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Showing results for 'ghosting'.
Found 2794 results
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US 346. Suspicious behaviour.
sausagefingers replied to DarkRaven123's topic in Mod Servers & Private Hives
I've killed the admin's friend on this server before, and never found anything odd to happen, however he did admit to Ghosting and killing one of our friends because "we were being dicks, because we stole their car, and its just not fair if we have more than one car" I do get the feeling these guys purchased this server because they thought they could hoard all of the vehicles for themselves etc. PS, if you're reading this admin, I have your yellow hatchback, but PM me and you can have it back. Cheers -
-A player that just fired a bullet in the last 10 seconds has to wait 30s before he can disconnect from the game. If he exits prematurely his character will remain in that spot for 30s and will be exposed to whatever threats are around him. -Player that just lost blood any amount of blood or was wounded in any manner cannot exit for 30s. Again, the character will remain in the world if the game is forcefully closed or if the connection is lost. -Should you decide to disconnect in a safe spot you will have to wait for a 10second timer to run down where you are not allowed to move (just like the bandages) before the game logs you out. Shooting, and any directional movement, also usage of equipment aborts the timer and lets you instantly resume combat. So if your game randomly crashes at any point where you have not been wounded or otherwise incapacitated your character will remain in the world for 10 seconds before exiting. -If you lose connection to the server the 10 second timer will initiate server-sided the moment you lose connection - unless of course if you are in a combat situation like mentioned above you will have a 30 second timer. -To stop ghosting the server must be able to recognize when a player changed position after logging back in. if that positional change was less then x seconds ago, and not on the same server then put player back to coordinates where he disconnected previously on the original server. This will prevent people abusing this mechanic to gain positional advantage and circumvent combat situations) Also revert health and gear and status to where player previously logged off if it has changed. Notice that all those settings would still let people who try to avoid combat (aka pussies) to log off unless they have just been hit/injured. Doesn't that make any sense, or is there a flaw in my logic? Obviously I do not have a programming background so I have absolutely no clue how big a project it would be to implement such a mechanic. But I hope that something along those lines makes it into the game at some point in the near future.
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Cheaters that need to be put down.
dallas replied to Tfortacos (DayZ)'s topic in Mod Servers & Private Hives
Solid proof of ghosting. :) -
Can they even ban for ghosting?
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Surely underground structures are a mistake.
gizm0 replied to scaramoosh's topic in DayZ Mod General Discussion
However your number one could be used for ghosting like purposes depending on the range. -
MY FEEDBACK on 1.7.2.3 i found out that the connection is faster, initially when i should have spawned with my char i had a message which said i was running 1.7.2. even if the multiplayer screen said i was on 1.7.2.3 I updated also with sixlauncher and after that, i was able to connect smoothly. i have to say that it was a 3/3 succesfull connection. i didn't have the ''spot from too far'' problem with the infected even with 1.7.2.0 but the game definitly goes really really better than 1.7.1.5. good work devs! this was a great patch and a great hotfix..i finish saying that the dc and ghosting to me have to be fixed and i want to ask : local saving servers are supposed to do so, or they'll disappear? because right now they are the best solution to dc to avoid death. thanks for your work
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http://www.youtube.com/watch?v=7PD8ZQxMA_k Got a bit tired of hombres DCing so I started recording with Fraps. Honestly I don't really care if people DC - it makes them a wuss in my eyes but that is their own problem. What I find very repulsive are people who quickly move to different server so that they can fix themselves up, and then relocate to a better spot in order to kill me . At least I think that is what happened here. And it was not the first time. Just the first time I have it on vid and I think it is pretty hillarious. I feel like I failed in the end but all I really wanted was to get this low-life ghoster and his buddy. What would you have done in this situation? How can I improve in the future so I don't get destroyed like this when I had initiative? I understand the dude was probably cheating/ghosting but I am still not happy with my performance I think my positioning was terrible. Sadly I can't even blame it on bad audio because my headset is great. I was at that particular location for the first time so I did not know the surroundings aside from how it looked on the map. Still, after watching this I was quiet disappointed at how poorly I adapted to the changing dynamics. The guy who Alt-F4ed was sneaking right behind the wall, and I verbally shared my thoughts about his "strategy" with him over comms - unfortunately I noticed later on that I was in global chat - not direct chat so he most likely didn't hear my calm voice and the wisely chosen words that I threw at him just before he blew my brains out. Question: Should I just disconnect myself when I suspect someone is going to try to ghost me? Honestly, when that first bullet whizzed by my ear I was thinking about it because omg so unfairz blahblah but then I pulled myself together and just wanted to go kill this sob. Meh no cigar for today unfortunately, but one of the next times eventually... I hope Rocket and his crew find a solution to this problem in the near future. I absolutely love this game but playing against those kind of people a large portion of the time is just not very satisfying.
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Each time you log , you reenter at a random point in a 1km radius from you log point.
