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Showing results for 'Vehicles'.
Found 41868 results
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DE6 - Reverting to old checkpoint, impossibru?
MarKeR (DayZ) replied to Kolossi (DayZ)'s topic in Mod Servers & Private Hives
For the last time... Admins of a server cannot rollback, revert or whatever you decide to call it to a previous state... Maybe what happened was, that they noticed the 4 vehicles missing, went hunting for them and moved them to somewhere else along with there camp.. I'm seriously getting fucked off with uneducated people coming onto the forum and accusing admins of cheating constantly.. No, I'm not the admin of de6, but I am an admin... Please do a search before you accuse someone of cheating... It's open fucking warfare on admins in here, and I can see a good few people leaving because of it... -
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beginner replied to jonnerz's topic in Mod Servers & Private Hives
Looks like destroyed tent restored guys. Your camps are fine too. Bad thing - I didnt saw your vehicles. -
So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
Nickprovs posted a topic in DayZ Mod General Discussion
Because.. Batman, I haven't seen shit. I've checked damn near every vehicle spawn point on Dallas 42, and 48. I've checked countless spawns on NY servers as well. I'm beginning to think that it might just be a better idea to start just going around the outskirts of the map where textures are sloppy looking for group/clan camps. Do vehicles stay in the server when one logs out? Or do they only appear when you log in but are tired to the server? I've found a tractor before and found gas, but was in a group and didn't want to leave anyone behind in my tractor dust.b So what are some of the best spots to find vehicles, preferably one with 4 doors but whatever. Even a damn bicycle would make my day. Any screen shots? Also, can some servers actually disable vehicles from spawning? -
So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
kyriel replied to Nickprovs's topic in DayZ Mod General Discussion
It's a struggle, and as we lose cars we learn what works and what doesn't. We have things all over the map. We actually USE our vehicles, though. Not just keep them to say we have them. -
Ive been coming across lots and lots of pieces for vehicles, but whenever i go to pick them up my character just crouches over the top and them and doesnt do anything, and yes i have plently of room on my inventory.
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theres vehicles on us77 some i just have to leave around coz ive already got a few, dont need more.
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So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
codeine replied to Nickprovs's topic in DayZ Mod General Discussion
i hide my vehicles in trees, i have a hilux, lr, ural and two tt650's. Still waiting for a chopper ot spawn though. -
So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
Glycerine replied to Nickprovs's topic in DayZ Mod General Discussion
In the last week alone I've gotten my hands on and kept/had stolen/ or destroyed a S1203 Van, GAZ, 3 Motorcycles, V3S, a Ural, and god knows how many bicycles we've found while traveling. This has only been across 2 servers since we try not to server hop a lot, specifically when we have vehicles. It is just luck. this was a mix of fresh spawns and randomly running into hidden vehicles. -
So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
walkerbait421 replied to Nickprovs's topic in DayZ Mod General Discussion
Have seen a few cars but nothing unoccupied in about 3 weeks of play on dozens of servers and covering every inch of the map. I had a chance to steal a car at a gas station when a car rolled up with 2 guys for a refill mission, but blew it. It seems to me the organized groups/clans/server owners have all the cars off-map and the rest of us are out of luck to find a "new spawn". I've also heard there are only about 50 servers with vehicles and the devs aren't adding any new servers atm. So my suggestion if you want a car: Play on older servers (lower numbers), camp gas spots near the borders, and explore off-map. -
Helicopters only on certain servers?
[email protected] replied to infinitegrim's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/showthread.php?tid=11573&pid=116545#pid116545 Link to someone talking about checking an RTP file in the server config to check the code to see which vehicles are spawning. I don't know how to do this, however. Grim's server and mine are the same one. It is an instanced server hosted by HFB. Can we check this file somehow? -
So.. Have All The Clans/Groups Hid All The Cars Away On Every Server
jdz (DayZ) replied to Nickprovs's topic in DayZ Mod General Discussion
I know of clans with 10+ vehicles, clans have no place in this game, they ruin it, imo. -
Helicopters only on certain servers?
codeine replied to infinitegrim's topic in DayZ Mod General Discussion
they're not spawning. they are only on a few server where they have been added. My server has heaps of land vehicles 0 choppers. -
[GALLERY] Pyramid Infantry - 1st Zed-Slayer Division
blazer16113 replied to Adio's topic in DayZ Mod Gallery
hey guys add me on steam at blazer16113 if you wish to have another, i require no training of any type, and am already trained in navigation, formations, breaching, piloting/driving any vehicles, and maintaining sectors. add me if you want more background info, etc. -
No there was not. I believe they killed me at Stary and went to their camp and found their vehicles missing. And honestly, it was more of 2-5 minutes. Immediately said session lost. And was RIGHT back up. It was North of Stary, at least a few minutes of walking got someone back there.
