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Showing results for 'Vehicles'.
Found 41868 results
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You said hackers Ural, I was just throwing it out there that it may not have been a hackers Ural but simply a Ural full of duped items. If he is vehicle hoarding i think he may have been able to end up with all of those vehicles, I don't see why those items would be there in that amount and why you would bother having that many if you spawned them in. They'll simply disappear after reset... If you steal one and it stays on the server, it wasn't injected into the game.
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Are tents savable now on 2.6???
Peteyy replied to Bonehead3535's topic in DayZ Mod General Discussion
So about the tents and vehicles. What happens if I put stuff in the tent and save the tent after that. Then take some stuff out from the tend and DONT save the tent. Will the server restart bring back those items that I took out after the last tent save? :huh: -
Vehicle Scavenger Hunt!
torturedchunk replied to torturedchunk's topic in DayZ Mod General Discussion
Yes we are, and all vehicles and tents seem to be saving properly! -
So vehicles are saving now...
IncognitoNico replied to [email protected]'s topic in DayZ Mod General Discussion
Not sure about all guns but I thought you could only destroy vehicles with the AS50 I know that is 1 shot to the rotor and it's down for sure P.S. love your avatar :) -
NEED SOMEONE TO PLAY WITH!
justinsider replied to cdogmac1212's topic in DayZ Mod General Discussion
I have a group with a premium team speak 3 server you can join currently have vehicles...PM me on here and ill give you the team speak address and password :) take care and hope to here from you soon :) -
NEED SOMEONE TO PLAY WITH!
justinsider replied to cdogmac1212's topic in DayZ Mod General Discussion
I have a group with a premium team speak 3 server you can join currently have vehicles...PM me on here and ill give you the team speak address and password :) take care and hope to here from you soon :) -
Hacker just teleported all vehicles to Skalisty on US 1992
kryvian replied to idlefritz's topic in DayZ Mod General Discussion
>_> ... Snipe war massacre. Or someone should do the right thing and just AS50 all the engines, then save the vehicles so that they can re-spawn on next restart. Ooorr if you have the patience, throw tin cans at them, works. -
What is your favorite gun to use and why?
S1ippery Jim replied to generalginger27's topic in DayZ Mod General Discussion
My top 5 guns 1. Mk 48 Mod 0 2. AS50 (w/NATO rnds) 3. L85A2 AWS 4. M4A1 CCO SD 5. MP5SD6 Mk 48 Mod 0: Most powerful LMG (along with the M240). Accurate and has red dot sight. Ammo mags are large capacity and relatively easy to find if you ever run out. AS50: Everyone knows why - used with NATO rounds this is the most powerful gun in the game and essential for taking down helis or vehicles, never mind one shotting from >1 km away. L85A2 AWS: Even if you never shoot this gun it is worth carrying around for the thermal scope alone. M4A1 CCO SD: Probably the most effective of the silenced weapons MP5SD6: The quietest gun in the game, brilliant for sneaking in and out of areas and popping zombies in your path without making your presence known -
So about the tents and vehicles. What happens if I put stuff in the tent and save the tent after that. Then take some stuff out from the tend and DONT save the tent. Will the server restart bring back those items that I took out after the last tent save? :huh:
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Banned from us 1548 ( hacked items in tents) aka ZoMBiEMaN001
ThE_JoKEr_001 posted a topic in Mod Servers & Private Hives
I would like myself and all of my members unbanned from this server as i believe we have been unfairly banned ,with no proof of me spawning in any weapons or scripting,would like my name cleared as anyone who has spoken to me over the years of myself gaming knows i hate hackers and do not tolerate them at all.Ihave been wrongly accused of hacking and would like this cleared ,i have never played arma 2 and do not know the weapons in the game there fore when i found the gun on another server i thought it was all good . I have banned over 400 players on our bf2 server for hacking ,running macros and a number of other reasons and i can tell you all this i have never banned anyone without some sort of proof as