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Showing results for 'Vehicles'.
Found 41868 results
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Cover the whole map multiple times. Establish your own hidden camp multiple times with vehicles. Fly around the whole map a bunch and see all other camps. There is no good place that can't be found.
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It seem obvious to me that it is all a mess and there is no consistency with regard to how tents and vehicles behave. It seem to be random or periodically working. <--- 1.7.2.5 & 96061
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can't seem to find any vehicles (tips)
[email protected] replied to haag963's topic in DayZ Mod General Discussion
Look for player camps on v1.7.2.4 moderated servers. Vehicles in the current build are a fucking joke as they respawn every server restart. Fuck some servers tents aren't even there. -
I think the servers a little bugged atm, me and tyr have been running around different areas going to known locations of tents/vehicles and there not there, so either weve been very unlucky or they havnt spawned in after last reset.
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[Guide] Setting up an Xbox 360 Controller for DayZ
KittenMittens replied to Mucwa's topic in New Player Discussion
I also don't understand why you'd use xpadder (apart from the fact that the in game controller mapping doesn't seem to recognise double taps). The ingame mapping allows you to utilise analogue movements, which is helpful for vehicles (especially if you want to fly a chopper smoothly) If like me you use a battery powered wireless controller make sure that the controller is connected at least when you open the game, you can then turn it off until you find a vehicle. If it's not connected at startup you'll find that connecting the controller mid-game will clear your whole controller map and you'll have to reconfigure it from scratch... not very handy if you're stealing a huey. :P tl;dr: Make sure your controller is connected at startup to use your saved in game configuration. -
I don't see the need to use xpadder, you can map controls for an xbox controller in the game and make use of the analogue controls for vehicles. There is an issue that if you don't start the game with the controller connected it forgets your mapping. If like me you want to save battery power then just make sure that the controller is connected when you start the game and then turn it back on when you want to use it. Edit: oops didn't read the whole thread, my bad for the repeat
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Players in last 24 hours dropping fast.
doom4mr replied to [email protected]'s topic in DayZ Mod Suggestions
you don't understand what you don't understand. did you know what Alpha means? DayZ is not in alpha stage, its just word that Rocket decided to call it, Alpha version is for closed testing. with 1,000,000 players its not closed testing. If there any changes, they could be written in the release log, but no one said anything about broken vehicles and tents. if we all really testing it then why when like half of the forum members reports Artifacts problems in 1.7.2.5 no one even care? there is enough people who really test it, the rest of 1000000 "testers" just playing and having fun (until 1.7.2.5 patch released). "We" are not the testing team, if we was we would probably know about it, test team is a group of people who understand how the mod and game engine works, who know what to test and how and what is the reason for each bug etc. even if you report bug, dev team will have to see it by themselves to really know what goes on there. and you still missed the main point of my previous replay: DO NOT replay with "its an alpha" its says nothing, its same as if you just post an empty replay. partybus idea would be fun but I prefer to not play DayZ at all until (if at all) all this shit will be fixed. -
can't seem to find any vehicles (tips)
w_epley replied to haag963's topic in DayZ Mod General Discussion
I have an excellent tip to find vehicles. It's called the search button. -
Vehicles on all servers are gone. Lets wait for staff. Have camps with some vehicles on 8 servers, all vehicles are gone.
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Jesus Christ... I am mortified that some of you are seriously considering that idiot's idea. Game without backpacks, eh? As someone said before - try game without bandages or make it randomly kill you every now and then, it will make it more challenging. No backpacks = no fixing vehicles, no scavenging (what's the point if you can only carry 1 gun, few mags and some cans and it's at BEST). What exactly would it add to the gameplay? What is wrong with the idea is pretty much everything. Why would I play one life without a backpack? How would that be fun? How do you play that game anyway? Go from coast to elektro and get killed by a sniper every time you aquire something more valuable than an AKM? Also - it's fucking zombie apocalypse, you're on your own, don't trust anyone. Other players are not danger to me. I am the danger, I snipe the shit out of stary looters and NWA barracks hoopers. If you think it would be fun to limit this game to just collecting cans and avoiding gunfight then you probably should think of another way to spend your free time as this game is clearly not for the likes of you.
