Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41870 results
-
The OPs battlebus isnt fit to smell the real BattleBusses exhaust fumes. Poorshow chaps. Your battle bus makes lone unarmed survivors hide in a building. The REAL battlebus causes full vehicles of armed people to piss themselves in fear. Damn. If only this was in DayZ.
-
Seattle 26 Hosted by Webbs - Administrative Abuse..?
Venzire replied to Zanso's topic in Mod Servers & Private Hives
http://dayzmod.com/forum/showthread.php?tid=26110 Also my tents and vehicles disappeared on my server then I restarted twice and they're back. I then saved them all and stopped for the night because of HIVE issues. (All night the server is down) -
I like the idea. I mean, otherwise, you're a sitting duck in a vehicle. Granted, you have the ability to (usually) out run your enemies shots, but other than that, vehicles are pretty much the glowing essence of 'shoot me!' all packaged in a 50 to 70kph can.
-
For the first time the majority likes my idea. Wow. I also want to have more vehicle spawn points. At least for motorcycle / ATV. Vehicles should be more common. In my eyes every tenth player should have a vehicle. Makes more fun to chase them, steal them etc etc I see what you did there. :huh::huh: You like to walk ? -1 ? I also like color blue. You dont? -1 for that ?
-
Same thing that stops a group of bandits from using the vehicles that are already in-game as a way to kill people who investigate the noise, or stopping a sniper from camping a stopped car and killing anyone who gets close to it.Abso-fucking-lutely nothing. So what's your point?
-
Surviving a full on zombie zerg rush in the middle of a night with a friend in flarelight, back to back. There were around 50 zombies who swarmed us as we were looting a barn. I threw down a flare and we locked down the place with our lmg's, zombies just kept on coming but god bless those 100 round mags and onehit kills We have found a few heli sites and looted NW airfield, neither felt as good as the atmospheric encounter of a horde in the red flarelight. We haven't found vehicles yet, maybe those will prove out to be as exciting
-
I know most of them are set to despawn if unused after X amount of days, but is that based off real dates or how long the server has been running? If a server was down 7+ days, then brought back online, would it instantly despawn all the vehicles on the map?
-
Try regular ArmA 2 if you're waiting for DayZ
dallas replied to VossRG's topic in DayZ Mod General Discussion
Haven't played Insurgency in a long time. A decent way to kill time is also to open up the editor, double-click on the map, press enter and then press preview. This will drop a rifleman into the map editor. After that, experiment with dropping different units/vehicles/enemies into the editor and preview it. -
Non Battleye servers connected to Official Hive/DB
Reporter posted a topic in Mod Servers & Private Hives
I just wanted to point out that there are servers about that don't have battleye enabled, yet they remain connected to DayZ official hive/database, this essentially allows anyone to connect to said servers, use whatever script they want and deck themselves out in the best gear, spawn vehicles to go from A to B, and then go back to a protected server and wreak havoc with their AS50's and L85's. Some official servers have been non battleye'd for many days, while others temporarily aren't protected for a few hours, I'm not sure if it's the admins that switch it off, or if there's some well designed hack that gets the job done. Either way, the traffic on these servers is very high, constantly people joining and leaving a few minutes later after they've spawned themselves a full inventory of awesomeness. As far as I know there is no risk unless you make it too obvious, and get caught by an admin, and yes, I've been using this method for a good week and all is well. -
Thanks I appreciate the positive attitude am trying exactly what you said. I logged in after to check for clues and we only left the base who took our vehicles with a bus and dirt bike and shot all the tires out. Near our camp there was a bus with fully shot out tires... My friend said they most likley all got in the bus and someone teleported the bus to our location after using the vehicle finding script and shot at us. Its just so blatantly obvious I hope that these people can atleast get inconvienced by having to repurchase the game and reinstall it to get around the ban.
