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Found 41868 results

  1. Sykotron

    Persisting Vehicles

    Forgot to mention, but I saved the vehicle before we logged off. Does anything remove vehicles (server reset, what do you mean by server dies?) or did someone just steal our truck?
  2. FrankDaTank1218 (DayZ)

    Add way of adding people to your group

    I think joining a group should be done like this: If you walk up to a player, a context action should appear when next to them, like the "give Morphine/Bandages" option, it would be "invite to group" or something, and the player who receives the invite can accept or decline it through the context menu. -Only group members nametags come up if you aim at them. -Group members locations show up on the map. -Tents, fences, campfires, and tank traps made by groupmates show up on the map, as well as vehicles used or repaired by groupmates. -Group members only stay in the group for that one instance on the server, if they leave to another server or log off at all, they have to find the members and re invite them to have the group again, AKA groups shouldn't be persistent.
  3. Publik

    Freeside Trading Co.

    For a trial run it went pretty well, all things considered. I went in expecting all of us to die, though with 16 people there's not too much of a chance of that. Mostly we just gotta figure out communication, discipline, and security. On the topic of the boat, that's a much longer term goal. Once we get the server sorted out (we're looking for something with at least nametags), we can proceed to figure out vehicles. And imagine what it'd be like to walk into a warehouse with 16 guns pointed at you :D
  4. Hah well yeah I suppose but the only way to avoid it would be to find another vehicle on another server and stash them there, however with the state of the game as it is the now iv been losing vehicles left right and centre due to the servers fucking up with the patches so at the moment it seems there is no point in spending any time finding nice weapons which renders at least 50% of playing this game useless
  5. You can join by simply adding the [beanditz] tag to your profile! We have no rules, we do have guidelines to enhance your gaming experience however, I'll list those at the end of my post. Currently we're using skype as a voip, however we have a 500 slot ventrilo server at our disposal. Now for a little speech: We Beanditz are a proud and respected bandit clan. We do not kill without reason. We do not kill without hesitation. We do however, kill for the lulz. == Beanditz Guidelines == *When interrogating an unarmed survivor, always allow a bribe of 1 can of beans. If this fine is paid, give them and item and send them along. If they refuse then DESTROY THEM! *Do not kill someone because they have better gear than you, that's boring as shit and everyone does that. Instead, kill them and loot them, then fill their entire inventory with FLASHLIGHTS! *Don't steal vehicles unless they are within "direct voice range". No point in stealing it if you can't taunt them. Instead get far off in the woods and snipe the vehicle every time they try to repair it. Trolling to the MAX! *ALWAYS ALWAYS ALWAYS carry some sexy beans on your person. If the bean god catches you without a companion who knows what may happen?f
  6. THEOTHERJESTER

    Some vehicle ideas

    Haha well that happens sometimes... Anyway I do like your ideas. I think it would be better if you could strip some vehicles down for parts so you don't have to search for them. Maybe even add a gas siphon option or something. With the helicopters I agree. Even though I've never found one yet I've seen pictures and they look like it would be rather difficult to find anything in the overgrown grass.
  7. Enemy11 (DayZ)

    Some vehicle ideas

    Everyone has been at that point where you just needed that one more part to fix up your vehicle. Ofcourse in that situation the item you're looking for never is there but an abundance of other items which you don't need. What i'm suggesting isnt for items to be balanced spawns(one of each in a factory for example) since i think the current system of randomisation is fine. What i'm thinking of is that parts from vehicles should be detachable. Let's say you find 2 ATV's. Both ATV's need 2 more wheels. What you should be able to do is remove 2 wheels from one ATV and place them on the other one. This doesn't make the game easier in my idea but it does give it more depth. Also another suggestion i would like to make is that crashed helicopter loot should be easier to find on the ground. I've found alot of crashed helicopter spawns in the past week, and i'm not debating whether or not there should be more or less spawns. What i'm simply suggesting is that the loot that is at the helicopter, should be easier to identify. At it's current state, the loot is laying around the helicopter, in the grass. It can be very time consuming to find every part, and even then you can never be completely sure you found everything. As a fix, i would let the gear stay on the same spot, but make the ground it's on stand out more. One idea would be to make the ground "burned out" from the helicopter crash so it's black/grey. A constant color background without vegetation should make gear stand out more and easier to find. I hope these suggestions arent reposts and that you can do something with it.
  8. Beloozero