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restarts on my server happen every 6 hours. vehicles saved stay put past multiple resets without issues. One person has had the same Bus for nearly 2 weeks now. as for the bike always changing into a motorcycle and such, we had been able to save a bike for some time, but it did eventually turn into an ATV. This was crashed so no idea what would have happened beyond that.
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I always put gear in empty tents, like a meat stake and a can of drink in case someone comes by and finds it and I too come across tents and vehicles a lot. I've found 5 tents in a church in electro and even a tent pitch out in the middle of the ocean lol - i dunno how they managed that one. Most tents i find are empty though.
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Players in last 24 hours dropping fast.
doom4mr replied to [email protected]'s topic in DayZ Mod Suggestions
So you say "its an Alpha version" trololo stuff, that ok, BUT you should know when to use it. as far as I know you are not a part of dev team and you are not a tester for this mod so you have nothing to do with the "Alpha" term. As Maktyr said, there is a problem right now, and I am sure that we are not the only three people who stopped playing DayZ because of the shit they did with the last patch. What if zombie spawn script or PVP system was disabled? would you still have fun playing DayZ and throw the "its Alpha, its Alpha, you are whiny kids" all over the forum? Tents and vehicles worked fine until the 1.7.2.5 patch, so or it was disabled by Rocket or it was somehow broken what I don't see any reason for that to happen. I think it was disabled. Me and friend didn't played DayZ for a week, because there is nothing to do when everything is broken, we found 4 vehicles and we don't have any use for them. maybe if you are a noob who live at the beach you find a lot off interesting stuff to do there trying to find Makarov. My team had another plans but its impossible right now. so just walking around and killing everything is the only thing left, I am not interested in this. Its alpha its alpha its alpha its alpha its alpha its alpha its alpha its alpha its alpha its alpha its alpha its alpha its alpha its alpha its alpha trololo its alpha -
Bandit needing help to become a hero
The_Albatros replied to The_Albatros's topic in DayZ Mod General Discussion
@RaysGoodLiquor When 90% of all servers are hacked, you're bound to find hacked vehicles. Me and my friend in this image were driving a legit quad bike we found, when suddenly we see a black SUV just sitting behind some trees at NWAF. Even the AS50 I mentioned in my initial post was a thermal scope. There is a ridiculous amount of scripters. http://i.imgur.com/3IIqn.jpg http://i.imgur.com/yo7EW.jpg http://i.imgur.com/b6X5W.jpg -
how how many restarts have you been able to save them for? i am sorry but i dont think you have done proper testing. we who have has found the issues consitant, and not random in any way. you found it whit the helikopter, but it is the same whit all other vehicles. example the bicycle will always turn into a motorcycle at restarts. motorcycle will always disapear after one restart. some vehicles can survive multiple restarts whitout changing, but will always disapear after a set number. (atv's maybe not. after one week of testing whit 4 restarts/day they were still there) i hammered 1.7.2.5 for almost 2 weeks whit tests, conclusion its broken. im now back at 1.7.2.4 and life is fine and dandy again, no hero skins, but thats alright. imho i think its more important that players can enjoy their end game.
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Bandit needing help to become a hero
Othra replied to The_Albatros's topic in DayZ Mod General Discussion
Umm, i don't know what to tell you but with a number like that i'd stay way the hell away from you. And the fact that you're driving hacked vehicles around airstrips just confuses me so much. I understand theres a possibility you can find them due to the high number of hackers... but seriously ? You're literally trying to get yourself convincted of hacking with that pic by itself man lol -
Hotfix Build 1.7.2.5 Rolling Update
Cerbo Knight replied to rocket's topic in Mod Announcements & Info
No, I think tents, vehicles and graphical glitches should be the priority. They're they main game breaking experiences for everyone else. Ammo exploits are minor at best and only affect certain weapons anyway. -
Keeping vehicles when changing servers?
