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Found 41868 results

  1. unmade

    Camo Nets

    Haven't tried a chopper in dayz for a long time, but does the radar still work in them? cause last time they where active all the vehicles where shown on your radar, so it would make the nets kinda useless if it's still working.
  2. Bukethead

    DayZ Stories

    Started out from a previous venture, down to 3,000 blood in the lootable church in Pogorevka. One of my survivor buddies came under the cover of night to the church and gave me a transfusion, as well as a spare Barrett he'd just picked up from a chopper wreck. Upon us leaving the church we heard a heli flying past towards Stary Sobor, and quickly ran out of the church, towards Stary. When we arrived, we proned on a hill overlooking the long white building across from the military tents and found up on the hill, a perfect condition Huey. Keep in mind it's a somewhat bright, but still night server. Both of us immediately opened fire on the Huey with our Barretts as there were only us, and 5 other clan members in the server. The heli then slid down the mountain next to a telephone poll, where it remained inoperable. At this point we thought the ordeal was over since some of the clan members had logged off and there were only about two left in the server. My survivor friend and I made it up the hill overlooking the tents to find that ANOTHER Huey had flown in and landed. I immediately went prone and opened fire in the general direction of the Huey with my Barrett, as to scare whoever was inside. The chopper sat dormant as the gunfire rang out, so I approached. Upon stepping inside and starting the Huey, I was greeted with some sort of .30 cal small arms fire from the tree line, apparently whoever owned the chopper was using it as bait. I was knocked unconscious, bleeding and feel out of the chopper onto the ground. As I laid there helplessly, I heard the gunfire continue. I then somehow managed to come to, and ran into the tree line gushing blood. I bandaged before losing no more than 4,000 blood, now down to 6,000+ total. In a daze, and with blurred vision I ran to the idling chopper and got in, once again greeted by gun fire, but this time I made it off the ground, and flew away. (previous Arma 2 experience ftw) One of my colleagues who was providing cover fire says he heard whoever had flown it here cry out "Nooooooooooooooo!" over direct communication as I flew away. I flew over Pogorevka and some other smaller towns until I felt it safe to land and heal. Unfortunately I was a bit too hasty in my decent and wrecked the engine and rotor. I then got out of the chopper, and ran a distance towards a cow, which I killed, cooked and consumed. I now regained all the lost blood and was back up to 12,000. However still shaky and requiring painkillers, I got back in the chopper and found it had somehow magically repaired itself, everything was green and it started up like brand new. Instead of questioning this miracle, I took off and met back up with my friends in Stary where my friend Hex took over the piloting work. The rest of this story will be shown in video as soon as it's uploaded, and a cheater report has been filed as we found these vehicles were spawned in by the clan [GSUA].
  3. Vehicles dont spawn in for a day or 2 on a new server after they've been whitelisted.
  4. Jarnis

