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Showing results for 'Vehicles'.
Found 41868 results
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I saw this to, nowadays I only play in private lingor servers, and for some reasons the tents work, and even the dumping isn't possible Oo. The server admin of my favorite server told that every action on tent runs the 'save' command. That command even exist anymore, because it save in every open/close. And the military flashlight , oooh that one :P . You can put on your shoulder, and use it while aiming your gun, you can turn the red filter on/off, so you have the small red cone or the giant monster regular light cone :} Edit: I forgot to say about choppers :P . There are 2 or 3 (in some servers even more) , so you really see it on air. Not some top secret resource hided in end of map. It's normal to see one of them flying around while playing . And if you fire at it, the server don't magically reset . And when server reset, the vehicles are where they are :P .
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Looking for private server? In here!
adamtheheretic replied to Max Planck's topic in Mod Servers & Private Hives
Okay, so I'm a hoarder... I run a store and am looking to get away from it. I like having pretty much all items at my disposal and don't want to give them up but taking a break to join a private hive would be much more fun. I'm not into death matching but I want to end up in firefights, raiding camp sites and stealing vehicles and not bother to use tents, just vehicles. Some basic information about a server I'd like to find: GMT -4/+4 UK/FR 1.7.2.4 (For vehicle saving) Third Person - Off Tracers - Off Nameplates - Off (Mandatory) Crosshairs - Off Death Messages - Off -
Losing lots of servers?
TheLoneRanger (DayZ) replied to Nick_Nac's topic in DayZ Mod General Discussion
Artifacts are solved by PBO editing the dead bodies out using CPBO. However, checksums do not match up and most servers kick after 10-20 mins. A hotfix that removes the corpses from the game would solve 99% of artifacting problems. As for vehicles and tents, yeah theyre buggered as all hell. Super annoying. All of my stuff from 1.7.2.4 just constantly respawns, and new stuff disappears. Same with vehicle inventories. Also, its back to school time in America; I'm not on as much (College), as are many others. Combine that with DayZ Vets of 2-4 months getting bored, the numbers drop. Still, a sizeable chunk do play every day. -
Player made maps.
Someguywhoplaysgames replied to Someguywhoplaysgames's topic in Mod Servers & Private Hives
But i love the idea of having a map where clans would clash, i could not tell you how many times I've either died or almost died from heavy clan wars in cherno/elektro. Imagine if someone made something where you could make your own vehicles and weapons for your map. It would be complicated. But awesome, like having a large farm land someone could have wandered into and the posiblity of finding a combine instead of a tractor or a pitch fork instead of a hatchet or have full bottles of whiskey you can make molotovs out of or drink like 2 or so and your screens gets blurred. Just a couple ideas. -
Calling for MASS HIVE WIPE <---|
[email protected] replied to Deadline's topic in DayZ Mod Suggestions
Yep, at the moment if I die for whatever reason I go back to a few good solid tents that are like dispensing machines and fully gear up, the only time wasted is that what it took to run to these tents. I vote Yes to a full database wipe. However, this would need to occur at the same time they fix vehicles and tents <---- priority -
It is an alpha, but understandably there is a limit on the amount of bugs/issues that players will tolerate, and with the eye-bleeding artifacts and now broken tents/vehicles not saving it's reaching a tipping point for many, that's being reflected both with the servers and on the forums. I know my regular server is in the process of switching over to Vilayer's hive (in which tents and vehicles save) and I know quite a few other servers are too. Obviously some things cannot be fixed until standalone but I hope the tents/vehicles/artifacts do soon.
