Update 1.09.153402 - Release on 10.09.2020
FIXED
Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data)
Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory
Fixed an issue resulting in unmounted but attached barbed wire giving a damage
Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload
Fixed a bug preventing pulling dead players from the Olga in certain cases
CHANGED
Placement of base building objects was made less restrictive (reducing gaps in between)
The Revolver reload should be more responsive now
Increased the durability of the IJ-70 pistol
Update 1.09.153372 - Release on 27.08.2020
FIXED
Fixed an issue blocking certain infected types from appearing within cities and industrial zones
Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move
Fixed a bug causing items to be rotated wrongly after swapping them on the ground
CHANGED
The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default)
The radial menu for emotes now shows whether an emote can be executed in the current position
Adjusted the effective ranges of the Revolver and Deagle
Update 1.09.153360 - Release on 25.08.2020
FIXED
Fixed a bug preventing to drag dead bodies out of vehicles
Fixed a bug that prevented foliage smoothing settings to be applied on game restart
Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
Fixed an issue that caused clothing items placed into a Utility Buttpack to respawn on the ground when logging in
Fixed a bug that allowed usage of a ruined lock pick
Fixed an issue that allowed the flag pole to be placed under low ceilings
Fixed a bug that caused issues with accessing the flag pole kit, when dropped too close next to a wall
Fixed an issue preventing quantities of items spawned within cargo at random capacity
CHANGED
Lowered the weight of the Revolver
New characters spawn with a T-Shirt and crop hiking pants
New characters have a chance to spawn with damaged gear
Worn and damaged clothing has lower effect on heat isolation and absorbency
Update 1.09.153343 - Released on 20.08.2020
FIXED
Fixed a bug allowing infected to climb over closed party tent doors
Fixed possible sliding while jumping into a ceiling
Fixed an issue with picking up items through certain walls
Fixed an issue with the flag pole kit not being visible in vicinity and could not be picked up
Fixed a bug that caused that clothing was dropped on the ground from small containers in the inventory when logging in
Fixed a bug making it possible to place tents in the water
Fixed a bug making it possible to place tents into steep terrain
Fixed an issue with stacking producing extra items
Fixed an issue with incorrect weights shown in the inventory UI tooltip
CHANGED
Further improvements to character collisions with ceiling
Handgun Scope balancing (lowered dispersion modifier, reduced ranging options)
The Flag pole can no longer be built while in prone
Digging a garden plot now damages the tool used
Locking/unlocking doors now damages the Lockpick
SERVER
Fixed: The offline CE files now properly reflect 1.09 changes for both the Chernarus and Livonia terrains
MODDING
Fixed a crash on usage of Entity::GetScale
KNOWN ISSUES
Clothing items placed into a Utility Buttpack will respawn on the ground when logging in
UPDATE 1.09.153337 - Released on 18.08.2020
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
Added the Deagle pistol with its attachments
Added the Revolver
Added the Flag Pole and Flags
Added the NBC Respirator
Added 7 new exterior and interior variants for rural houses
Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga)
Added information to items as to how many you can stack
FIXED
Fixed various issues with object placement of both Chernarus and Livonia terrains
Fixed several exploits to glitch through collisions
Fixed an issue with the characters sliding on steep slopes
Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
Fixed a minor misalignment of the mouse cursor texture
Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
Fixed an issue that caused crafted items to float above the ground
Fixed an issue that caused fish caught via fishing to float above the ground
Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
Fixed a bug that would cause floating ammunition to appear next to the player while reloading
Fixed a bug that would cause dropped items to clip through the garden plot
Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
Fixed an issue with items in nested containers disappearing or spawning on the ground as new
Fixed the damage calculation of the shotgun when using pellet ammunition
Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
CHANGED
Updated the textures for several buildings and various props
You can now place up to 10 Wooden Sticks into a fireplace
Armbands are not stackable anymore and their inventory size are decreased to 1x2
The doors of vehicle wrecks now open wider
Locked doors only display their locked state after the player tried to open them once
Changed the attachment slot for Stones
Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
Updated the model of Olga 24 police car for Chernarus
Balanced the dispersion values for all pistols
Balanced the weapon durability during firing
Increased the durability of suppressors (including improvised)
Duct tape can no longer be used to repair weapons and their attachments
CENTRAL ECONOMY
GENERAL
Added more loot points to the car wrecks
Doors are now persistent
Lifetime values of all items have been greatly increased
Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)
MODDING
Added: Exposed AbstractWave::GetFrequency into scripts
Added: DayZPlayerUtils::PlayerCanChangeStance function
Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
Added: IsPendingDeletion to easily check if a parent object is in the deletion process
Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car
Added: GetCEGlobal functions to get values defined in the globals.xml
Fixed: Entity::SetScale is now working in script
Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
Changed: m_ConditionTarget of targeted actions from 'CCTNone' to something, that can check first distance condition (usually 'CCTCursor').
Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)
Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
Changed: Debug shapes are now visible when DayZDiag_x64.exe is used
KNOWN ISSUES
Due to a UI bug, the weight of any item in the inventory tooltip is displayed as 0.25 KG.
Clothing items stored in containers will drop on the ground when logging in
The Flag Pole Kit does not have a widget to pick it up via F, you have to use the inventory
Chernarus servers are currently running the Livonia economy, causing drastic shortages of items in specific locations