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dymm

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About dymm

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    Woodland Warrior

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  1. dymm

    Pending Update: Build 1.7.2.4

    Please be careful with this login/logout punishments There are legal reasons to do this, surely "out of combat": - often AFK due to phone, children, whatever - 3-4 times per 15 minutes - is it much or not? depends... - invalid server description - day or night, actually [ch:off] may mean [ch:on] and so on - disconnects (due to ping or unfair admin, for example) - bad logging in: "enter to character selection room, bla-bla-bla" - very often OFC, it's not common behavior, just think twice please :)
  2. dymm

    How do I escape a Zombie ?

    Fences, hills, buildings... Fall when they are far enough
  3. Thanks for responses. Let me clarify the meaning. There are no punishements. Only motivations. If someone wants to hunt he will. Not so easy, however. Regarding PVP - it is not PVP game. You may kill or be killed anytime and anywhere. But this is not a goal for the most players. Survive! Ammo: think twice before shooting. To kill player, to hide, to sneak, to kill zombie - this must be your important decision, with its own price. Not just a pew-pew. Why duration? Have you heard about camp with all possible loot? Game over. If someone is killed, he runs on [friendly] server to his camp and ready again. No reason to explore and look for things. Surviving is every day process. Night is very atmospheric, but servers are empty. Yes, you may be just asleep at the night. But if you go to explore the night, you want to get something especial. May be exclusive. Agreed, some things looks imposible to implement now. But who said never?
  4. I'd like to see DayZ as a surviving game rather than a shooter. I beleive, punishments or limitation are stupid. The only way - to increase motivation to explore, raid and survive rather than to camp places or play deathmatch. Here is my suggestions, assume this as consistent set, sorry if some was discussed. * No endless equipment. All items from hatchet to vehicles have durability. Durability can be restored by toolbox, but toolbox is not endless too. The more complex item the faster it has ended. Vehicle faster than sniper rifle, both faster than MK, hatchet probably most slow . * Ammo should be much more rare. Every bullet is important. * Good chance to get broken equipment from dead player. The more rare item the higher chance. No loot after short period of time. * Better chance for a good loot at night. Night servers are empty now. * The longer player is alive the better loot chances he has. * Completetly remove night vision and GPS, no more satellites, no more batteries on the Earth * If player does not move for a long time anywhere inside or close to a town or village, zombies will come. * Never see character name through tree or grass when targeting, don't make camper's life easier. Can be seen if clearly on sight only. * Personal reputation, a kind of marks for known players (bad and good) * Add maps Regarding to re-enter: * No equipment spawning if player logged in too close. * Spawn equipment after zombies. Now you can pick up loot just after logging in without any zombies around.
  5. Moreover, if you pick up a tool (knife, binocular) with full inventory, you will drop some things Look like an item first goes to the inventory, replace cells and then goes to the tool inventory. Update - already opened: https://dev-heaven.net/issues/34077
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