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my_nick_was_taken

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Posts posted by my_nick_was_taken


  1. On 4/8/2023 at 11:14 PM, Tonyeh said:

    A quick question...

    Did the Longhorn get nerfed in the last patch, or before? Three times today I shot a player from well under 100 yards and they all just shrugged it off like it was a water balloon that hit them. Surely, they all should have, at least, been rendered unconscious?

    Nobody should be shrugging off a hit from .308, even if it is just from a Longhorn.

     

    4 hours ago, Tonyeh said:

    What the hell is going on with this game? I literally just shot an unarmed player point blank with a Tundra and they didn't even go uncon.

    WTF?

    there's a general misconception that 308 and 7.62x54r are big calibers... they're not, in fact all calibers in unmodded dayz are small bore calibers!
    308 is actually the smallest round allowed to hunt the big 5 and only allowed in some countries, most countries requires bigger rounds.

    dayz only have 'military rounds', even 308 found in hunting shacks is ball ammunition.
    a jacketed bullet will go in/through pretty 'clean' unless it hits bones or vital organs, afaik the only vital organ dayz still have is the brain hitbox and the only bones you can break are your legs.

    irl soldiers learn to check each other for wounds after a firefight, because of adrenaline some don't feel their wounds, adrenaline is a really powerful 'drug'.
    think of it, you're enjoying the sun, out of nowhere you get shot, your reptile brain the amygdala kicks in, it's fight or flee and within seconds your pulse is up and your body is full of adrenaline.

    dayz aims to be authentic, not going unconscious after being 1-shot with a jacketed small bore caliber is authentic... unless it's a headshot ofc

    with every new patch i hope the devs moves forward and adds a rifle with 338, they could even rename it 338 puala magnum 🙂
    i would use a chambered sako trg 42 over any other hunting/sniper rifle in the base game^^

    308/7.62x51 is only slightly bigger than 7.62x39/5.56x45
    https://imgur.com/oEftjtO

    • Beans 1

  2. 23 hours ago, Derleth said:

    Edit: Oh look at my number of posts, I can't ever write on this forum again!

    ^^ 1f you c4n r34d 7h15 u r34lly n33d to g37 l41d

    On 2/14/2023 at 5:06 PM, Scoo1 said:

    Fantasy weights:

    -large gas canister now weighs 4kg - 450ml butane weighs 270g - the old value of 340g was correct

    -Heat pack now weighs 1.3kg - makes no sense at all - the package itself says 200g.

    That's just what I saw right away in my gear.

    these where also the culprits for me.

    could be the density for butane in liquid form was used by mistake (https://en.wikipedia.org/wiki/Butane), for a heat pack going from 200g to 1300g my best guess is they where (ab)used to much on winter maps and this is the devs way of 'solving'/nerfing this, but it's just a guess.

    seems servers are all over the place, but lets hope when they fix that they get around to stuff like this 🙂


  3. On 2/7/2023 at 1:34 AM, Kyiara said:

    PC Stable 1.20 Update 1 - Version 1.20.155766 (Released on 14.02.2023)

    • Reworked item weight calculation (fixing several bugged item weights)
    • Item wetness now influences their weight again
    • Added: weightPerQuantityUnit config parameter that defines a weight of one quantity unit

     

    "I can't believe you guys. Do you get up in the morning, call each other up - "Good morning, dayz dev #1." "Good morning, dayz dev #2." "How you doin'?" "Ai'ight." "So, how are we going to f**k up the paying customers life today?" "Gee, I don't know, I don't know... Ooh, look! Over there. Let's re-reintroduce the weight-bug, nothing better to ruin a good gaming experience than being crippled by low stamina?"

    I used to be a pretty fit guy, being able to mantle high walls etc., but after 1.20 I'm to fat to even jump!

    I only picked up a FAL and a frag from a guy I met (he won't need it anymore), so that's what +4-5 kg?

    And before any of you unpaid/underpaid fanbois/girlz start with your "you're probably wet", the answer is no, my clothes etc. are drier than my 80 y.o. grandmothers martini, my gun cleaning kit and leather sewing kit are damp though.

