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Showing results for 'Vehicles'.
Found 41868 results
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Saving Vehicles and Tents
Montival (DayZ) replied to Rek Seven's topic in DayZ Mod General Discussion
I think you are simply being paranoid. For someone who has never played around with tents before, claiming server instability as a reason against server persistant tents is weak, in my opinion. I've never had issues with a server messing up a tent. You are also not tied to a server because you pitched a tent in one server and stashed gear there. You can still roam about other servers. If you need to revisit your tent, all you need to do is travel to the spot your tent's at and relog into the server that has it. I find it highly unlikely this mechanic will change, so you'll have to compromise like I suggested or not even bother with tents and vehicles. -
we found a camp, its duping them upon every restart because the tents won't save. i slowly begin to think a complete wipe, inventory, tents, vehicles, might be a good choice at some point in time. could be linked with the return of helicopters, that would very well fit in <3 i find it funny coincidence, that the last patch, introducing more fixes to battle duping, introduced bugs which make duping even easier xD coding is a bitch.
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Should armed vehicles be added to Dayz?
Anduril replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
Absolutely! I simply don't understand this lust everyone has for more military gear! There's too much of it already! If anything i wish it was the opposite, where even finding a handgun and enough ammo for it was a challenge in itself. Let alone having to deal with food, thirst, health, shelter, etc. and of course the infected and other players. If you all crave this unrealistic hi-tech military shit then surely this isn't the right kind of game for you??? Personally i'd like to see more 'normal' vehicles such as cars, bikes, bicycles, even boats (seeing as there are several docks). I've no problem with that at all. And of course being able to establish a proper camp or 'base' would be great - but not some ludicrously inpenetrable army-esque underground fortress like some people want! I'd prefer something more modest, or realistic based on your environment and what's available to you... and old shack, an underground sewer, abandoned houses, barns or warehouses, etc). There's so much potential here for a truly awesome game, but it's vital, absolutely VITAL, that it retains some 'realism'! For example, i know if my town went to hell, top of my list of would be finding some place safe for me and my loved ones (which could include any kind of vehicle to get us the hell out of here), getting food, water and medicines, and finding a means of defending myself from the horrors outside!! I wouldn't be thinking about getting ghille suits, thermal scoped sniper rifles and armed helicopters ffs!!! :) -
When the map is fresh all the vehicles will be at their spawn position, they get taken very fast so you just need to be faster!
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I kndna like the idea of taking vehicles back and incorporating them into a customized base. Would give a nice refreshing cycle of respawning vehicles. Not some transformer holiday home, but find a bus, take it back to base, split it in half and have it serve as two walls. (obviously missing many details on mechanics and other items/vehicles)
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I am more looking for an immediate solution. Not trying to improve the future retail game. In a retail game a lot can be done diffferently though you also need to keep in mind that the engine has limitations. Caves, for example aren't possible with the current Arma Engine. I doubt something like sewers would work without being instanced/loading times. What troubles me a bit is where those vehicles would go with the trade items that weren't sold. There isn't a single safe square meter on the map, and the only thing I can think of that's halfway safe is far out, on the sea (carrier). The carrier would be another good option for a trade spot, since it is secure and well within reach of boats and out of snipers. There would have to be a boat taxi service though. So instead of a convoy, lets have an armada and it takes players to the carrier, which is a trade only zone and heavily protected. Btw, I really like all the ideas that this thread has provoked. That's the real beauty of this game - imagine there was more like that ingame. People trying to figure out how to make a better living and game, instead of shooting and looting, only. That will never be lost (and is okay too), but I feel we could add a lot with our own ideas.
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Let's play from beginning with every new big patch!
