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Showing results for 'Vehicles'.
Found 41868 results
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More vehicles would be dumb. Nowadays you feel very very very very very lucky if you find some vehicle, even luckier if it is not fully destroyed. This is exactly the feeling you would suggest a zombie apocalypse survivor to have. It wont be anything special if you find vehicles everywhere.
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Storage and Loot Inflation: Not a Problem, a Sleeping Crisis in Game Design
xximrtwoixx replied to bazbake's topic in DayZ Mod General Discussion
Step one fix storage/bugs that allow duping of items. IE tents/vehicles save automatically on server restart, this eliminates the easiest way of duping gear. Step two: Real scarcity, this is accomplished by fixing spawn rates to possession rates. If this isn't enabled people will always be able to farm equipment and nothing will ever be rare, only require you to farm away for hours. If a dmr exhists in only .09% of items it should spawn at that rate until it is possessed at that rate, ie in a tent/vehicle/inventory. Once it reaches that rate it does not spawn again, the hive tracks all of the items on your person and tents/vehicles are on the sever so sync these rates and you have the possesion rate. In standalone this would be easier as Rocket as inidicated the end goal is EVE type servers, so they will have all of the data. -
No vehicles spawning on new server.
pyrotrojan replied to DarkEnergy's topic in Mod Servers & Private Hives
Yeah I've recently acquired a server and for past few days me and my clan members have been searching for vehicles but to no avail. I hope this issue gets resolved by Staff or Community work around. I really would like to have vehicles on my server. -
Story of a 30 year old kid and his new Dayz server!
TrainwreckUS2114 replied to TrainwreckUS2114's topic in Mod Servers & Private Hives
I agree, with as many tickets they keep getting I'm sure it is frustrating to have me open a 2nd ticket. What I should have done was kept the first ticket open and just been able to put a reply in. I was trying to be nice as I work in support and its annoying to have open tickets to questions that have been answered. Now my second ticket I put in was on Day 7 when I SHOULD get my vehicles. That is why I waited until then to put the second ticket in. anyway thanks for your input. Who does this lame comment help? -
What kind of traps can you think of?
JamesR replied to xTLRxPrototype (DayZ)'s topic in DayZ Mod Suggestions
I've seen several people suggest poison. How about sugar. We could eat it to replenish blood or add it to a vehicles fuel tank to disable it. Or put it in a jerry can and leave it laying around for someone to find. -
Yup absolutly sure, i went to the motorcycle, used the mouse scroll menu to pick something like "Refill Motorcycle" (not sure what exactly it was) - then ive receiver a white message as confirmation "Bla bla 20 litres filled" and my jerry cans were empty. I guess thats buggy then? Or might the tank be broken and leaking? Ive really dodged vehicles untill now, so excuse me.
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How you play - Social experiment questions
Lord Daem replied to Bobcomss's topic in New Player Discussion
First of all, sorry my PM sent 4 or 5 times, I did it from my phone and it tends to mess about like that! Now, just a bit of background, I'm a 21 year old male from London, UK... I tend to play as a survivor, we have a group of 6 people that regularly play together and we go all over the map scavenging and just generally having a laugh! Here are the answers to your questions; .How long you have been playing? I've been playing for about a week now! .How often do you play? I play for a few hours practically every day (I've been off work for the past week so have been playing for at least 7 hours a day!!) .Why you have chosen that lifestyle? I like teamwork and find I work very well with other people! I have to work in a team for my job, which probably explains why I like being round people in the game. .What drives you to play like that? Interaction makes the game funner! I can't imagine running round for 8 or 9 hours on my own with no one to talk too! .A normal session in DayZ for you... I sign into our teams server on Mumble and find out where the guys are, travel to meet them (we have a couple of vehicles now) and try to find jerry cans to fuel up our chopper! .Has this game affected aspects of your real life? Nope, I already go on Survival Camps and am pretty fit so nothings really changed. .What made you choose DayZ? My mate recommended it to me when we were working a night shift. We both play ARMA, so I thought I'd give it a go, and I loved it! .Why you play DayZ? Its captured what so many zombie games haven't managed too! It actually feels like a struggle to survive and you can do what you want, when you want! That is why I play and I also find this freedom makes me feel genuinely guilty when I kill another player! .How you feel the team has done with the game? Very well, considering it is still in Alpha! .The impact of Hackers/ scripters? I haven't actually run into any yet, so I couldn't say. .If you have stopped playing or thinking of stopping, why? Not thinking of stopping! . Will you be buying the stand alone game? Do you even need to ask? Lol! Of course I will be!!! -
Hi, so following template: * Server this happened on: DE 201 (can be seen at the end of the video) Just south of Prigorodky. * Time that it happened including your timezone: Around 2230 CEST 2012/08/14 * What happened during the incident. We met with friend than from nowhere guy in ghillie suit appears and starts spawning wehicles and chopper, zombies just die around him, we try to use chopper to destroy vehicles. Other guys with chopper land and star investigating, even shooting at hacker, but he is invincible. Than he spawns another chopper and we left. People involved: Vindaloo (me) DaHill (friend) Guy spawning stuff (hacker) Guy with chopper 1 (probably not hacker) Guy with chopper 2 (probably not hacker) In the end of video, there is server lobby with names. * Video proof http://www.twitch.tv...lo0/b/328627416 (Its over 12min long) EDIT: invisible>invincible
