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Found 41868 results

  1. Andy P

    Car Questions

    The ones you can repair look not destroyed. They stand out quite a lot. You see it has no tires etc so you can see what it needs fixed. Also when you get in it up the top left it tells you the health of each part so you can see what needs repairing. You can save it which will lock it in place on that server while you are alive so if you log out and in it will stay there. Otherwise it will reset after a set time if not touched or saved by anyone. You can't take it to a different server, vehicles are locked into the server, as are tents.
  2. Yes.ImP

    VEHICLE UPDATE (database side): 2012-06-16

    the 7-days respawn system is bugged 100% server #1: 3 saved cars in a deep forest 6km from all roads, 1 saved but not repaired car in Vyshnoe, 1 bike in the forest near Vyshnoe, 1 car in the forest near Stary server #2: 3 cars in a deep forest in 3 different places all vehicles were saved yesterday and all gone today.
  3. weedmasta

    Vehicle disappearing act?

    Hmm you should bug report that then because vehicles are not bound to players and are not supposed to disappear when a player logs off while he is in one unless of course they are teleporting or there is horrible desync.
  4. shadowtank754

    Car Questions

    I havent found any vehicles yet but if i do find them will i know it is one you repair or does nothing pop up and ots a bit destroyed, also if i get one and i leave the server while immin it will it dissapear with me and can i then go into a different server with it. If not will it not despawn if left in that server
  5. Velcrohead93

    Seeking UK/GMT Clan

    I'm looking for a group of active, likeminded players who know how to play (i'm relatively experienced, but by no means amazing) and have some organisation to them! I want to be able to experience the parts of DayZ that you can't whilst playing Solo.. E.g. Raids, Vehicles, and having people have your back. That's not to say I haven't done those things on my own, but I know with a clan who have my back it'll be far more efficient, fun and enjoyable. I'm 19, I live in the UK and I'm a fairly active player. Hit me up if you're interested! Much appreciated, Matt
  6. Yes.ImP

    Vehicles disappearing

    server #1: 3 saved cars in a deep forest, 1 saved but not repaired car in Vyshnoe, 1 bike in the forest near Vyshnoe, 1 car in the forest near Stary server #2: 3 cars in a deep forest in 3 different places all vehicles were saved yesterday and all gone today.
  7. Ive reached that point a few times now. What I tend to do is. Start scouting for Vehicles or camps. What I want to do is then start rescuing new spawners on the coast. Taking them to an area set up with a tent for new players to take gear from. Problem is tents got reset so ive been restocking my new tents and getting ready to create the respawner tent/tents. Ive also created my own little mini games where ive followed players to find camps. Searched for ubber rare items nvgs/mountain dew/rangefinder. Searched for heli crashes. Collected quad bikes Tried to fill an enemy camp with tin cans. Placing 1 raw meat in every empty tent I find.... Once the server hoppers problem is fixed. Ill be creating bases. Destroying bases. Fortifying towns. As long as someone cant magically appear in the base/town/building by server hopping that is anyway . Once something new comes out to make murdering wankers distinguishable from survivors Ill be hunting Bandits again.
  8. Saved vehicles have disappeared several times on different servers. They were not stolen, they were not unused, just disappeared with all our stuff inside. I've saved 3 cars 1 hour ago and bike in the another place, now all gone. I think your 7-days system is not working correctly.
  9. I'd like to see DayZ as a surviving game rather than a shooter. I beleive, punishments or limitation are stupid. The only way - to increase motivation to explore, raid and survive rather than to camp places or play deathmatch. Here is my suggestions, assume this as consistent set, sorry if some was discussed. * No endless equipment. All items from hatchet to vehicles have durability. Durability can be restored by toolbox, but toolbox is not endless too. The more complex item the faster it has ended. Vehicle faster than sniper rifle, both faster than MK, hatchet probably most slow . * Ammo should be much more rare. Every bullet is important. * Good chance to get broken equipment from dead player. The more rare item the higher chance. No loot after short period of time. * Better chance for a good loot at night. Night servers are empty now. * The longer player is alive the better loot chances he has. * Completetly remove night vision and GPS, no more satellites, no more batteries on the Earth * If player does not move for a long time anywhere inside or close to a town or village, zombies will come. * Never see character name through tree or grass when targeting, don't make camper's life easier. Can be seen if clearly on sight only. * Personal reputation, a kind of marks for known players (bad and good) * Add maps Regarding to re-enter: * No equipment spawning if player logged in too close. * Spawn equipment after zombies. Now you can pick up loot just after logging in without any zombies around.
  10. mirc00

