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Showing results for 'ghosting'.
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End Game - Things to make you group up.
GhostHawx1 replied to [email protected]'s topic in DayZ Mod Suggestions
Id be happy if Rocket just fixed the ghosting, like a five minute incoming timer if you log out in shock or if the hive would read log in log out and hit you with death. i play on one server and do not dc. i die and respawn, like most of the players, but when i die by some ghosting fag it kind of bothers me.... fix that and id be happy -
General shennigans on sniper hill in Elektro yesterday
phil replied to phil's topic in DayZ Mod Gallery
Thanks, two of the guys got hit later in the video (we were pretty much under constant attack at this point when we were moving in the video, so were going to regroup) by an AS50 Ghillie guy, we found the guy and he instantly DCed as soon as he heard footsteps behind him and we got visual. I don't really understand it, but it allowed us to retrieve the bodies at least and then we switched back to our server as we feared ghosting. Ironically I got ghosted on top of the hospital later on when we relocated to a new server and I decided to just run round Elektro scaring people by being friendly then getting my buddies to troll snipe, unfortunately no name tags and he DCed as soon as I got up with only 500 blood. Then I had to go :( -
Everyone on server dies at same time..
deathTouch (DayZ) replied to santosespantos's topic in DayZ Mod General Discussion
Yeah, it's one thing to die from a hacker every once in a great while. It's another thing entirely when you start dying to hackers more than you die legitimately. Dying from ghosting and missing kills due to ninja DCs are one thing, but dying and losing all your stuff over and over again from someone who you pump full of rounds only to realize too late that they're invincible is a whole new level of demoralizing. -
Server Restarting 3 Times To Prevent Camp Raid, Re-spawn Items and Vehicles Lost.
MajPayne21 replied to Rnkd's topic in Mod Servers & Private Hives
If you truly believe that, then you'll understand that we were not restarting the server to deter you in any way. That's not the way we play, period. I was one of the clan members that got headshot in that camp by the third guy you called in. See it from our point of view: In the space of 2 hours, WHILE we were in the process of moving our camp, the following happened: Everyone on the server got teleported to Dagger at the location of our new camp, which was a clear hack/nuke attempt. Dag quickly restarted the server to prevent everyone from getting nuked. Then, after that, we continued the camp move after determining that we restarted the server fast enough to keep everyone from respawning on top of us. That's why one of your guys saw a glimpse of everyone piled on top of each other and then after the restart spawned in at his previous location. THEN, within 30 minutes of the hack attempt, two players (you guys), found our camp, which until then had been untouched for almost TWO WEEKS. You guys killed Flesh Gordon, the first player you encountered. He did NOT Alt+F4, he died, respawned, and stayed in the server. When our other players engaged you, you retreated and then disappeared. That's understandable due to the server's instability, whatever. We all assumed you were going to ghost to behind the camp on another server and/or were part of the hack attempt, but we continued trying to frantically get everything out of camp. THEN, after you guys were unseen for a few minutes, another member and I were loading up the UAZ when someone spawned in and sniped me in the head in the camp. I presume he had JUST spawned in because he shot me literally as we were planning on teamspeak to leave, but I had been fully visible in that part of camp for over 10 minutes moving gear. Then he destroyed the UAZ and killed the other member. I didn't see either of you guys again. I, nor any one of our other members, logged out during combat through that whole saga. We were not attempting to "game" the game, nor were we worried about anything but defending our camp against unknown (and disconnected/presumed ghosting) assailants and then leaving. We thought that there was no way our previously undiscovered camp was found less than an hour after a blantant hack attempt just by coincidence. The final server restart after I was headshot in camp was to update the banlist after the original hacker was determined. As an aside, it's awfully nice of you guys to include a little bit of retribution in your story by going ahead and posting coordinates of the camp for the public to view. In addition, another location of ours was broadcast on Reddit by some individuals who want "retribution" of their own for whatever reason. I'm not accusing you guys of hacking or of anything other than getting extremely lucky right AFTER we got hacked, but we did NOT bring the server down in any attempt to hinder you. So, go ahead and troll one of the server admins who is actually putting in a lot of effort to keep the server free of hackers. We're sorry your camp-hunting fun got ruined by being in very close proximity to a hack attempt (reasonably suspicious from our point of view because of how fast it happened at the time without knowing you were a separate group). After retreating from camp and logging out, do you guys absolutely deny that you were attempting to hop to another server, change your location, and come back in on a different side of camp? -
I know the group still exists and it's still a great idea but I don't think you'll ever be able to fortify a base and having a large organised group is good until you try to hold a point, especially with the amount of banditry and ghosting that exists.
