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IMPORTANT: Tents will be wiped in update 1.7.1.5
ian.m.seiler@gmail.com replied to rocket's topic in Mod Announcements & Info
It's what happens when you have Alpha/Beta stages with no barrier to entry such as an application and wait list. The majority of people think I paid money to play this (even though they actually didn't, they bought ARMA2) I should have my way! @rocket Wipe away, please hit vehicles next! Also, would you consider a complete wipe (characters) each time a major feature is introduced to test viability? -
IMPORTANT: Tents will be wiped in update 1.7.1.5
ZedsDeadBaby replied to rocket's topic in Mod Announcements & Info
To all of the people claiming this hurts people with "legit" tents, I just want to point out that very few people actually know whether or not their tent setups are legit. Tents you found on the ground and especially those on player bodies could easily have come from the results of a duping fest. Perhaps you personally were not at fault in the duping, but that doesn't mean your tent is legitimate. It could very well be a copy of a copy of a copy 10 generations removed from the original tent - the only one that was actually supposed to exist. And, yes, I realize some of you found tents long ago in grocery stores and you've probably got a 95% or better confidence level that it's a legitimate tent, and you're probably right, so you don't have to pen up a long-winded response lambasting me for making false accusations and painting you with too wide a brush. This is a time when "it's Alpha" can never be spoken more truly. Advanced mechanics like tents, vehicles, etc. are under constant threat of wipe in my opinion - and should be. These items are the "end game" of DayZ if anything is. They are a turning point between the initial struggle for survival and supplies, and the "late game" hunt for vehicle parts, working vehicles, and advanced weaponry and equipment. With a tent, it's easier to get a vehicle, and with a vehicle - more tents and other vehicles. Long story short tents are a fulcrum in the game. An absolutely critical mechanic that effects game play behavior in a myriad of ways. If we want the play experience we have to be reflective of the actual game - and more importantly for the data rocket is gathering on our activities in the game to be accurate and informative, then we must accept the wipe and understand that all benefit by playing in a "legitimate" environment free of an over-saturation of what is really supposed to be a very rare item. Expecting them to somehow mine the data and tease out which tents are "real" and which ones dupes, well, that's simply an unreasonable level of effort to maintain data integrity at a time (Alpha) when data integrity is simply not a priority on the plate. It's easy to get emotionally invested, I realize. You just have to try and remember we're all flying through the air at supersonic speeds in a plane that's held together with chicken wire and bubblegum and missing half a wing. Things are libel to get bumpy, and every once in awhile some of us are going to fall out. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
vran113 replied to rocket's topic in Mod Announcements & Info
I came to the same thought. if people use vehicles just to get to their tent camps outside the game zone, wouldn't it be reasonable to wipe the vehicles out? I play for a month, and I haven't ever seen any choppers or cars passing by. not a single time or just build a wall outside the map. like, it's a quarantined infected zone we are playing in -
Should be noted that not every spawned vehicle needs all of these things - you should check each vehicle you find for status before deciding what parts to retrieve from your storage (or which parts for which to hunt). I've found vehicles that were green but for a single missing wheel. Not sure if they spawn like this or I'm interrupting other players' repair efforts - either way it works out in your favor to check ahead of time.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
rapid12 replied to rocket's topic in Mod Announcements & Info
Sorry for sounding noobish, but the extent of my time in Dayz has seen nothing more than a few people in the same city at the same time. This talk of tent cities and working vehicles, what the crack there? Where do you see such things? Is there a synopsis around the net which tells of the purpose of this game? -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Macenzie replied to rocket's topic in Mod Announcements & Info
Better move all of our stuff into our newly aquired fleet of vehicles in the mean time XD -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Survivor-Kyle replied to rocket's topic in Mod Announcements & Info
I see no problem with this. It doesn't 'ruin the game', as has been suggested, it just makes everyone play like new players. Now everyone has to find gear, rather than resupplying from private reserves. That's the point of this project, right? To test game mechanics? This X3. I hope vehicles get wiped next. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Chimaera replied to rocket's topic in Mod Announcements & Info
Go for it rocket lol If it stops all the greedy bassabs hoarding off the maps where no one can get without a vehicle, fair play to you. Ill loose a bit of stuff but better that for the overall gain :P Shame you can do a reset for all vehicles as well In the three weeks probably ive been playing with my mates i have not yet seen one vehicle other than some daft beggar on a bike with 50 zeds behind him. We have visited site after site looking for vehicles but not a single one, i guess because they are all sat off map where we cant reach them. Definitely needs looking at imho. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Jack Dant replied to rocket's topic in Mod Announcements & Info
Will tents be removed from inventories/vehicles too? -
IMPORTANT: Tents will be wiped in update 1.7.1.5
dest45 replied to rocket's topic in Mod Announcements & Info
Does this only apply to tents? My clan members are worried about their vehicles. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
-Cdn-Chard replied to rocket's topic in Mod Announcements & Info
Glad to see this move... Those refugee camps are a blight and a den for dupers!!! Is there a plan to regularly purge the wastelands beyond the borders of all saved tents, vehicles, wires and other items??? It's too easy to get a vehicle and drive for ten minutes into the rolling desert and set up a camp beyond all reach... Question regarding tents... Are there plans to eventually make tents "rain free" zones where we can preserve/recover body temperature when it's raining similar to other enterable buildings/deerstands? Put up a tent, crawl inside and as long as your completely covered, you are protected... This could players a realistic, albiet dangerous, alternative way of riding out a rain storm in the wilderness. As it stands we either have to build a fire (giving away our position), use a heatpack or find a building to hide out in... -
Why is everyone I meet an ***hole?
