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Found 2842 results

  1. Sarissofoi

    US21 {CQF} Clan disconnect

    Good to read that there is some fair and square fire(or ax) fights. Without ghosting dc and cheats.
  2. Yeah, it would at least counter ghosting, i really really hate that, though its great against snipers in electro (killing snipers with axes is fun) and if they somehow manage to let zombies run in buildings, zombies would actually be a threat again without having olympic speeds
  3. Shorttallguy

    A different (partial?) solution to ghosting.

    my solution to server hoping would fix ghosting as well. see here: http://dayzmod.com/forum/showthread.php?tid=23764&page=4
  4. Hendrix (DayZ)

    Simple Solution to Loot Farming via Server Hopping

    People who log in for the first time in an hour do not have a loot penalty' date=' so your point is moot. The only people penalized by loot suppression would be people who have logged in/out/back in in the course of an hour. Oh, and thanks for pointing out that gem of a side effect - this suggestion ALSO prevents ghosting! Since looting a player counts as LOOT, anyone who uses different servers to ghost behind snipers/attackers would be unable to loot the victims. [/quote'] So if you have a power out, lag or poor internet connection the game will penalize you because of a inherint mechanic that doesnt effect the player base in the least except for a few care bear players that have no idea where loot spawns and keep going to the same spot not finding anything so they go whine on forums about it for 4 hours ....no ...this is not in game and will never be in game.....
  5. People who log in for the first time in an hour do not have a loot penalty, so your point is moot. The only people penalized by loot suppression would be people who have logged in/out/back in in the course of an hour. Oh, and thanks for pointing out that gem of a side effect - this suggestion ALSO prevents ghosting! Since looting a player counts as LOOT, anyone who uses different servers to ghost behind snipers/attackers would be unable to loot the victims.
  6. ZomboWTF

    Disconnecting to avoid death

    I'm for the server-side saved characters, would solve server hopping and disconnecting, and even ghosting maybe a ten minute timer before you can get to another server and actually keep your character, or something similar might work, too
  7. this week alone i have been killed twice by someone spawning in the loading forrest and once by someone ghosting. all you need to do update your game manually and remove a file from the update. and boom you spawn as an invisible indestructible killing machine. this is gay. as bad as any hacks out there. fix it.
  8. GodOfGrain

    Compilation: Community Ideas reg. DC / Ghosting

    Do you think I have defined ghosting wrong? Don't think so actually :) At least here in the forum it is used in this way I think. Rocket is aware of this issue and has already tried to solve it. Didn't work though. He started with a small timer on logout (2 sec). I think he reverted this due to technical reasons. Log out timer is probably the most important tool vs DC to avoid death. But: It does not help very much against ghosting. And yes, I think it can help Rocket. With 50 threads and above about this topic he has to a) find them b) read through a lot of stories and complaints about DC c) read the same advices 10 times
  9. No longer give us shock status for random damage. I got damaged by a glitch/zombie, healed myself up, got a blood transfusion, got D/c'ed, and suddenly, I have to be unconscious for FIVE MINUTES? What the fuck, man? Give us shock status ONLY for being shot at, or hit, by another survivor. and then, make it impossible to log off while shock status is active. If you alt + F4 while in shock; fuck you, your character model stays in the game for the duration of the shock status, during which time you CAN and WILL be killed. No more ghosting. No more alt + f4'ing to get out of combat. No more being knocked unconscious upon log in because of a ZOMBIE or terrain glitch of all things.
  10. Zso Sahal

    Unconscious On Log In

    ok, did some testing; Got shocked thanks to barbed wire, logged out, then in again on the same server to wait it out, then switched servers. Results: Logging into other servers, fine. Logging into server I was given the Shocked debuff on: always KO'd upon log in. It appears that the debuff is ghosting on the character, and applying the debuff upon log in, despite having elapsed time wise.
  11. tl;dr but GHOSTING is watching someones stream and using knowledge you shouldnt have against them, its not DCing before you die lol..
  12. noobfun

    DayZ - Combat logger caught :3

    they despawned when he did, which means the game wasnt registering you. kinda odd unless you were in the wrong version server and were ghosting,
  13. joed9988