    Vehicle Fixes

    Bikes need to slow the hell down. My squadmate almost careened into a forest by going so fast on her bike! Also, an increased number of vehicles should be present, of course not operational.
  9. As someone who has attempted to build camps outside of map boundaries I can tell you that it's pretty much undoable now. Afaik you can place tents out of the boundaries but you cannot actually interact with them, and that also counts for any item you drop outside the map boundaries aswell (buggy behaviour, you can only see tents when you look at them with a zoomed view or bino's). Also due to some vehicle hotfixes there's a chance for vehicles to explode/despawn when they are outside of map boundaries, we've already had it happen to us once after a server reboot. This just means you have to find a good hiding spot within the map boundaries and hope for the best. As a member from a pretty big group (8+) I can say that this is actually a good thing, because it makes it hard for us to have keep alot of vehicles around. This causes us to 'ditch' vehicles we really don't need and it gives other players a chance to obtain a vehicle and reap its benefits :D.
  10. Pickerd

    Dallas 22

    The best part was when they moved to a new location after the initial raid (which at the time they just assumed it was a legit raid) that is when things got weird as within hours of their new camp set-up, it had been found, and ripped them to shreds. Fishy, hell yeah it is. BTW, the server restart wasnt them. Just the server doing its scheduled restart. If it was them, and they were being malicious, why would they wait til after those guys stole everything? Also, that server message has been on their for weeks, and it clearly doesnt say anything about stealing loot, it says loot farming. Big difference. Ever wonder why places like the firehouse are completely blocked off by barbed wire with no way in or out? That's a loot farmer inside it server hopping to the firehouse in dozens of server, and is an exploit and IMO should be very bannable. Their is a huge infux of cheating and hacking in Day z atm. Teleporters, aimbots, wallhacks, ammo crate spawning, scripts to detect where all vehicles are on the map ect ect. It's really getting out of hand, and Battleeye is severely limiting what an admin can do about it. Ive never heard of a game that doesnt log who killed someone. Arma 3 needs Punkbuster. At least with it admins have some tools at their disposal (pb screenshots, pbbans, cvar/md5 checks) that they can utilize to help detect cheaters. Right now Battleeye just doesnt cut it.
  11. agL

    Looking for server

    Atlanta 42 is fresh and some vehicles just re-spawned. It's only a 30 slot but it will be 45 soon. You should come by sometimes.
  12. chazbeau

    Freeside trading co.

    i love the idea of two large groups going at it in all out war, both sides could be ready for a huge attack, Trading Post being the best equipped but bandits have the element of surprise. Helicopter attack whilst people are charging the post and vehicles zooming in to get close enough to jump out and try to infiltrate. when/if servers get bigger (100-200).... would be enough to make even the most strong boweled men poo in excitement
  13. z0mbie

    Are we futuristic robot soldiers?

    And I suppose you guys want rid of hunger, thirst, temperature, weather, cooking, hunting, using meds and gathering materials / fuel for vehicles too? Since these things aren't exactly amazingly fun and maybe too "realistic" for your zombie game. Realism and survival simulation are a huge part of this mod. Even the description on the dev heaven site (which I assume rocket wrote) says: "The first and thus best, free-roaming, SURVIVAL MOD for Arma 2. Comes with a free side order of Zombies" So yes, zombies aside, I'd like some consistent realism with the survival mod.
  14. So with the Tents being "buggy" and vehicles a little too hard for the average player to locate/repair is there anywhere at all to store your valuables. I will be the first to admit that im a terrible shot, so when i find exceptionally good loot but decide to go on a hunt for say some food i would at least like to be able to stash some of my valuable stuff in case i get ganked whilst cow hunting.
  15. bad_mojo (DayZ)