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That doesn't necessarily mean it won't happen. He hasn't said specifically the mechanic he's going to implement. He's working on multiple ways of combating it and we may see a more worthwhile mechanic implemented to prevent this exploit. Truthfully, I think they need to just go ahead and allow server hosts to kick and/or ban for abusing this. At least until the issue is rectified. I simply don't understand what the problem is. Theres hundreds of servers. If I want to ban someone ghosting or disconnecting from combat, when Rocket himself has said this is a known EXPLOIT, why can't I ban someone for doing it? They'll just find a different server anyway within a couple of minutes, and they won't be losing any of their gear and progress.. They just won't be allowed to play on my server, and ruin the time of the gamers playing on the server I provide them. I'm still going to be renting a server regardless, but I really don't want anyone to have a bad experience because of exploits while playing there. Shame.
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He probably knows that, but I agree. I can't remember the last time I fired my primary at zombies, unless me and my group were booking it out of the NWAF because we had a couple potential snipers ghosting around us, since whenever we took fire, someone ALWAYS logged off the server when we returned fire trying to supress them. So instead of stopping to take out our secondaries giving them an opportunity to take a standing still shot on us, we would just walk backwards and drop them with ARs, and we also had no idea where they would be engaging from if they were ghosting. Think I went through 2 mags for my M4 :D. I used to love my Silenced M9 and I tend to pick one up whenever I find one, but once I run out of magazines for it, I just pick up the next 1911 I see. I love the M9 SD for when I'm areas like Stary of NWAF, when I'm clearing a few zeds out quietly just to get to the loot spawns, but other than those times where I need to be quiet and I can get easy headshots on non-aggro'd zeds, the 1911 is just miles better for the simple fact it's a 1 hit KO on zeds and it's also a 4-6 shot kill on a player if you hit them in the chest, where as the 9mm varieties take upwards of 8 or 9 rounds to take out a player if you hit them anywhere other than the head I find. Being silenced usually doesn't matter in the airfield, because unless I can kill zombies that haven't aggro'd, if there are other players in the area, they'll just see my zombie spawns, or zombies that I've aggro'd and then being quiet doesn't matter anymore(Being quick does though). Oh well. I still like the M9 SD just because it looks boss, and it sounds awesome. Plus the sights aren't too bad either, better than the 191 I say, although nothing beats the G17's sights.
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The only way to create a safe zone is if there can be no chance of players ghosting in and shooting up the place. Hence the idea for underground bases which appear on one server only - the only way in is through the front door - which of course would be guarded.
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US 85 admins cheating/hacking
konm4n4life replied to Maik (DayZ)'s topic in Mod Servers & Private Hives
We're not the one hacking, there were literally helos fucking everywhere on the server this morning. We reset the server and there are no more helos. Anyone who's been banned has been banned for hacking, ghosting, and d/cing in a firefight. Which when you join, it tells you that you WILL be banned. We have server logs, do we need to throw them in your face? We've been the target of hackers and a few hit squads/man, Nothing we have is hacked in. If we could hack and cheat you'd see us in ghillie/l85/as50/nvg/m9sd driving in cars everywhere. But you don't you see us scattered around with regular weapons and you see us die. And a fuck you to ydi and logi for trying to black mail us, even when they saw there was NO helos. -
Simple Theorm to Eliminate "Ghosting" [WARNING] SIMPLE ALGEBRA SKILLS REQUIRED!
Flambo (DayZ) replied to Krobar's topic in DayZ Mod Suggestions
I like this idea. If you're in a server, and leave it for another server, you can't go BACK to the server you left for X minutes. This doesn't fix server hopping for loot, it doesn't fix alt+f4ing to avoid death, but it does fix server hopping for ghosting. -
Simple Theorm to Eliminate "Ghosting" [WARNING] SIMPLE ALGEBRA SKILLS REQUIRED!