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Ideas to Create an Authentic Endgame
Xterminator (DayZ) replied to ElemenoP's topic in DayZ Mod Suggestions
The game does need an "endgame" to it, right now, if i die i can run back to my camp and be back with some of the best loot within 30 minutes after death. The endgame right now for me is killing other players, and searching/repairing vehicles. If you run with a group of 10+ that loots NW at least once a day, when you die, all you have to do is find a new alice/coyote pack head to base and pick up a new gun and ammo, and your back at endgame again. -
The endgame is something currently lacking in DayZ. Once you've kitted all the way up, all that's left to do is hunt players. --> This is largely a symptom of being a mod in super early alpha <--- That said, I wanted to come up with a list of viable ideas that go with the game's themes and authentic atmosphere. I'll be keeping track of people who agree and disagree with each idea in the following fashion: [Approve/Disapprove] Discussion would be awesome. I get the feeling that the devs just have this section to keep us occupied, but I'm genuinely curious to see what everyone thinks would add longevity to the game. [Forts] [0/0] It has been hinted at that servers will have their own persistence somewhere down the road. This idea would work much better in this type of environment. If a player has enough wood (*snicker*), a tool box and possibly a blueprint, he should be able to construct rudimentary structures. [*] Fences and walls [*] Guard towers (deer stands essentially) [*] Doors and gates [*] Garage type structures [*] Huts, garages and other covered structures [*] Boxes and chests that could potentially be transportable. Additional specialized pieces could be found or constructed from other items found in the world. [*] Search lights and lamps [*] Sirens (attract zombies) [*] Sandbag walls [*] Razorwire walls Allowing players to create bases for themselves and their comrades would virtually make the endgame. Player made and run fortresses could open up nearly endless possibilities. [Recognition system] [0/0] Assuming name-tags get disabled (which they should), players get the option to tag someone as "recognized" when close. They will display the name-tag when in someones crosshairs now. Name-tags are wiped on death, nobody will recognize you and you recognize nobody. This would make groups function far better in a world where 90% of people wear one of three different outfits. [basic skill system] [0/0] Nothing too RPG'ish. Just a simple representation of skills developing over time. [*] Medical abilities allow wounds to be treated faster. [*] Mechanical abilities allow vehicles to be repaired with fewer parts [*] Hunting skills allow slightly more blood to be gained from meat [*] Overall survival reduces the effects of panic Masters of any skills should be able to "spread their wisdom" and teach people below them to a "midlevel" skill level. Gives players more small incentives to survive, and maybe cooperate. [Weapon regularity changes] [0/0] Personally, I'd like to see the following: [*] Slight increase in civilian weapon prevalence [*] Decrease in military weapon prevalence [*] Decrease in ammo regularity across the board I feel this would bring about a number of interesting changes. [*] You'd slow the ability for players to reach "completeness" in their characters. [*] Stockpiling, gun running and ammo trading could become "a thing" to a limited extent. [*] Makes the game feel more like "survival" and less like a zombie themed military scavenger hunt. [*] Gives players incentive to explore longer and in more varied places [Migration][0/0] Of everything. Supplies Zombies Guns Every city should fluctuate between being full of zombies and being a ghost town on a pseudo-daily basis. From being a treasure trove of sweet l00tz and bounty, to having maybe a makarov clip within it. Right now, there are 3 or 4 places guaranteed to give you good stuff most of the time you go there. It gets stale fast. Never knowing where the next gold rush might be keeps things fresh and exciting. Please feel free to discuss, criticize, call my ideas stupid, whatever. If it leads to more ideas for an awesome end-game, I'm all for it. I'd be happy to add your ideas to the main post as well if this thread gets going
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Hello all, I was at my friends house and he was playing this and it looked great so i brought it and downloaded your DayZ. and I have played for some hours so far, however there are some things that I cant work out from your fourms (or im not looking hard enough) 1. How do I get a map or open my map or know where I am. (M is a black map screen) 2. are there vehicles and how do I find them? 3.(Main) how can I chat in game by typing, I have seen people talking in blue and I cant talk at all. 4. I was getting chased by some zeds for ages, how can you get away from a horde of zeds? 5. are there anyways to make the game load up faster (I have a great gaming PC and it takes a bit to load up the game) 6. how can I increase my backpack space (like where to get a better bag) and can I store stuff somewhere 5. when i die will my gear be laying where I died? If you guys can please help me by answering this in great detail it would be great. btw I am 100% new to ARMA II and wow there are alot of controls to get used to lol but its a nice realistic SIM, exactly what I wanted.