    So i'm a murderer now:[

    I had a somewhat similar experience on NL 13 server yesterday. I also do not feel like playing the Elektro/Cherno deathmatch and generally want to avoid contact with other players as most of them tend to be homicidial maniacs. Now this wasn't my very first murder - I had killed one guy at night in Cherno supermarket, basically in self-defense, several days earlier in another life but since he was a recently-spawned almost gearless guy, I doubt it was a big deal either way. Beyond that I had laid some potshots towards some players in the past (mostly to scare them off), never causing more than a small injury and allowing me to safely vacate the area. But yesterday I became an "accidental" murderer. I was doing some long range trekking along the northern woods, search for campsites and hidden vehicles. I had aquired a shiny new DMR sniper rifle from one such site a bit earlier and then... Sound of a chopper... It flies above me, south to north, then circles back towards south and hovers far above me. I'm out in the open so I bolt towards the closest forest and hide. The chopper lingers for a bit and then heads north out of view. I thought "okay, didn't seem to want to pick a fight so no harm done" and continue on my journey. I cross a hill and then a valley heading south-southeast and end up close to the deer stand slightly east of Devil's Castle. I snipe off the zombies and check it out (nothing much there) and as I get down from the deer stand, I hear the chopper again. I manage about 20m and I'm in the middle of the forest which isn't very thick and the chopper is hovering much lower, nose towards west with the side open towards me. I'm fairly sure I'm about to be shot by the gunner and hesitate for a second. Still no shots but the chopper is there, not moving. I decide to take a couple of potshots which I assume would drive the chopper away - who wants to risk their shiny new toy - so I take aim with DMR, aiming directly at the side door and fire off 3 shots. I fully expect them to miss or just ding the hull. The chopper jerks a bit and I'm instantly mugged by infected - looks like the chopper entered the range of the Deer Stand when hovering and caused the three military zombies to respawn - and they dislike the noise my DMR makes. So I bolt through the woods to shake them off - two fall behind and third one is shot to the head after a short dash. No biggy. Bandage, bit of meat, all fine... moving on. ...then I notice my Murder count is at 1. I had completely missed any "killed" message as the infected drove me to run away. Damn, my "potshots" must have killed a guy aboard that chopper. I had not killed anyone before that after the most recent coastal excursion... Well, that probably did the trick scaring them off if one of the passengers suddenly got a DMR bullet to the head :blush: Still, I felt sorry. I had no intention to kill - I was just trying to survive and with the chopper being in position to shoot at me while I was holding a shiny new sniper rifle... I acted on instinct and... fired. So whoever didn't return from that chopper flight due to the encounter... My apologies. I'm usually not that good shot but I guess DMR is pretty accurate...
  5. * US 1218 Virginia * 2:00 AM approx PST * Members of the [GSUA] clan were spawning in vehicles left and right, looks to be around 5 Huey's and 6 or so road vehicles of different types. Uploading video tomorrow.
  6. Hello everyone! I've been playing Day Z for roughly a month now I'm 18 years of age. I have skype, teamspeak, mumble and ventrilo Very sharp eyes, can spot things such as tents, crash sites and players from huge distances. Sharp aim Very aggressive player, will shoot a player on sight Mature, can have a laugh. Can drive all vehicles. I'm looking for a serious team of up to 10 players at max. (Must be a well organised group) Prefer players from the oceanic region but will play with Americans also. If you're interested in me post in this thread with your skype or PM me. My skype is df-elvte Thanks :)
  7. How long has server been running? What version are you playing? and....how are you so sure that there are no vehicles? just spawn points on map? also....heli crash sites are completely random to my knowledge unless you're talking about the one's you can fix.
  8. Vehicles have several spawn points. If you don't find a vehicle in one, go to its next spawn point.
  9. Howdy, we recently got our hands on a DayZ server and we're wondering how we get vehicles to spawn. I've read around but most of the threads don't have any replies. The server is working, loot is spawning, people can join etcetera but I don't believe vehicles (and heli crashes?) are spawning. What can I do about that?
  10. As we have seen, there is rampant "hacking" in -game at the moment. Also as we've seen, everyone is a spastic and rants and raves over how rocket should fix the hacking. I'm just making this so people can get some sort of knowledge about the situation, and generally because i'm sick of every second thread being some douche whining about how BI or DayZ team should fix it. Background. Since Arma was developed, it has primarily been made as a Military Simulator. To this end BI has ALWAYS had a "Trusted client" model. Basically, players can execute any scripts they want, and freely. The game was designed to be played on such a large scale, and with the Military in mind, they made this decision. Why? So you could create your own scenarios with a click of a mouse. No need for modding or anything like that, you type up a quick script in Notepad++ and then you spawn everyone with a tank, or in helicopters, or whatever. In short, Arma 2 was never made to be a MMOFPS w/ zombies. Ever. Because of the trusting relationship the engine has with the client, this clearly leads to people abusing it. It has always been like this, since the first Arma engine. And it won't change, BI cater first and foremost to their Military contractors and the HARDCORE MilSim fans. So in the end, if you played Arma 2 at all, you'd know that most servers were passworded and you organised playing with friends or skrims on the web. Because anyone can just walk in and execute a script that say, spawn a nuke. This is where the Arma 2 engine "fails" in terms of DayZ. (Not to mention being buggy .) Then comes Battleye. But first. For UBCSRavin! More on the Arma Engine/Hive/"Untrusted" In every other game I have come across, the client is automatically UNtrusted. Basically, you're a criminal waiting to happen in the eyes of whatever engine you are on. This restricts just about everything you can do, to an extent. If we take