    That feeling you have done something bad

    It's always dangerous to park your vehicles right next to your tents and it was the fault of the guy who used the horn, so you don't have to feel bad about it, not even a bit. And yea, it's really astonishing how often you meet other ppl, even if the map is 225 km² large.
  11. I'm never sharing stories and writing what happens when I play a game, but I really want to share what I witnessed yesterday. I have been playing Dayz for six weeks now and so far always lonewolf style. After the last reset of the tents I set up a humble camp (e.g. 1 tent) somewhere in the north of Chernarus (not outside the map). Yesterday I felt like roaming the woods. Once before I found a camp doing this and thought I might get lucky again and run into a camp, hopefully with a working vehicle in it. After walking for half an hour I had not seen a single tent and decided to go home again. Of course through the woods, just in case. I have GPS so that works great! Search coordinates, set up a waypoint on the map and start walking. After about five minutes walking, always looking around hoping to see some tents, I hear a horn honk once. Believe me when I say that my hartrate skyrocketed, literally! I stop immediately, dive under the nearest pine tree that I see .... and wait and listen. Then I hear the sound of an engine starting up! I remain silent ... listening closely. I hear the vehicle moving and the sound of the engine fades, very slowly into the distance. Because I clearly heard where the sound came from, I could do two things ... Walk on or take a look? I brace myself for a confrontation and decide to head in the direction where the sound of the horn came from. Slowly I crawl against the slope of the wooded mountain. After approximately 100 meters the slope becomes a little less steep and behold, what does my eye see!? A complete camp; three tents, a tractor, a bicycle and a Ural. I have a look but no one else is around. Ok, I must quickly decide what I should do. Whoever just drove off with apparently another vehicle from this camp can come back any time and given the number of vehicles there, chances are that he will not be alone. Loaded with weapons, ammunition and a lot more. The Ural looks good and I decide to step in .... everything green, driveable and 3/4 full tank. I get out and run a little further, down the slope. What should I do? The Ural truck is full of loot and I can drive it off. But these people have put a lot of time and effort in repairing the vehicles and all that loot ... Can I just steal it? Can I just take it all? Fuck it, how likely is it that have a find this stuff? If I don't act now, sooner or later I will regret it. Right now I have a chance to commit the crime unseen and unpunished! I run back up the hill, jump in the Ural and drive back down the slope. Set course to my camp, which will be getting a significant upgrade! Once arrived in my camp, I picked up my old tent, put all in the ural and start looking for a new place for my camp, version 2.0. It is not easy to conceal a big blue truck somewhere in the woods, I can tell you that much. The result of this adventure, a truck with 2 fn snide, 2 akm's, Remmington with flashlight, m4a1, ammo, blood bags (little to no use for me since I play lone wolf) and a whole load of other generic loot. Long story, I know. But I really had to share. Why? I still can not believe how this could happen simply because that player (accidentally?) used the horn of the vehicle before he drove off with it. Had he not done that, I would probably have just kept running, just missing the camp. I think this is an example of how this game works and what's so great about it. A tiny event leads to a whole new situation. It is such a big coincidence though, that I still can' believe it really happened. On my way back to camp I sat there wondering how it is possible that I stumble upon such a find. The map and playable area in this game is so huge, you can walk through the woods for hours without ever encountering anyone or seeing a single tent. But yesterday I got lucky and someone else unlucky, very unlucky. Tl;dr Dayz is a game with great dynamics and immersion.
  12. Macenzie

    Extreme griefing with barbed wire.