i believe its the right things to do ,i have screen shots for all my bans just in case someone appeals it . I have even banned members and admin of my clan when we have found out they where hackers and to be accused of hacking is an insult to me as a player and clan founder .As for not knowing about the hacked guns thats the truth and you know it OeterB i only got arma 2 for DAYZ never looked into gun and stuff because i thought what the point i want to play the game not spend my time researching the hacks in it ,if i had a DAYZ server different story i would of known . None of us hacked any guns into the game they where found some on your server when we found some tents ,and if you are banning us because of scripting funny you did not mention the 2 AIM memebrs who got kicked for scripting just before you banned us ,which i mentioned to you in teamspeak and what a shock you could not find anything . Just for the record and i am not an expert on this but if you banned people for having hacked guns and scripting no wonder there are no players on your server most players have been kicked for some sort of scripting so they must be all hacking ,also your tents had a lot of items in them maybe update to the 1.7.2.5 so players can not use the tents glitch or maybe you guys like playing like that and having all the vehicles and chopper WOW sound a bit boring to me but hey each to there own :D . Hotblack sniped 2 of your members 3 times in the head and guess what they did not die at all,but we hack what a joke You said on teamspeak that you guys banning us had nothing to do with me ( ZoMBiEMaN001) banning six of your members for hacking on our Bf2 SERVER ( MACROS ) I BELIEVE ,i believe you are full of it mate and had a bit of a pay back moment ,and used it . You guys have not posted the logs that i or any of my other members hacked them guns in and there fore as far as i am concerned you have abused your admins powers by banning us and if the owner of the hive -Rocket i think his name is reads this please look into this as ADMIN ABUSE should be hit on the head -HARD . Thanks [TdS] ZoMBiEMaN001 P.S OeterB very disappointing mate i thought you where better than that ,this ban is quite funny when i think of it By the way Rocket loving the game mate well done something so simple but yet so addictive ,Congrats -
Are tents savable now on 2.6???
nonnahob replied to Bonehead3535's topic in DayZ Mod General Discussion
I've had no issues saving anything in vehicles/tents in 26. It seems to be working just fine. -
Anti-Bitching, or "How I've come to love DayZ and it's flaws and so can you,"
Dirty Pyrex posted a topic in DayZ Mod General Discussion
Where to even begin? I'll start with the "CRY MOAR ITS ALPHA," Exactly. You never paid for the mod, nor the work that's been put into it by others. You paid for Arma 2, an already bugged game rampant with glitches after reading some blog on how 'cool, fresh and hip this new DayZ mod is,' or 'it's the newest left 4 dead guyz, c'mon!' It's not. And it never will be. It was an experiment, quote 'anti-game,' which you build attachment to your character, your equipment and the time you've put into it, and then get upset when you lose it to <insert excuse here> because you logged on and got yourself into whatever mess occurred. "I got sniped! What a bunch of candy ass, left-wing homosexuals! With their hip hideouts in the trees, and their obamacare," If it looks like a sniper might have a vantage point, chances are, a sniper -may- or -may not- have a bead on that location. You took the risk; quit complaining about your own mistakes. "Faggot spawn killers and their Romney-esque 'keepin the man down!' activities. go fight someone who can fight back!" Boohoo; you died and lost nothing. Enjoy your fresh spawn, who knows, maybe you'll even find something nicer this time around. "GAME'S BROKE, tl;dr, I quit until somebody fixes the <insert issue with game engine here>!" I would re-iterate that it's alpha, but apparently that doesn't mean anything to anyone, so i'll leave you with this: the mod is free, and nobody here put shit into the game except for their time, in which case, sorry you look back on it as time wasted. Personally, I like the quirks of the game. Gives it a flavor that has kept me coming back, regardless of losing my coyote backpacks contents because the engine wants to hiccup and sputter. I deal with it, I adapt, I enjoy. Can't tell you how many times the games had me laughing my