-
Seasons, padlocks and other ideas - Long post warning
mahoney (DayZ) posted a topic in DayZ Mod Suggestions
Hi, I am new to this day z mod but I can give you some suggestions that would be useful. EDiT: Those suggestions are meant for last releases not for next update. 1) seasons. 1) seasons I don´t want snow etc. (that would be impossible to do due to map size) but chernarus is actually located at mediterrean, where is not much snow at winter (coastal areas i mean). What I want is at winter, your temperature would drop faster, you couldn´t harvest or farm (if it would be included later) and swimming in water will make you loose blood and temperature rapidly, water in bottles could freeze, as well as pumps, lakes and soda cans so you cant refill so often and you´ll need fire to heat it up. This might create scarce resources. Also walking on grass would make more noise, since the ground is frozen, Visibility would be lowered and zombies will be slower. 2) Login places. 2) Login places If you own car or tent you can save it and you´ll spawn next to it when logging on. I take logging off as sleeping, in combat as withdrawing, so thats why you would spawn here in user-designated location. Else you would spawn at server-designated location, nearby city you logged out. Also Iwould make the tent location or car spawn location tied to server. If you go to another one, you´ll spawn at server-designated location. 3) padlocks and barricades. 3) padlocks and barricades I want to create my own safeheaven, but sentry idea sounds like atmosphere rape to me. Wire doesnt prevent zombies from spawning inside barricaded perimeter, sandbags are more cover than baricade... I want to find a rare padlock which will make me and +1 friend to able to unlock it. You can use padlock on buildings , but you´ll need one for each door. About cars, if you find car keys with lock set you can lock your car. For vehicles, I would love some camo net as well. Make it rare of course. Locks coudl be opened by explosives(i believe you understand danger of using explosives), bullets (that could ricochet and hurt you) or crowbar (again you can hurt yourself while trying so). Tied to it are traps for defense while offline and wood planks to barricade stuff(need hammer and nails, creates noise while banging it on windows/doors). Planks would be removed only with explosives and traps with toolbox. Everyone, even owner can launch traps. 4) safeheaven. 4) safeheaven This is tied to my previous idea, at the safeheaven you can create fire if it has fireplace to increase your temperature or cook meat, but you will make yourself visible (smoke from chimney/light from fire). Also at safeheaven you wont be affected by weather outside (tied to seasons idea). Connected to this would be farming, workshop where you can repair stuff with -1 need of scrap metal, craft something etc. I don´t want that fallout house, but i want something to store some stuff and do some stuff. Also you would have to defend this place as well. With generator you can use lights for better defense, radio, electric stove etc. 5) food crafting. 5) food crafting I really like beans but I would like some more stuff to do with food and drinks. Mainly I would love camelbag. It would take 4 tool places and will prevent you from dehydration if filled (5 bottles or pump/pond). Also good idea would be to sterilise the water by boiling or some chemicals to decrease chance of infection. Also I would like to have some tea/coffee and sugar/honey. With this you can boil water and create tea (green makes you regen blood, black gives you hype, white slows hunger, fruit gives more temperature then other) to gain some boost and temperature or coffee to get hype. Sugar could enrich them with a temporary blood boost (blood donors know what i mean) and honey could enrich tea with chance of healing infection. Hype would make you more cautious and faster but faster dehydrated. Also I would like some cooking more than fry a steak. Add rice, potatoes etc. you can harvest or find and also some seasonings that swoukd give a little boost of some sort, lets say I have cooked meat, salt and rice. I can create tasty dish from it which would increse my temperature, blood and salt would make some temporary decrease of dehydration but at prize of slight thirst (thats what salt really does). If I had chilli it would add some blood regen (it helps a little) but at cost you can be sick if you eat it too much, and you will get slight pain shakes. Beans can be used as well as pasta or sardines so you could make chilli con carne! :) Also add alcohol as alternative for painkillers. downside would be you can make yourself sick or dead (too much or mix with medicaments) About water one more time - It would be nice to sterilise it with boiling to decrease chance of getting sick, to make tea/coffe etc. But I would like a new cantine - camelbag, which would take more space, but your character would be imune to overtime thirst for lets say hour. Then you´d have to refill the camelbag. I am saying overtime thirst because I think that later ine there will be some things that would make you dehydrated (bleeding will effect hydration, temperature etc.) and camelbag should prevent only the overtime effect, physical or chemical aspect would need treating. 6) overtime blood regen. 6) overtime blood regen Really if your character is nourished and not dehydrated then you should regen blood slowly. 7) depression. 7) depression Really it is a great deal. When you are in middle of this hell, you can become depressed. It would make you slower, able to lose some stuff and your hunger indicator might not work. The inhumane characters would be more vulnerable (extremely inhumane would be imune because they are cold s.o.bs) Safeheaven can be cure, as well as socialising (to award the cooperation) or andtidepressives. Alcohol will only make you more depressed and if not cured you might hurt yourself (like emos). The chance to get deppressed would dopend on humanity, safeheaven ownership, teaming up with others etc. Also if the family quest would be added you might be deppressed from your family death and become grieving - which will heal itself unlike depression. If you don´t cure deppression and don´t give a sh*t about hurting yourself your condition might become worse and you might became paranoid/schizophreniac so you can hear noises and become clumsy and lazy. This condition couldnt be healed. 