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Bottom line is he is a cheater. If you MUST know what you were banned for it was "teleporting". I am sure you are running ESP etc... as well. And yes, we do have proof in our logs of you doing this. This was the reason you were briefly unbanned last night so we could catch the cheat string from your exploit to add it to our scripts.txt file. You may think we were all born yesterday, but honestly most of us have very extensive backgrounds in the Gaming/IT world. You can't whine your way out of this one. I would really love to see you post in the admin abuse section about this ban so you will be globally banned when and if it is investigated. To everyone watching this thread: US 1037 invites all players, skilled and unskilled to join us. We are a friendly group that enjoys gaming. We DO NOT ban anyone that plays fair. If you kill us then so be it. If you raid our tents or vehicles then good for you! However... if you cheat then you get the boot! Just a warning though. We do shoot people on site 99% of the time since you can't trust anyone in DayZ :) I myself die on average about 20+ times a night for being a noob. I respawn and start again. It is all part of the game... Do we have tents with serious firepower? Of course we do. We have been playing on the same server for months now as a group. We have tents and vehicles spread across the map which we can pull from as I am sure many other people that frequent our server do as well. Play fair, DON'T cheat and have some fun!
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Tent's when will they be fixed ?
Fraggle (DayZ) replied to Taiphoz's topic in DayZ Mod General Discussion
I agree with the duping issue although I'm not sure it can actually be fixed in the mod. You might have to wait until the standalone which won't be long! I don't like the idea of magical lockable tents though. That's the risk you run setting up a camp. I've never understood why groups stash everything including vehicles in one place, your just making it too easy for people to find. Your also giving them the means to empty your tents and drive off into the sunset loaded with all of your gear. I never put more than one tent in a camp and I stash vehicles away from the tents. At least the thieving bastards will have to work for my stuff. I also like to put a bear trap or two near my vehicles if I have them. -
The 'End-Game' possibility and the over-run of infected/zombies
QuintonHeckroth replied to notdahangoverguy's topic in DayZ Mod Suggestions
You're completely right, there has to be an incentive for players to want to go out of their way to get; the reward has to match the risk. Perhaps in high areas of zombie population would spawn higher valued items, weapons or vehicles. Also, clearing zombies in these cities may increase humanity. Whilst humanity currently gives you the hero skin, in the future it may lead to say... being able to give a transfusion slightly quicker, bandaging quicker etc. The benefits can't be too overpowered, but worth the good deed. Without turning this into WoW, having areas that simply can't be looted by new players would result in more teamwork between serious players, and end game content. -
I was thinking and wondering about tents tonight as a hacker is currently satchel charging our clans camp, and probably destroying our vehicles, (thanks for that).. First of all, when will tents get fixed so that any action taken on them pushes a save, preventing tent dupeing, I admit that when the server resets and my stuff pops back I dont complain but I look forward to the day that tents work the way their supposed to, it will reduce the number of people constantly running around with AS50's and CCO's. Also I was wondering and offering a suggestion that each player, should be able to find and use 1 unique tent that has a padlock and can only be accessed by that given player, a tent they can pack up and move, when needed and one that cant be opened by others. I also think this one tent should only be able to hold 3 guns, 5 tools and say 20 items, so less than a normal tent a sacrifice for it being a locked tent. People, clans will still need to use a load of normal tents to store lots of tools and guns and ammo, but if the worst happens, and their camp is raided, they will at least have a very small amount of stuff to fall back on if they have stuff in their tent that is. anyway.. just asking :)
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New Major BattlEye Anti-Cheat Features
jwiechers replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
Frop: We are aware of the issues and will notify everyone when the vehicles have spawned. Please see http://dayzmod.com/forum/index.php?/topic/68541-no-vehicles-spawning-on-new-server/ -
New Major BattlEye Anti-Cheat Features
Frop replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
It maybe a bit off-topic, but could I also use this feature to log vehicles spawning in legitimately? I have a rather new server (nearly two days old) and I just want to know when and if legitimate vehicles have spawned. -
Avoid Elektro? Safe to say 90% of the hackers are near the coast and around the popular areas.. The hacked gear and vehicles I am fine with, more people with gear to kill and bury, more vehicles to blow up while they are driving. The shitty hackers are the ones that nuke servers, teleport you, teleport behind you after you killed them, god mode, invisible people and other grieving hacks and scripts. When I roam around Elek I encounter hackers all the time but once you leave that area they are pretty rare..
