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Showing results for 'Vehicles'.
Found 41868 results
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Yea, no biggie. This game is buggy as hell and we've just had so many issues with hackers recently that it just seemed too obvious, and the story wasn't adding up. Adding to that, all the gear in our tents and our new vehicles all were erased this morning after moving camp - everything gone but what's on our backs and we're all logged out in the middle of nowhere. This game just hates fun.
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My idea is to take out a few reasons to shoot other players and force interacting with other players. ATM if you want something from someone you only need to shoot him, there is no need to speak or trade items and stuff. What you think about random generated loot for pvp kills (2-3 low items) instead being able to loot all the bagpack and body items. So people are forced to group up and help each other or trade items. There are enough other things to fight for (good places to find stuff, vehicles, kill counts for real bandits).
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VEHICLE UPDATE (database side): 2012-06-16
eFFeRR replied to Ander (DayZ)'s topic in Mod Announcements & Info
Just had our camp wiped that we worked so hard on.. We had 2 UAZ's and an ATV that took us all night to fix up. We had previously had about 6 tents up but decided to finally make our base feel like home by sectioning it off with Barbed Wire, Tank Traps and Sandbags. It's not fun at all when you spent 6+ hours on this only to have it wiped (in our case.. the next day) I don't care if this is an alpha game, theres been over 2 months to get things right, vehicles and tents should of been one of the first things ironed out.. instead we are getting stupid updates like temperatures, skins and melee weapons. -
I was thinking... (forgive the grammar - writing on IPhone :-/ ) What if players cone across the remains of factions/groups that were wiped out due to the Zeds. Players can then decide to takeup this factions banners, (arm bands) Once you sign up at one then there will be info on your character - stats that others from yout group can see. Other factions can also see if they are allowed at the location where it's kept. There will a wide range of factions which are based on what kind of groups would evolve out if this zombie apocalypse. When you discover one of these former faction hold outs... You can go throug the notes and info left from the original members who either left or dead. Your are the next generation of society. Theses notes could be journal entry of a mother singing her child to sleep as she says in her next line how she wonders is this will be last night to sing this song. Everyday can be your last. Notes can also be info on how they were looking at getting power to some towns. There would also be information tell the player there other groups out there and even though at times there was conflicts, it made trading and surviving better. Once there is a group of 3 that are part of this faction then the book/symbol of the base and idenity/ can be moved to what ever location you wish. Radios will have a channel for their faction (if you gave a radio) that will give info on the last known location of the base. Ideally there would be about 5 factions and players don't need to join them. You can do lone wolf. If a faction player sees the other player with ni armband then they know they are a lobe wolf or a new player. This idea is actually for the future of DayZ since you would need a larger map and more players on the server. This will also encourage to find a home server basically but faction stats and membership is cross server but like tents, what you build or layout will only stay on that one server. This is aimed at being social, while grounding it within what happen during this zombie apocalypse. Players will still kill each other and there will be faction tension but also there can be trade as well as backstabing. Players who leave a faction or backstab the one they are a member of will be flagged. Meaning at the faction's core book with player stats- you will also see names that left or did the faction wrong. To keep faction from hording vehicles... They will have a life span after you fix them. So sooner or later the engine will just die. This means factions can only hold vehicles for a period of time, allowing them to respan and others can get a chance. I have more but I need to do some research before saying more. The core is to allow players to be social, connect with the DayZ world, but also still allow players freedom at the say time bring players to bond. This would of course be after tasks and side missions are brought into the mod, if that happens. This also eliminates the survivor /bandit mentality . Let me know what you think?
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Absolutely, theres bound to be some unused weapons in crates left somewhere by the military! It doesn't even have to be something that fancy. Maybe rocket can utilize all the existing cupboards, cabinets, wardrobes etc. and make them lootable ( maybe like corpses or vehicles ). But don't ask me how, I have no programming skills or knowledge whatsoever. :P
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Would it be possible to have a hotfix that does something about the debug forest? Every time the Survival Ops group starts to move our vehicles to a new location or starts to run an OP, everyone on the server magically falls out dead because of someone in the debug forest... Its getting extremely aggravating, because it was not just 1 of us who died, it was 45+ people on server who all died at once. All that gear was lost from our group and now we have no clue where our vehicles will end up...
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What is your logic, Bandits/PKers in general?
