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Showing results for 'Vehicles'.
Found 41868 results
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We have now three servers. Two on HostAltitude and now one on gamed!de and on the new one there are no vehicles. We restarted the server several times but no vehicles are spawning. Our Instance ID is over 6000. Is the problem related to that ID over 6000? Or do we have to wait for the vehicles to spawn? On our other servers the vehicles were spawned just right after the first start.
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Druckwelle-Server - thank you for your gear
SoWeMeetAgain replied to SoWeMeetAgain's topic in DayZ Mod General Discussion
would be sad if that happened... but I think these tents weren't from admins, no vehicles around. And yes, there are a lot of dumbfucks who also happen to be admins. The admin sickness is what I call it. People with no purpose of life and no self-esteem IRL tend to be unable to handle the power. -
No idea what's going on here, I do not know what to do... We even had the UH-H1 for about a day after we had repaired it and since then we have been constantly being raped by one or two players.. If we find cars, they will be stolen within two days.. If we find our old vehicles and run to it, we would be shot down with one bullet..
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When are you really gonna to stop OFF-MAP vehicle hoarders!!
osirish replied to BossFi's topic in DayZ Mod General Discussion
+1 for exaggeration. I do not have a vehicle at the moment. I am saying that the offmap area has become a valid place. I am saying that if players want to find vehicles, it is possible to find them there. Difficult, yes, impossible, no. I am saying that this mod is supposed to be unfair, and it is supposed to be hard. I am saying that a 6 hour wipe was supposed to be in place and isn't working at the moment. I am saying that if I wanted a vehicle, I could find one, I would just have to work a little harder. Perhaps what I didn't say, was that 1st world problems like these probably won't be an issue in the stand alone game. But whatever, ... worst post you've ever seen? Good luck with that. -
Controllable searchlights for Helicopters and other Vehicles.
gec posted a topic in DayZ Mod Suggestions
Simply put, controllable searchlights on helicopters and cars would be amazing, i mean NVG's will do the same thing for the guy in the vehicle, but the fear factor is not even close to the same. if someone lit me up from the sky id be very very scared.. and imagine a car driving along at night, scanning the forest with a searchlight.. it just adds to an already very tense situation. -
I think it would be awesome if the spawn mechanics and locations were changed up a little. This applies more to the Arma 3/standalone DayZ game than the current mod. It would be awesome and add a lot of depth to the game if you could choose where you wanted to spawn, or were spawned randomly, into different locations such as cities, rural towns, highways, etc. Perhaps you could pick a "back story" you want your character to have, that determines where and what you spawn with. Ex.: Truck driver: you were fleeing the cities when the virus struck, and were speeding down the highway. You hear a gunshot in your immediate vicinity, and, momentarily distracted, looked for the source of the sound. The next you thing you remember is waking up in your totaled truck, with abandoned vehicles all around you. Ex: Banker: You barricaded yourself in your apartment in a large city when the infection started. 2 weeks in, you're running out of food, and need to leave to scavenge. The point of this is to provide more depth to the game, and more re-playability when you die. Your decision will affect your fate. For instance, spawning in a city will give you more options for scavenging, food, weapons, etc, but you'll have to deal with more players and zeds. Spawning in a farming community gives you access to hunting gear, but less players and zeds, etc etc. The whole apocalypse simulation part loses a little bit of credibility when you just spawn on the coast. I think it would add to the realism if you had to deal with your situation accordingly, without many options on what to do (since you can go anywhere from the coast...leaving a crowded city would be harder). Just some food for thought.
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When are you really gonna to stop OFF-MAP vehicle hoarders!!