    We all know the phrase we throw at ppl. for fun "it's not a bug it's a feature", if this is indeed a feature and not the 3rd. weight-bug (iirc) then it's actually worse than being just another bug and shows the devs clearly don't play the game and have no understanding of the game they are working on 😞

    There's a wealth of people that know so much about the game, every time I watch just an hour of one of these streamers, I learn something new (to me) about the game; Smoke, Therunningmanz and Amishzed, I think just these 3 streamers alone have more than 25.000 hours in Dayz combined, so with this ocean of knowledge please tap into it! And if you have to pay for it, do it.

    This is update 1.20 = 20 updates into a full release, I expect better by now, time to bring your 'A game' or sell the rights for Dayz II to a company that will.

    • Thanks 1

  4. On 9/29/2021 at 10:00 AM, Kyiara said:

    FIXED

     

    • The ground in specific structures would hide mines and bear traps

    The ground in specific structures still hide mines and maybe bear traps.

    The vicinity still doesn't show placed objects, boxes, chests, kits etc. etc. etc.

    Before stating something is "fixed" its a good idea, to test if it indeed has been fixed.

    https://imgur.com/a/FqZArgp

    Other stuff in update 1.14 looks ok, I'll test more later 🙂


  5. On 10/4/2020 at 8:57 AM, netmailcom said:

    Hi, will the stair push through the texture be fixed?  For example, if there is a fence or gate in front of the stairs (on a building, or in an elevator shaft) and you go up, then you are pushed through the fence or gate.  This was observed with cars, but it was fixed.

    It's a double-edged sword, on one hand you don't want ppl to glitch through textures when exiting stairs on the other hand you don't want practically impenetrable bases, so it's lose-lose either way you play it, you just have to decide which side to 'err' on.
    I know impenetrable bases are some players wet dream, but I think this 'feature' should be reserved for modded servers, not included in the base game.
    For reference; these days I'm more of a base builder than raider, so my opinion isn't based on my current play-style.


  6. 16 hours ago, Parazight said:

    In this stable version, reloading is cumbersome.

    When I'm holding my SKS and I hit the hotbar number for the ammo rounds, it reloads one round.  But when I put my weapon away and then hit the hotbar for the weapon and the ammo at the same time, I get an option to reload just one or all 10.   I'd prefer to load all ten rounds without having to put the weapon away and do all of this extra button pushing.  I'd prefer to hold the SKS and just hold down the ammo hotbar key until it's full again.

    IMO, there doesn't need to be an option to load just one, or load all 10.  If you just want one, then only hold it down for a short time.  Maybe I'm doing something wrong but it's not working how it used to, which I'd prefer.

    this bug is scheduled for a fix and has been for some time, as a workaround you can hold the reload key, just be aware what ammo you load if you carry more than 1 type for your gun, tracers non-tracers, bucks slugs etc.

    https://feedback.bistudio.com/search/query/gNDQoB7x97gJ/#R

    • Thanks 1

  7. 2 hours ago, my_nick_was_taken said:

    Could you be so kind to let me know when I was told this. I think you are a funny guy/girl, so to help you here is the replies I got since i asked impulz.

    "Both stable and experimental are the same version, no difference between them right now."
    "wtf? looks like you're the one who's trolling here"
    "The stable and experimental versions are only different when they are testing an experimental version. Right now the last experimental version was pushed to stable so they are the same. In other words, there's no experimental right now."

     

    29 minutes ago, lJamesHalel1 said:

    Three times actually.

     

    23 minutes ago, lJamesHalel1 said:

    There’s one on the previous page too, think you’ve been told more than enough times now personally.

    We all liked Tenet, what a great movie! But someone should have told you its fiction. When I ask for when I was 'told' and you quote ppl who post after I ask this... well thats just some inverted stuff and I can't keep up with that.

    26 minutes ago, Uncle Zed said:

    If you are looking only for an answer from Impulz, maybe you should contact him directly.