Kerwyn replied to josh1803's topic in DayZ Mod General Discussion
Vehicles will respawn at the location they were last saved at upon each server restart, in order to save a vehicle, use your scroll menu and select the "Save" option. This also works for tents. Apparently, though I have not personally confirmed this, a vehicle will also despawn after seven days of not being used, but again, I cannot confirm this. As for crossing servers, vehicles and all placed items (Tents, barbed wire, etc.) are saved to each server, not your account, so they do not transfer when switching servers. -
Vehicle respawn during server restart?
Johnny_Pfosten replied to Nwoswat's topic in DayZ Mod General Discussion
We experienced the same bugs. 2 mates and myself were repairing different vehicles (V3S civilian, offroad pickup, motorcycle) on different servers (first we thought it depends on server whether it's saved or not) but to our regret they were never saved and always respawned broken were we found them. Because every server keeps restarting a couple of times per day, I think it's more or less a waste of time to search and repair vehicles (at least we are done with it). I just hope it will get better on 1.7.3. -
New Major BattlEye Anti-Cheat Features
Frop replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
Frank, I've only been running a server and all the BE DayZ scripts for a week or two, but I'll try to summarize my understanding of the logging. You can find a BE post at the beginning of this thread detailing the new logging, which basically boils down to A. do not log this, B. log this and C. log and kick. The team maintaining the scripts mostly seem to make sure that the legit actions aren't being logged, but for instance are logging the ghillie and the Coyote Backpack in createvehicle.log since hackers are most likely to spawn in the higher tier items. If you see these items followed by [0,0,0] it means the player joined the server with these items in their possession. However, if these items do have a location code (like [12000,3000,100] there's a chance they are spawning them in with a script. createvehicle.log will mostly show people joining the server with the aforementioned equipment. Any other entries deserve more attention and might show people trying to script in certain items. Most legit actions like entering/exiting vehicles, loot spawns and such will not show up in the BE logs. scripts.log will often show people opening the ServerInterface.sqf (sic) and that kind of stuff. Not much to worry about, because these often show up after a server restart (it's mostly the Mission and/or Lobby screen as far as I know). There's a known exploit with remote controlling a server through RCon (password stealing), but right now BE will kick players trying to access this feature. Better safe than sorry. Anything else in scripts.log is worthy of your attention, albeit the fact that most scripts make innocent players show up (for instance when a hacker is teleporting them) which makes researching them a bit harder. Post snippets of those logs here (hide the IP/GUID) for a second opinion. Almost everything in remoteexec.log concerns people being very, very naughty. Again, post any examples here for a second opinion. You will also need to browse through your server_console.log to see if someone got kicked for a script restriction. The actual kick is not logged in the BE logs. The .RPT file which is only accessible when the server is shut down will show you other detailed logging like player inventories. I try to refrain from going through these for obvious reasons, but last week I found a tent on my server with a G36 in it. I can't ban people with "illegal" items in their inventory since they might have found these by accident, but I'm sure as hell not going to allow people to knowingly store them on my server. You can find a list with current DayZ items and their codes (like BAF_AS50_scoped for the AS50) here: http://db.dayzwiki.com/items Check out the links in Vortech's signature for the latest scripts, a link to the Community Ban List (if you have a Google account you can also submit your own ban reviews) and some further info on scripting commands. -
Playing DayZ COMPLETELY Free?