ass off over a defect in the engine, or a glitch that offers another highlight to an evening of playing. Last, but of course not least, everyone's favorite complaint: "ASDFGHJKL! HAX! Haxorz this, thunderdome that, teleport this, rage 'bout that, LKJHGFDSA hear me menstruate about hakz guyz..." For nearly every encounter I've ever had with a hacker, it's been a surreal, creepy, nervous encounter that has left me dead, confused, amused, or better off. In any case, I still chuckle back at it. From camping a hillside, waiting on a hapless victim come along, I hear a foghorn go off directly beside me. I ask myself, 'who could see me, what's going on?!' and I don't see where it's coming from until I turnt around, only to see a Ural not even 5m behind me. I ask in DC if he's friendly, and he types out that I should get in. Being the bandit-sort I am, I feigned that I was not intent on hurting him until I lined up a shot to his head through the windowscreen; I unloaded half the clip into his head and promptly watched him exit the vehicle, tell me I "wasn't very nice," to which I unloaded the -rest- of my clip into him, and still he got back into the Ural, drove off the mountainside and left me shaken, confused, and wondering if shooting a hacker in the head on sight is really the best way to go about staying alive for long. Other hackers have been nice enough to give me vehicles, weapons, tools, soldier outfits, the whole nine. Often, on a shitty uneventful play through, a scripter has made my day in game by doing something whimsical. Not to say scripting is good, nor do I endorse it, I simply can't reconcile coming onto the forum and complaining where hundreds have complained before and expecting results other than, "QQ, cry moar ," Thank you for reading, that is all. Sincerely, Dirty Pyrex, -
Hotfix Build 1.7.2.6 Rolling Update
Littleassassin2 replied to rocket's topic in Mod Announcements & Info
For like the 1 MILLIONTH time, nothing can be done about it until they switch engines with the standalone as the arma 2 engine is too trusting, battle eye sucks so much balls that the game is turning into a hack or be hacked game. 3 different servers, 3 different times a hacker spawned all the vehicles in a place where nobody could get them now that they save. And from personal experience, tents are still broken but im 99% sure vehicles are not but cant be sure because of said hacker issue above^ -
Vilayer 1.2.7.6?
BillyBobJoe (DayZ) replied to [email protected]'s topic in Mod Servers & Private Hives
^ I see what you mean. For me though, I play on a Vilayer server on the Vilayer hive, and the last two days, our server has bugged out to the point where everytime we log in, our character resets two a point from two days ago. Vehicles reset every server reset and essentially there is no point in playing on our server because nothing saves. We've been waiting all day to update to .6 but alas, it's 12:30 here and I'm tired. with work and shit in the morning. I'm sorry PersonalJ, but it seems Vilayer dropped the ball on this one. I've seen a lot of servers running .6 today, but I'm really only interested on playing on ours because my stats aren't tracked on the others. -
Looking for private server? In here!
Soupee replied to Max Planck's topic in Mod Servers & Private Hives
Looking for a private, password protected server. I'm a lone wolf who has been playing for a few months. Don't mind getting shot but being in an environment where that isn't the norm would be great. I have two total murders to my name and have never been the first to shoot. I pretty much keep to myself... just want to get away from all the hackers and. KoS nonsense of public servers... not to mention tents and vehicles not saving. Let me know! Soupee -
I have yet to come across a hoard of vehicles although i hoard some with my partner I play with. we only have a Ural, UAZ, ATV, Offroad Truck, and Bike atm, have yet to get ahold of a damn chopper.
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How can I detect people who use godmode/teleporting/other things? I look in my scripts.log and I can't find anything incriminating.. nor do I really know what incriminating is. I've used the cheat scanner and everything. I've checked create vehicles and nothing. I'm getting reports of someone teleporting and shooting everyone.
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has the vehicles fuel being reset bug been fixed yet? Where can I track info on this?