    I MADE A DAYZ VIDEO CHECK IT OUT

    and if we seemed pissed that we were getting shot at it was because the guy shooting at us kept disconnecting and ghosting then logging back in to shoot us
  14. caeden

    List of Server Hoppers

    "ghosting" I thought it was a term of ghosting between server dimensions. But I was wrong.
  15. Nice little ghosting/radar feature eh? than what would you suggestion to be a better option that the current bullshit that we have now.
  16. torph (DayZ)

    Grace Period

    Feel free to shoot this idea down as i'm not sure of whether it's something that could even be applied. Upon logging in today, I was promptly shot and killed. I heard the shots before I even had a visual on the terrain where I had logged out, basically in a bush right next to a tree in a forest, so i wasn't out in the open. I could neither defend myself or make a retreat to a safer area, essentially I was killed without a single way of preventing it. I'm not unhappy about it, i can gather plenty of resources within the next two hours quite easily, but I could see other being upset if this had happened to them. What I would propose is a 15-30 second period of time whereby I cannot be damaged by another player, or likewise I could not damage them (a simple way to discourage 'ghosting' as well). Zombies however would be be able to attack me as well as me being able to attack them, my suggestion is simply a way to ensure a chancer cannot get the cheapest of all kills. Anyway like I said, feel free to shoot it down or even discuss if you've had similar experiences, but do try to be civil at least. Maybe you're the guy with the silenced automatic that killed me? Either way, let the opinions flow.. in a civilised manner please!
  17. Tossing

    Grace Period

    This would be the ghoster's dream. The problem with ghosting is the chance you might get shot when you log in. Lets take that away from them. If this is implemented ghosters would have nothing to fear. They'd log in any old place and if they get spotted they'd log out and try again. Bad idea.
  18. Komerade

    Seattle 91 Admin Abuse.

    Come to TheMercs server it is based in Seattle. We want bandit groups, are planning some big events, are actively and aggressively policing for ALT-F4'rs and Ghosters in addition to hackers. You will never have to worry about our admins kicking or banning anyone for PvPing unless they are actively alt-f4ing or ghosting!
  19. THREAD MOVED HERETHREAD MOVED HERE The Goods: We'll do 3 things: -Facilitate trade between players -Sell/gather items (food, weapons, ammo, utilities) -Rent bodyguards Trading: http://i.imgur.com/Um3Yi.gif' alt='Um3Yi.gif'> Thank you oRidicule ♥ Selling goods: We gather weapons, ammo, food, water, utilities, etc. We put them in a distant location, like way up the coast in a hidden place, or we keep them on Skalisty in an off-limits area. If anyone spawns in the off-limits area, they are killed. Teams are dropped on the mainland by air or sea and go out to collect stuff. We then trade the items for whatever it is we need, mostly vehicle parts and fortifications (tents, wire, sandbags, tank traps). Renting bodyguards/mercenaries: If you like to kill, we can have you rented out for a percentage of the loot our employer finds. Be it security for an airfield run, guarding a vehicle, attacking another camp, whatever. The post will supply weapons/ammo for the merc teams, and we'll continue an operation until we succeed. If you die, we rearm you and send you back out. The Spot: I'm thinking Skalisty Island (SE corner). It's got a lot of cover from the mainland, and the SE side can't be seen from the coast. It has no hard fortifications to depend on, so the most damage a hacker can do is kill us all. It can't be reached without resources (read: boat or helicopter), so ghosting or server hopping is much harder to do. It requires boats and things to work, but I'm hopeful we can spend the time waiting on that update to gather the tents/fortifications/vehicles we need as well as being best friends and weeding out the people that would instead stab us in the back. Access to the Island: We can set up a mainland post to check players before letting them on the island. Once they're checked out, a boat is sent from Skalisty to pick them up and ferry them to the island. Once on the island, guards accompany the group to make sure no one becomes a threat. If we don't have enough guards to staff the place we don't run ferries. Snipers will be posted on the coast of the island and keep an eye on the boat when we send it out. Or... A mobile base could work too. Drop our stuff in the relative safety of the wilds, and drive into town with a few Urals to set up shop for a few hours. Rules for Clients: Primary out but down. If we can holster our sidearms in the future then that works too. If you raise your weapon you'll be warned. If you don't drop your weapon you'll be shot and your gear will be thrown in a tent and sold. If we are attacked: Clients are to get on the ground and not do anything. Anyone that is found afterwards that is dead but not confirmed as hostile will have their gear stored in a tent. You'll be allowed back on the island to take your gear or have it taken to you. The Server: We need a server. Rules are up for grabs, I really don't care what, as long as it's a 1.7+/beta server. Casual settings would be easy for us, but would also bring the casual griefers and so on. Hardcore is harder, but brings us players that really want to trade. All up to debate. So far, DE26 or Chicago 10. Communications: We've got offers for TS3 servers. Check the Steam group description. Communications with clients will be done through Direct. Leadership: If we ever have a leader they'll show up later down the line. I'm asking for like-minded individuals who want to work democratically. I don't want to impose duties like "gotta bring in X items/day or you're out!" or "gotta guard the island all day". Do what you want, we'll work out what the post turns into later. So yeah, if you're interested go ahead and join the Steam group. It's currently public (ha), and we'll work out how we want to go about it from there. If you don't use Steam for Arma2 (and I don't see why not, since you can link non-steam games anyways), we can work something else out.
  20. Tossing