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Right now, Day Z plays simply as "Survive as long as you can". The game never really ends and that's fine. I feel that's one mode of play and Day Z can facilitate a few more for different type of people. Here are my ideas on the goals that one could be trying to accomplish in Single Player and PVE Multiplayer. A goal that could be applied to single player is Rescue. First, the player needs to find the initial rescue point. This would be a helicopter with some soldiers in it. The player won't know how to find the rescuers except by tracking them. You play and find all the gear like normal, but you're trying to find the rescue squad and join up with them. However, there is a chance the rescue squad can die from zombies, helicopter failures, or bandit attacks (all NPC driven of course). This means you have to survive until you can tell a new rescue force have arrived. If you succeed in joining them, then you get access to checkpoint where you can save your progress, get vehicles and gear on demand, and then are assigned to go help other survivors throughout Cherno. With each successful clearance of missions, you get better gear to choose and can take more with you when trying to retrieve survivors. A secondary mission could also be zombie exterminating where you're simply ordered to go into an area, wipe out so many Zombies and come back alive. Scavenging for supplies for be a third mission option. For PVE multiplayer, the goal would be to lockdown major towns and cities. The way to do that would be to exterminate all the zombies within a time limit. You would need to work with a different sized group of players to accomplish this based on the size of the location. You can temporarily secure parts of a city bit by bit, but a town needs to be completely occupied all at once. Once a location has been successfully locked down, it becomes a respawn point for all players involved. The goal is lock down all of the map and maintain control. As time goes on, Zombies will come from the perimeter and you'll have to play tower defense basically. Players will have to spread themselves out across the map in order to protect all the towns. Unoccupied towns fall quickly and easily to invading zombies. Also, the longer you hold down places, and the more places secured, better gear spawns within your territory and you'll be able to support more people. Feel free to critique my suggestions and submit your own. I want to hear what everyone else thinks about alternate goals for game modes.
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I near gave up on Dayz until I said screw it and became a mountain man. It's really the only playstyle I can conceive at the moment not dependent on good gear or vehicles. Matches, a hatchet, and a water bottle. BAM. Mountain man.
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had a chopper finnally again after waiting 3 weeks to play again... had fun with it for 40 min server filled up hacker teleported all vehicles outside map with me in chopper... killed everything Dont you have any fucking priority? If battleye is failing this bad... wouldnt you think you would code ur own danm anti cheat.... UR GUNNA NEED IT FOR UR STAND ALONE F THIS GAME
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Losing lots of servers?
[email protected] replied to Nick_Nac's topic in DayZ Mod General Discussion
Yeah noticed that a lot in Oz, we actually managed to get a quite a few servers up and running but now that list has halved :(, have had to change home servers twice in the past 2 weeks. Last night the admin asked everyone to vote on whether to roll back to 1.7.2.4 or not, he wanted to see what people thought, I voted No but couldnt see what others had said, think that server is going to roll back as well. If they dont fix the tents/vehicles then not only are we losing people (check the number of people on in the last 24 hours) but also servers. /shrug. Im sure those in the know know what they are doing. -
Detta Company is Recruiting!
raisinghell replied to alexthedude's topic in DayZ Mod General Discussion
How long have you played? around 2-3 months How frequent do you play? i use to play everyday when i was running with my old squad of RL friends, since they all quit though ive only been on a few times a week (would play more if had ppl to play with since solo sucks) What role would you like to play? Pointman, Sniper, Spotter Can you pilot a heli, or drive a vehicle with a decent amount of skill? ive nvr driven a vehicle in DayZ, but in normal Arma2 i can pilot heli's and drive vehicles Can you navigate the map? yes What area of the world do you live in? USA, Ky Tell us a bit about yourself. I personally dislike coast snipers, there is no fun in hunting unarmed players or noobs. if im going to be a bandit i want bloodsport, the thrill of death, and finding good loots. Ive nvr alt+f4'd out of the game to avoid death. other than that i like to survive. i also play several other games and am active on Steam all the time. -