osirish replied to BossFi's topic in DayZ Mod General Discussion
The fix was supposed to be, vehicles in the offmap area get removed if not used for 6 hours, which I originally agreed with. Having said that, having gained some experience, I don't understand why there's a problem with using the off-map area. The in-map area has gotten too small and too predicable. We used to have a few vehicles, we actually managed to hang on to them for a few weeks, and we used them, lost them, crashed them, and then we went to repair and get them back. The early days were bliss. For the last month however, with the influx of skiddies, and since that plant/tree thingy went public, we are lucky to have a vehicle for a day, maybe even hours. The time it takes to find and repair one is usually longer than the time we manage to keep it, regardless of how well hidden it is. Since I've become more experienced at the game and learned the map, I've come to the opinion that the off-map area is a valid area. In the early days, I considered it cheap to use it, and would have made comments like the OP. Now, "in-game" map area can be grid searched in a day or two. I do it regularly. I view it as a wasteland. It is not as if it is secret, or that no one else can go there. All people need to do is gear up for it. This game is supposed to be as realistic as possible. It is supposed to be hard. It is supposed to be unfair and unforgiving. Should people be penalised just because care-bears want an easier time of things? The off-map area is only "off"-map area because the original designer didn't populate it, but it is still part of the map. The in-game map shows the off-map area if you want to scroll a bit. It doesn't have proper coord's for it, so I give that point to the care-bears. I don't like hoarders, but honestly, what is a hoarder? If you belong to a large 30+ group, them having 4-5 vehicles is not hoarding. A hoarder would be a small group of 3-4, keeping 5+ vehicles ... but it is still NOT hoarding if the vehicles are being used regularly and if players are using vehicles, they can be stolen, destroyed, and most importantly, found. Using the offmap area also opens up tactical possibilities. Using it to move from one location to another to avoid being seen, and preparing a raid on the border before heading inland to hit someone's camp, is also fair. If players go looking for vehicles, they CAN be found. I don't think people should cry because other players are making it harder for you. We get enough posts about nerfing and removing things. -
Server Name: DE 1564 (Your) Timezone: GMT +2 Date/Time: 8/9/2012 - 8:54 PM Server Administrator('s): Not sure (sorry) What happened: The server is being locked continuously the last couple of days. I'm guessing that the only time the server gets unlocked is whenever the owner goes to sleep or whatsoever. Fairly sure that there is a high chance of the guy trying to gather as much vehicles as he can without being disturbed by any other players. Evidence/Proof: http://s14.postimage.org/w1i432tqp/e9e1a6.png
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Hi we have a new server by pg-gaming in germany. So our clan want to find vehicles but we not able to find tham with hq-db dayz map. Than a nother admin told us that we have to restart sever as longg as they will spown but it seems that it wound not work any. did same know how to or have same informations?! official whitelist dayz server conected to hive
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US 651 - Hacking/Cheating of some kind
Ziv7x replied to zeglassofjuice's topic in Mod Servers & Private Hives
You guys seem legit(jrock and his group). Here's the problem..You guys need to learn to place tents/vehicles where no one looks. Every one looks on the outside / outer areas/forests of the map. try the middle of the map. works for me. not that hard. its DayZ, everything will get stolen. You will die, you WILL loose your gear. You'd be surprised how easy it is to track vehicles, considering you can hear them a mile away. then you look in the general area for a while. -
Druckwelle-Server - thank you for your gear
SoWeMeetAgain posted a topic in DayZ Mod General Discussion
So today I ran around on my favorite server being bored looking for vehicles and tents... and found something very nice... 6 Tents along with barbed wire. I called my buddy to come online and we stole so many things! We ate their food, we drank their soda, we used their firewood to make a fire. I took a memorative picture at the end. Whoever looted all that gear - thank you. Thank you so much. I found things I didn't even dream of, like the ghillie suit and the weapon I am holding in the picture. Have a nice day, I will be sure to shop around soon again :) -
Since I started playing DayZ a few days ago, I have gone on 2 server that have teleported all players to random "arenas". The first one was something the server called "mortal combat". Everyone got teleported into an arena and had to press V when close to someone. Then they died and I think they lost all there items. This time, everyone got TP'd outside the map, without trees. And all vehicles to. Being feared of dieng and loosing all my loot me and my friends imedietly disconnected. One of us saw all the vehicles laying close by. We are guessing that the point was that you where to go take a vehicle and then drive out of there. However the problem is that since we disconnected my 2 friends are stuck 900 grids from the main map. I was lucky enough to have a bit of lag and was returned to the same place I was before. So is there a way to get to the main map without walking 900km? Also the server we where on was SE #500 with "no name MP44] at the end.
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Just found this in my logs Warning: CfgVehicles missing in PreloadConfig - may slow down vehicle creation Warning: CfgAmmo missing in PreloadConfig - may slow down vehicle creation Warning: CfgNonAIVehicles missing in PreloadConfig - may slow down vehicle creation How do i fix this?
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Just in case anyone else attempts this, I thought I would give a head's up: If you decide you want to, for whatever reason, hop over the front of a parked hatchback and then lay-down "inside of it" (Yes this can be done and playing hide-and-go-seek with your friends is fun) but, be warned that when you attempt to stand up, you will suddenly find your legs are broken and you will begin to bleed profusely. You are now stuck and your friends will not be able to help you. You will bleed slowly out and die a horrible death. Congratulations! You have just died by way of parked car! Level 1 Retarded Death Achieved. Retarded just like this post.