3rdparty replied to Krobar's topic in DayZ Mod Suggestions
yea i think its a good idea, and tbh i think this would definitely reduce ghosting. However i dont think it would resolve peeps server hoping for loot, as it only takes a minute or so to run through a building too see if what your after is there. Maybe if there was timer increase on entering servers, if youve entered X many servers in Y amount of time. But personally ghosting is the worst out of these exploits so id like to see that dealt with first. -
Simple Theorm to Eliminate "Ghosting" [WARNING] SIMPLE ALGEBRA SKILLS REQUIRED!
thorgold replied to Krobar's topic in DayZ Mod Suggestions
While your intention is good, it's too imprecise. Here's why it would fail: 1) The direct relation between Time in Server and the "Sever Switch Penalty" (let's just cal it the Timer from this point on) doesn't make sense. If this is a solution to ghosting, wouldn't it be more logical to have an inverse relation? If I'm ghosting through another server to kill you, I'll be spending 3 minutes, tops, in the alternate dimension. If I'm playing in a server for three hours, it's unlikely that I've spent those three hours stalking someone on another server. The function should look more like "y=1/x," so that for smaller times spent in each server there's a greater waiting period to join another server. However, this is irrelevant, because... 2) It would punish people who server-hop for legitimate reasons. Sometimes I'll join a server that says it's daytime, but the owner is an idiot and it's pitch black. *DC, join another server* OH SHIT TANKS EVERYWHERE, THE HAX! *DC, join another server* Cripes, I'm getting desync every 5 seconds. *DC, join another server* Ad infinitum. I've had days where, quite literally, I jump between 7 servers because of various legitimate problems. Heck, sometimes I login, think "Oh crap, I forgot to do something" and log out, only to find my server full when I get back. Good idea, I just think it'd be too problematic to implement. -
Simple Theorm to Eliminate "Ghosting" [WARNING] SIMPLE ALGEBRA SKILLS REQUIRED!
Krobar posted a topic in DayZ Mod Suggestions
Fellow survivors and punk ass bandits alike, today Krobar brings you a magnificent quickfix for ghosting in the form of a relatively simple theorem! Now that theorem is what follows: If Player 1 is in server A for X ammount of time Player 1 cannot enter server B through Z for Y ammount of time. Example 1: Player 1 has been in server A for 120 minutes, if Player 1 leaves server A, Player 1 cannot enter any server except server A for 15 minutes. Example 2: Player 1 has been in server A for 3 minutes, if Player 1 leaves server A, Player 1 cannot enter any server except server A for 1 minute. Example 3: Player 1 has been in server A for 720 minutes, if Player 1 leaves server A, Player 1 cannot enter any server except A for 35 minutes. Though the Y value is directly dependant of the X value I have not decided on the rate of change except for the point of making the value of Y flatten out more as the value of X increases. I have left the dev team to decide the acute exponential value for the the change in Y relative to the change in X. EDIT: After reviewing some feedback I feel that I, even though it goes against most of my own rules of making suggestions, should add more specifics. As we all know there can be problems with a server that you cannot foresee before joining such as improper time, lag, or obvious hacking. Now most of these issues become known almost immediately when entering the server and if my theorem applies you may be only forbidden from entering another server for a matter of seconds. Now my next point is relative to how "ghosting" is used itself. The majority of the time I've seen ghosting used is when someone is approaching an area where they know people are OR they have engaged a person or group of people and has began ghosting to move to a more tactical position usually adopting a different name on return to the server they originally left. Now if my theorem applies if they have been on the server for a decent amount of time they wont be able to enter another server for a little while thus preventing, for the most part, the act of ghosting altogether. One will not ghost if they cannot ghost quick enough. Suggestions? Comments? Concerns? Criticisms? All are welcome. -
Fort Friendly - Social Experiment
Survivor-Kyle replied to Steins's topic in DayZ Mod General Discussion
It was bound to happen, griefers using server hoping and ghosting to kill everyone. Just let things rest for an hour or so and restart. Tally ho chaps (I think that's encouraging in British...?) -
kicked by admin after i kill im , LU 83 admin DEKEY
Chauz replied to Al3nt3jan0's topic in Mod Servers & Private Hives
Switching server and ghosting behind them, thats why people got banned -
kicked by admin after i kill im , LU 83 admin DEKEY
Al3nt3jan0 replied to Al3nt3jan0's topic in Mod Servers & Private Hives
nop i whas on your left side , you dont see me pass because i whas away from my m8s , you think you kill all but there whas 2 more and you got killed , dcs? ghosting ?, called rage quit , you need to be more fair or removed from admin position -
Disconnect, change server, flank, reconnect. Simple solution.