    A Couple Suggestions

    1. When someone is bleeding/knocked out or has blinking food/water they can't log out. Even if they alt F4 their character stays in game. This is for mainly combat loggers. It is also lame that you can log out and wait for a friend to bring you supplies to survive. 2. Your location is reset to the coast when entering a different server from your previous one. This is to mainly prevent people from ghosting and logging into towns looking for free kills. I feel it is also important for the game to promote single server use. This will prevent server hopping but won't screw over people that want/need to change servers. This will promote people to play more on one server instead leaving servers to avoid night time or other people completely. Also as people play more on one server it creates the feeling that you are playing the game with other people instead of alone. You learn who you can trust and who to avoid. What areas that might be dangerous to go into. You'll also run into strangers that you've never seen before. This gives the game more of a feel that I believe Rocket is looking for. 3. When someone has zombie aggro they can't log out. The new way farm loot is to just sprint through zombies looking at all the loot spawns then logging out when you see something you need. When you log back in the zombies have magically disappeared and you have the ability to loot from the pile of loot you saw before. This needs to be prevented for obvious reasons. EDIT: After thinking about it for a while. I realized the location being saved server side is easily exploitable. Not a Good idea. I'm still in favor of your location being reset if you change servers.
  21. Duckman404

    A Couple Suggestions

    God no. That's what the 'shock' state is for' date=' and I think that's enough to 'punish' the people who try to log out [i']after a fight. Forcing people to have to play the game OR ELSE is just a bad idea, because this thing called Real Life tends to get in the way for many people. If you want to fight the combat loggers, there's only two things you need to do: give a 15 second countdown for normal disconnects. Give a 60 second countdown for someone who's either fired a shot, or is bleeding, or has zombie aggro. Each shot fired resets the countdown. I'd like it if people's locations were saved server-side, but that removes a great deal of persistence from the game. Alternatively, make it so that people who logged off in or on top of buildings are teleported somewhere on the ground nearby. This prevents people ghosting through barbed wire (which needs its hitbox resized, anyway), and makes it difficult for them to warp around and camp places.
  22. BlameRobVideos

    Solution for server hoping to gain position.

    Yes. This is a problem. Ghosting is a problem. I like the solution and I approve. Although I have a feeling there's probably a better solution... just need to figure it out.
  23. castun66

    n-sec 'logout-timer' + n-sec 'login-freeze'

    I agree with the OP. I think performing the generic 'doing something' animation could be used during this time, to simulate having to pack/unpack your sleeping bag/bedroll. During logout, the timer and animation could be cancelled by movement or firing, in case you need to defend yourself (like with the bandaging animation.) However, the login animation could NOT be cancelled, to help prevent server hopping. You don't like it, don't logout in town. Also, as I suggested in the other thread started by rocket on this exploit, how do you feel about game servers automatically giving players a temporary ban when you disconnect, to prevent the server hopping / ghosting. Could even be up to an hour long (and the long time for this would also help to prevent ghosting to kill other players.)
  24. With the server hopping and ghosting, I'd be willing to entertain that idea.
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