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Found 41868 results

  1. So yeah I managed to rob a GAZ off a group of people and stash it in a place that no one should of found like in a really obscure place up north, anyways they also have an ATV and a Bicycle so I came in an hour ago and it was gone with the same Bicycle next to it...how on gods earth can these people possibly have it. Also my friend shot one of them a few days back with a full clip of ak bullets and they didnt die and turned round then sniped my friend. Does saving vehicles track it or not cause this is ridiculous...
  2. Bribase

    Server History

    I'm brand new here and only a few weeks old to Day Z. I have a couple of suggestions though. How about some kind of record of server history? Either in the Six Launcher or from the multiplayer server list in game? I've had a couple of instances when I've teamed up with some decent people on what seems to be a friendly server when we've gotten desynced or the server had gone down and I've had to reconnect. I tend to browse servers for time of day and number of players a lot and often forget which server I was on. This is obviously vital to encouraging team play and holding on to vehicles.
  3. As I type this, there's a hacker teleporting around in North Carolina 3, killing people and blowing up vehicles. I don't know his username because the server doesn't have nametags, but here's what happened. I was on the Northern edge of the map after hiding a red car behind some pine trees. As I was running back South (going to search for helicopters) I heard someone shooting. I could tell by the gunshots that it was either an M14, M24 or DMR. The problem is, the shooting didn't stop. There was no pause for reloading; the shooting continued for about 30 seconds as I made my way back north. In the distance, I saw bullet impacts on the ground and my red car was up in flames. Suddenly the shooting stopped, so I took cover behind a pine and waited to see how many players there were. A second later I heard footsteps BEHIND me (south of me. Note that the shooting had been a few hundred meters north of me only seconds before). I unloaded an entire Bizon magazine into my attacker before he even let off his first shot. Seconds later, I was dead. I told my friend on Ventrilo that a guy had just attacked the camp and it was really sketchy, possibly a hacker. Within a seconds of me telling him this, he said he was being shot at with a Bizon. He was halfway across the map from me, riding a bicycle. Apparently the hacker was teleporting to keep up with him and shooting him. Tl;dr: Hacker in North Carolina 3. Killed me, destroyed my vehicles. I lost a ghillie, bizon, m107, tons of random high tier loot etc.
  4. maybe they hoarding all the vehicles n duping more barbwire before they tell us publicly what the new server name is
  5. Here's the story. I stumbled across your camp, took your Ural, blue van, and red sedan. I left you the tractor. I hid all the vehicles well, but what surprised me was that someone stole the ural just minutes after I hid it. Not sure how that happened, but whatever. I tracked down the ural but all I saw was a blown up hull by a house with dead bodies around it. So thanks for killing the dudes that stole the truck from me, but they were not the same players who stole it from you. Your red sedan was just blown up by a hacker so I'm afraid you won't get that back. Also to anyone currently playing on North Carolina 3, there is a hacker teleporting around killing players and he cannot be killed with guns.
  6. Randomly spawns vehicles in random spawns for a luck draw instead of a restart then everyone heading to all the spawns at once.
  7. LeOverlord

    Just a thought, More Food

    So I've noticed higher tier players like to chill and locations with multiple military loot spawns; NW Airfield, Starry, NE Airfield. And I just had some idea's for more loot for these military locations ____________________________________________________________ MRE - They could heal 500 or 1000 blood and be uncommon Uniforms - Mostly likely it would be Russian or CDF uniforms at military bases Weapons - Vss, most probable will disagree since this would just become the ultimate bandit weapon being silenced. The Saiga, the M1014 is here and I believe the Saiga would be nice to have as well. Also would like to see the Sa-58 make an appearance, possibly the standard version and the decked out camo one with the ACOG ( obviously the decked out one would be less likely to be found ) Vehicles - Not sure if it can be added but, I would really like to see the SUV make an appearance, make it a rare find at military instillation's, reasoning behind it that it was a general's base vehicle possibly. Other Vehicle - This one needed its own area because I love it so much. GAZ-3937 "Vodnik," I would love to see this make it into DayZ. Not only does it carry up to 10 people , for all those sociable survivors, but it's also a boat... Yes the darn thing floats, that way it could be the ultimate ground vehicle and the second best vehicle next to the Helicopter. ( If it comes back ) I am aware that the vanilla game has a weapon on it, I personally wouldn't want you to be able to use it, but maybe make it usable since it would be the best ground vehicle. The helicopter did have two 240's on it after all. ____________________________________________________________ This is just my opinion, this whole idea train thing started with just asking for MRE's. Free to agree or disagree, but I would just like to throw my 2 cents in since DayZ is still in its early stages where such requests might actually happen. Other than that, thanks for reading ( if you bothered ) and be gentle.. Its my first forum post here.. :blush:
  8. specterm

    vehicles not spawning anymore?

