Dear Bohemia, this is a new concept for a sequel to Dayz. The xbox version of dayz is pretty much broken, the game is too ahead of its time. Love the game. I noticed its only 8.5 gigs. I would focus on a sequel but put time and effort into a 35 gig master piece. I love the game so much I literally spent 3 hours today coming up with concepts to make it a better game.(Sequel Concept)---- allow player customization. Have a PvP map sepreate from a player base map/ refuge camp. A player base can be completely free to build and upgraded, same as player refuge camps. The refuge camps are operated as a clan system. The refuge leader is in charge of the camp. He can appoint officers captains and generals to help him manage the camp. Officers and captains are in charge of blueprints, managing ranks, job schedules and defenses. New refuges earn loot tokens amongst the camp by donating moving up in ranks and help building the base. Loot tokens are a form of currency that allows new refuges to take gatherd loot from the camp. Such as equpiment to survive. Industrialize the day z process. Cement ,wood, gold or any other loot require transport from PvP map to base map. You would need a semi truck and freight carrier ship to transport large amounts of resources to build I.e or gather guns and food for the camp. Or send out smaller vehicles, boats,or helipcopters in bigger numbers of players to bring back loot to the base. Raids are only unaviable if the leader or player is online and also if another player trying to raid has the the cordinates to the base found out by hacking laptaps scanning gps tracker patterns or anything you can get creative with. Make vehicles apart of the inventory process.. Say a player is holding the keys to a golf cart. The keys at that point work on any un owned golf cart on the pvp map. As soon as the player starts the ignition with the key its owned and leaves the server with that player. Unless the keys are given away or stolen. ---XxMenkexX (xbox tag)