8) weapon jamming. 8) weapon jamming To make fights more tense, add some random/panic related weapon jamming. This way you´d be forced to stop using winchester over remington because winchester jam ratio would be higher, makarov would jam a lot, revolver and double barrel would be imune to jamming but has longer reload times etc. 9) last but not least is body armor and carrier systems. 9) last but not least is body armor and carrier systems BA(like IBA, press vest etc.) would be extremely rare but prevent you from bleeding when hit in chest (neck and groin with some versions of iba). But with higher caliber you het broken rib which will prevent from sprint and anti-materiel or high burst of higher caliber will make you bleed. BAs will be damaged by use and can be repaired with sapi plates (rare). IBA would give you more space in inventory but less mobility than press vest. On the other hand carrier systems like mns2000, ciras, rrv or chest rig would not give ballistic protection but increase your inventory size. Chest Rig would make you faster and less audiable but at cost you cannot wear coyote backacks ( they require molle system), ciras will make you hold more ammo(separated ammo pouches) but at cost of being slower and louder and mns2000 would give you benefit from czech backpack by decreasing visibility and audiability of zeds, combined it would give you same spaces like now you have with assault pack. RRV would make you faster than ciras, able to wear molle packs but also more audiable. Vests will take place in tool. Make them rare or common, depending on their benefits (chest rigs should be common, as well as some police vests). Between BAs and CS would be plate carrier which would be extremely extremely extremely rare (like 0,001% chance to spawn and max. one spawn per server per hour) but will give you best of both worlds - protection, mobility, molle system and increased slots. Also spawned should be without gun, backpack and carrier system or body armor . You should have random item of desired loot (compass, watches, matches, hatchet, toolbox, hunter knife, antibiotics, bloodbags, padlocks, binoculars etc.)and static loot( beans, bandage, morphine, epipen, water bottle), to give you a head start and to every playing be something else. This will pretty much create classes. Implementing this, well i would set the skins with hitboxes that allow chance to bleeding. Default would be vanilla civilian (plenty skins, i believe even female skin is from civilian) which might be random or maybe later player designated, then with vest you change your skin to pmc or military skin. vanilla: civilian- defaulf skin which you will bear after spawn napa- no vest, primitive camouflage usmc would be iba, or rrv (recon) cdf/chdkz would be chest rig russian would be like chest rig, but with more space for ammo - vests bear more add-ons: pmc would be plate carrier, ciras or rrv british would be ciras and osprey (pretty much same as iba) czech would be mns2000 or ciras (601 skss) takistan army - rrv This would create a huge diversity in players, you might recognize freshly spawned etc. However this would be extremely hard because of female skin, you´d have to make some new models and skins for females. I believe that moding comunity already did that but... you know - needing permissions might complicate things. Also please add extremely rare vietnam flashlight that gives you free hands when used. EDiT: 10) player-to-player based quests. 10) player-to-player based quests Player could give quest over radio (consuption of baterries) on quest frequecy (if you make radio please make also frequencies) so you can help other or kill them and steal their loot, or stalk them to see where their camp is etc. Player would must have radio on them or be in car (with radio on and tuned on quest frequency). This way, the atmosphere would rise because bandits will no longer be forced to camp and players could use some tactics to gain loot other than searching (rewards, stealing, giving quest that i need akm and will give atv for it etc.) 11) cellphone 11) I know, it needs electricity so thats why it would work only when generators would be released. But my idea is simple - make some private chat in game using some oldschool cellphone (i would love Nokia 5110 ). This would be just to create some ingame comfort. cellphone would be pretty much common, because it is and will take tool slot. It might work as flashlight (green chemlight effect)l could be used in crafting - bombmaking etc. and might work as decoy... but main idea would be in-game private chat. EDIT2 - 4.7.2012: 12) Smokers 12) It would be nice to start as a smoker (add cigarettes of course) with new need meter - nicotine level. Advantage would be you start with zippo lighter which (unrealistic but need some advantage) will be unlimited or fillable at gas tanks. Disadvantages are - nicotine meter, might be more visible (smoke/light source while smoking), shorter breath. Cigarette model might be just red chemlight with less light. If nicotine would be low, I would implement desaturation of screen like if low blood. After few days without cigarette (and with desaturized screen) you´ll get rid of addiction and may continue. During the "rehab" you will also get dehydrated faster. Also might be available some nicorettes or things to get rid of addiction. This is minor detail, but I believe that beggining makes the game. TL;DR - i dont force you to read it, try to read at least first two sentences of each point. -
Seattle 26 Hosted by Webbs - Administrative Abuse..?
