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Showing results for 'Vehicles'.
Found 41870 results
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Bodies do NOT dissapear that fast - the day before yesterday our group killed 3 bandits and they all stood there for over 10 minutes, one of our team died and managed to come back to his body and "loot himself" again, from Cherno to Stary Sobor. What might happens is the following: The bodies are being counted as normal loot, and they are being cleaned up altogether with the server clean. Example: if a server clean up is from 15 to 15 minutes, and you kill someone on the minute 14, you may only have 1 minute to loot it. If that's the case, there must be a different clean-up for itens and for bodies. Regarding vehicles: I found a Van in the woods, but I can't seem to find any other vehicle. Choppers appear to be moved miles away from the map's limit.
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A wipe gets my vote, so long as it resets vehicles and tents. Perhaps have a wipe every 4 - 6 months?
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What about those of us (most of us) who DO know where to look, and find nothing? Or have vehicles, only to have them disappear? It depends highly on personal experience, and because you've found vehicles... doesn't mean that everything's kosher for everyone else.
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You're all mistaken about vehicles. You just have to know how to look. My friends and I have repaired and driven over 10 vehicles in the past 2 weeks on several different servers.
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Im pretty sure that this "off map" are that is completely empty of everything is a product of ARMA itself, and used so that players in jets can turn and bank without running into an invisible wall. It is obvious to anyone who wants to apply critical thinking to the issue that this area is NOT intended to be used as a play area. This is obvious because nothing is programed there, not even grass. The argument that "in real life you could get away and go into the wilderness" does not apply here because "in real life" this area would not be empty as it is now, there would be towns, houses, roads, heck even trees and grass, and zombies. The reason these are not there is that the game could not simulate the entire world. So in summary: The empty zone is a game mechanic from ARMA to allow jet movement to occur. It was not intended to be a valid infantry play area. Therefor moving tents and vehicles to this no mans land is using a game mechanic in a manner that is contrary to its intended purpose, which is the very definition of exploiting. And since this game mechanic can not be used for its intended purpose (no jets in Day Z), the borders should be locked and an invisible wall erected, or in the alternative disable the ability to save tents and vehicles that are off-map and make them despawn if left alone for more than 15 or so minutes.
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Please make off-map (out of boundary) tents and vehicles NOT ABLE TO SAVE. People are currently exploiting the non-playable area to hoard all the vehicles, so much that I haven't seen a vehicle (besides a bicycle yesterday, once) for a couple weeks, since the vehicles were able to spawn again.
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Wow, I can't believe all the hoarders on this thread. Just so people are clear: The edge of the map is when the grass and trees disappear. Thank god Arma 3 will be an island map, so we can shut up some of these hoarding carebears. The sad part is, the hoarding carebears probably complain about the "CoD carebears" or the "anti-pvp carebears." When in fact, these hoarding carebears are exploiting the fact that they found a vehicle (and can easily travel much further off the map) to protect their giant piles of loot. For those of you saying "oh yeah well in a real zombie apocalypse we would be able to travel further away into the wilderness," What makes you think that off-map would actually be wilderness? There's an international airport within a few KM of the map boundary... What makes you think there isn't a large city or more towns just outside the playable area? Sounds like you're living in a fantasy world to me. It's cheating, plain and simple, and anyone that says any different most likely has their own off-map tent city with a couple vehicles, and really wants to protect it against the actual players of the game. I vote that off-map tents and vehicles don't save, and any currently saved off-map tents and vehicles get wiped with the next update and (in the case of vehicles) respawned at their original locations.
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Live Hacker pretty Nice =)
robjuluk replied to Private_Gm (DayZ)'s topic in Mod Servers & Private Hives
theres a thread a few down about it. i'd advise any1 to just get out/away from him. he can clip thru anything, spawning vehicles/guns etc. god mode on. and hes just clipping about killing players runining their fun. typical fraking gimp with no life. everytime sum1 DC's on him i celebrate for their character! -
+1 Beartraps would be cool too, could temporarily tie up a bandit (bandage blood loss/opening trap) while also giving off a loud scream survivors could react to. Could easily pop tyres of vehicles too.