zantiago replied to Deacoon's topic in DayZ Mod General Discussion
Well, i will be 100% honest here. I am a bandit.. But not the kill a random player on sight kind.. Id rather be abit more creative with my means.. We are a group of nearly 10players who play together, and one of the days when i was solo, and bored of staying in the woods i figured would go to shore, to see the sea and relax before going back into the grey zone.. However, while i was sitting on the beach, admiring the view, i heard something in the grass behind me, about 25meters or so out, i didn't turn arround, i knew no zombies walked out here, and with the gear im packing anyone with a weapon will msot likely shoot me the first chance they get. For the record, in terms of what i have. Guillie, DMR, M4A1SD, M9SD, Coyote backpack(24slots), all available accessories exept range finder, 2bloodbags, 2morphine, 2epipens, 3bandages, 5cooked meat, and 5bottles of water, not cans, since i use bottles for refills, as it makes me survive longer in the grey. My char has about 3days on it atm, so.. I figured my time had come now, i'll just sit here, admiring the sea, waiting for the bullet to come.. When i figured i could just tell him he wasnt alone there, he might have not spotted me yet, so i tell him in direct comms "Hey mate, if you are a newly spawned, and got a weapon, feel free to shoot, that's what everyone seems to do anyhow" This guy walked up to me and said "shoot you? not sure if that's how this game is ment to be played, im trying to survive here, i got no friends here, and i just got killed over some bandages and food myself" "I see" "Do you wanna take a seat? The view is pretty nice here" "sure, if it's safe enough" "you are no more safe here than you are in cherno mate, no point trying to convince urself otherwise" We sat there for 5mins, and he said that he wanted to survive for longer than just 1hour or two.. I checked his gear, and asked about his health.. He was at 6k hp, he had a makarov with 1mag, 1bandage, 1 painkiller and 1can of food.. I ended up telling him to drop the weapon on the beach.. and so he did after thinking about if for a few minutes.. I ended up giving him my M9SD, 5mags, hunting knife, matches, 3cans of food, 3bottles of water, healed him up to 12k blood, gave him 4 bandages, and then pointed him in the direction of Polana, and told him to not stop until he reached that town on the map, shows him how to use Shift+Leftclick on the map to set positions, and then told him to not go to the NWAF, nor the EAF, nor run into cherno/elektro looking for supplies, they can be found in the wild.. And then we parted ways, he was standing there for a few minutes while i observed him through my scope of the dmr.. He actually started heading directly for polana, newly equipped and ready to survive in the woods.. in the grey where all of us are. If you are reading this, you name started with "Can" something.. Hope you are still alive mate.. And i hope you didn't waste those M9 mags i gave you.. We do exist, both survivors and bandits alike.. But there is a clear diffrence on how people play the game, i for one play it like it should be played, like a survival game.. This aint cs, cod, mw with a bigger map and added vehicles.. So many thinks otherwise.. But that is theire problem, not ours.. -Z -
I was kinda hanging out in DayZ doing my thing when I stumbled over yet another camp in the middle of nowhere, and I wondered to myself 'whats to stop me going in there and looting it up ... someone could log in I guess and shoot me ....' So as I piled the tent into the handily parked Lada I thought to myself 'if there was booby traps I'd be much more inclined to avoid these sorts of things'. So ... here's my thoughts (subject to drastic change) I was thinking with a toolbox and grenades you should be able to boobytrap tents. (identified as boobytraped and can be removed with toolbox). This would add two things to the game, the first - it'd keep peoples grubby mits of my crap (somewhat) and the second is it adds a 'is it trapped, do I take the risk?' element to the game. Now, before anyone just goes 'people are just gonna get toolkits and take them off your tent' and lets face it your right. The end product is SOME form of protection from those who don't have toolkits. Right now there's nothing stopping anyone from looting any tent they want. And to boobytrap a tent you'd have to use a grenade and possibly some other bits and pieces. But it would add a somewhat different element to the 'tent' playstyle. This also leads to the possibility of boobytrapped vehicles. (again fixed with a toolbox) It's not ment to STOP people looting your camp. It's just a deterrent for those who stumble across it making them think twice about ransacking and running when they don't have all the equipment they need to do so. Thoughts?