    Id like to hear an official statement. Is this a bug? when are vehicles normally respawned back?
  9. The logic behind the suggestions isn't actually too far off considering that Chernaurus didn't go down without a fight. The numerous destroyed army vehicles and dead soldiers everywhere testify to that. However if there's a change then the mechanic needs to be carefully thought through i.e. More hunting rifles in variations in general, CZs, 30.-.06s, shotguns, etc. in civilian areas with the odd Enfield, Mosing Nagat maybe PPSch-41s and other WW2 remains. Basic military equipment needs to be more rare but obtainable from destroyed vehicles, dead soldiers and army structures. Given the obvious ferocity of the infection across Chernaurus, very little gear should actually be able to be obtained through fixed military installations. Do you really think in times like these anyone would leave .50 cals, M24s and the likes behind in a lousy barrack to rot for eternity? I don't think so. Finally, any scoped rifle should only be found at (more rare) helicopter crashes. Don't get me wrong, I am a bandit by nature and play this for the thrill of PvP but this and a fix for the duping will definately make people with high end gear think twice before trying to hunt newbies at the coast or camp certain towns. Also, if you can't just run around with a scoped rifle all the time, people will definately think twice before engageing as all of a sudden you need to get close to another player to kill him. Everything that makes the game more challenging is worth considering IMHO.
  10. Another response to you. 1. I recently added in my main post that the purpose for exempting out zombies was to bring in a player only reaction others can see to make judgement based calls instead of first looking at their loot to kill them or not. Zombies and animal gutting could be put in due to suggestion I admit, but there would need more signs of what a player has been currently doing to base your opinion on, then seeing them soaked in blood could be from killing others, looting others, or gutting animals. I still exempt zombies as we are not sure what is exactly up with them, perhaps their blood has been drained from their bodies as they had to be killed to turned into effected, and when a survivor dies they die of loss of a blood, or being hit once slightly and ending up as Beavis.(http://www.youtube.com/watch?v=hC3Xz329uJk) As for killing survivors at range, you will not gain any blood, but if you loot their corpse, you will gain 1 blood, which makes you think before you randomly loot corpses. As for it being implemented if this does become a standalone game, or even if not, they are capable to put new things ingame, like melee weapons, pushing them a little bit could make them go the distance where if we never said anything, they never would know that they could of implemented such a thing. 2. The 10-30m thing would of been actually for players, for zombies it would be less, this would only come into effect as I believe if you spawn in an empty town, zombies won't spawn on you, but if you spawn in a town with zombies already in it, yea. It brings up the point again, would you sleep in a zombie infested town? As for your other point, I made my suggestions to be able to be implemented on their own, but if collaborated it could fit others. I.E In another post brought up Hunter, Medic, Mechanic as an example of different character types to start with. Hunter would be able to gather more meat per animal.(Perhaps negate blood gain from doing it aswell) Medic is able to use a newly implemented item that allows you to administer Blood packs and is also able to make wooden splints, anyone could carry it, but only a medic could use it.(Spawns in hospital.) Mechanic is the only one able to repair a helicopter motor, aswell as reinforce vehicles, while other players can do the same as right now, except fixing a helicopter rotor. There could be many more different character types with their own kind of mentality. I.E Hunter is not affected by killing others, Medic would suffer as normally, Mechanic would suffer less then that of a medic. They are examples, but bring alot to the game if we could get them to implement something like this, with many more character types, with their unique mentality, with other mentality related actions that would make your character react. Now tell me that doesn't sound like an RPG idea eh? As for the KoS there is nothing we can do to stop people from killing, no one wants that, there only has to be some sort of incentive to team together, aswell as slight reactions to your character from killing another based on your character's mentality. Its far from perfect now, many people could find things wrong with how I present it, but if you speak out, we can work together to present something out in the open hoping rocket may take notice and see all our ideas combined. 3. Fuck barbed wire.
  11. herd