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why are no body friendly
ZedsDeadBaby replied to Lagmastershaun's topic in DayZ Mod General Discussion
Can always count on you, vanilladragon, to say exactly the same thing over, and over, and over, and over, and over with no substance and no legitimate response to anyone who calls you out on your ridiculous bullshit. My teammate and I have had 1 death in the last 36 days, 120+ hours in game working together. Maybe 5 total murders - all while exploring some of the most populated hotspots in the game, heisting vehicles, looting helicopter crashes, etc. What "deathmatch" games have you played where you can go 36 days without dying? Can you name one? Just one? To the OP: Friends are out there. Find at least one, preferably more. Always travel in groups. Going it alone and relying on the kindness of strangers is a bad idea today, and would be a worse idea after the end of the world. For now, until rocket ramps up some more communication mechanics like radios, your best bet is to find friends here on the forums or look for servers that advertise their Teamspeak3 servers and join those. Many clans are very happy to have new recruits and will take you under their wing and even help you gear up. Despite what vanilladragon says, there's plenty to do out there besides "deathmatching." -
hacker streaming live on eu25. if u want to live i'd get out, hes being a total douche Someone just lost a major tent city....3 vehicles and about 20 tents..
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It's too bad you couldn't get any names, I think these guys are the same ones hitting my camps and vehicles on Seattle 34.
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Actions present an excellent opportunity for cooperation between players. Things like preparing meat and repairing vehicles could be worked at collaboratively to reduce the time it takes to complete the action. Adding noise levels increases the vulnerability of players while performing actions, which further motivates the cooperation. This requires a rebalancing of actions to make them take longer by default. HOW IT WORKS To assist in an action, be within range of an object being acted upon, and select "assist action x" from the action menu. Assisting an action reduces its time by a base rate of 25%, then by 50% for each assistant. For example, if repairing a vehicle normally takes 60 seconds, then with one assistant it will take (60 - (60*0.25) ) * 0.5 = 22.5 seconds. Graphically, the time could be shown via a transparent bar that becomes opaque, with a "x1", "x2" or "x3" icon to indicate how much assistance is being given. Actions can now be described by the following categories: -Action -Time to Complete -Tool Required -Tool to Assist -Maximum Assistants -Noise *SURVIVAL* Action: Chop wood Time to Complete: 15 seconds Tool Required: Hatchet Tool to Assist: Hatchet Maximum Assistants: 1 Noise: High Action: Gut animal Time to Complete: 15 seconds/meat Tool Required: Hunting knife Tool to Assist: Hunting knife Maximum Assistants: 1 Noise: Low Action: Light fire Time to Complete: 30 seconds Tool Required: Matches Tool to Assist: None Maximum Assistants: 1 Noise: Low Action: Cook meat Time to Complete: 15 seconds/meat Tool Required: Meat Tool to Assist: None Maximum Assistants: 2 Noise: Low *MEDICAL* Action: Blood transfusion Time to Complete: 60 seconds Tool Required: Blood bag Tool to Assist: None Maximum Assistants: 0 Noise: Low Action: Bandage Time to Complete: 30 seconds Tool Required: Bandage Tool to Assist: None Maximum Assistants: 0 Noise: None *MECHANIC* Action: Repair Time to Complete: 60 seconds Tool Required: Fuel tank/Engine/Wheel/Scrap metal Tool to Assist: None Maximum Assistants: 2 Noise: High FUTURE POSSIBILITIES Future actions that would benefit from assistance in this fashion might include barricading doors and building structures. This mechanic would also benefit from a skill advancement system like the one detailed here: http://dayzmod.com/forum/showthread.php?tid=24651, wherein some players became better at performing actions via practice, and reduce the time required even further (or perhaps improve the efficacy). TL;DR Actions take longer, but can be assisted by other players and the time cut in half or more.