tarquinbb replied to Junos's topic in DayZ Mod General Discussion
imo the alt+f4 guys aren't so much of a problem... you bossed them off the server, you won. obviously they exploited the game to cheat death, but the ghosting on another server and then reconnecting to ambush is a whole different level of cheating. both problems need fixing, but the reconnecting issue has to take priority imo. if you force a logout, can't the exploiting party just alt+f4 then immediately join a new server - bypassing the logout-timer entirely? (okay they'll probably be bugged out in game for the duration, but still able to hop into a new server and setting themselves up for an ambush) -
kicked by admin after i kill im , LU 83 admin DEKEY
HousePT replied to Al3nt3jan0's topic in Mod Servers & Private Hives
Ok, so this arguement needs a 'finale' to it. I'm one of the 3 guys that was with Alentejano, and I will explain everything step by step. We all started in Cherno and 2 others in Elektro, we made our own ways to somewhere where we could all come together, we got our little group together and started making our way to the Airfield, we stopped at Stary Sobor to get more supplies, when we were getting near to the Airfield, we started walking slowly in the open fields that are next to the Airfield when in a matter of seconds i got shot in the back and instantly died in the open field I quickly communicated with my teammates in TeamSpeak saying that i was shot and killed in a matter of seconds (so far no one is GHOSTING) they all went to prone to look for my ''murderers'' after a few seconds they killed Rush.PT (one of the other 3 in the group), then, there was only Alentejano and MonkPT the only ones who survived the attack, they both went to prone and managed to kill Dekey WHO IMMIDEATLY AFTER GETTING KILLED..KICKED ALENTEJANO BECAUSE HE WAS LOOTING HIS BODY, when Alentejano reloged he KICKED HIM AGAIN and then BANNED MONKPT, RUSH.PT, AND ME for what? Because we killed him and looted his body? Correct me if i'm wrong but one of the rules for having a server is ''YOU CAN ONLY BAN PEOPLE IF THERE'S RACISM OR CHEATING HAPPENING'' none of that happened, NO ONE WENT GHOSTING AND DC/D IN COMBAT, IT WAS FAIR GAME. -
kicked by admin after i kill im , LU 83 admin DEKEY
Dekey (DayZ) replied to Al3nt3jan0's topic in Mod Servers & Private Hives
He got the server wrong, He meant LU99. As for not being allowed to ban for DC/ghosting; I am aware of the rules and have stated many times that I will accept whatever consequences there may be for trying to remove this behaviour from my server. But that's an entirely different conversation. So to put an end to this thread: Yep I banned this guy and his 3 friends for DCing in combat and ghosting. I would do it again too. It wasn't so you couldn't get my stuff, I only had shite anyway. -
kicked by admin after i kill im , LU 83 admin DEKEY
Vertisce replied to Al3nt3jan0's topic in Mod Servers & Private Hives
If I am not mistaken, you are not allowed to ban for that. Either way...I thought you weren't the admin of that server? I am on Dekey's side in that he should not have to prove that he is not the admin of a specific server. How would he? He states he is not...that should be the end of the discussion in that regard. I don't take his side on kicking/banning for DC/Ghosting unless that is now allowed as a kick/ban offense. -
DoA | Vegas3t from www.disciplesofanarchy.com started ghosting on our squad after we killed him once and his justification is that we talked 'crap' when we killed him. We use TS so he couldnt hear us nor what we said when we killed him which would have been our nerve wracked frantic call outs to figure out if he was alone since I was being shot. there was a lot of lagging on our end while he picked us off so that could be desync or hacking not sure, but the only way we were able to get out of there with some of our stuff and a vehicle was by checking when he was loading the game everytime he ghosted. He did it about 3 times moving from on place to another as well as alt+f4ing as our driver was 3 feet from running him over. We also believe he is an admin and is completely breaking the rules. we're in the process of moving all of our stuff away from that server since we play legitimately. the server also had a couple restarts soon after this whole dilemma. http://imgur.com/9bnP6 this is him and his 'reasoning' for it, saying ghosting is dirty but not illegal.... if I recall...... http://dayzmod.com/f...to-avoid-death/ edit - this happened on LA10 formerly US 608, and it was a little after 2:20am
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The Arma2 engine was never designed to allow instancing afaik, its a pretty old game. I don't agree with instances but i do agree with randomly spawning underground bunkers (if at all possible) More incentive to explore, risky to go into because of zombies and only one way out. Standard military gear drops would already do the trick. This idea shouldnt be put in with the current ability to server hop at will and people disconnecting or ghosting at a whim. Not to mention the current zombie state with them wall clipping and phase shifting in confined spaces. Also firing a gun in an enclosed space like a bunker, zombie dinner anyone? Better find a silence weapon before going down.