    Tents & Vehicles General

    "vehicles spawn on each server restart, they do not respawn however when destroyed or left somewhere" lolwhat? They DONT respawn after server restart. The respawn after the blow up or not used for 7 days.
  12. Wait wait. You happen to have 10 vehicles and tents full of military gear? You play with 5-10 people? PLZ JUST GTFO
  13. 1Macready

    The Life of Four

    Tuesday 7/3: This session started just as the previous day's had, with a visit to the nearby deer stand. This time I was in luck, though: another M5SD mag! I happily took that, passing over a DMR mag and a M240 mag. It was certainly good timing to find a second MP5 mag to begin the born again zed hunter phase of Four's life. And upon peeking out of the trees at the edge of the wood, I saw that a zed was surprisingly close by. Four started things off on the right foot by putting a couple of very silent rounds into it. From there I aimed to move Four into the compound by the same route as the day before, but upon reaching the break in the wall, I found the way blocked by barbed wire (different server than yesterday). The irony of being blocked by barbed wire in my quest to find a toolbox! The front gate would have to do. I crawled Four around to the front, through the gate, and into the main building with no mishaps. There was a zed visible on the front porch of one of the outbuildings by the gate, but I elected to leave well enough alone until I'd reached the safety of the main factory building. Again there would be no toolbox for Four, although the finds today were better. I happened upon a second frag grenade that I elected to keep in lieu of my smoke grenade, which Four discarded. There were also a couple of Mak clips scattered about, which I'd have a need for shortly. After Four had explored the building, I brought him to the second floor, took out his Winchester, and fired upon a zed out by the pond. He dropped, but surprisingly, there was no reaction. So, I circled Four around to a different side of the building, targeted another in the field outside, and fired away. That did it! The hue and cry of slavering zeds began in earnest, and as I watched from my second floor vantage point, they converged from all directions and scampered eagerly toward the building. I have to say that this is something that Day Z has really gotten right - the mayhem and bloodlust that ensues when a survivor is discovered is very well done indeed. Four calmly waited for the zeds to make their way up the stairs to the second floor, which they did in short order, approaching from two separate staircases. As they popped into view, they each got a shot from the Winchester, which Four continued to use until its current magazine was fully expended. At that point Four reloaded it and switched to his Makarov, running through a clip and a half until the party was finally over. My zed count was now at 18. At this point, as I began to move Four back through the building to look for one of the Mak clips I'd seen earlier, I heard footsteps. A walking sound, on a concrete surface like that of the building. Had I attracted a player? I quickly ducked Four into the stairwell and peered down, but there was no one to be seen. After remaining there quietly for a minute, a heard the sound of a zed very close by, but it sounded as if it was above me. One of the zeds responding to my shooting must have gotten confused on the way up. I quickly made my way down to the ground floor, found and retrieved the Mak clip I was looking for, and moved Four out the front of the building and into the prone position once more. Four was able to retreat back through the front gate without incident. I noted with satisfaction that the zed who'd been stationed on the porch of the outbuilding was no longer there - one of the 18, no doubt. At some point as I moved Four across the road to the north and into the trees, I became aware that the red "lag chain" was visible, and before long it changed to yellow. It remained thusly all through the trip into the trees, and after I'd sat there for a bit, it still hadn't disappeared. I decided to log off and switch servers. To make a long story short, I never was able to reconnect. Some combination of a denial of service attack and server maintenance prevented me from doing so. The concern, of course, is that when I finally do get back in, Four may be dead, missing items, still in the factory somewhere, located in the debug forest, or who knows what else. I'm sure it will be interesting. Health: 12000 Zeds/Survivors/Bandits killed: 18/0/0 