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Official US 1040 Colony Thread
Yukkimura replied to hunter2123's topic in DayZ Mod General Discussion
Been there done that. Found a camp with pretty much all the vehicles (Except 2 bikes, 1 bus and the white off-road which I had at that time) on GB #500 UK Met, killed all people in their camp and waited for restart (as I knew it would happen due to me killing the whole clan running that server). Then once the server went back up I stole their chopper, hid it in a safe spot and haven't played there since then. Back on topic, I would love to raid that camp but seeing as they track me by my GUID/IP using DayZ commander, I would probably be kicked upon entering the server. -
When are you really gonna to stop OFF-MAP vehicle hoarders!!
batflaps replied to BossFi's topic in DayZ Mod General Discussion
just make it so vehicles respawn faster or make more vehicles. some of which cant be hoarded and are spawned back at there original location after a certain period of time! -
I'd like to see more vehicles added to DayZ
sgtcuddles replied to braaienator's topic in DayZ Mod Suggestions
I think the rarity of vehicles is great as it is right now. once this game becomes a stand alone game I believe a vehicle will be easier to hold onto, as far as hopefully not having to save it all the time and also not having to worry about taking the server admins vehicle and having him rage and restart the server or something to get it back. I believe that holding onto a vehicle should be easier, of course a player could steal it at anytime, but I dont want to have to worry about my stuff getting lost if I didnt save it before a server restart. -
I'd like to see more vehicles added to DayZ
ZedsDeadBaby replied to braaienator's topic in DayZ Mod Suggestions
Absolutely not. Vehicles are amazing precisely because they're rare. Even a 25% increase would turn them from a rare and precious find to an every day occurrence and people would be tearing around like some kind of GTA knock-off. Keep vehicles rare. The first time you hear that engine sound and pull out on to the road will be so much sweeter if you have to work for it and don't just have a truck put under your Christmas tree by rocket and co. -
I haven't got a vehicle myself yet, except for a bicycle, but I saw videos of Zeds punching vehicles, and even destroying it. So yes, they'll attack it and eventually destroy it, but why would you let them? Punch it and take off elsewhere. No need to hide inside a broken car, right?
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I'd like to see more vehicles added to DayZ
BUTLER (DayZ) replied to braaienator's topic in DayZ Mod Suggestions
My take on this is that vehicles should be alot more common. In a zombie apocolypse 99% of all people wouldn't suddenly start crashing their vehicles. To balance things out the ability to drive a vehicle should be way harder to gain. Either by making the toolbox, fuel or car parts very rare. This would prevent hoarding of vehicles as the vehicles itself wouldn't be that rare, but the ability to drive them would. It could even be the ability to fix a car (not everyone knows how do that) that would be bound to the character. So in one move you could do two things: make the game more realistic and fix vehicle hoarding. -
Yuki shouldn't you be off looking for a heli and blowing up vehicles?
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If your camps/vehicles vanish, reset the server, they should come back. Happened to us after a scheduled restart the other night, worked fine when I restarted the server again WHAT21A is that in your scripts.log file? The "hint" messages are built into the script, they show on screen in the chat/message area. So, yes as the hint says teleport, hacker for sure. setdamage 0 seems suspicous too. The only setdamage lines you should see should be like this: _id = player spawn spawn 28.07.2012 10:06:23: Player (xx.xx.xx.xx:xxxx) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #27 awn player_alertZombies; sleep 0.5; player setDamage 1; 0.1 fadeSound 0; So, seems obvious what setDamage 0 does, if its a boolean field.
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To the 3 guys who just lost their UAZ in Stary in a GB# Server
tandwan replied to edandrew95's topic in DayZ Mod General Discussion
Hacked vehicles do not always despawn, hence why there's an M1A1 on Atlanta 95 for the past week :( I won't post how they stay, or how to get them to stay, but needless to say it's not science and fairly easy to figure out. -
If the "get off 4-wheeler" animation wasnt so long ( or if passengers could just shoot from vehicles ), you guys woulda had that d00d through the windscreen ... pew pewpew!!! Very amusing ... in retrospect. I woulda cried myself quietly to sleep that night :P
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Other than a few larger than average zed spawns and occasionally having to pick off people spawning in the tower from other servers or dropping by to try to find vehicles, Green Mountain is no more scary than any other part of Chernarus...in fact, Cherno is far scarier than Green Mountain.