ScottyTheEngineer replied to Dedulka's topic in DayZ Mod Suggestions
Agreed. From a testing point of view it would be better to start clean every time. Changes to the game are made to alter the game experience. But if the game is not cleaned of all the stuff from the previous versions, the consequences of these changes might be quite different or the causes of certain effects might be misinterpreted. Let's assume the loot spawns would be rebalanced and weapon spawns would be reduced. This change would not have the desired effect since there are 100000 hoarders with military grade weapons in their tents/vehicles. It is obvious in this example, but there might be situations where certain newly implemented game mechanics fail due to the burdens from previous versions and the connection is not obvious at all. There are also buggy tents that cannot be used anymore and half-broken vehicles in the outskirts of the map that do not despawn, but are too far away from loot spawns to be repaired and thus do not contribute to the game anymore. So, yes: let's start clean everytime! -
Tents and vehicles provide you with a camp that all your friends can use to stock up on supplies as well as being a key point where you can run back if you are killed to arm yourself as well as quickly get some food and drink, and most likely some basic tools. At least if your team is actually thinking ahead while using the camps. Also, if you want to keep those camps, you need to defend them. Which means you should make regular stops by the camp, or even have people around to watch it during peak hours to avoid scavengers or teams that raid camps. It provides you with a point of relative safety as well as quick way to re-equip yourself or simply switch weapons based on what your intentions are for the day... i.e. overwatch and sniping, solo runs into towns and so on. With all the benefits having a camp site gives you, there definitely should be drawbacks as well. And right now, those drawbacks are the simple fact that you need to defend your camp. No, you can't protect your camp at all times, or all hours of the day. Once you place a tent, or obtain vehicles you can be 100% certain that they will eventually be raided or stolen... just as you can be 100% certain that you will at some point end up dead and have to restart (yet again). If you could simply log off your tent and entire camp, then it would be too simple for people to keep their stash safe. If you suspect someone found your campsite on a server, you could just log off and go to another server... and they would never be able to figure out where you went... thus won't be able to find your camp again. However, as it stands now... if you engaged someone by your camp you have 2 choices... either defend it and fight it out... or break up the camp to relocate it elsewhere. This is a good thing since it more or less forces you to actually fight for your stuff. With your suggestion about logging off your entire camp... you could just Alt-F4 your whole campsite the minute you knew someone came across it. Game needs less logoffski, not more. Persistant tents and vehicles = good thing.
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I was out searching for vehicle spawns and out of surprise on top of Pik Kozlova (where the ATV spawns) i found 4 tents all unlocked and filled with goodies. Had to take out 2 of the players who happened to just spawn right there. It was either them or me.. managed to take most of their gear, a ton of morphine and about 5 camping tents. If the owner is out there i'd be happy to give it back :) once again i was hunting for vehicles, not camping gear :) btw i left a comfy fireplace for them to come back to :)
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Play any Command and Conquer lately? And personally, I prefer the idea of loading up bits and pieces for base contruction in your vehicles or inventory, as opposed to the all in one vehicle. That way it's far game, not whoever finds it wins.
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Generated tent sites?
Azrail (DayZ) replied to Two in the Bush's topic in DayZ Mod General Discussion
if the tent isn't saved after you take something out/in, the contents will reset after restart. working as intended? yes and no i guess. tents and vehicles need to be saved automatic. -
Should armed vehicles be added to Dayz?
Zike replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
They need to add vehicles like of the show storm chasers. Basically add vehicles that appear to have been modified to protect you from Zombies and bandits. Maybe some old school Thunder Dome type stuff. -
Should armed vehicles be added to Dayz?
Silushun replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
What I think would be cool to have is Modified Vehicles. You ever seen Dawn of the Dead? When they ramp up those Mini-Buses? Yeah thats what I'm talking.. You find like Scrap metal and all this, like.. you need 15 pieces of Scrap metal to make like a Metal Side panel.. Something hard to acheive but worth it at the end. Non of this Already enhanced vehicles though. -
No whitemouse you are wrong. I don't what to horde my stuff. Infact i have never even pitched a tent. It's just that with the current instabillity of the game and the servers, i don't like the idea of being tied to a server. Plus, lets say the items were tied to the player, they would still be at risk of being stolen while you are online. By your rationel, your character should just lie down and sleep when you log off instead of disapearing from the server. WavezZ, i see your point on the vehicle thing but it could potential work if the spawn mechanics were tweaked or the game simply informed you that the maximum number of vehicles for that server had been reached and as a result, your vehicle could not be loaded this time... But yeah, tents would work.
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Should armed vehicles be added to Dayz?
xwhitemousex replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
TL;dr - If you want more weapons and armed vehicles, then stop playing the DayZ mod and go play multiplayer in vanilla Arma2. Yeah, why not. We already have AS50's and L85s with thermal scopes, as well as other military equipment such as G17's, AK47's, M16's and assorted machineguns. Lets add technical vehicles, but lets not stop there. Lets also add APC's, BMP's, T90's and Abrahms tanks... also, A-10's as rare spawns right? /sarcasm This is a bloody survival game. If you want vehicles with firepower, here's a thought... play Arma2 and not the DayZ mod. You do realize that Arma2 also has multiplayer and includes all these "great ideas" about armed vehicles that people seem to come up with as if it was a brand new concept ??? If anything, the amount of military grade weapons in DayZ needs to be REDUCED and made alot more rare... or at the very least, the ammunition needs to be a rare commodity. Much more so than it is today. It's a survival game (or at least supposed to be), where Rocket really wants to have you face challenges such as hunger, thirst, sickness, weather ... pretty much everything you can think of that would affect your chances of survival. He's even stated he wanted to add things like malaria and other conditions that are real threats and affect your chances of surviving on your own. Adding more guns and armed vehicles isn't going to be a step in that direction. Adding more guns and vehicles is a step towards making DayZ more like the vanilla Arma2 again. -
I agree with the OP. In my opinion, the different vehicles have always been one of the most fun parts in OFP and ArmA, and after playing some tens of hours on different servers, i have only once been able to find a single bicycle. Furthermore, I think that building your own vehicle would add an interesting alternative to simply going bandit as soon as you have your gear collected. Having an APC, or even the armored car, would also provide a purpose for the in-game AT-weapon, which currently is little more than a curiosity.