    Barbed wire should be easier to remove and also able to step over even at full hight. That way it slows down a player rather than outright denies them. Tank traps should not be placable indoors. They are for denying vehicles.
  13. Kolchak (DayZ)

    Challenges Accepted

    Find a way to jump a car in a bike/dirtbike/atv. I've always wanted to see this happen in game for some reason. IF you succeed, then you gotta kick it up a notch... jump over some ATVs and bikes with a bus. Can't hit the vehicles you're jumping of course, and landing without dying is advisable.
  14. Hey guys I was on a mono bike with a mate going to factory for car parts. Some Other group of guys has the same idea and arrived in their off road truck. On seeing eachothers vehicles we both backed up. I got out and sprinted in for the first shot while my mate took cover. A guy got out of the enemy truck with an M107 and I one shot him at about 200m (pro shot) with my enfield but after that the other guys in the truck messed me up and I crawled away to some bushes. I fixed myself and waited. They moved up to me in the truck and walked up and around me stepping on my hands and gun because I was in a ghillie suit. I herd them move back to the truck and then once they were in I jumped up and killed one guy still outside the truck and went mad shooting the driver and the passenger. Then the car and all the guys in it vanished. We spent a while looking around and could only find the two guys I killed. What happened to the truck?
  15. How about there would be generators in cities that you can fill with gas, then turn on/off and they supply lamps (not every lamp, rather in their district) with energy so they make light? Also, how about generator and lamp items to put up in your own base to light it up using jerry cans? What also would be cool is to be able to find an oil transporter, put it in your base and be able to fill the storage up with oil, so you don't have to carry 251251251 jerry cans, but rather fill the vehicles tank up with idk 1.000 liters or something. Thoughts on this?
  16. Yeah, it's kinda inbred-stupid that the DEVs haven't (in response to all these hacking screw-ups) released a list of APPROVED weapons & vehicles with accompanying pictures, so that players can be 100% whether what they're encountering in-game will/will not get them banned. Arma2 multiplayer security/anti-hacking is a joke, the least they can do is provide a clear source as described above of what is allowed an what not.
  17. I think a few crashed military supply trucks randomly spawning around the map much like the helis with ammo in would be suffice. Script is already in the game, just need an overturned truck model instead of a heli husk. Same goes for medical supplies. Randomly place overturned ambulances around the map, again much like helis but these would have morphine, bloodpacks, antibiotics and painkillers. Could even have the odd abandoned grocery truck crashed into a hedge at the sides of roads with tin cans and drinks. These would all be at the same spawn rate at the helis, but it would be nice to find these scattered about. I also think vehicles need to be randomly spawned in different locations instead of their current fixed locations. I think all my above suggestions are more fitting for us players who prefer to explore and want to be rewarded for it and not have to enter towns and cities filled with COD bandits wanting a game of deathmatch.
  18. I've tried to search for a conclusive answer but with no joy. Can you guys out there post either some links or the info required please? Perhaps Rocket will one day patch it so it shows (like a backpack) the capacity and the amount of items in the item in question to save loading it up to the point of items disappearing. Cheers in advance...........Mad Jock
  19. JohnMcClaine

    Pending Update: Build 1.7.2

    The goal should be ... 1000 slow zombies in a small town, with a smell and can detect you heard hundreds of meters. No 20 zombies that run a lot and cross the fence and climb stairs like a human ... This is ridiculous. 1000 zombies in pusta, for example. 10,000 in Cherno. Zombies with no legs, no arms, women zombies, zombie children. Please work on new models. And Chernarus ... There's someone in here who is not tired of this place after playing a week? Always the same places to avoid. Always born on the coast ... This starts to be boring. After a week playing you end up knowing all the towns and cities. Where to find X loot. Chernarus is a flat map. There are no large buildings, or a prison, or a river or a ravine that forces you to surround a great way to reach the other side ... Is monotone. Vehicles. Limited by server? Most are controlled by clans which in turn are the administrators. Are all vehicles under their control. Got it, Rocket? So a tip of a player. Stop fixing bugs (this according to you should be in the beta) and begins at once to create DAYZ. The possibly best game of all time. So, do not mess around. It is in your hand.
  20. r3volution (DayZ)