McStabbyface replied to avalontreman's topic in DayZ Mod General Discussion
Here is my logic Avalon: I love killing people. I really do. I don't enjoy going into zombie infested cities to scrounge, unless I happen to kill somebody while I'm there. I don't enjoy going to NW airfield to search the barracks for NVGs, unless I happen to kill somebody while I'm there. I despise sitting in a forest in the middle of nowhere, because I will never kill somebody while I'm there. My team doesn't set up tent cities because we never stay in one location. We actively run around hunting other clans (and their tents) or players. I shoot on sight because I enjoy it. And yes, I DO hate starting over. But it's really not that bad. Then I just kill people and take their stuff. My friends can't help re-equip me because we don't use tents or vehicles. If I die, this is what happens: 1) Die, and lose my DMR and NVGs. 2) Kill a bandit within a few hours with my Lee Enfield and take his DMR and NVGs. The cycle continues. -
Date/Time: June 20 2012 14:30 EST What happened:With a group of teammates moving vehicles when all of us died. No warning no firefight and no kind of opposition Where you were: North West corner What you were doing:Moving equipment with teammates (Approx 10 personnel) *Current installed version:1.7.1.4 *Server(s) you were on: US4 (v1.7.1.4/Beta 93825) [EXPERT 3DP:OFF CH:OFF][GMT -5] *Your system specs:Intel I-5 2400K, 8 GB memory, Nvidia GTX560, 120 GB SSD Hard drie *Timeline of events before/after error: 1400 EST Moving vehicles from one side of map to the other. 1425 EST got out of vehicle and repaired tire 1432 (approx) Died without warning 1440 Wrote email to general inquires about character reset for all of us.
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Simple fact. Teaming with others enables supreme ganking. Example: Our crew hit NWAF. Brought a big army truck we'd fixed up, and 8 of us went in. Two non-Us folks were on the AF running toward the hangars. They saw us, began to sprint. I cut them down with the machine gun. Rest of teh crew hit the hangers, et al, set up perimeter security while I provided fire support and overwatch with the 7.62. Bottom line: teamwork and coop are not a guarantee of happy friendly time. The only way you can guarantee that is to prevent players from shooting each other 100% of the time. Not all groups are friendly and cooperative outside of their gang. Just sayin. On the other hand, a large bandit gang can actually do cool stuff--build vehicles, rescue team mates who have just respawned a new character, reequip teammates who need gear and so on.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
[email protected] replied to rocket's topic in Mod Announcements & Info
What about vehicles are they be re spawned as well ? -
IMPORTANT: Tents will be wiped in update 1.7.1.5
dale0404 replied to rocket's topic in Mod Announcements & Info
Hugginn et el, This thread is about tents getting wiped, not vehicles, please do not derail, ta. -
Hello. So I just switched from a cracked version to a newly purchased ArmA 2:OA to fully enjoy this great mod. Unfortunately, all I see is how incredibly horrible, unfair and boring it has become. First of all, if you are a new player and have no friends playing this mod, you shouldn't even bother. You start off as weak as a newborn baby and don't even have an ability to address every player on the server seeking assistance. Next, you quickly find yourself finding an unbelievable amount of parts for vehicles you've never encountered and tons of ammo for weapons you don't have. In fact getting a gun is nearly impossible right now. When I first picked up the newest (1.7.1.4 I believe) version of this mod I started playing very carefully, trying to be as aware of the surroundings as possible. The sad truth is - the mod is not polished enough to be as unforgiving as it is to the beginner. The character tends to stand up at random in certain cases (like crawling on slopes or over obstacles) and there is no way right now to enter a building without exposing yourself at least briefly, which is enough to mess up entirely. More than that, at times enemies become aggressive for no apparent reason when you are proned at a moderate distance from them. And since you don't have a gun, all you can do is run, which doesn't help considering enemies have the same running speed as you do and running attracts more. So in such cases you either have to accept your death or disconnect. Previously Makarov was there to compensate for such cases: you still don't run into villages like a mad man shooting everything that moves, but it was at least enough to escape when the situation gets out of control. Just out of curiosity I tried running around major cities checking every place that is likely to contain a weapon for half an hour and still found nothing. Maybe they've been looted, but that still doesn't change the fact that unless you have some sort of way to defend yourself, you are constantly swinging between being dead and being as good as dead. In any case, it is now impossible to start off playing this mod right now for a completely new player. Going for realism in video games is the worst possible decision in most of the cases. Yes, maybe in DayZ scenario I would spend three hours crawling around in the dirt for a can of Pepsi. And maybe survival rates would be around one to ten thousand. All I know is that it was more fun to play before than it is now. I hope my opinion will be treated as constructive criticism rather than baseless complaint. I wish this project all the best and am excited to see where it is headed.