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Date/Time: What happened: Tents/vehicles/packs eat items at times. The Coyote patrol pack has for example been eating a couple of rifles (I know that the starter pack is 8 spaces and rifles take 10). So if you put a rifle in a too small pack, it disappears. Tents and vehicles have also been eating a couple of my items now. GPS, NVG, M4A3 CCO(which btw shouldn't be firing semi/auto, should it? But semi/burst) and other things. Where you were: Different places. What you were doing: Trying to store my items. *Current installed version: 1.7.1.5 w. latest beta patch *Server(s) you were on: Eu110 *Your system specs: *Timeline of events before/after error: I try to put things into the vehicle/tent/pack and the items disappear. Sometimes the items are moved to the ground beneath/beside the vehicle or tent, but not always. This bug seems to occur only to important and rare items, sadly :(.
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VEHICLE UPDATE (database side): 2012-06-16
Chambers (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
I'm okay with a bit of vehicle hoarding. They found them' date=' they fixed them, they should get some use out of it. Maybe that camp of 15 is for a group of 20-30 guys, who knows? I'm just looking address the fact that if they log in and save regularly, and primarily use it for storage, barring theft, vandalism, or server freakout, they pretty much have a perfectly working vehicle [b']permanently. Cars break down eventually. I'm just thinking of realistic ways to not only keep a little more vehicles in active rotation, but add something that adds a bit of impermanence to it, not screw players out of storage, and add some new game play factors that can keep play interesting after you've had your fun with your vehicle for a while. -
VEHICLE UPDATE (database side): 2012-06-16
billw replied to Ander (DayZ)'s topic in Mod Announcements & Info
I'm using it. But I'm not a fkn nolifer. Perhaps the perceived 'griefing' opinion comes off as harsher than I intended, and distracts from the suggestion I made further down in my previous post. I'm not a nolifer either, but the situation is a bit frustrating. I don't expect or want this game to be easy. The reward is only as good as the challenge. I'm not looking for a change that punishes players by just taking their loot, but looking at possibilities for a balancing mechanic that would add a reasonable factor of realism and add a bit of continued challenge long after you have one or more vehicles. If it was kept at 7 days rather than just the 3 I suggested, how does the idea of older repaired vehicles breaking down permanently with a small chance of further repair strike people? I'm trying to be constructive here, and not just simply bitching. Why do you think anything is required beyond stopping vehicles from being hidden off the edge of the map? I have seen screen shots of a valley off the edge of the map with literally 15 vehicles in it. THAT is why you don't see many vehicles on any popular server. -
Might as well remove the Zombies and call it DayPVP
manta-avoid replied to TJBain's topic in New Player Discussion
Yeah. When you overcome the challenges in any situation, do you not naturally seek more interesting, engaging and rewarding challenges? Sure. Shooting relatively defenceless players is less interesting than zombies, and you're always going to find players who do that. So go hunt down someone's camp and the server's vehicles, or lay an ambush at a gas station. Make the world interesting. Don't rely on spoon-fed stimulus or role play to spice it up. Do something that's a challenge! -
VEHICLE UPDATE (database side): 2012-06-16
Chambers (DayZ) replied to Ander (DayZ)'s topic in Mod Announcements & Info
I'm using it. But I'm not a fkn nolifer. Perhaps the perceived 'griefing' opinion comes off as harsher than I intended, and distracts from the suggestion I made further down in my previous post. I'm not a nolifer either, but the situation is a bit frustrating. I don't expect or want this game to be easy. The reward is only as good as the challenge. I'm not looking for a change that punishes players by just taking their loot, but looking at possibilities for a balancing mechanic that would add a reasonable factor of realism and add a bit of continued challenge long after you have one or more vehicles. If it was kept at 7 days rather than just the 3 I suggested, how does the idea of older repaired vehicles breaking down permanently with a small chance of further repair strike people? I'm trying to be constructive here, and not just simply bitching. -
Why do vehicles erupt in balls of flame?