    Oh, and congrats on getting 2 dozen posts on the forums. Welcome to the community.

    I quoted him and used his name, if he wants to act on this is up to him. Everything about me is unaffected whatever state the different branches of dayz are in.

    ty I'm so happy I reached this milestone and ty for the welcome.

    28 minutes ago, Parazight said:

    You've been trying to help him and he's returned the favor with third rate trolling.  Man, I thought *I* was an asshole.

    You are just 2 peas from the same pod, I remember your avatar from another thread, where you were providing wrong information, telling me the 'sunk' in floor probably wasn't a bug.

    If what I'm doing is trolling, I think you should report me.

    Dayz is my game of choice for now, not because I can't buy other games, but because I like it and want whats best for it to be a success. You may believe me or not.

    "In a game with this amount of bugs, hidden/strange features, situations where the moon, sun and planets need to be aligned in a certain way to perform an action; the last thing you need is for unknowing ppl. to start 'helping' others."

    misleading information, wrong information etc. wont make it easier to iron out the bugs!

    Skim through the last pages in this thread, someone was even telling ppl the fencekit bug wasn't a bug but a feature, how is this level of information helpful driving the game forward?

    • Haha 1

  8. 6 minutes ago, Uncle Zed said:

    You want to know if they are going to take a fix from the stable version and put it in the experimental version. The answer is no. They don't update Experimental from Stable, they update Stable from Experimental. Expect Experimental to be updated when they are ready to test 1.10.

    You want to know if I value information from you. The answer is no. You don't have a good track-record when it comes to providing correct information, you are wrong more often than you are right. Expect me to disregard whatever information you provide.


  9. 3 minutes ago, Uncle Zed said:

     "Update 1.09.153407 - Release on 16.09.2020"

    "Update 1.09.153402 - Release on 10.09.2020"

    Stable is the most recent version. There's no reason to play Experimental as it's not going to be updated until 1.10.

    you're posting links to this thread and another thread I'm also posting in for whatever reason. "you never can tell with bees"

    From my latest post, its clear you're wrong more often than you're right.

    To put it blunt, I want correct information, because you can't provide this, I don't value your 'help', its that simple.


  10. On 9/22/2020 at 12:35 PM, Uncle Zed said:

    Both stable and experimental are the same version, no difference between them right now.  

     

    18 hours ago, Uncle Zed said:

    The stable and experimental versions are only different when they are testing an experimental version. Right now the last experimental version was pushed to stable so they are the same. In other words, there's no experimental right now. 

     

    17 minutes ago, Uncle Zed said:

    There is no Experimental version right now. The latest version is on Stable. If a fix is needed for Stable, BI will get to it eventually.

     

    3 minutes ago, Uncle Zed said:

    It's the old version. Stable is the newest version. There's no reason to play Experimental right now. 

    your answers are all over the place; both are the same version, there is no experimental version, stable is the newest version

    At least you got it right once, good for you, you have certainly impressed me today 🙂


  11. 3 minutes ago, Uncle Zed said:

    There is no Experimental version right now. The latest version is on Stable. If a fix is needed for Stable, BI will get to it eventually.

    just load up the exp branch and open the game, there is both official servers and community. See for yourself.

    If you're in denial of the reality, then I can't help you.


  12. 2 minutes ago, Uncle Zed said:

    When people don't listen, others tend to repeat themselves.

    "We could start over with the "Do you actually know something... etc.", but tbh you're starting to bore me and I already learned enough about you from your previous answers, my curiosity is satisfied, so lets not. "


  13. 46 minutes ago, Uncle Zed said:

    Experimental is not being updated. Stable has the latest update. The next Experimental will probably be 1.10.

    there must be an echo in here, I could have sworn I just heard the same thing twice.
    In my country we have this joke, when someone ask to help you and the help is not of the quality you need, you politely reply "no ty I don't have time for that"
    So if you see me ask questions in the forums, you don't have to 'help' me, I will politely let you know now I don't have time for it.