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My point was those with all the vehicles (Vehicles = money) shouldn't have all the vehicles, so I blow them up so they'll respawn and the rest of the server (United States) can have some of them. In other words, redistribution of wealth in a video game :P
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Hotfix Build 1.7.2.6 Rolling Update
Littleassassin2 replied to rocket's topic in Mod Announcements & Info
Hacker teled all the vehicles in the server to 1 spot, server admin QQed cause im assuming they were his and restarted the server 30 seconds later after the hacker teled 99% of the server and killed them all. Logged back on after the restart and the tents that we put stuff in, not all of them have gear in them even though they were saved. We had moved those tents before the restart, like an hour before and after the restart there are 2 sets of tents in each spot where the tents were before we moved them. Wtf? edit: yes the server is running 2.6 and the latest beta -
I'm told (and have seen on streams) that you can refuel a vehicle by pulling up to a gas station. I'm not sure if I just did it wrong or it only works for some vehicles but I pulled up to the gas station west of Elektro today on an ATV that had <1/4 a tank and nothing happened. I pulled up to both the pumps as well as the big white tanks that you can use to fill jerry cans but neither caused the vehicle to gain fuel.
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After two months, I quit because of hackers
intensity (DayZ) replied to private_joker's topic in DayZ Mod General Discussion
Hackers can scope out peoples vehicles and then just teleport them into the ocean... -
So on server us 3103 5 of us got a bus going it was awesome next thing you kno some dumb hacker who has no skill at the game hacks all the vehicles to one location and kills us all..... this is after being instant killed twice and loosing all the best stuff in the game I'm ready to quit............. I believe the hacker was Bales screw you.... yes rage ahahah troll troll fuck this
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After two months, I quit because of hackers
private_joker replied to private_joker's topic in DayZ Mod General Discussion
I won't make up numbers, but I will challenge any of you to say that you've never been hacked. All that matters is, once it happens the trust is gone. It's happening to everybody, and the trust is gone. @Hydra, I tried not giving a shit. For two months. I tried not getting attached to any weps or vehicles, but then what can you even do in this game besides PvP over and over? I can play Counter-Strike if that's what I want. -Joker -
I already made a suggestion thread about a non-lethal flashlight to incapacitate zombies and players. Now some friends of mine and me collected new ones and we'd be glad to read some opinion from the DayZ community. This ideas are made mainly for the standalone. So here we go. Equipment - Spike strip/caltrops: It's basically a chain enriched with thick nails that are able to pierce vehicle tyres (one, a couple, etc.) by putting it on road. Can be used to ambush an oncoming vehicle and can be removed with the toolbox. Another option might be caltrops that can be spread on the road by throwing them. - Personal diary: I realized that lot of players love to tell their story on forums, blogs ecc. So why won't feature an in-game diary that allows them to trace their life day by day? Every survivor lives a different story and a large number of situations: it'll be a pity that everything get lost once he dies. He should have a lot of interesting things to tell, and maybe you'll find he wasn't that kind of person you initally thought he was. This game is strongly based on emotions, and this feature can add an important shade in that sense. It'll be also useful to write memos and can be left around until someone else found it. Why remain anonymous when you bear the power of writing? Transportation - Sidecars: quad bikes are cool, but not as much as the sidecar. I mean, in a game like this, set in a post-soviet land hit by a zombie apocalypse, with broken roads and such a spirit of adventure... where are the great sidecars? I think should be great making it one of the few vehicles (or the only) on which a passenger can shoot from. - Seaplanes: An airplane may be too much advantaging in this game. But what about a seaplane? I think it's so exciting to find a seaplane: it increases the spirit of adventure and there's no way it can be offensive as long as it bears no gun. Also, it lands only on water (so it may have its advantages, but not as much as a common plane) and it keeps a particular sense of humor. Could spawn along rivers and big lakes mainly, but also on the coast. - Handmade rafts: If chernarus will be enriched with rivers and lakes, might be a good idea