Battlefield 3 for example, there is no way in hell, without the use of a mod, or other more nefarious means, can you spawn anything that the server doesn't already have on it. Or even any Valve game. Each game comes installed with anti-piracy/anti-tamper measures. In Valve's case, its steam and VAC. Though some steam games also use punkbuster. Because you're already untrusted, any time ANYTHING that doesn't match the server-side "rules" you are instantly banned or kicked, not to mention that the Server Admin on most other games have complete control of their servers. There is good reasoning behind DayZ teams decision to tighten up the rules in relation to hacking and such. Without them anyone could accuse someone of hacking, get them banned, probably lose their 5 hour progress. This just can't happen. Its frustrating, but there simply isn't another way, unless Rocket chooses to centralise ALL the servers, like an MMO, and completely cut out the publics involvement in the running of the servers. Seriously, name another MMO that lets you run your own server. But you don't have the ability to execute scripts or anything remotely close to that of ArmA 2 on other games. Its pretty simple, it would get abused, not to mention that coding in the ability to make scenarios (For instance - Thunderdome) on the fly is a huge undertaking. Scripts are normally executed server-side, Client-side doesn't even get to see these scripts, without the aid of certain tools. On Arma 2 however, you can execute scripts at will. It has always been BI's mission to deliver an AUTHENTIC MilSim experience with their engine. Some of the contracts they hold are huge, I would assume. If you have a look at the BI website, it show cases some of their work, most pretty dam impressive. Unless you are playing Eve, I don't think there is any games of note that actually use a HIVE system. The HIVE, if you don't know, is basically a huge SQL (assumption) database containing EVERYTHING pertaining to each players Characters. The general way I the HIVE works is this : (I'd assume there would be more steps, and it would be more complex, but then again, you never know) - Join Server, "waiting for character to create" is the server you join (Lets say ANZ1 for now) querying the main HIVE for your specific data. - Do whatever it is you are doing on ANZ1, find a weapon, get some gear, etc, Battleye is active on each DayZ server, trying to find scripts that aren't meant to be there. - Leave server. ANZ1 communicates all your gear, positioning data etc. to the HIVE. The problem with this model is that its easy to exploit. If you can circumvent Battleye, the only server-level security aloud at the moment, you are free to do what you like. So you can spawn a bunch of vehicles and weapons and the ARMA 2 engine believes that is "legal." Then when you leave it communicates all this information to the HIVE, which also trusts what the Server has to say. Why wouldn't it though? If you assume everyone is good, there is no reason to look for the bad. And we need to remember as well, Arma 2 was never made to have a persistent world. It was designed so you can run scripts, which generally make entire missions, or change the current mission on the fly. Something I'm sure would let the Military contractors stress to their users how battle can change. SCRIPTS. Just about everything in Arma 2 is run by scripts. Practically all of DayZ is one script comprised of many, many smaller scripts. Every time loot spawns. Script. Every time you spawn. Script. Zombies spawn. Script. And so on. Which leads to the system being easily abused by the less savoury types of gaming. Understanding how scripting works in relation to anti-cheat. As you know, scripts can be executed at any time, by any player on any server. Its ridiculously easy to do. That is why Battleye is here. It picks up on any "illegal" scripts being executed, the ones that don't match what is meant to be run according to the server. There is basically a whitelist of scripts that are allowed to run, and anything else results in a kick, or even a global ban. Battleye is quite efficient at DETECTING scripts that aren't aloud to be run. The problem at the moment though, isn't Battleye failing (Well, kinda) It's the fact you can use a "hook" to inject into the Client-side Battleye process and typing a few lines of code that effectively make all the scripts you execute invisible to the server log, which means you can't get kicked, banned, etc. Once they find the memory space getting "hooked" onto, they release an update and a mass ban rolls out. One happened 3 days or so ago. That is how anti-cheat and hacking work in relation to each other. Hackers create a hack, Anti-cheat responds. Mass ban. Rinse and repeat. You can never completely stop hacking, ever. There are people who simply dedicate their time as a hobby to writing hacks for games. These people you don't really need to worry about. They might hack in weapons or vehicles and so on, but their hack stays for their private use, and perhaps a few close friends. They don't intentionally, ALL THE TIME, go out of their way to ruin other peoples days, like the currently huge amount of Scripts kiddies that got a hold of a certain hack, the friendly hackers you hear about, the ones giving heli rides and gear are generally the people who write their own shit. SCRIPT KIDDIES. These are the people you see running rampant. I can 99.99% guarantee these people either downloaded a leaked private hack or bought one from one of the hacking sites that make money from spastics who want an easier game. These people go mad with power. That's why you see so many people nuking, mass teleporting and so on. Because they are 12 year olds who have access to their parents credit card. You'd generally find these people who got killed by a legit sniper and say to themselves "I want that gun, oh, better look for an easy way to get it because i'm aman with ADD and a short attention span." Basically, they are the spoilt brats of our generation who want instant gratitude. Unfortunately, the hackers who made these hacks decided to put in instant-kill and teleportation and all these other exploits that ruin everyone's day. Current scripts ruining your day - UPDATED. For more information on this look here : The Truth - A guide to surviving Hackers User Elenkel has gracefully admitted to hacking, and his experiences in relation to what scripts are out there, and how many people are actually hacking are quite eye-opening. I personally had never even heard of "Thunderdome" until he posted it. I did choose to omit certain hacks from my original post however, simply