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Something I would POSSIBLY like to see in the future IF POSSIBLE: A Camo net that can be placed over smaller vehicles (cars, trucks, etc.) but not something like the bus, but the camo net has a small chance of actually spawning. This would be great for players who worked hard to get a vehicle help "hide" it, although it still would be visible but this would help it blend in to like the forest more than say a white 4x4 sitting out in the woods for all to see.
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Date/Time:19 and 20th June, 2012 What happened: Repeatedly we have tried to put items in 2 different vehicles, a UAZ and a white offroader/ute thing (we hit save vehicle whenever we are done) but when we come back after a server restart a couple minutes later, ALL items within the vehicles disppear. Once it happened to only one vehicle, 2nd time it happened to both, and finally happened a third time on the next night (we kept putting things in to try and figure out what was happening) Where you were: In the northern forests of the map What you were doing: Sorting out gear to saved, moved,etc *Current installed version: Initially happened on 1.7.1.1, and 1.7.1.2 Even the gear that the UAZ has when you first find it disappeared, it was not just the stuff that we had put into the vehicles.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
sarlac replied to rocket's topic in Mod Announcements & Info
Done it many times. Strangely when I get back to camp all the vehicles and tents are still there though. Your suggestion didn't seem to work for me. :P Except for one thing... Right now Hotfixes/patches are being released daily and the idea of having to start over every day right now would make me not want to play. Now maybe for every Major Patch yes... IE 1.8... but for minor IE the 1.7.1.5, 1.7.1.6 or heck 1.7.2... I would not like that at all. Right, so your ONE THING is that you don't like starting over. See you in beta then! :D Nope... I have died many times now and start over allot... but I know I don't have a TON of time to play. So I play at night for a few hours, get some decent gear and then well I have to go to bed due to well this thing called a job. So while I am asleep a patch is applied, I never got a chance to use anything I found, well now I have to start over again... not b/c I messed up and aggroed every infected in town or got into a fire fight that I couldn't handle... but b/c I had to go to bed and a patch was applied. That is why I would only suggest a wipe of every on major releases and not minor. Now maybe the system is in need of a major wipe when we went from 1.6 to 1.7, I don't know. I am just giving my 2 cents on the idea of wiping on every patch. I don't like it, I would prefer if any wipes are done it is on major releases. Opinion noted! hehe -
IMPORTANT: Tents will be wiped in update 1.7.1.5
LostS77 (DayZ) replied to rocket's topic in Mod Announcements & Info
Done it many times. Strangely when I get back to camp all the vehicles and tents are still there though. Your suggestion didn't seem to work for me. :P Except for one thing... Right now Hotfixes/patches are being released daily and the idea of having to start over every day right now would make me not want to play. Now maybe for every Major Patch yes... IE 1.8... but for minor IE the 1.7.1.5, 1.7.1.6 or heck 1.7.2... I would not like that at all. Right, so your ONE THING is that you don't like starting over. See you in beta then! :D Nope... I have died many times now and start over allot... but I know I don't have a TON of time to play. So I play at night for a few hours, get some decent gear and then well I have to go to bed due to well this thing called a job. So while I am asleep a patch is applied, I never got a chance to use anything I found, well now I have to start over again... not b/c I messed up and aggroed every infected in town or got into a fire fight that I couldn't handle... but b/c I had to go to bed and a patch was applied. That is why I would only suggest a wipe of every on major releases and not minor. Now maybe the system is in need of a major wipe when we went from 1.6 to 1.7, I don't know. I am just giving my 2 cents on the idea of wiping on every patch. I don't like it, I would prefer if any wipes are done it is on major releases. -
seperate wire cutters and the toolbox. or increase toolbox spawn rate in relation to barb wire. I have been seeing so many barbed wire kits spawning lately it's rather ridiculous. Who has barbed wire kits in their home, really? And who doesn't have a nice pair of side-cuts? Maybe industrial buildings have a chance to spawn toolboxes which are unmovable but contain a wrench, cutters, and screwdriver. The three items can be "combined" into a toolbox which maintains all toolbox functions. A wrench would be needed to repair vehicles. Cutters for removing barbed wire, and a screwdriver for some other purpose.