Webb (DayZ) replied to Zanso's topic in Mod Servers & Private Hives
Do you happen to have a time and date that this happened? There is only one other Administrator on the server besides myself, and neither of us have vehicles. We have been having some server issues recently - going down and whatnot, I'm trying to figure out what is going on there. Like Clinton said though - Server Admin's don't have that much power to turn the server off, hide it from the list - and move the vehicle while the server is down. Seems like a bug to me. -
Yeah, there's another clan who has made Atlanta 59 their home server. Might be them who possess all the vehicles. Kudos for finding their camp, really. I didn't know it was off map, all I knew was GPS coordinates. Cheers.
-
Still, his camps off map, and that's not exactly nice and thus his camp is now the publics camp. I highly doubt the vehicles aren't spawning because there are bikes spawning, just no cars on the spawn points which means someone has moved the vehicles.
-
I'm good friend of Florida, the admin. I know that's his base along with others. They're a solid bunch of people and they're really fair. I occasionally hit their camp up and take some gear when I need to (read: not leeching!!) Cool that you stumbled upon it, kudos! Nothing of real value however. :( And they don't have the vehicles, as far as I know. They're quite baffled themselves and are considering filing in a bug report for missing vehicles. Cheers!
-
Someone got there before you then :( There was two ANPVS 4 an M4 CCO SD and a FN FAL. Vehicles? Not sure yet, still looking, but i'm sure they're somewhere off map too since we've looked EVERYWHERE On the map.
-
Been there. There's only one FN FAL and some welfare weapons, nothing of significant value. Didn't spot any vehicles either? Help?
-
So my admin of my current server decided to hide all his stuff off map, well me being the guy with more time then common sense went looking for it. And then I found it! For anyone who wants some free loot, please feel free to go to 007041 on Atlanta 59 and steal everything there. This is the punishment I give for the 59 admins hiding all the vehicles and crap off map. Enjoy free weapons :D
-
So the last couple of days we have been hit by hackers on a daily basis. I am sharing some logs so hosts can add it to scripts.txt and maybe some hosts can give me some insights or hacks they logged. Spawn tank above players head. 02.07.2012 09:36:47: 1SickKunt (50.138d4dc - #28 if (isServer) then {_object = createVehicle ['M1A1_US_DES_EP1', [6769.88, 2644.45, 0], [], 0, 'CAN_C used tanks ['M1A1', ['M1A1_US_DES_EP1', Spawn airplane wreck. if (isServer) then { _object = createVehicle ['C130J_wreck_EP1', [4636.58, 9904.19, 0], We log isServer now. Complete log http://pastebin.com/k5KdgY9C The real fucked up part is, they make the other players/server ? execute the script. I find a friend who just bought the game executing the lines at the bottom of the pastebin. And of course on top of that they found a way to spawn in vehicles without it logging not using createVehicle ? To Finnish the topping they seem perfectly fine driving/flying them around and not blowing up,ejecting into the air or whatever rocket thought of adding. Today we had in between the hive DDos fun some kid who made our players go fly and drop dead. but we haven't looked at the logs for that one yet. PS: [4636.58, 9904.19, 0] as far as i am able to read rpt and scripts.log this is a the location of spawn correct ? these are the grid cords ?
-
[Questionable] New military grade spawn area?