  14. 1 hour ago, lJamesHalel1 said:

    It’s not them who seems to be the problem, you speak like you’re a prophet when the only profit you’ve gave is to Bohemia.

    I've worked as a bouncer, in law enforcement and telemarketing and I thought, I had been called all at least twice, but I've have never been called a prophet before. I don't know if its an insult or a cheer, nevertheless I think its cool so ty.
    I would be happy to give bohemia 2-3 times the profit I already have, if it meant a better game.
    In a game with this amount of bugs, hidden/strange features, situations where the moon, sun and planets need to be aligned in a certain way to perform an action; the last thing you need is for unknowing ppl. to start 'helping' others.

    1 hour ago, Uncle Zed said:

    They are not updating Experimental right now because the latest version is on Stable. The next experimental version will probably come when they are ready to start testing 1.10.

    So after your 2 latest answers were debunked, you now answer something else. We could start over with the "Do you actually know something... etc.", but tbh you're starting to bore me and I already learned enough about you from your previous answers, my curiosity is satisfied, so lets not.

    52 minutes ago, lJamesHalel1 said:

    He’s already been told that so don’t be surprised if he’s right and you’re wrong man.

    Could you be so kind to let me know when I was told this. I think you are a funny guy/girl, so to help you here is the replies I got since i asked impulz.
    "Both stable and experimental are the same version, no difference between them right now."
    "wtf? looks like you're the one who's trolling here"
    "The stable and experimental versions are only different when they are testing an experimental version. Right now the last experimental version was pushed to stable so they are the same. In other words, there's no experimental right now."


  15. 15 hours ago, Uncle Zed said:

    The stable and experimental versions are only different when they are testing an experimental version. Right now the last experimental version was pushed to stable so they are the same. In other words, there's no experimental right now.

    Gotcha, so its "you just think you know something", like a theoretician with a complete ignorance for empirical evidence. What you write is true in theory.
    After the latest experimental update hit stable it brought the fencekit bug, without first testing the fix on experimental this bug was quickly fixed on stable and since, for no apparent reason, the fix hasn't been applied to the experimental branch.
    It's that simple.
    Based on your location there is a high chance your 1st language is english, so you should be able to skim through the threads and understand this.

    20 hours ago, KajMak64Bit2 said:

    wtf? looks like you're the one who's trolling here

    These are strange times, with corona lockdown/isolation.
    I would advice you to get out in the fresh air, get some oxygen to your brain and get your head straight.


  16. 4 hours ago, Uncle Zed said:

    Both stable and experimental are the same version, no difference between them right now. 

    Ok my curiosity is awaken. Do you actually know something, do you just think you know something, were you bored and wanted to raise your postcount, are you trolling these forums or maybe its something completely else?


  17. On 9/18/2020 at 1:16 PM, ImpulZ said:

    Update 1.09.153419 - Release on 18.09.2020

    FIXED

    • Fixed an issue preventing players from contructing base building objects in or on buildings

    Hi ImpulZ

    On a scale from 1 to 10, where 1 is really bad and 10 is really good, how good an idea do you think it would be to also add this fix to your paying customers on the experimental branch?

    It should be quite easy, since the fix is already developed.

    Brgds Nick


  18. On 9/10/2020 at 3:07 PM, ImpulZ said:

    Update 1.09.153402 - Release on 10.09.2020

     

    after this update fencekits are bugged. I tried in 15+ different types of buildings, but it's impossible to place fencekits. Many of the buildings I tested in were in industrial chernogorsk, so big buildings with plenty of space.

    I tested on a unmodded community server running 1.09.153402  + the official 1st person DE-xxxx, both have the same bug. https://imgur.com/a/9AGGcNb

    On 9/14/2020 at 5:36 AM, discipled said:

    But I think I will suicide and show y'all nubs how to survive. LOL

    you don't have to f11, just start up on another hive 1st/3rd person or unmodded community.