because I believe that some people may think it would actually be pretty cool to hack with all the added features. ESP (in some of the released hacks) Teleportation. (Of themselves and others) Ability to see everyone on the map. Spawning of objects, weaponry or vehicles, including those not in DayZ itself. God mode. Nuking. Give themselves full health with a single button. Disable grass. - Dunno why they would do that, maybe to see people crawling? Name Spoofing/Possible GUID spoofing. Wallhack, kind of. (Tampering with files) If any admin are reading this, you should read this post : http://dayzmod.com/f..._20#entry481304 Props to Barronism for posting it. It should fix the "wallhack" that people are abusing at the moment, its a very good fix, but i'm sure it will be patched. What can Admin or even regular players do? -Updated. First of all, if you haven't read this thread, please do : http://dayzmod.com/f...u-need-to-know/ A fantastic thread letting you know that admins aren't the ones doing this shit to you. On our side there aren't many things we can do to stop them. If you can Fraps them hacking and possibly get their names or what not, you can contact Battleye, the DayZ team or even BI with your evidence and they should get a ban, sometimes. I can't say for certain how on top of this type of reporting they are. The DayZ server hosting rules are pretty strict when it comes to banning people from your server. Therefore it is advised you don't ban anyone without the proper evidence, as you could get blacklisted. Besides, if you have no evidence the suspect will just come here and whine to the DayZ team for an unban. And if you have no evidence they have to oblige. Its not worth the hassle. Found some fantastic work from a server owner, worth looking into if you admin any server. http://dayzmod.com/f...-3/#entry377033 Huge props to PepperoniKiller. EDIT. Server admin please read. Browsing Reddit for the first time and came across this post - http://www.reddit.co...d_to_read_this/ Props to http://www.reddit.com/user/Zhoir for posting. What does Rocket have to do with anti-cheat? (And is this a DayZ problem?) First of all, aside from the HIVE database bans, Rocket + Team, as far as my knowledge goes (probably wrong :/) have nothing to do directly with the anti-cheat. At all. That is completely in Battleye's hands, not even BI itself would have anything directly to do with it. And no, they won't change their entire engine to stop scripts from being executed. A lot of people i've seen on the forum have been saying shit like : The kind of "special person" I am trying to reach out to with this post. Day Z is DEFINATELY the reason we see SO MANY skiddies in the game. ArmA 2 wouldn't be receiving any attention at all in the mainstream if it wasn't for DayZ. So thats where the influx of skiddie scum has come from. They came to play DayZ, it was too hard, or they got bored and they decided to grief everyone. But DayZ isn't the CAUSE of the hacking. You need to understand this part. ITS NOT DAYZ'S FAULT THERE ARE SKIDDIES EVERYWHERE. Its multiple things. Mainly : - Arma 2 is a trusting engine. - DayZ is super popular at the moment. - Battleye is easy to hook into. There is a quote from Rocket here : http://dayzmod.com/f...ty/#entry434623 User Max Planck linked in a thread recently. It sums up why you don't hear anything from any of the people involved Anti-Cheat - With good reason too. Well, what now? It will be fixed. I think i've written that sentence over 100 times on this forum the past two weeks. Battleye nor BI or the DayZ team announce what they are doing in terms to anti-cheat. It will just come out of the blue one day and MANY people will get banned. Patience, a virtue much lost in this generation. IT WILL BE FIXED. Battleye is a company contracted to work on the anti-cheat for the Arma 2 engine. Its a job. They will get it done, because thats what they are payed for. Its a complex job looking for hooks in your own .DLL, because there are so many places they could be injected. TL;DR : Shit happens then you die. Hackers are always a problem in games. There are ALWAYS people out to crack open games and look inside. Its just unfortunate that the Engine this incredibly popular game is running on happens to trust EVERY SINGLE PERSON. Of course people are going to abuse that trust. People are dicks. You should know that just by running around in Cherno. Edit : I'd appreciate after reading some sort of comment, to keep the topic up on the front page. It would be amazing if it got stickied, but not much chance of that. To the DayZ crew, I apologise if I overstep my bounds with any of this information, I attempted to keep it as clean as possible in regards to hacking. Also i'd just like to mention that a good chunk of my understanding came directly from Suspenselol. Props to him.
  11. As we have seen, there is rampant "hacking" in -game at the moment. Also as we've seen, everyone is a spastic and rants and raves over how rocket should fix the hacking. I'm just making this so people can get some sort of knowledge about the situation, and generally because i'm sick of every second thread being some douche whining about how BI or DayZ team should fix it. Background. Since Arma was developed, it has primarily been made as a Military Simulator. To this end BI has ALWAYS had a "Trusted client" model. Basically, players can execute any scripts they want, and freely. The game was designed to be played on such a large scale, and with the Military in mind, they made this decision. Why? So you could create your own scenarios with a click of a mouse. No need for modding or anything like that, you type up a quick script in Notepad++ and then you spawn everyone with a tank, or in helicopters, or whatever. In short, Arma 2 was never made to be a MMOFPS w/ zombies. Ever. Because of the trusting relationship the engine has with the client, this clearly leads to people abusing it. It has always been like this, since the first Arma engine. And it won't change, BI cater first and foremost to their Military contractors and the HARDCORE MilSim fans. So in the end, if you played Arma 2 at all, you'd know that most servers were passworded and you organised playing with friends or skrims on the web. Because anyone can just walk in and execute a script that say, spawn a nuke. This is where the Arma 2 engine "fails" in terms of DayZ. (Not to mention being buggy .) Then comes Battleye. But first. For UBCSRavin! More on the Arma Engine/Hive/"Untrusted" In every other game I have come across, the client is automatically UNtrusted. Basically, you're a criminal waiting to happen in the eyes of whatever