So, DayZ. What a fantastic concept and what an addictive game. Horror / Survival / FPS at its best. I have been playing for some months now but have finally decided to give up. Ok, well, maybe give up is a bit strong. Let me rather lay it out like this: What I love / hate about the game: Zombies/Infected - Brilliant. The variety is good too. Nothing gives you the motivation to survive more than being hunted by mindless drones (and scary ones at that). I particularly like the motion / movement (very uncanny valley). I am not too fond of the spawning mechanics. Too often Zombies are an idication of someone already in an area and nothing pisses off more than when they spawn next to you or somewhere stupid (like in a wall or some such). I am sure this is a limitation of the engine and can be fixed in a standalone module. Loot - Too much crap loot. I understand the dynamic to limit the goods but sometimes the odds are a bit too stacked against you. I once played for hours encountering almost every kind of ammuntion but never getting anyting I could fire with. and the amounts of times I was deperate for food or water was idotic. And how can you be thirsy in the rain anyhow? Now I know this is a minor gripe but sometimes its just too much, especially when you spawn far away from Electro / Cherno and have little choice about where to go. It leads me onto the next issue... Transport - There needs to be something we can do about this (maybe some kinds of limited distance single use vehicles in remote locatiopns or that can get you from city to city, just) - Getting around on foot really sucks big time. I appreciate the dynamic at first for a while but after a bit it just gets tedious. When you spawn out in the middle of nowhere it gets tiresome really quick when you run for 30 mins only to get chomped by Z's or killed by bandits... Bandits - Love em or hate em they add flavour to the game. But there is a limit to flavour and its a bit sour after a while. There has to be some cost to pay in killing other players, otherwise a crucial dynamic is lost. It is easy to ambush and kill others, harder to play honestly. My own personal faveorite suggestion would be that too many kills lowers humanity and the player becomes infected and, like the pass out phases, becomes a Z for intermediate amounts of time. Too much humanity lost and they become a full time Z and can only watch as thier charactes tumbles around, fully equipped yet mindless and just waiting for someone to shoot them. Or injure them... Injuries - I like this idea, but ARMA doesent do it well. I broke my leg closing a door ffs! jumping down 2 stairs and bam - break. Too easy to break, too difficult to fix. And is that the only medical condition?... Medical & environmental conditions - Bring back the cold and fevers. It made the game tougher on a more useful level. Obvs needing a campfire drew bandits but its only because there was no bandit penaly that that didnt work out. If temp doesent matter anymore then for gods sake stop dropping heatpacks as loot then! Food is an awesome idea that is well done. I like the dynamic a lot, especially killing / gutting / cooking. Very cool. Finally - Hacking - Ok... so ARMA II has so many bugs its silly and so many security holes it is unreal. BattleEye is good and deters script kiddies but it is by no means secure. The number of times I got transported into a thunderdome or wilderness maze. Once i was turned into a goat! Or hows about that time I shot that dude 6 times in the head with a Lee Enfield and he just laughed and beat me to death with a crowbar? Just as an experiment I decided to test out how easy it would be to become a hacker. A simple google search was all it took to start messing with the system. BattleEye was a bit problematic but took around 30 mins to bypass the global ban and from then on in it was plain sailing. Now before you start - I never messed with the other players or the game (no group bombs or teleports) but I did realise how trivial it was to do anyting on any of the servers. I know that the ARMA engine and Bohemia are doing what they can but seriously, without massively stronger server side game management and cheat detection it is simply too easy to get away with naughtiness. The fact is, this game will piss people off by its nature, and pissed of people will go to great lengths to get revenge, even educate themselves on how to cheat the system. Also, global bans encourage a worse kind of hack... key stealers and account hacks. I think something cleverer is called for, maybe some kind of degrading performance or secret handicap for suspected cheats? There also needs to be some kind of redemption system where someone can rebuild thier status and not be driven into worse offenses as a result of global / server bans. I guess thats my piece, I hope the dedicated game is as good as we all hope and captures what makes DayZ an awesome concept. Laters folks. Bob
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can't seem to find any vehicles (tips)
MurQ replied to haag963's topic in DayZ Mod General Discussion
I don't use the map as I know where most vehicles spawn and that map is outdated(very), use the dayZ wiki and only bother with the ones that have grid coordinates, I can confirm that most of them on there(with coords) are the real spawnpoints. -
This is a bit far fetched and maybe this idea isn't right but I think something around this. Basically my idea is to have a new item. Car Clamp - Rare item found in civilian and farm loot spawns that you can place on any road vehicle to clamp a wheel, Up to 4 clamps could be placed on a vehicle and it would give the effect of the wheel that is clamped being un-functional. This could be used so you can store your vehicles a bit more safely but they can still be stolen because... The way it would work is that every time you hit it with a crowbar a 5 seconds animation plays that has a 1 in 100 chance of breaking the lock and a 1 in 2000 chance of braking the crowbar. This would be fairly effective considering the car clamp would be a privileged item so someone getting 4 would be well earned and therefor they will get a more secured vehicle. Like I said at the start, This is only a idea of something along these lines to secure vehicles a bit more at a extra cost.