    I just wanted to test fencekits and survive long enough to test in 15+ buildings, so my goal wasn't to survive for a long time. But I got surprised how easy it was after reading ppl saying it's really hard now.

    After 1h16min my character is stable and kitted with end-game gear 🙂 I could start basebuilding etc. and I even skipped some military and hunting loot spots.

    https://imgur.com/a/9AGGcNb

    as I see it the only real dangers are still other players + bugs


  19. On 9/13/2020 at 7:34 PM, Parazight said:

    As with every other craftable base structure, there is a ceiling restriction.  So, it's probably not a bug.  Perhaps flagpoles were not intended to be made inside buildings.

    sometimes bugs overlap and then you really have a party 🙂

    1) the floor is bugged I can't see vicinity on anything I build including a low fence, small tents 'sink' in the ground so you can't crouch in you have to crawl etc., so yes this is certainly a bug. I think this bug was 'introduced' in the 1.08 patch.

    Here is a video of the bug seen in another building: https://feedback.bistudio.com/T153789

    2) If you can add all items but the rope with your hands without using vicinity just by finding 'the magic pixel' and using 'attach', but it doesn't work with the rope, then again it's a bug not a feature.

    Mechanics for stone oven is; you can build it but not ignite it, when the ceiling is to low. If any logic sense, I know i'm dreaming, but if any logic sense was applied you would be able to build the flagpole but not raise it when the ceiling is to low.

    What is the ceiling restriction for flagpoles, is it for some reason a big secret or a poor excuse when it doesn't work?

    (for stone ovens BI has stated it's 5 m.)

     


  20. 13 minutes ago, Joe Scrub said:

     you guys don't have a good track record with getting changes right first time

    whatever do you mean??? this is blasphemy, you will be stoned by the blind loyal fanbois/girls brigade 🙂

    On 8/29/2020 at 11:38 AM, my_nick_was_taken said:

    Hi, has anyone been able to build the flagpole or is it bugged?

    I've added everything but the rope, the floor is bugged so I can't see vicinity and I and can't find 'the magic pixel/spot' to attach the rope.
    https://imgur.com/UwCQkzb

    I'm building in the big rectangular building with double blue doors in one end, in industrial novodmitrovk you will find 7-8 of them., I'm building in the one in novaya.

    Any help would be appreciated 🙂

    Also are the devs aware of the bug in this buildings 1st floor, where you can't see vicinity when building?

    Brgds Nick

    anyone know if the bug with the rope has been fixed, the floor is still bugged in 'my' building, so I can't see vicinity and I need to be able to just point the rope and add it, but I don't want to haul 32 large stones, just to find the bug is still very much alive?

    • Haha 1

  21. Hi, has anyone been able to build the flagpole or is it bugged?

    I've added everything but the rope, the floor is bugged so I can't see vicinity and I and can't find 'the magic pixel/spot' to attach the rope.
    https://imgur.com/UwCQkzb

    I'm building in the big rectangular building with double blue doors in one end, in industrial novodmitrovk you will find 7-8 of them., I'm building in the one in novaya.

    Any help would be appreciated 🙂

    Also are the devs aware of the bug in this buildings 1st floor, where you can't see vicinity when building?

    Brgds Nick


  22.  

    On 6/12/2020 at 9:26 PM, Uncle Zed said:

    Those of you reporting the weight bugs, you are putting all of this in the Feedback tracker, right?

    I used the feedback tracker 3 times:

    1) the issue i reported where well-known (another weight bug) and already fixed internally, but wasn't listed under known issues = I wasted my time

    2) I couldn't log on to the feed back tracker, it had a bug 🙂 = I wasted my time again

    3) Another user answered and helped me

    The thread starter with the word manager in his title is properly not some unpaid/underpaid interm, he has an direct interest for Dayz to be working, maybe he even has some bonus scheme were he earns more, if the game does good. So any game-breaking bugs I expect him to notify the devs. BI is not some frat boys coding a game in their moms garage, in their last annual report you can read it has about 400 employees and a multi milion revenue.

