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BrotherPlum

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About BrotherPlum

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  1. BrotherPlum

    Experimental Update 1.19 (Change Log)

    YES! I am a simple man and easily pleased. I will now play your game again.
  2. BrotherPlum

    Experimental Update 1.14 (Changelog)

    You're an idiot. The DayZ experimental servers are unstable at the moment and the devs have already acknowledged and confirmed the issue, saying they will release a patch on Monday to resolve the crashes.
  3. BrotherPlum

    Experimental Update 1.14 (Changelog)

    The servers are more unstable than I've ever seen them on experimental. I'm in the UK and the UK 0-3 Chernarus server keeps kicking me for unstable connection. I'm struggling to get into the map and test things at the moment, and it's low pop. EDIT: Perhaps they are being DDoS'd?
  4. BrotherPlum

    Experimental Update 1.12 (Changelog)

    Misaligned iron sights is a known issue, as far as I know. It's been highlighted in a few big YTbers videos. If you don't see the open ticket, just make a new one and it'll get combined with the main ticket once it gets seen.
  5. BrotherPlum

    Experimental Update 1.12 (Changelog)

    Spaggie's servers.
  6. BrotherPlum

    Experimental Update 1.12 (Changelog)

    I noticed that there was a couple of HUD fixes. How close are we to getting the 21:9 aspect ratio bug, where text is off the screen, fixed? As it stands, you still need to unequip items or drop them from your inventory to read their item descriptions and insulation/wetness status.
  7. BrotherPlum

    Stable Update 1.11

    I don't know how many times people need to be told that the issue with cars is going to require a major update dedicated entirely to cars. This is a hotfix bruh. They know cars are janky and they know why, but fixing it isn't a small task for a development team of ~80 people. They've never had a game before where vehicle physics were handled server side. The solution will probably be finding a difficult to exploit client side implementation to prevent people duping cars and their inventory, but it'll need time and it's own dedicated update. At which point they could add other things back in. DayZ will benefit from the completion of ARMA 4 by receiving engine updates and optimisations too. Bohemia's focus is that right now, but DayZ is getting more devs so we'll see what comes this year.
  8. BrotherPlum

    Experimental Update 1.11 (Changelog)

    DayZ's player base has risen this year and it consistently hovers around the top 20-30 most played games on steam every day.
  9. BrotherPlum

    Experimental Update 1.11 (Changelog)

    Some good changes there that the community has been asking for. However, there are still Inventory UI bugs for people playing on Ultra Wide resolutions, making item descriptions, wetness level and insulation values unreadable as the clip off the screen, which has also been reported by others in the past per this thread. https://feedback.bistudio.com/T154541 I also made a report about an exploit to give a player unlimited night vision, the report was confirmed repeatable and made private but there has been no update and the task is unassigned.
  10. BrotherPlum

    Experimental Update 1.10 (Changelog)

    The default is jog in DayZ not walk, you have to press Left Ctrl or double tap to toggle walk. It just means you can limp very slowly to a bush to get a stick for a splint, it's not even as fast as the red health jog.
  11. BrotherPlum

    Experimental Update 1.10 (Changelog)

    Have PU/Hunting scopes always spawned in wooden toilets or has that been added in this update? I don't ever remember looting a PU from a toilet in this game until this update?
  12. BrotherPlum

    Experimental Update 1.10 (Changelog)

    Just been informed in a reply to my own bug report that the Inventory UI bug on UW resolutions has been a known issue for over a year and hasn't been resolved. @ImpulZ
  13. BrotherPlum

    Experimental Update 1.10 (Changelog)

    You need to sharpen long sticks with a blade to use them for cooking now.
  14. BrotherPlum

    Experimental Update 1.10 (Changelog)

    I'm having the same bug, no solution that I know of. https://feedback.bistudio.com/T154541
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