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Sounds like your way of protecting your hoarded items. This isn't minecraft. The game isn't about hoarding 50 chests full of diamond pickaxes and resources. The tents and vehicles are saved on the server, and free game for anyone who comes across them, because Rocket wants you to never feel safe and always have that sense of paranoia with you whereever you go in the game. If you really want to safeguard your items, then either play on low population servers or be smart about where you attempt to hide your tents and vehicles. You need to learn not to get too attached to the gear, cause the gear certainly isn't attached to you.
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I have no doubt that this has been suggested in the past so i'm not here to make a suggestion, instead i would like to know the reasons. Why are vehicles and tents tied to the server and not to the player the same way inventory items are? If it was done like this, then tents and saved vehicles wouldn't load into the environment until the player that saved them entered a server. I would guess that this would be lees demanding on the servers (But idk for sure) and we wouldn't end up with hundreds of abandoned tents clogging up the more popular servers. Answer/thoughts?
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Should armed vehicles be added to Dayz?
Bravo-Two-Zero replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
Nobody remembers the Huey? It had two M240 HMG's, besides being very fast and air mobile. A pick-up truck with rpk or pkm won't be more dangerous anyway, as long as it doesn't get a cal.50 which is much too powerful against buildings, vehicles and players. -
[VIDEO] Close Quarters Cherno PvP | Bizon PP-19 SD
uScared replied to deadlyslob (DayZ)'s topic in DayZ Mod Gallery
I dont think that were hackers, they played to bad to be. Also, hackers usually spawn choppers and other vehicles, so if there weren't any around afterwards its even less likely they were hackers. And, at the point you yelled out that they were hackers, you couldn't be able to tell if both had the same equipment cheers though for the vid -
Need Medical Assistance? We can help.
Fearganainm replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
This is what I love about this game! Now you just need a team of engineers to supply vehicles :) Does this service operate in European Servers? -
Aw great, some actual cohesive, well thought out replies :) I am DEFINITELY a chase is better type guy, hence why I played 100 hours, and why I was always looking for topend loot that I had no idea what I was going to do with as I'm not a big PvP guy. Yep. The current problem with vehicles is because they are as rare as hen's teeth no-one wants to lose them and they become treasure chest up in the hills. Serving no purpose other than being some kind of boring trophy for clans that find them or know the spawns. I think if vehicles were more common people would actually use them in interesting ways and they would actually add to the dynamic instead of just being a bragging right.
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100 hour review of DayZ
GeneralMcCain replied to mind_grenade's topic in DayZ Mod General Discussion
Good review. Vehicles actually available to non-groupies (people in teams have lots of time on their hands) could shake things up a bit. I enjoy lone wolf playing at the moment, but am really only where you were around hour 17-20, gathering some more equipment and then exploring north and avoiding the airfield. I have yet to experience lots more interaction, using vehicles, and conducting raids. But after that, it runs out of steam. I guess those are the limits. Look at Minecraft. I played it heavily during early pre-beta, but the endgame aspect was not interesting to me. I just liked exploring and building and defending. When I tired of that, I stopped playing it. I couldn't care less about netherworld, dragons, or whatever. Skyrim is for that.. Not sure how this game could be made more imaginative without resorting to fantasy elements. But why do that to DayZ, when you could just play another game? Other people need to start building similar mods independently, such as one where you are exploring an Arctic world without any monsters/zombies/boogiemen, just simulated ecosystems and player interaction (with few weapons). That is what I would like to do, if I had the time!!! -
I think there is a bug in this build with tents and vehicles, where a tent/vehicle will, upon server restart, gets back all the equipment it had when last someone used "Save Old Camping Tent" on it. Since many servers seem to restart at intervals of few hours and this bug allows for accidental and also easy, purposeful item duping, there have been much more high-end loot around lately. So, when encountering tents please click "Save Old Camping Tent" to deny others the said NVG etc ;) PS. I could be wrong, if so, please do correct me!
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rocket said something that tents after the one mil mark are pretty much bugged.. I've lost so many great guns because of it.. Lost 2 M4 CCO SD's, SVD CAMO, 2 Bizon's with lots of ammo, lost 2 ghillies and 2 NVG's, and more that I cannot remember.. so my crew isn't touching tents until this is fixed. Vehicles seem to work fine.