    My suggestions to add new gameplay elements

    Fine, I'll bite. Incoming wall of text, beware! Like was said above, you get a warning, when you get too close they verbally freak out, when they aggro, they freak even more. Also, how does this allow for better sneaking? If you're seen you shouldn't get a grace period before you get attacked. Think realistically here, if you're spotted, you're spotted, end of story. Not to mention this would only improve sneaking for the people who suck at it. Changing the HUD is going to be purely cosmetic, so it's not really worth our time analyzing that. But, your idea about the eye telling you when zombies are about to or have spotted you is making things way too easy on people. Why would anyone use flares, flashlights or chemlights if the magical icon tells you when you get close to a zombie? Why should I know that zombies might be able to hear me on the other side of a wall or object? If anything like this was to be implemented, it should be a totally different icon, maybe a zombie face with bars when you get close. But I don't want to see it happen. They stop when you get out of their line of sight. Run through a building or around some trees or other objects. Once you get out of sight, start sneaking and move away because they look around from the last place they saw you. I can't comment on how broken melee is since I haven't used it myself. I did watch another survivor crawl up to zeds and wack them with 1 shot of the axe. So, it didn't look broken to me. But you mention bleeding/broken legs as the reason melee is broken? I'm confused about that bit. Doesn't matter how many zombies you aggro, getting out of LOS will lose the whole pack usually. Not sure what you're suggesting here, since you just said you what you think is broken. No, simply no. Broken bones and bleeding are what keep people from mingling with the zeds. There needs to be a consequence for getting hit or for not having full blood level. This suggestion seems like it would just make the game easier. Disagreed, a large axe or crowbar is about the same size weight of a rifle, not a pistol. Leave the melee for people without firearms. The zombies already drop ammo, food, drinks, bandages, meds, etc. So they already drop useful items in my opinion. Perhaps you could elaborate on this one? What kinds of items did you imagine they'd drop? I could maybe agree with more variety based on type of zombie, like a soldier zombie would have a rare drop of a frag grenade or smoke. But, I don't think giving them stuff of significant value would be smart since the zombies respawn and could be farmed/grinded. I think there is more than enough loot already in the game. If you look at some of the maps on google it's amazing how much stuff is in every town/city. There is a chance loot won't spawn, so while it might seem like there is none sometimes, it's just the luck of the draw. This is something similar to what I've suggested, I wanted more vehicles and rarer parts. But, I've heard that vehicles are a big source of lag for the servers, so adding more might not be feasible. Hell no! It sure as hell doesn't add to my "atmosphere" if i see a wall of fog 200m in front of me at all times. I'd even like to see this go the other way and the view distance increased. What's it at now? ~500m? Not sure what you're doing wrong, but I can go prone in the grass and be invisible to zeds when not moving. No bars on ear or eye icons. Yeah, I could dig it, but then why don't we turn into zombies when we get hit/bit? And how long would this guy walk around for? Would it benefit the game if we had player bodies full of loot running around everywhere? Whos machine figures out his pathing if nobody is near him? Does he cease to exist if nobody is within view/spawn distance? I have heard this suggestion a few times, and there is a lot of discussion about it in other threads. Nah, infected humans should all be the same. Unless maybe you added body armor to the soldiers and made them barely take damage when shot in torso. But even then, they would take 1 m1911 round to the arm and be dead. This idea could be good, depending on how it was tackled. They're infected humans, so a bullet in the brain will mean death, infection or not. Even if they were the walking dead, I don't think this would add to gameplay, it would just appear to most players that the death of zombies is bugged. It goes against logic to kill something and randomly have it come back to life. What? Was it sleeping? LOL
  16. Greenhound

    Are items permanent when you drop em on the ground?

    No, if you want to save items you'll need a camping tent or a vehicle with storage space. Then you will need to note down the server this was on, as camping tents and vehicles are only saved server-side. Also, make sure you hide it well.
  17. Zakificus

    Are items permanent when you drop em on the ground?

    No. You need tents or vehicles for storage.
  18. is a new adventure series I'm working on. The premise is simple, JasonGumbala and I have been on an incredibly lucky streak for the past few days and I've been lucky enough to have been frapsing throughout most of it. It started with myself stumbling upon a UAZ, and from there we have come across five camps, two ATVs, two hueys [fuel leaks :-/], five or six cars, and multiple high tier weapons. Sorry to the fellas who's camps we raided, but when you find one...you just can't even help it :angel:I will however edit out the exact locations of the camps because it's only fair we all come across these things on our own. We'll call it...gaming sportsmanship :P Enjoy! and feel free to ask questions or tell me I'm the worst player of all time...jokes on you though, I rule :P Episode I features initial finding of UAZ. The beginning of a great saga. Episode II features refueling and driving. Picking up my mate and some music I wrote :cool: Episode III features finding a Huey! Zed combat w/ fitting music, and finding a boat! Episode IV features the meaty part of the series where we start coming across multiple camps and vehicles. Even find another Huey. Episode V features some PvP action and a few more nice finds. Episode VI features the end of our lucky streak, a bicycle, and a tractor.Enjoy. Comments, critiques are welcome and encouraged. [EDIT: Will continually update as the series continues]
  19. It's the same as a game of football except you take away the ball. People try to find vehicles, assholes take them out of the map where people don't bother looking. Shows that they're scared to lose their loot and enjoy an unfair advantage over others.
  20. Doc_Wreckshop