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IMPORTANT: Tents will be wiped in update 1.7.1.5
sarlac replied to rocket's topic in Mod Announcements & Info
There are tons of vehicles on each server. They are everywhere. If you are solo you probably won't find one though unless you wander away from the major population centers. Many of the vehicle spawns are in remote locations and are just sitting there waiting to be found. Personally I vote for complete resets. Delete all save data with each and every update until we hit beta. That way everyone starts from scratch with each patch. Before anyone comes in and accuses me of being a noob with nothing to "loose" (as you people spell it). My character is loaded with crap and I have run out of things to do other than vehicle maintenance, fuel/water runs, hunting safaris, and inventory management in our large "tent city".... WIPE IT ALL!!!! -
IMPORTANT: Tents will be wiped in update 1.7.1.5
Disgraced replied to rocket's topic in Mod Announcements & Info
Only kinda, and only sorta. Groups can still take the limited vehicles available in a map, take them off map (where their tent camps are), and then keep them there by moving and saving them. This puts them beyond the reach of other characters. All of this stuff should be kept in bounds. I consider it a bug of Arma in that it's built to keep you on mission, and the mission would fail if you just ran into the 'wilderness'... But with DayZ, you can use those limited vehicles to hide all of your stuff free of looting or reprisal. Yes, I know this has been discussed ad infinitum. But the vehicle fix is, hopefully, only the start, as is this. The two are related to a play style that many feel is questionable. -
Lock the map borders, no more out of bounds
sgtdorian replied to Daddy'o's topic in DayZ Mod Suggestions
This is a great thread, but I think that the map borders shouldn't be locked. A good alternative for what you said is that every vehicle that is left beyond the borders despawn in 1h or something like that. That won't let players to hide their vehicles there. -
VEHICLE UPDATE (database side): 2012-06-16
=RK=Achilles replied to Ander (DayZ)'s topic in Mod Announcements & Info
So basically vehicles are useless now since servers restart so often. I've fixed up or found around 5 different vehicles in the past week only to have them ate by the server before I got to put them to use.. I realize its alpha but making the vehicles reset on server restart makes it not worth the work and time to fix one up... I had a truck already to go for the night. Was leaving it parked until my buddies could get on and ride around with me and loot places. My buddies logged on and literally 2 minutes later the server restarted and no vehicles... Same thing has happened a couple more times now so I see no point it even trying for a vehicle at this point... I know its alpha but man it sure ruins a LOT of hard work, especially if you are playing solo. -
Lock the map borders, no more out of bounds
Zarlak replied to Daddy'o's topic in DayZ Mod Suggestions
No, but it often requires the hacker to have a vehicle to reach your vehicles, if he doesn't have one already it would be a waste of time to head off to someone elses base camp to commandeer one vehicle, to go and steal another. If hiding stuff on the map was a viable option, then I'd definitely support this. But also as a coin flip, you've got limbo which is out of bounds where people spawn sometimes. You've got to fix that issue first, otherwise you're going to have people spawning out of bounds knocking on an invisible wall trying to get in. -
IMPORTANT: Tents will be wiped in update 1.7.1.5
FlyingIrishMan replied to rocket's topic in Mod Announcements & Info
Good think we have 5 vehicles to store our stuff in :) -
I've noticed that mindless PVP is far less of a problem since the starting gear and global chat have been removed. None of the survivors I've encountered have shot on sight and I've been less inclined to as well. Starting out really does take some work now, and tbh most of the people I see don't have gear that I want anyway. The effort of killing them and dealing with the zeds is rarely worth it. Its better to just find the stuff yourself. Unfortunately, claners are a problem. These guys face little challenge in the game and can farm up a stockpile of all the best gear (and vehicles) rather quickly. Which of course strips most of the fun out of the game, leaving them little to do besides running around at night with NVGs and rifles picking off loners bumbling around in the dark with a pistol. Really the game is geared towards lone wolf play (maybe groups of 2-3) atm. I imagine more content for 5+ groups is in the pipeline - Build yer own fort? Sell supplies, fight off random bandit raids (Roving NPC bandit gangs attacking forts and zombie swarms climbing the walls?) IDK, but groups reduce the challenge of surviving so they need some sort of goal to meet.
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Lock the map borders, no more out of bounds
Zarlak replied to Daddy'o's topic in DayZ Mod Suggestions
Before this gets implemented, the 'find vehicles' hacks should be sorted out. I know someone who moved their vehicle 5k out of the map because wherever they put it inside the map someone found it immediately in suspicious circumstances. Within 30 minutes of moving it someone found it again killed him and stole it, 5k off the map, in a dip, surrounded by hills. They rode a tractor to his location.