Wulfear replied to wasrad's topic in DayZ Mod General Discussion
It's not bullshit. He got the coordinates from the green mountain radio messages. Which was a hoax... btw, I've been to the NW corner, I used to stash vehicles there. So I know there isn't shit there...try harder. -
Hello, since yesterday the server NL11 has been down... Problem is i have a tent with so many shit inside and 2 vehicles!!!!! Is there any way to get my stuff back? I hope the server will get online, but i doubt it :( http://arma2.swec.se/server/data/245688 http://www.gametracker.com/server_info/91.233.105.52:2302/ Name: DayZ Zombie RPG - NL11 (v1.7.1.5/94364) Hosted by: vpshosting.nl iXec & AciDCooL Game: ARMA 2 Browse: ARMA 2 Servers Address: 91.233.105.52 Port: 2302 Status: Dead Server Manager: None - Claim Now!
-
Question About Vehicles
thrasher (DayZ) replied to Siggy (DayZ)'s topic in DayZ Mod General Discussion
they DO spawn with gear, my friends rented a server for a while, and we hit up all the best vehicle locations early. The BAF offroader spawns with like 40 stannag mags (20 silenced) and some other random gear. the ATVs usually have some tents. The UAZ has 20 SVD mags and like 10 frag grenades... vehicles DO spawn with loot, at least some do, but like cars and stuff.. prolly not. -
Weapon Russianization (WARNING: Big, detailed post)
CrimsonBlade replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
Your wrong about the BAF A550..... theres already a KSVK Russian anti-material rifle modeled and ready to go in the vanilla game. Also..... in the ARMA 2 Campaign the US Army/Marines invaded Chernarus. They took over military bases and probaly after the war was over probaly left a garrison of a few thousand troops equipped with Western weaponry and vehicles there. Which is why you see Huey"s and HMMWV"s every place you look. (Also the Chernarus military is given western weaponry and funding.... that is why if you play a match of Warfare in Vanilla ARMA as CDF you start with an M16) We should not remove any Western guns,but add more Russian weapons yes, And everyone can have there own personal weapon of choice. Whether you like AK"s or M16"s. Case Closed...... Learn the story of Chernarus before making suggestions folks -
After Action report: Operation Pusto Cache After Action Report: Pusto Cache 1. Overview a. Leader: Commander Todwarter, Operatives: Androctons, STGSLAY Jr. Operatives: Computer(Cory), Taco b. A congratulations and thank you goes to Junior Operative Cory a.k.a. computer. Junior operative Cory discover the campsite on routine patrol northwest of the Northwest airfield. He alerted his commanding officer , Cmdr.Todwarter to the camp. Cmdr.Todwarter formed a assault team of five Elysium squad members. The squad then track 5000 m North West towards position of the enemy cachet of tens and vehicles. Upon arriving there was 10 tents and seven vehicles. Dear ranging from Fal 308 battle rifles, DMR’s, MP5 suppressed, in 16 different variants and much more. To summon up the camp was a hotspot for gear. To hostile's Crow and Germany were seen in the area. Operative SGTSLAY fired upon them, causing them to run west of the campsite. Cmdr.Todwarter track their movements upon the enemies going undercover he fired at them with a DMR sniper rifle. Hit Crow on his first shot both hostile was disconnected, proving that they were disconnect warriors even though is banable offense. Germany reconnected after server hopping to gain a better position then managed to kill Junior operative Cory as he was feeling a V3S truck. Operative Andro fired upon Germany with a 240 machine gun killing the hostile cheating player. 2. Goals and Objectives To kill any hostile's at the cachet of tens and vehicles. To destroy all vehicles and tents after gear was collected. 3. Analysis and Outcome Besides the death of Junior operative Cory the mission was a success. We managed to destroy a well-established campsite and gear up for later operations. We killed two well armed bandits/survivors and the process. A defeat made even sweeter because of their regard for Rockets rules about disconnecting. The server is to last well armed new players. As a result of our operation. 4. Summary After all the loot was gathered and supplies loaded up in the truck. We then blew up the vehicles with frag grenades and DMR rounds and ran over all the tents destroying the campsite completely. As the procession was going back to our base Crow log back in and died immediately of his wounds received from Cmdr.Todwarter DMR bullet to the chest.
-
You've stumbled upon another players bus, most likely. Vehicles contain next to no loot in them, apart from some food, soda, wood piles etcetera, but nothing of great importance.