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Introduce slumber...and many other ideas
ChazSchmidt replied to Lillo's topic in DayZ Mod Suggestions
I'd like to start off by saying you have quite a few good ideas listed here, I am going to give my opinion on some points. I personally don't like the idea of being specialized, but I believe the best way of going about what you are aiming for is have player's not able to carry every item they will need ever. So essentially it would take a team of let's say a guard, a medic, and an engineer to maintain a small crew properly. Map viewing together is an interesting concept and I would like to see the ability to mark just your personal map. You may want to try looking harder my friend, Ursa Major/Minor and the North Star are already there. http://www.youtube.com/watch?v=jqelc7x70vQ This is interesting and adds an amount of realism but I wouldn't count on its implementation soon. I disagree that all flying vehicles would escape. They still need fuel and where better to find fuel than Chernarus. Also, heli's add options to gameplay style and quick transportation. They already require fuel and maintainence which is good in my book. They provide more endgame for geared out players. This is a nice idea and will more than likely be a part of the standalone. Weapon consumption should be approached delicately because weapons don't actually degrade that often in real life. I have heard better alternatives like the requirement of cleaning them every once and a while or else they jam. Lock picking if ever added should be an ability that can be done by anyone with the proper skills (slight of hand,etc), not the proper stats. I believe gaining stats or perks ruins the realism and the equality already established. Overall, some great ideas. I love the idea of sleep and would like to add that maybe with sleep deprivation you start to hallucinate. Hallucinations could be random sounds of seeing zoms or vehicles that aren't there. Eventually you would pass out from exhaustion. -
Exactly, if you're tired of walking find any of the vehicles that are already in Chernarus and fix them up.
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This is a bit far fetched and maybe this idea isn't right but I think something around this. Basically my idea is to have a new item. Car Clamp - Rare item found in civilian and farm loot spawns that you can place on any road vehicle to clamp a wheel, Up to 4 clamps could be placed on a vehicle and it would give the effect of the wheel that is clamped being un-functional. This could be used so you can store your vehicles a bit more safely but they can still be stolen because... The way it would work is that every time you hit it with a crowbar a 5 seconds animation plays that has a 1 in 100 chance of breaking the lock and a 1 in 2000 chance of braking the crowbar. This would be fairly effective considering the car clamp would be a privileged item so someone getting 4 would be well earned and therefor they will get a more secured vehicle. Like I said at the start, This is only a idea of something along these lines to secure vehicles a bit more at a extra cost.