Future goals, in order of priority: not to find myself dead, in danger, or off the map upon logging into my next session. Tuesday 7/3, part 2: I logged in to find my concerns about the server problems were largely unfounded. Four's inventory was intact, and he even still had his 18 zombie kills. The only thing slightly out of whack was that his departure through the front gates of the factory and climb into the hills to the north had not been saved. Instead, Four was lying prone in the middle of the compound's courtyard. Clearly, the game was giving me a sign. "I know you want that toolbox," it was saying. "Come on back inside one last time and you can have one." Peering around, I noticed no zombies - a good sign. If there weren't any spawned yet, that meant no other players were around. So, I crawled Four back inside the main building for one last go round. Treacherous game! Still no damn toolbox! The only useful items Four found were a can of sardines and a soda, which he promptly ate and drank, and a single Mak clip. The zombies at this place must pay for the lack of a toolbox. Just like before, Four pulled with his Winchester, and emptied the mag into the first zombies to enter the building. And once again he then switched to the Makarov and dealt with the rest. When the smoke cleared, Four was at 44 zombie kills. His frustration over the lack of tools abated, he grabbed the Makarov clip and headed out the front gate. I think I've sufficiently asserted my dominance over this factory, and avenged Three. So, I moved Four into the trees to the north and then followed them N-NW along the treeline, looking for a deer stand that was indicated on the map. Once he'd located it, Four moved in and found a Mak clip and a M1911 clip, both of which he took. At this point I was just looking to reposition Four prior to calling it a day. There was good tree cover to the NW which would lead Four between Gorka and Dubrovka, where there was a deer stand SW of the latter. That was my intended destination. There is a road to be crossed about two-thirds of the way there, which would serve as a good indicator that Four was on track and getting close. Four travelled through the woods without incident, heading mostly W-NW, and before I knew it, I could glimpse the road through the trees ahead. I angled Four so that he'd emerge onto the road from between two trees, keeping him hidden for as long as possible. What I hadn't really considered was that this would also cause me to be unable to see the road until the last second. So, let's just say that I was quite surprised when Four emerged from the trees and ran headlong into a parked motorcycle. Uh oh. What the hell is this thing doing here? Without even thinking, I did a 180 degree turn and hit the deck in the trees from which I'd come. After waiting there for a minute, there were no signs that Four had been seen, or of anyone coming to claim the bike. So, I moved Four into the woods across the road a ways south of the bike, and then scouted a bit over there. Still no sign of anyone. I really hoped someone hadn't just parked that bike there as bait to lure in unsuspecting survivors. That seemed unlikely in this odd place, but you never know. Cautiously, Four approached the bike. The body looked to be in great condition, and the tires looked ok too. Four hopped on. Half a tank of gas! Do fully functioning vehicles really just spawn in the road like this? Whatever. Four gunned the motor and headed off into the trees to the west. I had heard it mentioned in one of DevilDog's YouTube videos that motorcycles in Day Z are very delicate. So, I took special care not to bang into any trees or rocks. I just buzzed my way through the trees until up ahead I thought I saw the field I'd need to cross just before the next deer stand. Not wanting to alert the zeds, I stopped the bike, killed the engine, and crawled Four forward to the treeline. Sure enough, this was it. Just across the field was the stand, and there were a few zeds milling about. I'm glad I'd stopped the bike when I did. I crawled Four across the field and checked the stand. The only loot worth mentioning was two soda cans. Four drank the one he was carrying around and then took one of these to replace it. My objectives for the day completed, I bid farewell to the mystery motorcycle, crawled Four between two trees, and disconnected. Health: 12000 Zeds/Survivors/Bandits killed: 44/0/0 Future goals, in order of priority: Look for farms and deer stands as Four moves westward along the northern half of the map.
  14. Lumberjack (DayZ)

