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soapmak3r

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About soapmak3r

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    Bean King

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    Male
  • Location
    N.Ireland
  1. soapmak3r

    Stable Branch - 0.50 Discussion

    I appreciate you taking the time to reply. I loved the mod and got a ton of my friends playing it early on, and it was some of the most enjoyable, memorable gaming experiences of my life, exploring and trying to survive with them. I just haven't had that experience in the standalone, and the severe lack of infected, and performance issues/bugs with the engine are really, really difficult to see past. At the end of the day, you can't build a house on shaky foundations. My expectations were not that high. Far from unrealistic. I just wanted the main, game breaking bugs with the engine addressed. You may be being very open about the development, but at the same time, for people like myself that are just checking in every now and again (as opposed to stalking your every word), it is hard to keep track of progress and then we get our heads bit off for making that observation that not much appears to have changed.
  2. soapmak3r

    Stable Branch - 0.50 Discussion

    Let's be realists here for a moment. In 1 and 1/2 years, this game will be lucky to even have an audience. The core audience of the mod just wanted a game that was the mod, but without the major bugs. All that I know (who adored the mod) have moved on (for myself Elite Dangerous scratches this itch). The foundation of the game is broken. It should have been bare bones, but solid at the release of the early access, then they would have been in the position to start adding content, deeper survival mechanics etc. (again, look at Frontier Developments and how they have developed Elite Dangerous for an example of how make to what amounts to DayZ in space). This was the plan (according to every interview with Dean), and that is why the core audience of the mod bought and supported the stand alone as soon as it launched. This hasn't happened. To use an analogy, it is like a band with a terrible drummer that is playing out of time and hitting loads of bum notes. It doesn't matter what the other musicians play over it, or how good they are, it will always be terrible because the foundation of the music is broken. ....and yet another person that is blindly defending criticism of a terrible, backwards development process that isn't going anywhere good (in the most predictable way imaginable).
  3. soapmak3r

    Stable Branch - 0.50 Discussion

    Someone explain to me what the point of adding in tons of loot items is when the frame rate tanks any time you turn to look at a lootable area and the game is a buggier mess than the mod...? On a i5 2500K and a GTX 760 the fps goes from 150 to as low as 15 from just turning around to look at an area with buildings off in the distance. After one year, the game is still fundamentally broken at it's core, even on the most basic levels. These are the things from the mod that the players of the mod wanted fixed, yet they haven't been. All we wanted was the mod, with the main glaring, game breaking bugs fixed, with a bit more content/polish. Surely 2 years is ample time to do that? Encountered 3 infected in 2 hours, the animations combined with the hit detection, along with the horrible frame rate made these encounters as painful as they were laughably bad. The mod had better optimization (and it's optimization was shit), the infected and the way that they spawned was much better than it currently is, melee was workable and hit detection seemed a hell of a lot better too. Address the core issues and stop adding continual fluff to a turd to try and pretty it up. A pretty turd still stinks just as much as a regular one.
  4. soapmak3r

    Cruel Joke or What?

    I should start looking for rotten fruit then...Maybe I will find something that is actually useful instead of just rotten fruit...
  5. soapmak3r

    DayZ PS4 Discussion

    I hope that this means that there will be some serious optimization coming in the near future, because as it stands, on an i5 OC @4.2Ghz and a GTX760 I am getting 15-17 fps in towns, which makes it virtually unplayable. Not sure what the implications of the new renderer are for visual fidelity and performance, but hopefully a marked improvement for both.
  6. soapmak3r

    Experimental Branch: 0.47 Discussion

    I had to uninstall Gerforce Experience because it was conflicting with Cubase and making it crash. It doesn't seem to matter what settings I use though, the performance is pretty much the same...Crap. lol
  7. soapmak3r

    Experimental Branch: 0.47 Discussion

    I have a i5 2500K and a GTX 760 and my FPS in towns is 15-17 consistently....The game isn't optimised, yet... Hopefully it will be at some point though, because it is unplayable a lot of the time.
  8. soapmak3r

    Experimental Branch: 0.46 Discussion

    Well, that explains why any time I have been on experimental there has been no decent loot anywhere...lol
  9. soapmak3r

    Experimental Branch: 0.47 Discussion

    I tried out experimental last night. 2 servers were night servers and the 3rd was day. Each time I switched server, I was reset to a respawn, but I was respawned in a completely random location on the map. After an hour of searching, I only managed to find a couple of items. I ran into one person and they seemed to be in the same boat. No backpacks, no food, bare minimum of items (usually stray composite arrows). There was also a petrol station that kept blowing up every few minutes for no apparent reason...Performance in towns was 15-17 fps consistently on a i5 and a GTX760. For whatever reason, the Arma 2/DayZ engine makes the fans on my PC go faster than any other game too.
  10. soapmak3r

    Dayz Crashes on win8?

    Most of my problems with Win8 have stemmed from application restrictions that were not present (or they actually worked) in Win 7. In order to solve these, you need to give administrative privileges to certain programs or they just won't run properly. Find the folder of the program...In this case something like Steam/steamapps/common/ Arma2OA or DayZ if you are playing the standalone. Right click the exe, select properties and set it to 'run as administrator'. If there is an exe for battleeye as well, that might be worth setting up too. No guarantee that this will work, but it has solved a few issues with Win8 and programs not working, for me. I'm done with Win8 though. Going back to Win7 this weekend. 8 is just not worth the hassle. *EDIT* To add...Search for 'SmartScreen filter' and disable that crap, as that has a habit of randomly stopping legitimate programs from loading at all. Also, disable UAC because it is also useless crap...and disable Windows firewall too and get TinyWall or Comodo free firewall instead as they are much better (I use Comodo, but be careful about Comodo installing a bunch of other bundled software. Nothing dodgy, just not useful).
  11. soapmak3r

    Plan for release of 0.45 to Stable

    I just got an update...Am I reading this right and they have re-added chopper crash sites into the game? If so, that is a major improvement...The game desperately needs more procedurally generated stuff to keep things fresh. How about hunting and animals? added yet? Have they pushed the path finding fix yet? Or is it close? It's getting difficult to keep up with progress and I haven't played since January. I am not really interested in playing until the path finding fix and the hunting is live.
  12. soapmak3r

    PC Build Help

    As far as videocards go, I picked up a GTX 760 a few months ago for a couple of hundred dollars (£170). Really nice card for the money. Many places will sell a nicely discounted 'gamers bundle' that will include a mobo, RAM, CPU and an after-market cooler. Some places will even ship it to you assembled and literally all you have to do is put it into a case, hook up a decent power supply and your hard drive(s) and away you go.
  13. soapmak3r

    Recording gameplay

    I use Bandicam. Really good quality (with Mpeg VBR), not that heavy on system and allows you to choose the codec that it records in, as well as quality settings, so file sizes are very reasonable. I should probably check out Shadowplay though, seeing as I have an Nvidia card now.
  14. soapmak3r

    Stable Branch: 0.44 Discussion

    Waited 6 months (+ 1 year) for that...That should have been the priority for the early access release, but seeing as it obviously wasn't, it should definitely be the priority now... In the latest dev interview at Pax, Dean said that the fix for zed clipping would come in 'quarter 2'...Hopefully sooner rather than later. I can't play it until that is fixed. I am not interested in the deathmatch game that DayZ has become...The mod was better than that and the SA deserves to be better still, or what is the point of it's existence?
  15. soapmak3r

    Testing the throwing and physics in new experimental update

    does the physics solve zombie clipping through walls?
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