able to setup caches that stay on server and the vehicles also should be keptt till stolen from u i dont get why the servers are restarting but its messing up the entire gaame and could possibly lose a few of us to d3.
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What are the sites that can spawn the vehicles or helicopters?? I never thought a = (
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Yes, when you 'abort' (disconnect), everything will be saved to the master database. You can join any server and you will keep the same character/gear. Tents and vehicles only save on the server you left them on though.
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People can steal your vehicles while you're offline if you don't hide it well enough. I wonder if my shitty Lada is still there, we dumped it in the first bit of woods we came across, then I couldn't get back on the same server the day after. I'll probably find it with all its wheels removed and set on fire.