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Server ghosting will never stop until we're all on one persistent shard like EVE online.
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I remember when the Irish or Scottish fellow was on the TS on one particular day. To clear things up this is the account that I recall. Basically, Tod was joking around with him and I at the time assumed he was new (like me) and wasn't accustomed to the joking and friendly poking that goes on in the clan. He didn't laugh back or respond with disdain. He just didn't seem to like the joking around and kind of muttered in response. We all laugh at each other and give each other crap for the mistakes we've made. Some of us can't drive for shit for example and go through vehicles like I go through fruit rollups (those damn things are amazing). At times I think clan members humor is a bit retarded, but I just don't laugh and say nothing. Other times I think these guys are hilarious. Regardless, we have fun. We laugh. We joke. We goof off. We do Ops as friends and mess around. Other times we go into Ops seriously and maintain mic silence. We're here to have fun like everyone else. Honestly, I think the guy from what I can tell just took Sean Connery jokes too seriously. After that I don't recall him ever playing with us or being on the TS. That I can remember. People shouldn't get pissed off because of one joke that may or may not have been funny. As for members, a lot of us work pretty hard in this game. I for one spend 12 hours a day looting helicopters, scowering the wilderness for vehicles and camps. Along with Salgor as we lead Charlie Squad (Supply). It's what we enjoy doing in the game. Others have squads for combat (sniper squads, assault squads, etc). Some of us take things more seriously, others love to joke around and goof off. Everyone is different. But regardless, there are no douche bags in this clan, that I'm aware of. There will always be people that steal stuff, spies and what not and people that jack others stuff. If they get caught, they'll be removed. The clan doesn't screw around when it comes to being a douche bag: stealing, ghosting, combat logging, griefing, etc.
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US 295 being shut down for good.
buttersoft replied to ynefel's topic in Mod Servers & Private Hives
Surely a big part of what's going on is partly because with the alpha and the OA beta changing versions so often, and with so many servers being taken offline or coming online, or just being reorganised and renamed, it's impossible as a player or small group to stick to one server or even group of servers. Besides which, the dog-eat-dog mentality of this game means that a s communities develop, there's always going to be outsiders. This is exacerbated by the fact that's DayZ, perhaps uniquely, has no story and no endgame. There are no common goals, and there's no way to really win. It's all about the metagaming, the crafty things people can do with ghosting and hopping, and it spills into the forums here. You should probably have realised this when you rented a server, OP. I can't speak as to the treatment from the devs, but as you noted, they get an allowance for the fact that this game has absolutely exploded and they're struggling to cope. Give them a break, and wake up. Server admin are to be thanked, but having been one myself in various FPS titles, as you may have been yourself, you quickly come to realise it's a relatively thankless job. You do it because it benefits the community you're part of, and deal with pub players as a necessary part of the game you enjoy. But DayZ imposes other limitations, whether from the model the devs have in mind and the restrictions on kicking and admin behaviours, or simply due to the aforementioned point to do with the game itself and the fragmented community it's engendered.