engine you are on. This restricts just about everything you can do, to an extent. If we take Battlefield 3 for example, there is no way in hell, without the use of a mod, or other more nefarious means, can you spawn anything that the server doesn't already have on it. Or even any Valve game. Each game comes installed with anti-piracy/anti-tamper measures. In Valve's case, its steam and VAC. Though some steam games also use punkbuster. Because you're already untrusted, any time ANYTHING that doesn't match the server-side "rules" you are instantly banned or kicked, not to mention that the Server Admin on most other games have complete control of their servers. There is good reasoning behind DayZ teams decision to tighten up the rules in relation to hacking and such. Without them anyone could accuse someone of hacking, get them banned, probably lose their 5 hour progress. This just can't happen. Its frustrating, but there simply isn't another way, unless Rocket chooses to centralise ALL the servers, like an MMO, and completely cut out the publics involvement in the running of the servers. Seriously, name another MMO that lets you run your own server. But you don't have the ability to execute scripts or anything remotely close to that of ArmA 2 on other games. Its pretty simple, it would get abused, not to mention that coding in the ability to make scenarios (For instance - Thunderdome) on the fly is a huge undertaking. Scripts are normally executed server-side, Client-side doesn't even get to see these scripts, without the aid of certain tools. On Arma 2 however, you can execute scripts at will. It has always been BI's mission to deliver an AUTHENTIC MilSim experience with their engine. Some of the contracts they hold are huge, I would assume. If you have a look at the BI website, it show cases some of their work, most pretty dam impressive. Unless you are playing Eve, I don't think there is any games of note that actually use a HIVE system. The HIVE, if you don't know, is basically a huge SQL (assumption) database containing EVERYTHING pertaining to each players Characters. The general way I the HIVE works is this : (I'd assume there would be more steps, and it would be more complex, but then again, you never know) - Join Server, "waiting for character to create" is the server you join (Lets say ANZ1 for now) querying the main HIVE for your specific data. - Do whatever it is you are doing on ANZ1, find a weapon, get some gear, etc, Battleye is active on each DayZ server, trying to find scripts that aren't meant to be there. - Leave server. ANZ1 communicates all your gear, positioning data etc. to the HIVE. The problem with this model is that its easy to exploit. If you can circumvent Battleye, the only server-level security aloud at the moment, you are free to do what you like. So you can spawn a bunch of vehicles and weapons and the ARMA 2 engine believes that is "legal." Then when you leave it communicates all this information to the HIVE, which also trusts what the Server has to say. Why wouldn't it though? If you assume everyone is good, there is no reason to look for the bad. And we need to remember as well, Arma 2 was never made to have a persistent world. It was designed so you can run scripts, which generally make entire missions, or change the current mission on the fly. Something I'm sure would let the Military contractors stress to their users how battle can change. SCRIPTS. Just about everything in Arma 2 is run by scripts. Practically all of DayZ is one script comprised of many, many smaller scripts. Every time loot spawns. Script. Every time you spawn. Script. Zombies spawn. Script. And so on. Which leads to the system being easily abused by the less savoury types of gaming. Understanding how scripting works in relation to anti-cheat. As you know, scripts can be executed at any time, by any player on any server. Its ridiculously easy to do. That is why Battleye is here. It picks up on any "illegal" scripts being executed, the ones that don't match what is meant to be run according to the server. There is basically a whitelist of scripts that are allowed to run, and anything else results in a kick, or even a global ban. Battleye is quite efficient at DETECTING scripts that aren't aloud to be run. The problem at the moment though, isn't Battleye failing (Well, kinda) It's the fact you can use a "hook" to inject into the Client-side Battleye process and typing a few lines of code that effectively make all the scripts you execute invisible to the server log, which means you can't get kicked, banned, etc. Once they find the memory space getting "hooked" onto, they release an update and a mass ban rolls out. One happened 3 days or so ago. That is how anti-cheat and hacking work in relation to each other. Hackers create a hack, Anti-cheat responds. Mass ban. Rinse and repeat. You can never completely stop hacking, ever. There are people who simply dedicate their time as a hobby to writing hacks for games. These people you don't really need to worry about. They might hack in weapons or vehicles and so on, but their hack stays for their private use, and perhaps a few close friends. They don't intentionally, ALL THE TIME, go out of their way to ruin other peoples days, like the currently huge amount of Scripts kiddies that got a hold of a certain hack, the friendly hackers you hear about, the ones giving heli rides and gear are generally the people who write their own shit. SCRIPT KIDDIES. These are the people you see running rampant. I can 99.99% guarantee these people either downloaded a leaked private hack or bought one from one of the hacking sites that make money from spastics who want an easier game. These people go mad with power. That's why you see so many people nuking, mass teleporting and so on. Because they are 12 year olds who have access to their parents credit card. You'd generally find these people who got killed by a legit sniper and say to themselves "I want that gun, oh, better look for an easy way to get it because i'm aman with ADD and a short attention span." Basically, they are the spoilt brats of our generation who want instant gratitude. Unfortunately, the hackers who made these hacks decided to put in instant-kill and teleportation and all these other exploits that ruin everyone's day. Current scripts ruining your day - UPDATED. For more information on this look here : The Truth - A guide to surviving Hackers User Elenkel has gracefully admitted to hacking, and his experiences in relation to what scripts are out there, and how many people are actually hacking are quite eye-opening. I personally had never even heard of "Thunderdome" until