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I've got it! This is how item storage should work! I'm a genius!
ZedsDeadBaby replied to Taphonomy's topic in DayZ Mod Suggestions
Okay, fine. What about the ten other people who make regular use of my tents and vehicles? They get to arbitrarily lose all their extra gear and effort too, because a friend of theirs got shot when they weren't even online? Great idea... This whole "wipe everything on death" idea is a non-starter. It destroys the entire notion of an end game in DayZ and completely dismantles any long-term goals that a group of players might set and attempt to achieve for themselves. What about when underground storage bunkers are added to the game? My group cooperates for a week to build one, and it's supposed to just up and disappear randomly at some point to satisfy your need to remove these structures and storage options from the game? Senseless. Persistent storage is critical to sustained gameplay and long-term, cooperative and team-based goals. That's really it. OP's idea is solid, but I don't see why it would work differently for solo players and groups. Both are/should be capable of farming supplies like scrap metal, tools, etc. Just have the smaller storage like crates and tents require small amounts of maintenance so it's viable for individuals, while larger structures like bunkers and shipping containers require more maintenance so they work better for groups. No point having the arbitrary wipe mechanic and "save for group" nonsense to draw a distinction between the two. What's next "save for duo," and "save for trio" etc.? But, yeah, all the other "everything disappears" ideas in this thread are shit. -
Alright, came back after a month of absence, and boom. Every server I go into there are hax0rs - everywhere. Hacked tents, vehicles, skins, invis, godmode, teleports, thunderdome, ammo boxes... I shit you not, there have been at least 2 hackers in every server I've played in. In one server there were 5 tent cities, 20+ tents each, all haxed weapons, on another there were 5 flying hueys in the server... Seriously, everyone is getting geared from the hacked tents and just sniping in Elektro. What little encouragement there was to explore the map is gone. Tent duping, infinite food/water bug, ammo glitch still works... Sorry, but right now I cannot play this anymore, this game is probably a ton of fun with hacks, but without them I cannot be bothered - seriously. Gear is now meaningless - oh you've found an AS50? Remember how happy you were to find one of those rare fuckers in 1.7.1.5? Now it's just "oh I found ANOTHER AS50, guys...". I really wanna give DayZ a chance still - I love the idea and the gameplay that was offered in 1.7.1.5 - I even think helis should stay out of the game - I did not see one hacker in 200 hours in 1.7.1.5, now I see them on hourly basis - if they are playing stealthy there might be even more. :(
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Saving tents and vehicle issues
Aerophonics replied to LoG Steppenwolf's topic in DayZ Mod General Discussion
To the people replying it might have been stolen, our case has been we are standing in our camp site vehicles saved, server restarts, we all log back in immediately and helicopter/ ural are gone. very saddening to say the least -
I've got it! This is how item storage should work! I'm a genius!
hatfieldcw replied to Taphonomy's topic in DayZ Mod Suggestions
I'm with you right up until "Group Save". Ditch that. When you die, everything you built, including tents, despawns as soon as your body is hidden, either manually or after the timer runs out on it. That way, you can kill a guy at his camp and then take his stuff. Respawning at the coast should be a fresh start for you, not a footrace to get back to your stash of gear and rearm to exactly what you were before. Vehicles are trickier. When you die, vehicles that you owned or had saved should be teleported to the nearest valid vehicle spawn point. So if you've got a GAZ stashed off-map in the West woods, then your death will cause it to spawn--with all repairs and contents intact--in Zelenogorsk. If you have a team, they'll have ways to protect it, like having someone else save it before your body is hidden or even just using their knowledge that it'll be respawning to prompt a salvage mission to nearby likely sites. No more parking it in a bush 3km away from civilization and using it like a cabin in the woods, vehicles have to be with your team when you run the risk of losing the guy it's linked to, or you need a guy who doesn't take chances and just babysits the ride, or you need to deal with the inconvenience of actually starting fresh once in a while. -
Why the Hero skin is useless
[email protected] replied to guidez's topic in DayZ Mod General Discussion