the possibility to create a raft with ropes and logs. Would be very useful to run down a river by its current, or rowing as well - Horses: Really, with all those farms, dirt roads and open fields the game ask for horses itself. Horse should spawn as a normal vehicle (maybe a bit more common) around farm and villages, needing a saddle to ride it (a normal loot as tyres and scrap metal for example). It should run at the max speed of 60 km/h and need water (lakes) and/or hay (farms, hay bales) to perform long distances as the vehicles do with fuel. (Random) events - Derailed train: it's the same as an heli crash site, but it finds its locations on rails around the region. Could spawn different loots (and zombies) and let the surviros exploring wagons and carriage looking for them. Also, it's possible to design different types of trains/wagons, for example military ones, civilian, medical and supply. I noticed that rail lines are located only along the coast. I suggest to extend a bit the binaries throughout the map with train stations and tunnels. - Aircraft carrier (crashed): I think the sea/ocean in this game is not exploited enough (more like, at all) but it has a great potential. For example, what about to place a permament (or random appareance) aircraft carrier ran aground somewhere offshore? Personally I consider this one of the best suggestions, because expand the experience also in the open sea, where survivor distrust to venture (cause there's nothing to find). The primary question is: it has to be random as an heli crash or stuck forever hundred meters from the coast? I won't dilate too much about this suggestion, because there are so much things to write that it will result in a separated mega-post. Spawns, shelters, zombies, vehicles, weapons, exploring... and so on. I just thing that's a must-have. - Cruise liner (crashed): It's the same as the above, but in a civilian way. Well... Rocket, what are you waiting for? - Wrecked tanks: Since chernarus host a devastated, large military force called in to contain the situation, should be destroyed tanks that can spawn randomly like the heli crashe sites. Maybe they could spawn along main roads of chernarus and inside towns instead open fields. - Random isles and islands: another way to exploit the sea it's to make a random island spawning system. Should be like 10/15 models of island (coming with different sizes, loots, buildings etc.) that come into sight while sailing. For example, a prison island, a hamlet, a holiday resort... Might also be permanent, I'd just love to see more islands! Class-making clothing May be interesting if uniforms, suit and clothing also give some active advantages. Here i explain what i mean: - Soldier uniform: It provides some slot added to inventory (3 maybe; not backpack) and gives you a little mimicry due to its colors. - Medic comrade uniform: Allows you to invest much less time for all medications to yourself and players and get 1 antibiotic when worn for the firs time. - Special forces clothing (Spetsnaz): Gives you the possibility (40-50%) to get a bit less damage from weapons and explosions. Attention: I wrote "a bit less", not "prevents all the damage from bullets". So I thing the percentage has sense - Hazmat suit (aka NBC suit): Gives you a percentage (25-30%) to get considerable less damage from zombies, and same percentage to avoid blood losses (only zombies). - Sniper suit: Simply very mimetic as it is now, and I think would be great if it adds also camouflage fabric to every weapon equipped (except pistols), as long as the player wear it. I've already noticed that lots of players dislikes the % advantages given by clothing, but I think would be cool if they gives you some abilities like the medic comrade one (less time for medications) or the NBC. Btw I think up them mostly for the "magnetic card" or "ID badge" that grant you an access to restricted buildings and facilities around the map (see below) Buildings and facilities - What about if the uniform/suit you found gives you also 1 access (by an ID Badge) to restricted areas and facilities? In my opinion that would be great. Can be for example a nuclear power plant or a genetic research centre that got damaged during the infection and if you wear a NBC suit you are able to explore it without get harmed by radiations/pathogens. The same thing can be performed with the medic uniform: grant you one access to the medical department of some facility as well. The soldier uniform will let you cross the threshold of that big and vast military base that you always yearn for. I've talked about an only 1 access per uniform in order to keep these places legendary and impassable, as long as give you big and various advantages. As suggested, ID Badges may also spawn as very rare/extremely rare loots apart from uniforms. This would be ok for me anyway, I just think that would be more