he posted it. I did choose to omit certain hacks from my original post however, simply because I believe that some people may think it would actually be pretty cool to hack with all the added features. ESP (in some of the released hacks) Teleportation. (Of themselves and others) Ability to see everyone on the map. Spawning of objects, weaponry or vehicles, including those not in DayZ itself. God mode. Nuking. Give themselves full health with a single button. Disable grass. - Dunno why they would do that, maybe to see people crawling? Name Spoofing/Possible GUID spoofing. Wallhack, kind of. (Tampering with files) If any admin are reading this, you should read this post : http://dayzmod.com/f..._20#entry481304 Props to Barronism for posting it. It should fix the "wallhack" that people are abusing at the moment, its a very good fix, but i'm sure it will be patched. What can Admin or even regular players do? -Updated. First of all, if you haven't read this thread, please do : http://dayzmod.com/f...u-need-to-know/ A fantastic thread letting you know that admins aren't the ones doing this shit to you. On our side there aren't many things we can do to stop them. If you can Fraps them hacking and possibly get their names or what not, you can contact Battleye, the DayZ team or even BI with your evidence and they should get a ban, sometimes. I can't say for certain how on top of this type of reporting they are. The DayZ server hosting rules are pretty strict when it comes to banning people from your server. Therefore it is advised you don't ban anyone without the proper evidence, as you could get blacklisted. Besides, if you have no evidence the suspect will just come here and whine to the DayZ team for an unban. And if you have no evidence they have to oblige. Its not worth the hassle. Found some fantastic work from a server owner, worth looking into if you admin any server. http://dayzmod.com/forum/index.php?/topic/39628-dayz-server-suite-name-pending-alpha002-on-pg-3/#entry377033 Huge props to PepperoniKiller. EDIT. Server admin please read. Browsing Reddit for the first time and came across this post - http://www.reddit.co...d_to_read_this/ Props to http://www.reddit.com/user/Zhoir for posting. What does Rocket have to do with anti-cheat? (And is this a DayZ problem?) First of all, aside from the HIVE database bans, Rocket + Team, as far as my knowledge goes (probably wrong :/) have nothing to do directly with the anti-cheat. At all. That is completely in Battleye's hands, not even BI itself would have anything directly to do with it. And no, they won't change their entire engine to stop scripts from being executed. A lot of people i've seen on the forum have been saying shit like : The kind of "special person" I am trying to reach out to with this post. Day Z is DEFINATELY the reason we see SO MANY skiddies in the game. ArmA 2 wouldn't be receiving any attention at all in the mainstream if it wasn't for DayZ. So thats where the influx of skiddie scum has come from. They came to play DayZ, it was too hard, or they got bored and they decided to grief everyone. But DayZ isn't the CAUSE of the hacking. You need to understand this part. ITS NOT DAYZ'S FAULT THERE ARE SKIDDIES EVERYWHERE. Its multiple things. Mainly : - Arma 2 is a trusting engine. - DayZ is super popular at the moment. - Battleye is easy to hook into. There is a quote from Rocket here : http://dayzmod.com/f...ty/#entry434623 User Max Planck linked in a thread recently. It sums up why you don't hear anything from any of the people involved Anti-Cheat - With good reason too. Well, what now? It will be fixed. I think i've written that sentence over 100 times on this forum the past two weeks. Battleye nor BI or the DayZ team announce what they are doing in terms to anti-cheat. It will just come out of the blue one day and MANY people will get banned. Patience, a virtue much lost in this generation. IT WILL BE FIXED. Battleye is a company contracted to work on the anti-cheat for the Arma 2 engine. Its a job. They will get it done, because thats what they are payed for. Its a complex job looking for hooks in your own .DLL, because there are so many places they could be injected. TL;DR : Shit happens then you die. Hackers are always a problem in games. There are ALWAYS people out to crack open games and look inside. Its just unfortunate that the Engine this incredibly popular game is running on happens to trust EVERY SINGLE PERSON. Of course people are going to abuse that trust. People are dicks. You should know that just by running around in Cherno. Edit : I'd appreciate after reading some sort of comment, to keep the topic up on the front page. It would be amazing if it got stickied, but not much chance of that. To the DayZ crew, I apologise if I overstep my bounds with any of this information, I attempted to keep it as clean as possible in regards to hacking. Also i'd just like to mention that a good chunk of my understanding came directly from Suspenselol. Props to him.
  12. Admins have no such of powers to spawn in cars, vehicles or modify inventories, unless they are hacking of course. Also those UAZ's can spawn in instead of the military UAZ that spawns. It's been confirmed by staff EDIT: ^but only at the LEGIT spawn points and not in the middle of the NWA/ NEA :D
  13. Let me give you a counter-question. What else is there to do up North? Let me guess, build a fucking base of tents and vehicles and duplicate the shit out of them.
  14. I thinking about opening a bad in cherno, there are lots of real state available in the area. Problem is the only bottles of alcohol available are already empty. I can sell food and drink i guess, and some morphine "under the counter"... Now more seriously, after gearing up with a bunch of friends you have te possibility of waging war on a server, gather vehicles and loot and kill/destroy other clans and their camps. I saw a video of some guys luring and ambushing another clan in devil's castle. They ended up dying by glitching with the car they used to lure the other clan after wiping them out. DayZ is class.
  15. Our groups goal is simple: Get a vehicle, find a chopper, gear up and do random stuff. We recently found a chopper and considered using it to fly around (UNARMED!) spawnies for the lulz. Because yeah, after you got gear/ a vehicle there is not much else to do. Oh, and we still have to find a NVG :3 Sadly the server with the chopper went down and is yet to come back (and since we messed up a group of other players who tried to steal the chopper, wasting 3 vehicles of theirs over 2 days, we probably raged some admin or something XD).
  16. FogeyZ Gilly