CriticalNerd replied to nacrom's topic in New Player Discussion
Cars IRL don't explode like in the game or the hollywood movies. Especially from bullets they dont. Most likely the fuel reservoir will pop [and you need to have a leak or a physical opening] but in no way that you think it will. Also, I'm guessing in Cherno vehicles use diesel fuel and not benzine fuel, which is even harder to "explode". -
1."Cleaning a village/Settling down": http://dayzmod.com/forum/showthread.php?tid=23249 2. "Dumpster Diving": http://dayzmod.com/forum/showthread.php?tid=23769 3. "Vehicles: Hotwiring and Keys": http://dayzmod.com/forum/showthread.php?tid=23492
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VEHICLE UPDATE (database side): 2012-06-16
billw replied to Ander (DayZ)'s topic in Mod Announcements & Info
For the love of god why do people keep arguing about this? The ******only****** problem, and the main reason for vehicle scarcity, is groups hoarding vehicles OFF MAP. If they are ON MAP you can go find them, therefore any change to despawn time is irrelevant. It is just as easy to find vehicles in a camp that is ON MAP as it is to find and repair a spawned vehicle. If your problem is that you spend all your time on the coast and never find vehicles then it should be pretty obvious to you that the problem is YOU not the vehicle mechanics. Vehicles can be seen from a LONG way away making it pretty easy to find camps with them stashed as long as they are on map. -
stupid wire and tank traps
ultimateburger replied to sinsprophecy's topic in DayZ Mod General Discussion
I agree, the barbed wire everywhere has become ridiculous. It's funny seeing it a couple times, but when every loot location is blocked off, it ruins the game. Not sure if there is a way to wipe the barbed wire from servers without trashing tents/vehicles? -
I take it you are, but maybe you should take a look at this all the same: http://www.youryoure.com/ Replace the word 'card' with the word 'map' and his post makes perfect sense. People from my country make that mistake all the time, it is no big deal. So please, take your nationalistic 'herrenvolk' attitude and flush your rotten self down the bog, you bloody BNP tosser. On topic: I would prefer to have more space to play on, not less, but I guess the chernarus map is a placeholder anyway and the final product (expandalone, dlc, separate game?) might not necessarily use it. I'd like to play on a larger map as that would make it possible/easier to hide things like tents and vehicles without resorting to off-map sillyness.
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"I am writing in their native language that is the problem I have with the server throws a belgium. We played it with friends but after rebooting the server I'm a friend of mine got such a ban. On the other servers we go but it comes to belgium 1 then kick us again. I do not want to lose all the things that I have there." Google translate is not perfect, but it just helped to clarify what I was already decently sure he was trying to convey in his posts. Sounds like they all keep getting kicked from the server all of a sudden after having been regulars on the server and obtaining vehicles/tents there since they are reluctant to leave. Might be abuse when they found out that him/his friends had vehicles, a ping limit might have been implemented and they are being kicked by it but not understanding, and so on. Really I am not sure, but since nobody else bothered to I figured I would post the google translated results of what he typed to see if it helped anyone. Just seems like another abuse report thread where nothing will get done because it is hard to get good proof or anything done for things like this.
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Do teleporting hacks exist? US 131
AnthraXx replied to batcaveslimer's topic in DayZ Mod General Discussion
Rofl wish I was still online to see this!!! The fact that this server got hacked before and our camp got messed up, crying over the only vehicle left in the map (Bikes/ATV's) yeah its the only transport left... since a bunch off hackers teleported all the main cars/trucks. This included a Bus, 2 flat beds, blue hippy van, white pick up, UAZ and Land-rover (military) along with some bikes and these vehicles were not in the same place we spaced them around about 800m's apart in fern trees you could hardly see them. so now everyone that plays has to resort in running for 30/1 hour to get to the other side of the map where they wanna be to meet people... "its just an ATV"... Yes the only one left in the god damm map. "He's a hacker cause he can see in the dark? I don't think you quite know what that means." Have you played pitch black in the woods trust me you wouldnt see anything it would look like your screen was turned off.