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I've been on servers that wouldn't allow me to loot vehicles parts regardless of bag space. Although I could loot everything else, go figure. lol
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The only Ghillie suit I've found' date=' was at a crashed helicopter. [/quote'] I have never seen a crashed heli, or any vehicle except boats and a bike. I do not see crashed helicopters often, but when I do I find a few of em. I have only found them on two servers before and on both of them I ended up finding three crashed helicopters, however neither me nor my friend could loot them in any way no matter how much we searched for the loot spot. As for vehicles, if the server has them (meaning you found boats and bikes) then you just gotta start looking in the right places. So far my group has had and lost or currently has: 4 bicycles, 3 ATVs, 1 motorcycle, 1 white off road truck, 1 off road military, 2 jeeps, 3 cars, 2 helicopters and 5 boats. Look inside large warehouses, in alleys, around shacks out in the middle of the woods with civilization a fifteen minute walk away, in clearings, under bridges, in the ship wreck, partially submerged in ponds/lakes, at the ends of dead end roads, and all of the places that make you think "Damnit, this is gonna be a bitch to fix" due to the location. Once you find one just stock it with parts and cruise for more. Well, if someone finds those spots first, no vehicle. I find a lot of those kinds of buildings with the doors hanging open. I continue to search, but I believe that people get hold of the limited number of vehicles on a given server rapidly, then move them off the map.
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The only Ghillie suit I've found' date=' was at a crashed helicopter. [/quote'] I have never seen a crashed heli, or any vehicle except boats and a bike. I do not see crashed helicopters often, but when I do I find a few of em. I have only found them on two servers before and on both of them I ended up finding three crashed helicopters, however neither me nor my friend could loot them in any way no matter how much we searched for the loot spot. As for vehicles, if the server has them (meaning you found boats and bikes) then you just gotta start looking in the right places. So far my group has had and lost or currently has: 4 bicycles, 3 ATVs, 1 motorcycle, 1 white off road truck, 1 off road military, 2 jeeps, 3 cars, 2 helicopters and 5 boats. Look inside large warehouses, in alleys, around shacks out in the middle of the woods with civilization a fifteen minute walk away, in clearings, under bridges, in the ship wreck, partially submerged in ponds/lakes, at the ends of dead end roads, and all of the places that make you think "Damnit, this is gonna be a bitch to fix" due to the location. Once you find one just stock it with parts and cruise for more.
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I am not yet sure if it is dependent on the server settings or the GPS since I have not tested it much yet, but when playing on beta servers with my GPS I can see myself on the in game map as a blue circle which updates constantly of course. If you get into vehicles the circle takes the shape of the vehicle. Hopefully that is the GPS and not server settings. I will be doing testing with it tomorrow to be sure which it is.
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Rocket I love you: Going out of bounds - exploit or acceptable?
SPESSMEHREN (DayZ) replied to Publik's topic in DayZ Mod General Discussion
Currently, helicopters possess the ability to spot stationary enemy vehicles via radar. Which means whoever controls the choppers controls everything. That is an extreme imbalance, especially considering that in nearly every server we've played on that has choppers, it seems like the admins (or the admin's clan) is almost always in control of the choppers. Forcing everyone to stay within the pre-defined area of the country gives whoever has a chopper the ability to scoop up every vehicle. Since choppers can see vehicles, choppers can safely cruise above the maximum view distance, spotting vehicles without even seeing the ground. This makes setting up camps in dense forests to keep things hidden impractical, because choppers can see right through it. There are land features and formations outside the map boundaries. There's nothing out there, but the devs still put in mountains and terrain, so it must be a part of the game world. Now, I can understand perhaps limiting just how far you can walk, drive, or fly past the edge of the map. People shouldn't be able to get all the way to the northern borders. I think maybe we could at least have SOME area outside the main map. I might consider supporting enforcement of map boundaries if and only if chopper's radar system is removed. If you're flying a chopper, you should be looking out your windows and trying to spot camps, instead of being able to find EVERYTHING in the server in a matter of hours. With radar, choppers can fly higher than the server's visibility, thus being invincible, and using the radar, players can find everything. -
Don't mean to advertise or boast our server but SLC1 is (From most of our players+my standpoint) Its one of the fastest servers with vehicles and everything. No crosshairs, No nametags, Markers etc and no other serverside bugs. Check us out.
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Yeah, clan based servers, they swarm in on a start because their admin warns them ahead of time or conveniently does it when a lot of them a online. The clan termites swarm in with online maps, grab all of the vehicles, move them all off map and normal players never get one. Very server dependent.
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SHORT VERSION --------------------------------------------------------- Purchase Only Community Servers Studio Developed (with community feedback and beta period) Kickstarter (for pre-orders // special edition) ----------------------------------------------------------- Key features for a stand alone game could be ----------------------------------------------------------- - Larger map than Chenerus (camps are too easily found)! - Camps (things of the sort) should not be limited to where they can be placed. - Inability to get "off map" (invisible wall at edges of map to make it impossible to get off map). - Players should be able to band together and create parties. - Parties should be able to capture and control towns after ALL zombies have been eliminated from the town and various points (objectives) in the town have been secured by party members. - Controlling a town should give benefit to those in the town. And other survivors may seek refuge in said towns. - Vehicles / Camps may have keys required to use/access them?