    Pipe bombs / ied's

    I'd like to use ied's / pipe bombs .. There allready in arma and would be fun for ambushing people and vehicles and such... Has this been suggested and what u lot think? Could be made from certain shotgun ammo and other parts scrap metal, another use for the radios as a detonator, sync em with ya watch , dunno just throwing it out there
  17. MajesticShitstain

    Trading Vs3 Truck for as50/nightvision

    tempting trade. putting vehicles in the middle of town then blowing it up as soon as someone hops into it is way too much fun
  18. crewcut (DayZ)

    appeared next to heli crash site without reason

    well that sucks! i heard about hackers spawning weapons/vehicles but teleporting other players is just ridiculous. makes me really wonder if I want to continue playing this mod.
  19. WhiteMustard

    PvE DayZ servers petition.

    I don't think you people quite understand the immense boredom involved with PvE; you have the best gear, supplies, vehicles... and now what? Are you just going to lay back on top of a tower and nick zombies with your AS50? Humans pose the greatest challenge in this game, Rocket says so himself; he has absolutely no intention of making any PvE servers. It's nonsensical, requires unnecessary time-consumption and effort from the already-overworked creator, (would be) excruciatingly boring and a deterrence for someone's play-style (bandits). If you can't stand the bandits, then you've already lost this game.
  20. so you want to remove items placed on the map without touching the mission file? simple, if you have access to the server config, just simply change the name of the server. for example your server is de 188, simply change it to de ( <insert a unused number ) and it will remove any items off the map that players placed and saved, well of course by doing so you'll remove any saved vehicles or tents you have on there
  21. krtshv

    Trading Vs3 Truck for as50/nightvision

    You should provide the server number, as vehicles are server specific.
  22. Deathcall