    Hackers On US23

    So many are now playing this game, and many are turning to camp/vehicle hunting as an easy way to find good kit. Gone are the easy days now you got to fight hard to hang on to your kit so it may not always be hacking. Its a bit of a shame it used to be nice to have camps for a weeks at a time before being found, just these days everyone is looking for them and no matter how clever you think you hide them its those same clever places people look. So maybe there is no foul play? Or maybe there is, either way we have given up on tent cities and hoarding vehicles its so much work only to be easily lost. We've just had to change our tactics to reflect the expanding population and fact that everyone is now looking for tents and vehicles in the wilds and on the plains.
  15. MiZTiiX

    My ideas for Day Z

    1) cutting down wood with axe for camp fires. Player will get cold/warm. smoke = big, players can see from distance. Players may accidently cause big spreading fires that will burn trees etc. If wood is wet fire will not start 2) Spray paint = freely spraypaint something, will eventually wash away 3) end game is a bit stale, add some hard zombie bosses with good rewards, work together with players to take back infested areas with zombies e.g cities, towns, farms. 4) torches will need batteries 5) you cannot just use global chat, you will need a tele communication device to connect with all people who have that device and talk. You have /say chat by default to say something to players next to you. 6) there is a problem where you become a bandit if killing someone who trying to kill you. If a player hurts you and you kill him = no consequence. Also when you are one shotted and falling to your death, you fall in slow mo and can shoot while falling to you're death. Makes people not want to kill you as much as they know they can die too. 7) using wood from trees and nails. You can nail doors so players cannot easily get in unless they have a crowbar. You will want to do this because your player will need to go to sleep. He will eventaully start getting tired = blurey screen. vunerable when sleeping = can get robbed. use wood for torches and camps (needs to be dry wood). Make paper from wood, write things with feathers by shooting birds, also need ink. 8) be able to use ALL houses in the world. You can get in locked houses by chopping door down with axe. 9) climb trees 10) different weather/season. Raining = fires putt out, more cold = need shelter. Fog = less view distance Storm = lighting =need shelter or hit and die (small chance) more prone to get hit in water. Water = more rough. Hot = more thirsty, need to cooldown more. Snow/winter = slower walking in snow, more cold need shelter etc. hail stone = very little damage over time. Normal weather = most common 11) if you have a camp fire you can cook raw food ( the most benefitial food when cooked ) You can also cook fish you can get by fishing. 12) (Not sure if this is a good idea yet) when you die you turn infected, this will bring a whole new gameplay style. Once infected you are able to eat other players etc, however you will not turn infected straight away, you will gradually do so and if you do not find a cure in time you will stay like that forever, this may add a good gameplay elemnt ( will not work if killed by players) if you are next to another player, you will automatically try to bite them and you will be steered into the direction of them like a real zombie. that is if you refuse to bite others 13) different types of zombies with different mechanics (like L4D) 14) Crafting: combining items to form new items e.g glass bottle, fuel = molotov. pipe bombs from cans and gun powder, tomahawks made from string, rock and a stick, make wooden pipes with darts to blow, also create ghillie suits with grass and nets 15) cutting down trees with axe, axe breaks if cut down really big trees, need chain saw for big trees 16) generators: turn on the power, connect cables (takes a long time = community effort) and get electricity back: the city will light up, clear all the zombies in the city then they will not spawn there. The generators will eventually die out. need extention cables in some situations. To get a power station going need to mine coal with pick axe. Coal is quite rare, and need to be burnt to generate power. 17) zombies body parts fall off, more gore, heads explode when shot etc. 18) different gun attachments. e.g silencer = less sound, but less range, red dots, thermal scope, torches (with right rails) 19)build your own forts and etc, sand bags, barbed wire. Create your own flag 20) set traps to hunt animals or other players, e.g foot traps (if players step in, need to obtain soemthing to unlock it, slouching, foot hurt.) other trap = rope on ground, if step in = hang upside down from tree. Also you are able to dig up pits in the ground and cover them with grass so players fall in. 21) pistol whipping by clicking both mouse buttons. The longer you hold the buttons down the stronger the whipp. All melee weapons have the same mechanic, left mouse: hit with left swing, right: right swing (the longer you hold the attacks the more powerful. Hold won both weapons to parry with your weapon (the longer you hold the stronger the push with weapon after parrying) when you have no weapon, use fists (same mechanic) 22) using stuff as weapons e.g empty bottles, once used a certain amount = broken and sharp, use a couple more times again = breaks completley 23) ability to go underwater, can drown 24) If you eat raw food, you vomit and become ill needing to vomit alot. Food will rot in your inventory after a while 25) shooting out of vehicles 26) emotes/commands in game e.g dancing, taunting, friendly, stay there, all clear, roger that, surrender, freeze etc all performed by /(initial letter) e.g dancing /d all emotes are fully voice acted and animated e.g /s (surrender) you put your hands up and say "don't shoot" etc 27) Natural disasters e.g huge cool looking tornadoes that destroy everything in its path and pull everything in, forest fires from lightning. When snowy, avalanches/blizzards. Maybe be some floods, if waters get rough. etc 28) random zombie invasions - trying to infest cities etc. 29) skin killed animals to create fur coats (more warmer), build tents from metal poles and animal hide, use animal hide to create larger leather ruck sacks - bigger inventory 30) the ability to carry/drag downed players. carrying = move quicker but need to put down in order to use abilities etc 31) harvest crops 32) zombies may encounter animals that they kill or get killed by. If a zombie kills an animal = zombie animal 33) cannibalism, eat other dead players = side effects 34) sub-equipped mode, you can pick up any objects and drop them instantly without "equipping" them or putting them in your inventory. You could then throw or use the object 35) cameras: limited amount of footgae storage, film events, place down camera or hold it and record: see what you're filming in a little screen on ui. Also take pictures. If other players take your camera, can see all your footage etc. chat bubbles apperar in footage aswell. Random abandoned lap tops in building, upload footage to laptop for people to see. 36) can pick up rocks off the ground and drop them or throw them. Spell things out. Everything in the world can be permanently changed in the world e.g position of rocks, player created holes in ground, cutt down trees dont respawn unless you plant seeds etc. 37) Trains can be used by players. Find parts of train to repair. Repair tracks or train will dereail. Turn on power for electricity for train tracks. While in trains (or any vechiles) zombies will try to jump onto vechile and pull you out, steer car to make them fall off. In a train zombies will try to climb in a wagon or on top. Player can use ladders to get ontop of trains. You can switch tracks in train. If you go too fast in train = derail. many trains, train routes on map. 38) you can have a farm, plant vegetables, need to harvest during winter. 39) you can see all of the scars and blood stains you get and bandages you wrap around yourself 40) rare spawn/ harder elite zombies to enounter that look different 41) Have banners that you can attach to plains, spray paint on a message and fly, players can see the message These are some of my ideas, feel free to comment on them :)
  16. Bunster