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I was the partner who was there, shooting this guy in the head with a DMR repeatedly for what felt like an hour or so. We have 3 vehicles and about 20 tents, which he ended up finding (not sure how). I know many of you might not care about "campers" like us who complain when our camp is compromised, but this is beyond that... this is about cheaters. Ban this guy, please. Name: Crazy Hunter Server: US 42 - Seattle 13 - LEM Time: 3:30am-4:20am PDT
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* Server this happened on. Seattle 3 - LEM * Time that it happened including your timezone. Between 3:45 am and 4:15 am PST * What happened during the incident. This scum bag was constantly dcing every time me and my partner shot him. Headshots wouldn't put him down as his corpse would fall (and be lootable) but a few seconds later he'd spawn a small ways back from where I'd killed him and attack us again. He started shooting at our car as we were driving. We parked a ways from our camp and somehow he caught up to us. And the continuing fight he kept after us and left for a short while only to return and try again (DCing even more) Not only did he compromise our camp, he destroyed one of our vehicles. It's pretty ridiculous that even head shots don't even put these fucks down. He dies and comes right back. I'll try and provide what else is needed. Edit: Edited to fit format, and to help iron out the facts. Crazy Hunter is the sort of player that needs to be REMOVED. We fought him for over 20 minutes (Close to an hour but I'm not 100% sure of the time frame) of him constantly DCing each time we'd get him. When we'd finally start camping the approx location he'd come in... A few moments would pass and suddenly he'd be behind us and shoot one of us. How do I know it was him? The guy first spoke in direct near the very first encounter. Asking who was there before the first action. A short while later we noticed in the players list his symbol changing from the one that denotes in game vs in menu.
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Can you only save 1 vehicle at a time?
kriegar69@gmail.com posted a topic in DayZ Mod General Discussion
Basically what the title says, can you save more than one vehicle at a time? This is something thats been on my mind since i started finding vehicles. -
U.B.C.S. Story. V3S Civilian is Cursed.
U.B.C.S. Ravin posted a topic in DayZ Mod General Discussion
Much of our encounters now have been pretty tame after Vybor. We repaired our car and woke up at our new and improved camp We set ourselves up pretty good! I think you will notice here I am missing my Ghillie suit. You would indeed be right, and it deals with that truck. The V3S. After getting our car, we decided to get better things. The server had more people on it now that it wasn't pitch black. We felt it would be safe to travel to Solnichniy and Berezino for car parts. Everything goes smoothly for the first hour. We gather up some wheels, missing some Engine parts. We come back from Berezino to hit up Solnichniy to drop of the wheels. We even get lucky to find a bike in the middle of the road and I end up riding it. Which you look ridiculous on with a Ghillie Suit. Hops and Jenkins use the car, driving it up along the road with me lagging behind. Some god forsaken reason the bike is going about 65mph on the highway. I fear that I may fall off this bike and break my neck. This was least of our concerns as Hops and Jenkins spot someones bus just outside of Solnichniy. AK rounds suddenly ring out, hitting Hop's and Jenkin's car. They heave through a few barricades in the city. Three enemy players come out of the city, no doubt hearing their car rolling up miles away. Hops and Jenkins make it through just fine. Few windows blown out. I however, for some reason, decide to run through town with the bike. The player seemed confused as I roll up, smash my bike into him. But not before he gets a few shots off on me, killing me. I noticed however a few minutes later it says 'So and so was killed.' Killing him also with a bike felt oddly pleasing. The V3S is still missing its engine, so I run through Chenro dodging zombies full sprint with nothing but an M1911 I found, trying to find parts. People must've thought I was a noob, but ducking into an apartment complex, crouch running, weaving around a corner and out the back, over a fence and around a corner generally loses the zombies on my tail. A few nice hatchet swings cleans up any intelligent zombies that figure out I am coming around the second door. FINALLY finding the Engine parts, a glitch kills Hop's when he finds a dirtbike. He spawns near Solnichniy and notices the bus is still there. He attempts to drive it back to me and he picks me up near the outskirts of Eletro. In the meantime, I find Engine parts and we think this is going to be the motherload. We would have FOUR vehicles. Four of them! Why so many? We don't know, we just want it! I want the V3S most of all. We attempt to round some zombies when they hit the bus and the bus stops dead. "Hops, why did we stop?" "I am not doing it man... Its--..." Suddenly, the bus explodes and we discover why those three left it there. All I can do is hope I respawn near my