BerkshireHunt replied to Specialist (DayZ)'s topic in New Player Discussion
People talk about buying this game (as well as others) instead of pirating and they frequently mention that they have "no regrets". Those people are all children. If you're an adult gamer your know how hard free time is to come by. You have a job, a spouse, a child that deserves your attention, and maybe a long-suffering pet or two that craves the occasional snorgle. Here are my regrets about buying this game and keep in mind that they would not be fewer if I had a pirated version...I totally appreciate that: -finding a server with a low enough ping and correct version. I live in Korea. Fㅂck me, right? What's Rocket gonna do about that? What can he do? Just sayin...it's just one more thing on top of a dozen other things... -getting stuck on each of the half-dozen or so loading screens for an average of ten minutes each time you join a server, even though the game uses the same damn map on pretty much every server. Don't try to blame my IP...I paid extra for a bitchin connection and play at night when almost nobody is online. -the hourglass for death...because we didn't have to wait long enough for all the other crapola in the game, we also have to get penalized for getting smoked by Sgt. Douchetard (or another Hacker that BattleEye missed) every time we loot somewhere that isn't a barn -the bugs, graphic glitches...who do I send money to so that they'll be properly motivated to fix this? -zombies that can see in the dark, have hearing that would shame a dog, and can sprint for 30-40 minutes...some even take a headshot but don't go down... -the hackers seem to outnumber the legit players...very few of them are "white-hat" hackers... -servers that consistently spawn next to no loot/weapons/meds/vehicles but have no trouble spawning the undead by the screaming multitude... -random injured/death spawns, broken bones, ect that just spontaneously occur I've read reddit and the other sites. I know there are millions of fan-boys lined up to simultaneously fellate Gaben and Rocket...but if you're going to projectile vomit rainbows out of both ends about this game, save it for the kids who seem to have endless hours to invest in this game (study much?)...adult consumers (a large if not the majority of the market of the gaming customers) are going to quickly appreciate how different the representation differs from reality. Don't get me wrong, when the game works...it's awesome...but can you, in good conscience run screaming through the interwebs that everyone should pony up for a game that works sorta well about 40% of the time (on a good day)? Just sayin. -
Tents and Vehicles MUST restart every 5-7 days
DesolateChris (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
Honestly, if a team want to hoard vehicles why not let them? If you actually get off your lazy ass and go look for camps! If you say a "100 player clan" can occupy a server, wouldn't a hundred tents (assuming each member had one tent each) be easy to find? In terms of clans "owning" a server as you put it, why not just kill them? This isn't some game where a player can take 100 bullets to the head without dying, DayZ is actually (well, somewhat) realistic in damage made by weapons. If you really do suck at the game, WHY NOT GO ON A DIFFERENT SERVER??? I don't even... -
I can definitely get behind guns requiring maintenance and repairs to keep in a working condition! The mechanic should be something along the lines of what's suggested, with weapon degradation increasing weapon spread (meaning your gun becomes less accurate) and decreasing reliability. Some guns could be more reliable and durable than others, while others require more maintenance to keep functional. This could balance, say, the M4 (not very durable) vs the AK-74 (highly durable), although both would still be quite easy to clean. What I can not agree with is this nonsense 16 slot cleaning kit. That's, what... 3 engine blocks of weight? Just because the game is currently in a broken state doesn't mean you have to design new equipment/items around that broken gameplay; what you should be thinking of is how this would work when DayZ is not broken! For example, a cleaning kit should only take up 1 or 2 slots (swabs, a bore snake, and a vial of Hoppes #9 are -not- that heavy), and ought to be able to be placed in tents/vehicles. Even if the current game is broken with items duping and all that crap, weapon degradation will still add another thing that requires taking care of. Don't assume things will still be broken in the future, when this mechanic will see much more use! It's not necessarily mechanical degradation; cleaning a weapon is vital to keeping it functional, especially when you're hiking through kilometres of wet woodland. A weapon that sees no maintenance will start to get dirty pretty damn quickly, in a situation where 99% of the time is spent outdoors.
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Keeping vehicles when changing servers?
Dancing.Russian.Man replied to josh1803's topic in DayZ Mod General Discussion
Vehicles don't save cross-server. -
Cheat Finder (script parser for admins)
auge103 replied to disorder's topic in Mod Servers & Private Hives
One question, V1.8 listed all players who created ammoboxes, inofficial vehicles and pipebomb explosions and so on, the newest version always says "All Clear". But there are enough entries with ammoboxes in the log :/ Tried 2.0, 2.1, several scripts.txt....