    US153 Seattle 102 [locked]

    save vehicles yo
  17. anzu (DayZ)

    US153 Seattle 102 [locked]

    Hey zigzagzig, I run US153 and we do restarts on a daily basis, sometimes multiple times per day. We also update to beta patch usually as soon as it's released (which requires a restart as well). This is all done in an attempt to keep the server running smoothly for all players. There have been a few instances where upon restarting the server, vehicles and tents have completely disappeared. They USUALLY come back after a second restart, but not always. Anyways, just wanted to respond to ur post and let you know what goes on. Also, we always try to give a 5 minute warning before restarts. In fact I can't remember a time where we didnt give atleast a 3-4 minute warning. I usually lock the server right after i give a warning about reboot, to prevent ppl from joining immediately before it reboots. However it is unlocked as soon as it is rebooted and does not remain locked. Let me know if you have any questions or further concerns :)
  18. Dr. Toros

    Balanced background idea

    We know that this idea has been done time and time again, and it's usually done badly, or awkwardly implemented. We all know that the current state of the game doesn't really encourage cooperation very much. If we look at a historical context, civilization didn't really start to advance until there was specialization. There were two main reasons that I came up with this idea: 1) working together in day z as compared to real life, is much less rewarding than it would actually be. The "shoot everyone" playstyle is where it should be, and I don't want to make that less effective. 2) It's patently ridiculous that the average survivor would be able to efficiently butcher an animal, do a blood transfusion, and do advanced vehicle repairs. Here's what I propose each player can choose from at start: Hunter- this background choice lets the player start with a hunting knife and can acquire double the meat from animals. Nice start for most lone wolves, and a supply of cooked meat is always valuable. Medic- this background starts with a suture kit (new item, like a bandage medics can only use on other people), is the ONLY background that can administer blood packs, and can combine two bandages and a pile of wood to create a splint, that is an other-only form of morphine medics can use. Mechanic- this background starts with a toolbox, and is the ONLY background that can repair a helicopter rotor or replace a windshield. In addition, they are able to provide upgrades to vehicles by using more parts. For example, using more engine parts allows them to make the vehicle faster. More metal scraps give it more damage resistance, fuel tank parts can expand the fuel tank, and tires can be used to double tire health. (This would be the most difficult of the three to code in) The goal was to make people, especially end-game, less able to do everything without anyone feeling like something was taken away. Like I said, I know this has been done before, but I wanted to make something simple and most people should look at one of these three and see something they want.
  19. -- Larger world and more options to "build" stuff -- I would like to play DayZ in a very large world with lots of players. I think this would create some very interesting dynamics. In Chernarus you can almost run from one end of the world to the other without eating or drinking... 1. Lone wolfs can still hide in the woods, but may be "hunted" by bandit clans. 2. Huge battles between different clans. I think that repairing vehicles and helicopters is a good motivation for players to team up. I think this could be expanded with great success. 1. To repair or build even larger stuff that requires tons of parts would require lots of team work. 2. Expand on the idea of tents and let players repair or build bases. The bases must be guarded 24h or the stuff in them can be stolen. Allow bases to have hospital facilities that can cure special medical conditions. 3. Bases would be great for mega battles between clans and other clans or zombies. In order to make the game fun for everybody it could be an idea to have different areas for players. 1. All players spawn in the same area. This area is like the current Chernarus except for some of the most powerful weapons and the helicopters. 2. There is a "one way" passage into a more advanced area. In this area bases can be built, there are more weapons and other stuff, etc. 3. As the game develops more areas are added. Passages between areas should be "one way" or otherwise well balanced. //Sam
  20. wolfgang784