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Servers overflowing with AS50s
Just a Goat replied to Mattix90's topic in DayZ Mod General Discussion
A complete wipe just for the sake of wiping is probably going to drive off a lot of the people who are still sticking around even with the non-functional tents, broken vehicles, and random deaths and warp-to-the-coast-without-any-gear stuff. I've been warped to the coast without gear twice in the last couple of days alone. The over abundance of weapons will eventually sort itself out if they fix the bugs allowing it to happen. We've all seen how quickly people who spawn in heaps of weapons lose them. -
Average Life Expectancy lowered when in a vehicle
Edward b replied to alexthedude's topic in DayZ Mod General Discussion
You do understand that your argument falls flat, correct? Go back and read my argument- you'd notice that I kept the losses proportional. You didn't. Later in your post, you mentioned (incorrectly) that I used a straw man argument. I'd like for you to actually read about what a straw man argument is because you're using one now. http://en.wikipedia.org/wiki/Straw_man_argument I never claimed that searching for parts is a waste of time. I said that the time spent searching for parts is wasted when the vehicle inevitably is gone. Sorry, but not quite. Did you missed the math that I posted, or was it too complicated for you? He would've had less vehicles, but not necessarily zero. If his losses remained proportional, he would have only one if he had a much more reasonable 5 vehicles and would've lost less hours. Your point is null and void because you're not actually replying to my argument. I ask that you keep the insults to a minimum. This is all on topic because it is your original point; you said that I was jealous but you cannot prove this. Therefore, I am justified in demanding that you admit that your point is wrong. Profiling is a very inaccurate application of psychology. http://www.cracked.com/article_18380_the-6-most-statistically-full-shit-professions_p2.html I do now. A straw man argument is where you reply to the opponent's argument as if their position were more extreme such that it is easier for you to respond to and harder for them to defend. For example... Person A: I believe we should lower the drinking age. Person B: I can't believe that you want nine year olds to drink! Obviously Person B is misrepresenting Person A's argument. However, I have not done this. To "attack a straw man" is to create the illusion of having refuted a proposition by replacing it with a superficially similar yet unequivalent proposition (the "straw man"), and refuting it, without ever having actually refuted the original position. I never said nor implied that it did. I'm starting to think that you're a fan of irrelevant points. That's one possibility. The other is that my vocabulary is greater than yours, which apparently consists of "fuck", "shit", and other vulgarities. Oh, and this is irrelevant as well. -
all vehicles on the server went poof
Tesla Boy replied to AndyTheBomb's topic in DayZ Mod General Discussion
Haha, ouch. :\ I haven't had much luck with tents or vehicles since the newest patch. -
Welcome to a Fresh server US 905
TheJudge (DayZ) replied to Krosof (DayZ)'s topic in Mod Servers & Private Hives
First of all I will address your concerns in a polite manner, something in which you seem incapable of doing. We do not have all the vehicles. The server is used, 905 used to be run by someone else. Many of the vehicle spawns are covered in barbed wire. We can't delete the barbed wire yet, we're working on figuring out how. We've found a ural, a gaz, and a red car, and a white truck. All of which have been stolen, recovered, stolen again. We've left busses, the white GAZ, and other vehicles in town for others to use as we believe hoarding vehicles is no fun. Just today I shot two people off an ATV that we then left, repaired and fuled at Balota. I like how you come here and spew nonsense without any kind of proof. 905 is a hacker free envronment, we encourage everyone to come play and fight, make alliances, trade, or be a bandit. Don't come and lie about our server, try playing on it and enjoying yourself instead. -
all vehicles on the server went poof
rjack85 replied to AndyTheBomb's topic in DayZ Mod General Discussion
Vehicles are completely FUBAR as are tents. Yesterday my Huey turned into a tractor. It didn't fly so well. -
Yeah it sucks how they flip all the time, but on the plus side they are one of the few vehicles that generally can be saved properly in the current version of DayZ, most other vehicles respawn on server reset at the moment.
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Warning to SA's about the "DayZ AdminZ" forum.
AADiC replied to andreasb's topic in Mod Servers & Private Hives
Have you EVER broke a rule in your life? Have you EVER gone 1 MPH over the speed limit? The way you talk on these forums, you NEVER do anything wrong, you follow every rule and law known to mankind. Sometimes commonsense has to kick in. If someone is using something that was NOT intended to be used, they are CHEATING. I can't say why the DayZ team sees fit not to do something about it, maybe they are just lazy, maybe they don't give a damn, I don't know. What I do know is that people who use weapons and vehicles that are not intended to be in the game will not play on our server, and I bet the majority of the other SA's out there agree with that. -
I logged onto a random server the other day to get a quick adventure in before heading out with friends. As soon as I joined (on the outskirts of Cherno) I headed inland, northbound. Shortly after I hear some buzzing. I follow the buzzing, getting closer and closer to the downed player. I find her body. No loot. "Damn", all of a sudden I notice a bicycle on the ground! I get really excited, having not found or used any of the vehicles in Day Z before. Alt-tab'd to fire up Fraps. What follows is my little adventure.. http://www.youtube.com/watch?v=bGzhIbq9xzc&hd=1