    I will never be a bandit. Survivor nice-guy stories

    Another story from today... So I log in at... hell, where was I? I think nearby Olsha. The thing is, I was so bored that I decided I'd play a scout today. The job was simple, I'd go to every vehicle spawn I could come across while still in range of food and water and tag them on the in-game map with time-stamps and info. I started at the Airport near Olsha, nothing there. Marked it on the map with a time-stamp, hoping I'd save people some time (posted date as well, along with my name). I kept moving from there on to Black Lake, Krasnotav, Klen, Black Mountain, Novy Lug, Gvozdno, Devil's Castle and Grishino, marking every spot. There I turned north-west to a long farm house and marked a Helicopter Crash, the first find of the day. I didn't bother looting and went on scouting. I tagged Bashnya and then went into the NAF. As I was entering the server restarted and turned into full night. As soon as I logged back in I saw another Helicopter Crash by the eastern fences, tagged it and moved on. I did a bit of scavenging for ammunition at the barracks (trying to avoid the tempest of artifacts) and made another note saying that there was no helicopter (working one) or UAZ to be had there. From there I moved south-west on to Vybor to check the bus spawn, but midway there I got ambushed by a sniper. Somehow I managed to avoid his bullets and hid away at the school for a while before moving further west. I visited all the small housings by the western roads and actually spotted a Hilux on the buildings directly west of Pustoshka. I tagged it and left a note with the parts that were needed to fix it. Then, I kept moving south through Pass Sosnovy, Sosnovka, Green Mountain and Zelenogorsk. There I had a bit of a run in with an amazing amount of zombies and got my leg broken right in the middle of town when I got myself cornered against a fence. I had to quickly kill the zombies nearby and apply some morphine to myself (realizing that now it takes time to do it). I hid in the market for a while and ate everything there to bring my health back up. After I was back in shape, I continued towards Kozlovka and from there I made a bee-line to Chernogosk to loot some essentials. Luckly I had no run ins with bandits while I looted the north hospital and the appartment buildings near it. Once restocked, I moved to the Balota Airfield (pretty foolish since there's never any vehicles there, but I was trying to be thorough). The effort was, of course, futile, but I found a hidden motorcycle in working order in the forests between Cherno and the Airfield, so I tagged that and made my way to Kopyto. No heli there and no vehicles at Prigorodki either, so I kept moving along the coast to Cap Golova and then up the mountain to Pik Kozlova. No luck in either. After a small detour on Topolka Dam I scouted the hills north of Electrozavodsk and left a note about the odd lack of snipers today. From there, I moved to Drakon where I spotted a small two tent camp from the coast. I decided it was not worth the swim so I kept moving. A quick peek at Otmel (just out of curiosity) lead me to Kamyshovo, where I spotted to newly spawned survivors. I kept my distance without being seen just in case, wondering how lucky I was since there were only three people on the server and now we were all in the same area. From there, it was just a short jog to my homebase, and I was pretty tired after all the walking, so I decided it was time to pack it in. When I got myself ready to log, I saw one of those survivors got killed. Mustering all the strength I had left, I climbed on my PBX and scoured the coast to find the remaning survivor. It didn't take long, since the only direction in which he could have gone was west due to Electro. I picked him up while he was waving his flashlight at some grass. The survivor was less surprised than what I had expected, but still thankful. I helped him find his friend (who had spawned near Komarovo - luckly I had plenty of fuel -) and I was ferrying them to Cherno when the guy we picked up died from blood loss (it seems they were really new). After a second pick-up, I parked us as close to the Motorcyle I found earlier as I could and brought them there. I gave one of them my NVGs and the other my compass and map, and told them how to use waypoints. From there, they were on their own. After that much work, I went back to my PBX and sailed home, to a much deserved rest, feeling I had done some good today. One of the guys I helped said that after what I had done for them, he'd think twice before shooting people on sight. And the other said he'd do his best to help other new players as well. I can only hope they keep their words.
  23. Zeromentor

    Base Wiping

    No such thing as, "Hidden" on a server anyone can join. I find hidden stuff all the time, usually breaking, eating or flattening anything I find. I have started to call any random band that follows me along the, "Locusts". We devour everything, then move on. It's actually really fun, finding tents and vehicles with guns and food, just to eat the food, flatten the tents with the vehicles, then take a joyride and wreck or flip our new toys... Then save them where we left them. But yeah, some servers wipe everything on some restarts. Sucks, and usually that stuff is gone forever. I've lost many trucks, tents and whatnot because of that. Infact, I'm about to lose another camp because my home server won't patch so I can get on and save my stuff. Oh well, nothing of any real value.
  24. exetick

    Lost to server restart?

    it should be where you landed the last time before the server restart. I think it takes 13 hours for vehicles to respawn ingame so just hang in there and maybe repair another one :P
  25. Squirreli

    Base Wiping

    My regular server sometimes restarts again out of schedule, after the admins find out none of the vehicles and tents have loaded. Could be a buggy server restart... Oh, and once you get a helicopter up in the air, the hidden vehicles are much easier to find!
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