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Menke910

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About Menke910

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    On the Coast

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  1. Menke910

    Next gen console??

    Will the game be more compatible with the higher performance in the new consoles(retorical)..and will it be able to handle more complicated game content
  2. Menke910

    The Day after Z

    Bro thats a little much on the server there has to be a way to share the servers load with a console or even a pc...
  3. So I know that the hive is keeping track of everything...but is there any information being transfered from my xbox to the server ....ex. Loot or character???
  4. Menke910

    Window Boarding

    Can they optimize fps and performance..by taking all the loot you've obtained or player built bases with you when you log out...even by making the programmed in game houses obtainable like loot...i know severs have loot capacity which might cause problems... But if I'm not mistaken this can lighten the load of server memory if the loot and bases are uploaded and downloaded from our consoles to the server I.e loggin in and out of the server..you can add a squad feature to the bases so each of your friends can log with the same base..add loot and further progress your dayz base development..the fps severely decreases because of all the loot and player built shit in one area...logging out with that crap will increase performace for the active players..and you can eleminate offline base raiding...this a game not a responsobility..i dont wanna come back from a three week vacation and all my shit be gone..but if I'm online and playing hell yea steal my shit bro...maybe with this programming the server can keep up with other shit....in game currency.... A.I. Traders ..... K/d ration... Longest time alive stat..... No loot cap on the servers because it dosnt have to keep up with the shit... But then again I guess downloading 20 gigs of loot and construction from the server would require a logging out time lol 4 hours later
  5. Menke910

    The Day after Z

    It would be dope
  6. Menke910

    The Day after Z

    Dear Bohemia, this is a new concept for a sequel to Dayz. The xbox version of dayz is pretty much broken, the game is too ahead of its time. Love the game. I noticed its only 8.5 gigs. I would focus on a sequel but put time and effort into a 35 gig master piece. I love the game so much I literally spent 3 hours today coming up with concepts to make it a better game.(Sequel Concept)---- allow player customization. Have a PvP map sepreate from a player base map/ refuge camp. A player base can be completely free to build and upgraded, same as player refuge camps. The refuge camps are operated as a clan system. The refuge leader is in charge of the camp. He can appoint officers captains and generals to help him manage the camp. Officers and captains are in charge of blueprints, managing ranks, job schedules and defenses. New refuges earn loot tokens amongst the camp by donating moving up in ranks and help building the base. Loot tokens are a form of currency that allows new refuges to take gatherd loot from the camp. Such as equpiment to survive. Industrialize the day z process. Cement ,wood, gold or any other loot require transport from PvP map to base map. You would need a semi truck and freight carrier ship to transport large amounts of resources to build I.e or gather guns and food for the camp. Or send out smaller vehicles, boats,or helipcopters in bigger numbers of players to bring back loot to the base. Raids are only unaviable if the leader or player is online and also if another player trying to raid has the the cordinates to the base found out by hacking laptaps scanning gps tracker patterns or anything you can get creative with. Make vehicles apart of the inventory process.. Say a player is holding the keys to a golf cart. The keys at that point work on any un owned golf cart on the pvp map. As soon as the player starts the ignition with the key its owned and leaves the server with that player. Unless the keys are given away or stolen. ---XxMenkexX (xbox tag)
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