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Easy to fix. Each time you log you reenter at a random point in a 1km radius from where you logged. Ghosting fixed.
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Has anyone suggested having characters yell or scream when they connect into a server, like they are waking up from a bad dream that is Dayz. This would solve two issues: 1. People aborting in high traffic areas, oh you aborted in NW bunkers nice to hear you scream when you login there. 2. People ghosting, oh was that a scream behind me must be another ghosting fag. This will not stop aborting all together but would be a great first step to putting them at a disadvantage.
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Hello fellow bandits (and perhaps survivers). Today i got my second sniper, another AS50. Now i really want to learn some new sniper spots (especially a spot in the NW airfield), because i know there's a lot of ghosting going on/many people around many of the spots i already know. I would also like to share these spots with you guys, though you may already know them. These spots are: - Northeast treeline above Elektro (Dobryy mountain). This spot is very common and popular, but also very good. You have view over most of the city, the roofs of hospital, powerplant firestation, school and i think the regular firestation too. You can see a lot of the road going out north of the city. - Northwest treeline above Elektro (above the barn). This is very close to the other spot, not as good but still good view over the city and rooftops. - Northwest hills to the Cherno hospital/apartments. Theres good overview around the whole hill, the angles just changes all the way.These spots are alright, you can see the top of all the tall buildings in cherno, and some of the street+openings to the apartments and hospital (including the roof of the hospital). - On top of the tallest building in Cherno. This spot is also very good. But like the first spot mentioned, it is very popular, and you do risk getting ghosted or someone sneaking up on you from the ladder. The spot provides view over pretty much the whole city. (BTW: this is where i sneaked up the ladder and murdered two other bandits today and got my AS50. They both had AS50, coyote, bizon, NVG's and rangefinder. Yes i know.) - Hills/trees above Stary Sobor military camp. Theres two spots for this, and they are both fairly common. You can be in the trees right next to the military camp and have view over the whole camp, but theres also a spot more northwest of this (right above the dead end road). From this spot you can see the entrance to the general store and some of the tents in the military camp. - Hills east of the northeast airfield (Olsha mountain). From these hills you can see the whole NE airfield perfectly. Great spot, not common. Do you know other good sniper spots, or do you have any tips? Feel free to share the banditry, anyways happy hunting.
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U.B.C.S. Server. (US128, US167 & US302) -5GMT 50 Slots with TS3!
phresh (DayZ) replied to U.B.C.S. Ravin's topic in Mod Servers & Private Hives
Hey guys, my group and I have been enjoying the server latey. Thanks for hosting it and being on the ball with the updates and such. I wanted to request that you enable the player connecting/connected/disconnected notifications. We initially started playing on the server because we saw that you ban for combat DCing and ghosting, which we'd had enough of, but I guess you can't ban for that stuff anymore. Anyhow, I think the lack of those notices actually helps the people who choose to play unfairly, as we have no clue when people are connecting back in after DCing like babies. Hope this makes sense to you. Cheers! -
Cheaters that need to be put down.
Tfortacos (DayZ) replied to Tfortacos (DayZ)'s topic in Mod Servers & Private Hives
Rofl, first of all I was unarmed I was checking in to see if my mates body was still there, also I was not expecting them to be on the tower I thought he could have been sniped by someone else from a hill or another possible location. since you know there are many other locations you can snipe from. So basically it's no ghosting just clearing that up for the kids who like to just talk shit or by any chance was it you guys that I killed? Anyways I just posted this so they can be banned and not spread their greif anymore. If I wanted to brag about this I would have posted it on the bandit campfire so stop being kiddies about one small thing. -
Ok so i was with my friend semprox[echo] at the nw airfield when i got attacked by some people i dont know who, i was lagging like hell and i couldnt see anything so i logged out, i tried closing my steam and log back in still didnt stop lagging so i logged out again and took down the graphics still didnt work so i logged out again because i was getting shot after, after restarting my computer i couldnt log into the server, i was banned for ghosting please unban me it wont happen again i promise i lost my nvg, rangefinder, dmr and m16 anyways but this is my fav server and i play here because i play with my friend and he plays here because he is echo I posted this at their forums and i just copied it here DAYZ US89 Ingame name Dormio Incredible enough i managed to kill somebody by spinning around and shooting :l
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A solution to the "bandit" problem
sixbarns replied to shnoogy's topic in DayZ Mod General Discussion
How this would actually work. Deathmatch bandits from other servers would join the easy mode server and kite 30+ zombies towards easy mode server players. Without the ability to kill the DM bandit the easy mode player would die by zombie. DM bandits from other servers will come to easy mode server to find vehicles, call out friendly and offer free rides, fill the bus full of easy mode players and crash into a building. BOOM. Everyone dies. Hackers will still come to easy mode servers and nuke everyone. That's just three ways to kill people without using a gun. OPs idea would only create easy places for bandits to gather up hassle free gear if these servers were not separate from the main game. If you think alt-f4ing and ghosting is bad now, wait until they have a safe server to jump to. -
I don't know if this would be possible, but if each character was saved per server, there would be no server hopping. Ghosting. And much less dcing to avoid pvp death. I know the hive central server helps fight hacking. But instead of leaving characters logged in for x time as suggested many times before. Why not remove the ability to log back in safely. This would still leave dc to avoid zed. And, at worst logging out all night to avoid pvp death. Otherwise you could sit and wait on the person.