realistic to find them in authorized personnel clothing. - Civilian airport: Not so much to say 'bout it. Should be large, complete and interesting as the real ones (maybe with crashed planes) - Armory: Sounds good to me to place an armory in every main city. Obv, it must be a civilian/sporting armory, not a military one. So it can spawn in high percentage ammo and pistols, and in low percentage shotguns, crossbows and hunting rifles. It's a zombie apocalypse... we need armories! - Police department: Make the same job of the armory, but it's bigger and can also spawn in low percentage sub machine guns. Moreover, it hosts much more zombies. - Mines + caves: A dark, cramped and intricate series of tunnels and underground passages that grant you assemble a safe shelter, or reach another place by passing through them. What about zombies, torches, stalactites and worn-out trails? Zombies - Some zombie model should show them mutilated or partially mutilated: one hand, a feet, an arm etc. This should enrich the horror side of the game. I mean both when you shoot at them dismembering them, and zombies that spawn already mutilated or somehow injured. - Many more types of zombie behaviors needed. Current zombies are too much predictable and boring. For example, some could just stay still showing their insanity until you annoy them, others can be really slow, but turning their eyes around much faster (or be just really slow but stronger). Some could try to grab your arms in order to block you, others can target you running at you, then change suddenly the target or run away. And so on... Weapons - Tranquilliser gun: I bet this has been already suggested 100 times, but I want to do my part. It's a primary weapon that shoots one dard per time, causing a progressive feeble screen shaking and color fading. If not cured with something after 1 minute, the player hit by the dard will fall unconscious for 15-30 seconds. After that, the effect will vanish anyway. Good for silence action and hunting but not for killing. Dards slot in inventory like the crossbow and provide not many damage (100-200 every hit). Spawns only in farms and deer stands, with a low/med percentage. - Cal .50 pistol: A rare and very powerful handgun that can compete with rifles and other primary weapons due to its damage potential. It should slots as a primary weapon. I suggest this one http://www.youtube.com/watch?v=MEi_m5jqak0 or the hackneyed and boring Desert Eagle. - Non-lethal flashlight: It was my first suggestion to which I dedicated an entire detailed post. It's a non-lethal weapon that incapacitates zombies and players You can find it here: http://dayzmod.com/forum/index.php?/topic/53608-suggestion-high-power-flashlight-as-non-lethal-weapon/ - Combat kinife (bayonet): A knife that player uses to harm as a melee weapon. Can be used as a bayonet on several rifles with a bayonet coupling (clutch). Rarity: uncommon (military, industrial). For the bayonet coupling: rare (military) - Bow: simply a common bow, useful to kill silently. Arrows slot in inventory like the crossbow, unless you find a quiver. Rarity: uncommon (residential, farm). For the quiver: rare (residential, farm). - Baton: a melee weapon adopted by the police. Rarity: rare (military, industrial) - Knuckle-duster: the only way to make your character throwing fists. Rarity: uncommon (residential, industrial). - Pitchfork: should be a classic in a game like this! Rarity: common (farm), uncommon (residential, industrial) - Pickaxe Rarity: rare (farm, industrial), uncommon (mines, if they will ever be implemented) - Decoy grenades: Very useful to disorient other players or zombies by making them hear gunshots from another direction. Rarity: rare (military) - Molotov: Of course this has been already suggested 1,000,000 times. It requires a jerry can and an empty bottle to be crafted, plus a box of matches for the ignition. Gameplay - I think would be good if a personalization of the weapon will be implemented. In particular for scopes and silencers. Should be 3 types of silencer: one universal for the pistols, one for the sub machine gun and one for the rifles. Sniper rifles, light machine guns and shotguns should remain unsilenceable. Silencers and scope must be rare (miltary) - The spawning system when reconnecting should be improved. If there's already a player near you while reconnecting, the character should be moved and spawned in another area that's safe. So many times, especially in cities, happen that players reconnect behind you or near you. So you can get killed by someone super-easily, or kill him as well. This is noticeable mainly when you are sniping on a building. Someone else spawn behind you and you die, or he spawns on another roof you already checked and shoots you instantly. Those were our suggestions. Let us know what you think! :)
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