    vehicles not spawning anymore?

    Yea we had vehicles as soon as the server was created originally. The problem came when they all vanished after a server crash/restart during the DDOSing like two weeks ago. Not the one yesterday.
  21. Vehicles don't surive more than 7 days, if they are not used.. if you've been hording a vehicle, and can't be bothered to update the client *6* times from when you last played, then you deserve to lose it.. Also.. that's a hell of a long time for someone to wander by and just drive all your stuff away, in one easily packaged container... Lesson one : pay attention to your surroundings at all times.. this includes the software and patches.
  22. mtuckner

    Hackers On US23

    Hey Specsniper, I'm rolling with with some of the guys you accused of hacking to steal your vehicles. It's just not the case. We routinely look on the edges of the map to find camps and vehicles, and we stole some from a camp a couple weeks ago at the NW edge of the map. Then just a few days ago we found another set of vehicles with two guys at them. I assume you were the two guys with two ATVs, a white truck, and the British Offroad at the NW edge of the map? Well, we were driving and saw the white offroad in the area so we then recon'd the area until we stumbled upon you where we stole all the vehicles. But guess what? Someone found our vehicle depot (you guys) and stole the vehicles back. Fair play. But the funny thing is, someone ELSE stole them from you - not us. So there was no warping across the map or hacking. You were spotted by some other group bro. We have absolutely no vehicles right now. And also, you grouped players together who do not play together. We don't play with Lemondish, Kyle, or LMM. Hell, we disbanded half our group because we believed someone gave our spot away allowing the vehicles to be stolen. Reading this thread it looks like we were wrong on that. By the way, when you stole all of our vehicles we weren't online and only discovered the next day. At that time we were transitioning to another server anyways because we are suspicious of bugged loot spawns on US23 - so we had been playing somewhere else mostly. Ease back on the paranoia partner.
  23. Aldorisio

    vehicles not spawning anymore?

    We don't seem to have any vehicles on our new server either. It's probably been up a good week or so and no luck whatsoever. I did some reading on the forums and found two different answers, neither of which I'm sure are accurate. The first response stated that you have to have a certain string in one of your RPT files. They gave an example, but they didn't give the specific codes needed. The second response stated that the Day Z Mod Team spawns vehicles simultaneously on all servers in waves or cycles. Can someone from the Day Z team please respond to this post and shed some light on the issue? Thanks, Aldorisio
  24. maikfl

    No vehicles on map?

    we have the same problem with our new server. 3 days and many restarts later : no vehicles anywhere we have the same problem with our new server. 3 days and many restarts later : no vehicles anywhere
  25. You shouldn't be punished for killing a player, in my opinion. It's the apocalypse, you do what you can to survive, you may feel guilty, but you wouldn't become a paranoid wreck because you can justify it in your own mind. Also, the screen blurring/shaking thing to simulate guilt/nervousness, is just simplifying the game too much. There are some people that exist in real life that kill just because they don't like the look of someone, and then feel absolutely nothing after doing it. I do agree on one thing, however. PvP for the sake of PvP. People who kill for fun. This wouldn't be a problem if it wasn't almost everyone doing it out of boredom. For this to be prevented, I think the zombies need to pose a much larger threat, once you've stocked on supplies, you don't even begin to think about them. So, let's face it, all there is to do is either roam around, loot more or look for vehicles, and even after that, you're gonna get bored. So, in conclusion, there needs to be more emphasis on the threat of zombies, they can be easily killed and avoided. Instead of just "Oh well, you've ran out of things to do, so you may as well go kill some newbies in Cherno." It should be "Okay, got my gear, I should be able to hold off some zombies but I can't really do it alone." Although, it as an alpha mod, so obviously things are still being added, but this is the suggestion section after all.
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