    DayZ Stories

    "Attention; certain details and names are being kept from the public" I spawn into the last server I had on my server list, and there it is..the Mother-load of all looters dream, make a leopard purr type of loot . When I spawned in there was 5 vehicles and a crap load of tents, what seemed like they were duped. I cautiously scanned the perimeter to make sure it was clear. It was. I then moved into the barracked small fortress like some Metal Gear Solid/Splinter Cell agent..."really cause all I had was a silenced M9". I began my loot and moving the goodies. On my second or third trip back, as I was going through their tents full of ammo.. a person spawned in..running up to the tent I was at and just looked at me. My blood began pumping and was trying to figure out why the hell he didnt shoot me? Then he faced the tent I was rumbling through and it clicked! He thought I was one of the clan members... Silly boy I thought as I slowly raised my Silenced M9, then shot him in the head. He got on the "Direct Com" channel and said, " DUDE ITS ME WTH?" I giggled.. and continued my rummage, taking as much ammo as I could possibly hold. When I noticed another clan member was connecting I quickly ran into a bush and took cover.. scanning the ridge. Then... I saw him.. he was in a ghillie suit laying down scanning the tent area. I was in a bush behind some tents and quickly tried to think my way out of this. I equipped the M4 I snagged from them and loaded it.. I then slowly strafed right until he was in plain few of my iron-sights. PANG PANG PANG- he was dead. When my friend joined in, I gave him the skivvy on what was going on and came up with a plan.. he was going to watch my back as I continued my loot. When we got back to the spot I began my thing, when someone was at the tents, but he didnt see my because I was lying down behind the tents...I told my buddy and like some Secret Sniper, PANG..."tango down" as I watched the guy collapse beside me. Continuing my loot my buddy told me he heard some foot-steps by him...he quickly turned around and dropped the guy sneaking around him. After that, I told him to bug out because I wanted to be a dic*.. I went to their weapons tent and grabbed their M249 SAW with 3 boxes. Layed down and began destroying their trucks they had. "Ultimate sabotage/loot yes I know" I destroyed 3/5 vehicles, but the 2 that were left I shot the tires out and basically were useless. Out of the whole looting, I grabbed close to 60 mags of 5.56, 20 5.56SD, 8 NVGS, couple rifles.. range finders, GPS's...amazing I know.. Best Story I've had in awhile
  21. I just wanted to say thanks to the group of players that had set up a really nice camp consisting of 6-7 vehicles on the Norway 4 server. We really found those vehicles useful, especially when we checked inside of them.. ghillie suits, DMRs and M240s... Loved those! Many thanks! Oh and if by any chance you were among the people we killed in the NW airfield who had a bus and awesome loot like NVGs and rangefinders.. You should keep a lower profile if you want to avoid getting sniped like that again ;)
  22. this is a silly argument, vehicles/tents out of bounds should not be allowed period. It effectively removes an item from play(specifically a player or vehicle). Allowing indefinite safety is I think out of the realm of what Day Z was meant to be.
  23. Cant be on the same host as me I locked mine 1 time after a hacker destroyed all the vehicle's. I restarted it let my regulars and who was on at the time in and locked it so they could go get their vehicles back and I got in trouble by my host. It's alpha so you just gotta take the loss I guess and never lock or password your server but people getting away with locking server's for personal favor should be removed.
  24. blew

    Gangsta ride

    I just realized ive never seen any type of vehicles in this game. Anyways nice truck :)
  25. meta87

    Pending Update: Build 1.7.2

    Is there any chance that something can be done about the Debug Forest its self? * Move it to an impossible location to reach like in the ocean? * Give Debug Forest "God Mode" (as long as it don't cause your actual player to have it)? **Create a Trigger in the Debug Forest area that if you fire it will kill you or your shot is stopped at the end of your barrel (include this for m203 and frags) - Reference the Domination spawn protection. This is the biggest issue we have currently with DayZ as every time we go on server and start do do Ops or move vehicles, there is someone in the debug forest killing us. The current changes being made for the Debug Forest are good, but will still not prevent players from going there to kill the server.
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