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as for the server hopping yeah I'm supportive of it if something happens such as a bandits barb wires you in the cherno church or something, however disconnection to avoid death and ghosting i hate people who do that because there is no reason to. barb wire is a reason you should server hop otherwise you'll be stuck inside that church for ever and that's really not fun. as for everything else you said it doesn't matter bar wire, or the proper wording "wire fencing" is perfectly fine as it is. + i am willing to bet if it was removed there would be a hell of a lot of people who would complain about it getting removed. so the simple answer is keep the wire fencing how else are we suppose to make base's/camps with are friends or have fun with prisoners (dancing in ghillie suit's with hatchets around a fire preparing to kill a guy with the broken leg stuck inside the wire fencing).
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Cheaters that need to be put down.
Riis replied to Tfortacos (DayZ)'s topic in Mod Servers & Private Hives
So i guess you were skilled in ghosting in behind them.... -
I agree with the suggestion and do not consider 30 min to be that long. And to those who think less is enough to run away, well. Why should "I" run away from a ghosting player? I would prone wherever for 10-30 min simply to make sure I will not be shot in the back upon retreating. Or simply waiting to retaliate the player. If you don't have the patience to stay proned in one spot for at least 10min, you are definitively playing the wrong game.
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Some feature ideas requesting feedback
kyorikei replied to Ander (DayZ)'s topic in DayZ Mod Suggestions
Interesting idea. If this thing against ghosting is really doable I'm sure it deserves "field" testing. To expand on the issue I think it's important to make it so player bases must have some sort of real gates or entrances so it's possible to enter the base if your assault was successful. It's no good if people just surround themselves with sandbags etc and use other servers as exit via ghosting and this radio tower thing as a close\open gate. How to make people have real gates? Few ideas of my own. First introduce some kind of fence other than sandbags and the like which cannot be removed via regular tools. Make it so that only satchel charges and rocket launchers can damage and possible destroy them. But those things should be created only near each other or near the other placeable... gate. This gate should be large enough and with limits of where you can place it so you can't create it near some rock or other inaccessible terrain. So fortress builders can make a camp with fairly good walls, a radio tower to protect themselves from ghosting. But it won't be total safe heaven as people can try to assault their hold and access it through at least one gate or try to blow up some of the walls if they have proper rare equipment. -
How often are characters saved exactly?
Lukio (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
The server maybe wasn't connected to the hive? There are some server admins who think its cool to not have the server connect to the hive to prevent server hopping / ghosting etc. While these user exploits ( as defined by Rocket) are deterred by this, your character does not get saved onto the official hive. Probably after restarting the server lost all player data from its local character database. My 2 cents (a bit OT): Personally I am pretty annoyed about all the fragmentation going on just with this mod itself for 100 servers found there are 30 different flavours with different settings, versions, beta versions and own modifications (side chat, vehicles etc.). This is typical for ARMA 2 servers and has always annoyed me that almost every server has its own strange mod settings, mod-modifications and versions running. To top that off the integrated Gamespy server browser is a piece of shit.and external server browsers are very slow when refreshing / updating. -
They could try having the hive detect the last few servers the person was connected to within the last 10 - 20 minutes. So example is player is in Server A then leaves to join server B, within a few minutes the player has left server B and trying to connect back to Server A. The hive detects that this player was on Server A within the last 10 minutes and has since logged into a different server so blocks that player access the server for a set amount of time. I think this combined with a logout timer would be a pretty good way to stop ghosting and DCing in combat. Still wouldn't stop people who server hop farming loot and also not sure how much extra strain this would put on the hive.
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What about something like this:Player logs out of server1 in a firefight Player logs into server2 to find a better spot to flank his enemy Player logs out of server2 Player tries to log into server1 but he can't because he needs to wait 5 minutes to rejoin his previous server after joining another. OR Player tries to log back into server1, but the server realizes his last log out point within 5 minutes is different than what the central server's is. Ghosting is assumed and the game server's last recorded location is used. I'm not too sure on the whole disconnecting simply to avoid combat, but this should fix ghosting.
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My favorite fix is to completely reset your location if you log on two different servers too quickly (say within 10-15 minutes). It slows down server hopping for loot, and it makes ghosting like the OP mentioned pretty hard to pull off.
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It's called ghosting in DayZ, admins ban for it, but only if they catch the cheaters in the act. Hopefully ghosting and server hopping will get some much needed attention in a patch soon.