    On 6/13/2020 at 11:04 AM, ast65 said:

    I can only confirm, what a sloppy work, if this is your way of fixing things then I don't wanna know how it looks when you break things 😛

    plz get your shit together or leave it entirely.

     

    sry for my harsh words, I forgot it's exp we're talking about.

    Well I don't work for BI and I don't fix their game, I support the game, I bought it 3 times and the overpriced dlc once.

    The title of the thread is "Experimental Update 1.08"

    On 6/19/2020 at 12:54 AM, Derleth said:

    Again: The weapon is not what causes damage, it is the bullet.

     

     

    irl a longer barrel gives higher exit speed = higher damage with same bullet , many games has this implemented , but maybe not Dayz

    On 6/19/2020 at 7:53 PM, ast65 said:

    "Despite being a jacketed round, because it's smaller, lighter, and faster than an AK-47 projectile, the 5.56mm tends to yaw faster once it hits tissue. The shearing forces on the bullet once it is traveling at 90 degrees through the tissue often tears the bullet into pieces, thus creating multiple smaller projectiles and increasing the chances of all of the bullet parts remaining in the target, and hence dissipating more energy.

    The AK-47 round, being slightly heavier and slower than the M4 round, has a tendency to remain intact as it strikes tissue, and while it will penetrate deeper, it tends to remain intact and not yaw until it has penetrated much deeper than the M4." (or just leaves a 7.62mm exit hole).

    in game the dealt damage of both rounds should be the same but the guns differ in handling, accuracy, firing range etc.

    Where is this from, do you have a source? What is described is a jacketed round operating as a hollow point. In the late 1800 in the hauge/haag convention (iirc) it was agreed hollow point wasn't allowed to be used for warfare.

    On 6/27/2020 at 7:41 PM, [Gen]Adzic said:

    Can't wait for 2030!

    It's gonna be EPIC 🙂

     

    I see this will be pushed to stable, if you have a base and want to modify/expand it, do it before the update hits, modifying/expanding existing bases might be fubar after the update hits!

     


  23. 3 hours ago, my_nick_was_taken said:

    has the game-breaking stamina bug been fixed ?

    I think this is the 3rd or 2nd patch-update where existing chars get their stamina reduced to about 5-10% one was even pushed to stable iirc.

     

    Seems the bug is still very much alive!

    here are some numbers, clothing seems to mess up upon server restart and only when your character wears the items. All items are dry:

    base plate carrier 84 kg

    base plate carrier 73 kg

    empty holster 3 kg , 0,25 kg after restart stored in a barrel

    empty pouches 7 kg

    empty pouches about 1 kg

    empty pouches about 0,5 kg

    ballistic vest (2 smokes 2 nades) 37 kg

    field jacket 10 kg , 2 kg after restart stored in a barrel

    cargo pants 5 kg , also 5 kg after restart stored in a barrel

    hunter pants 6 kg after restart on the char

    these are the numbers i remember, I'm sure there is more, my team-mate has a mosin at 10 kg, a plate carrier at 21 kg etc.

    -----

     


  24. 42 minutes ago, CatKiss said:

    After the fixing process the tent looks the same as heavy damaged, holes is everywhere but the condition is mid-green.

    how much repair did you use? We tried to fix a car tent, but 1 full sewing kit + 1 full duct tape did nothing with the state.

     


  25. has the game-breaking stamina bug been fixed ?

    I think this is the 3rd or 2nd patch-update where existing chars get their stamina reduced to about 5-10% one was even pushed to stable iirc.

    Until you guys have a more capable team/work procedures, maybe only push updates on monday mornings, it will give you the hole workingweek to fix your mistakes, so your customers can enjoy the game in the weekend?

    I know i play the experimental branch and bugs are to be expected, but this just seems like untested 'work' being pushed for paying customers to test.

    With almost all IT, you have a rollback option, why not use it when you introduce game-breaking bugs?

    At least one of my teammates argues for us to play Deadside, if we still have this bug when we meet this weekend, then he has a valid argument.

    Brgds

    Nick

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