    Congratulations... 1,000,000 Murders

    DayZ: Now Over 1 Million Served! I can really understand reading this thread how and why this mod/game is so incredibly polarising amongst its players. I have discussed this with my mates at length as we have talked about the sense of what the game constitutes. I feel that those who see there as being a lack of content may miss the point. This mod eschews most conventional 'content' because it is dependent on the players constructing a narrative and game for themselves out of the world that is there (I do think a hell of a lot more guns/vehicles/loot and some ability to construct stuff and control areas/build proper bases would help though). The dark side of human nature (of the adolescent male variety predominantly) surfaces through a lack of constraint and so the bandits grief people. That's fair enough in a sense, the narrative they've constructed is that they're out to kill everyone in sight, that's their goal. Me and my survivor mates are mainly out to survive, loot and shoot zombies, as well as any bandit who attacks us. We don't fire unless fired on, but I get the sense that we're in the minority. That's fair enough too, we've made our game and we're living it. Honestly while I hate the bandits so much (especially their pussy carebear disconnecting and whining on these forums any time someone suggests something that might make their lives less stupidly easy) I acknowledge that the game wouldn't be the same without them. They're the cunts I can shoot on an ethical freebie and enjoy it! To those who see zombies as being something that lures people into a game which is essentially PvP at its cores, well, its true in a sense. But the Comic and TV show 'Walking Dead' basically epitomise this theme as well. The overarching message from that interpretation of the zombie apocalypse is that ultimately if you know what you're doing, zombies are only a peripheral threat. The ultimate threat is what other human beings will do when removed from all societal constraint and this is something that DayZ in its own exaggerated fashion does embody beautifully.
  21. Two deaths in thirteen are murders. That seems like a pretty good figure to me. A lot of folks are saying bandits are out of control, but them's clearly not the facts. (If you disagree, please do so elsewhere, I would like for this to be a place to contribute ideas, not debate gameplay. That can be done in the appropriate forum.) I'd like to open the discussion for ideas to improve the quality of PvP rather than trying to curb it. We want to create tense PvP situations where players are invested in their kills and in their life. Social tension, paranoia, desperation, you get the gist. You've all seen The Walking Dead. It's got zombies all over, but it's the social tension that really makes the show what it is. Same deal with Day Z. It's the player-player interactions fueled by this zombie apocalypse that make the best moments in the game. It's THESE kind of moments I want to see more of. If 1/13 deaths is something as exciting as this, PvP's doing pretty damn well. It's the sniped-out-of-nowhere mechanic that doesn't really add much tension after a certain point. (Once you know to avoid places you can easily be sniped, that mechanic's reached its saturation point.) THESE moments: http://imgur.com/a/6SEcl You get the gist. This is good PvP. This is what we love. So how do we make this happen more? My thoughts: 1) More Cooperative Goals (i.e. Blood transfusions, vehicles, etc.) 2) Create a need for partnership from the get-go. (Transfusions, outnumbered by zombies, etc.) I'd really like it if everyone in the community could give a quick idea or two here to improve the PvP experience. I'm not talking about nerfing weapons or punishing bandits, you get what we're after. Think subtle mechanics!
  22. Hi 10 minutes ago probably the master server was down... Now our whole camp is gone (including vehicles and weapons) In addition, even my "L85A2 RIS CWS" Do I have found this morning, in a backpack and was also deleted. That's total crap: ( Can not undo?
  23. was it a fun server and not connected to the main hive ? also i think they are trying to fix the Radar. As having a heli is a huge advantage finding other vehicles as u can fly around the map and find every other vehicle due to the radar. I think the fuel leak has been fixed, once the new sync system is updated in the latest patch and works well i think its just the radar needs sorting and hopefully we will be seeing more helicopters.
  24. Janeral

    engine question

    the arma engine can easily support 200 players on one server.. and it will be done as soon as the Day Z code is ready. Persistent stuff is already implemented, like Tents and Vehicles. Mines are possible too. I think you can do a lot of things with the Arma Engine, but highly complex things of course are too much
  25. destroy ennemis base, stalk ennmies (bandits, survivor, depend on you ) try to build vehicle / steal vehicle / destroy your ennemis vehicles. Try frapsing while you kill admins so lot of them will kick you and you can report them, thats so much fun *_* Get chopper Try to get the rocket launcher Make nice movies, rp moments stuff like that ... you know, sandbox?
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