we need more variations a hero currently isn't really specific enough when you look at the skin. (Hero) Bandit destroyer - a skin with bandit skulls on them or scalps showing that this 'hero' hunts down bandits and not survivors. Helping Hand Man - a skin that has the ambulance plastered all over as a medic who bloodbags and morphines random players(hero/survivor/bandit, it doesn't matter who) Zed Sandman - wears all the zeds carvings/drabs as a player who headshots maybe 500 zeds or something in 1 life. Wrench man - wears the Black Mesa hazard suit for killing zeds/players(bloody version of the black mesa suit) with an axe/wrench 100(maybe less) (Bandit) Current bandit skin (Light version) - bandit who kills players in the day 8am-8pm Dark version bandit skin (Dark blue/Brown/Black/Dark green) - bandit who kills players in the night 8pm-8am Mechwarrior metallic skin(angled to look like barbwire glitching around) - Bandit who destroys vehicles - 3 or more. Duck shooter skin - Shoots down 1 heli and looks like Rambo running around. -
Arma 2's mechanics make dayz lame
DR@GON (DayZ) replied to Slobbergoat (DayZ)'s topic in DayZ Mod General Discussion
The only other game engine I'd like to see used would be grand theft auto... but I'd want all the survival aspects kept and more realism added to the gameplay... which would be A LOT of work. Only reason I say this is cause this game set in a more urban environment with more vehicles and no easy escape to "the forest just outside town" to ditch zombie aggro would make it even more terrifying. -
wiechers.ws DE 65, 76, 77 | DE 274, 275, 276, 278, 279 | DE 679 | DE 1560
Fector replied to jwiechers's topic in Mod Servers & Private Hives
1) Because we only put one item in each tent respectively. I highly doubt, that someone would steal the single can of beans/road flare/epi-pen. Ofc, It's still possibe. 2) Tents tend to dupe. Even if someone raided it, I'd still expect the item to be there after the next server restart. They allegedly save only the first save (variation: first save before/since 1.7.2.4) and reload that from the next restart onward. Maybe they got raided before the first restart, though. Also, we found several tents of other players already, that definitely replenish themselves after each restart. 3) As mentioned in an earlier post, our tents often failed to load after the server restart (or restarts) following the placement of the respective tent. 4) A sizable amount of other players report similar experiences with tents. 5) Trying to get tents to work is our main concern atm (next to finding vehicles ofc). Each point on its own might not be too convincing (not 100% sure on the buggy mechanics yet), but in combination, I think it is safe to say that the tents being bugged is the more probable answer. -
Server: US 2145 Dallas Date: 8/14/2012 Time: 12:11:01 Player dsasadsa is in my logs spawning a chopper. I was alerted to this by another player who saw the chopper overhead. This server currently has no vehicles. _dsasadsa = createVehicle ['UH1H_DZ', [4264.49, 9863.53, 0], [], 0, 'CAN_COLL" 14.08.2012 12:11:01: XXXXXXXXXXXXXXXXXXXXXXXX) cf389c8eac7281ec179a008aa98566dd - #20 " if (isServer) then { _dsasadsa = createVehicle ['UH1H_DZ', [4264.49, 9863.53, 0], [], 0, 'CAN_COLL"
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Storage and Loot Inflation: Not a Problem, a Sleeping Crisis in Game Design
I2ejected replied to bazbake's topic in DayZ Mod General Discussion
Tents aren't the problem, it's the script kiddies and exploiters. People who don't use script or exploit the game usually have okay gear for themselves in their tents so they can kind of gear-up for a life or two. People who dupe have enough military grade weaponry to start up WWIII and be set for the rest of their gaming experience. While script kiddies spawn stuff in tents & vehicles and leave them there for their friends, themselves, and others which just ruins the whole gear up and survive aspect of the game. So no persistent storage doesn't need to be removed it needs to be fixed. All I have to say is hopefully in the standalone of DayZ they fix duping and hacking then this game will be fine. As for a current fix lower the amount of storage in vehicles & tents also lower the spawn rate of tents and higher grade weaponry. -
Could use more players on US 1313
KField86 replied to KField86's topic in DayZ Mod General Discussion
The script restriction kicks should be stopping now, the false ones anyway. This was an error on battleye's fault where they changed the scripts.txt to scripts_old.txt. In order to even be able to have my logs scanning players, I had to use a new file. When I upgraded, I noticed people were still getting kicked for script restrictions, so I had to find ANOTHER file that Dwarden released today I believe, and it updates the Remoteexec, Scripts.txt and Createvehicle.log files to catch the little script kiddies doing things like creating vehicles and it will automatically kick them. The script detection for the server has been ramped up now in a big way. So if you're seeing <so and so> was kicked. Createvehicle restriction or remoteexec restriction -- well... it's doing it's job. I'll look into the guy with the SUV but chances are he's not going to show up. If I see anything out of the ordinary he'll be dealt with. I sent you an admin private message today blurp :P -- although I don't think you responded or were AFK