corpse. After two attempts of respawns I do spawn fairly close to my corpse and I run for it, looting my old backpack with the engine parts and getting it on my back. At that moment, the V3S was mine. I pull it out of the city and round the tracks, making for a side road and over a hill, heading back to camp with it. Picking up Hop's later on in the day we decide to hit up a market. our first big V3S run. We sweep up several cities of their supplies... The run would have went much smoother if... Well. I didn't shoot Hop's in the head by mistake as he was refueling the V3S. Then inside the same marketplace in the same city, I cross over informing Jenkins and Tes to cease fire so I can assist them better, Tes ends up shooting me in the head! Thankfully, I spawn near the city of Kameko and I am picked up easily, we all rush north, putting our supplies away and setting up barbed wire everywhere to keep out people who might get ideas. It appeared, the V3S didn't like one of our tents. It slowly over the next two hours made its way to our spare equipment tent and levels it, crushing the contents inside! We lose several days of equipment. We all stare at the truck at this point, wondering if it is worth it. Its my truck it seems, just like my name. 'Omen of Misfortune.' and I still love it. -
These moments will always make this game amazing.
kookucatchu@yahoo.com replied to kookucatchu@yahoo.com's topic in DayZ Mod General Discussion
Prior to this they had another UAZ that they ended up going up a hill at 90+ with and hitting a rock, and they both ejected just before it blew up, hahaha. We are apparently horrible with vehicles. And the bike... Oh the poor bike. I don't want to talk about it. :( -
Vehicles more common or just luck?
revenoff replied to Markedgun's topic in DayZ Mod General Discussion
all servers recently respawned all vehicles and additionally put in a respawn function for if they die or are left alone for 7 days so now is a good time to find them -
Hello fellow survivors, bandits, and forum wanderers, I am just curious as to why me and my friends have found around 4 vehicles in the last day. First off this morning I found myself a bus in Cherno, then my friend found a ATV in Elecktro, then we found a van like car somewhere east of Elecktro, and then we found a car somewhere on the east coast. The only vehicle we were actually able to take was the bus, which I drove up north (But I died due to hunger and had broken legs so I just saved it up there and left it). So are we very lucky or just something I didn't notice?
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Make vehicles less prone to exploding from collision
Pomegranate posted a topic in DayZ Mod Suggestions
Difficulty =/= Realism I just found a tractor in the middle of a road in some small town, and it was fully working. I had scrap metal in my backpack, so I repaired the hull. The hull was 100% repaired. I was driving down some road at 20 kph. I accidentally bump into a street light, and the entire tractor explodes. How is that realistic in any way? It's also ridiculous. I have found cars several times, and almost all of the time, I just end up dying because the car absolutely blows up when I hit a rock going at 10 kph. Reduce the damage that collision does to your car. It's ridiculous to hit a bump on the road and explode. -
Yeah it'd be fun if you could put GPS trackers on vehicles. Only usable if you have already looted a GPS sat nav. It would be useful for: - Being able to hunt down vehicle thieves. - Baiting somebody to steal a vehicle and lead you to their camp. - Keeping track of group members for swift emergency evacuation. It would probably require an engine hack though so I'm unsure just how feasible this would be.
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I agree that it should remain an option, but something should be done to prevent seeing over walls / around corners. If third person has to be taken away, I hope we at least can keep third person in vehicles because certain vehicles in first person make me almost sick.
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The real difference between DMR and AS50 is the DMR is NVG compatible, but the AS50 isn't. The AS50 however is Effective of up to 1800 range, it also able to one or two shot vehicles and shoot through most walls.
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Possible make most people happy solution?
stardruid replied to Roalith's topic in Mod Servers & Private Hives
Yeah I was going to host as server but like you decide not to after reading the rules. While I don't mind host a server (already run a minecraft server for the guild), I won't till later when I'll have more control over it. Most of the guild I'm part of quit playing games like World of Tank and similar (Or not so similar in the case of SW:TOR) becasue there was no guarantee we could all actual play together. Support would die out quick if came to times where everyone couldn't get on a server we rented. Sadly since tent/vehicles etc are server based, and needed for real guild like operations you can't just go find "another" server. Best option is like some of us are doing, is to wait till server are allow with more control in the hands of those that pay for and maintain them.