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amadieus

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Posts posted by amadieus


  1. 22 minutes ago, etwas said:

    i did some testing. it seems combining items mess up the weight.

    for example plate carrier (12kg) + (empty) pouches (1kg) will make it 25kg. same with adding the holster (under 0,25kg)

    Odd that this was not found/happening on the experimental servers...


  2. 23 minutes ago, hegra said:

    It is convenient to hang the radio on a backpack, but it is very noisy - I do not think that people will use it.

    Agree, it is too noisy. Maybe keep it noisy when it is in your hands, but not when you strap it on your backpack.

    • Beans 1

  3. 1 hour ago, Private Evans said:

    Honestly....don't get me wrong but I feel it very strange  this is not disussed here a lot more ( does say a lot about the forums here though) 😞

    Agreed. I wholeheartedly understand that complex survival mechanics, more stable servers and a whole bunch of things are more important. However, I think that world design/graphics are of great importance for immersion. Adam, the map designer of the DayZ dev-team, did an outstanding job so far. But I simply can't ignore the ugly low-res props/assets that are still there since the days of the mod. And I really do hope that we can still expect some nice additions to the world DayZ in terms of world design and graphics. To just sum up a few:

    - More various props around the world. Now you find a lot of similar stuff everywhere (such as the same furniture in each house)
    - More detailed props that replace the old ones (such as the garbage bin)
    - Replace some old buildings/shacks (Especially those small sheds and farm buildings)
    - Open up more rooms in larger houses (DayZ lacks indoor pvp. You got some buildings that offer that, but those are only in larger settlements. The two floor houses could open so much more indoor pvp in small towns as well)
    - Indoor lightning must become darker during the day
     


     

    • Beans 2

  4. On the 23th of May BI revealed the latest expansion for Arma 3, coming with an all new terrain which supposedly is located somewhere in Eastern-Europe. On the dev-branch of Arma 3 people can already check-out the new map and its assets. On streams I already noticed the similarity to  DayZ and the re-use of a lot of DayZ assets. So I became curious and dived into the map myself.

    As mentioned earlier, the map used a lot of DayZ assets. However, I found some new or even re-worked assets, which I hope would make their way to DayZ. For example DayZ has some pretty ugly looking props here and there from the old Arma 2 age. One such prop is the garbage bin:

    DayZ: https://imgshare.io/image/gbbin.w54P6

    A3: https://imgshare.io/image/binnew.w5Buc

    The difference in quality is pretty big as can be seen on both screenshots.

    Another thing that I noticed fairly quick were the interiors of houses. The map has the same houses as DayZ with the same model quality, available rooms etc. The difference is in the lightning though. The houses used in the Arma 3 map are significantly darker than the bright DayZ interiors. The bright interiors were always killer for immersion and using the more darker interiors as seen in the Arma 3 map would definitely help. 

    DayZ: https://imgshare.io/image/housedayz.w5zrZ

    A3: https://imgshare.io/image/housea3.wC6i4

    The last thing that I wanted to mention were the pretty ruined house assets that (I think) are freshly made. DayZ has a few locations that make use of ruined structures, but those ruined structures are mostly some walls being left over from an house. The ruined town of Kumyrna is an example: https://dayz.gamepedia.com/File:Kumyrna_8b.jpg

    See the new A3 ruined houses in the link below:

    A3: https://imgshare.io/image/hh.wC2x9

    Kumyrna could especially make very good use of these new assets. But adding these destroyed houses to regular towns, would be nice for the sake of diversity.

    The A3 map offers some other nice elements such as fields full of wheat and corn, something that could fit nicely in the agricultural areas of ChernarusPlus. Anyway, there is a video that goes around the map and also shows smaller props that have been added with this new expansion: 

    DayZ currently still has quite some old models that could use some better textures such as the garbage bin and the house interior lightning definitely has to get darker. Will the DayZ devs use these, and more, new/re-worked assets/models for ChernarusPlus? @ImpulZ


  5. 10 hours ago, MrMoonsHouse said:

    the voice of the person you'd been traveling with the past few hours who just betrayed you

    Not sure if I really would want to hear his voice after I just got backstabbed...


  6. 28 minutes ago, TheCourierVX said:

    Why cant we just switch weapon like before? I just died for the first time in weeks cause of that stupid thing. Is that a bug or something?

     

    Yes, and it is fixed on experimental


  7. Anyone knows why I can't see the icons/stamina bar etc.? I can see them when in inventory. Tried using the ` button but it does not seem to work anymore. It only toggles the quickslots.

    EDIT: Pity nobody explained it me before I re-installed the game twice, but it seems that the show icon, or rather show hud option, has moved to the general game settings instead of holding `. 

     


  8. Thanks for communicating this to the community.

    Like others have mentioned, it is nice to hear what we generally can expect with the next one or two platform updates. So if you still could see a chance to communicate from time to time what we can generally expect in the next patch, then that would be great. Like many others I can't wait for more survival elements (or in other words, current survival elements to be much more fleshed out) and features such as fishing and vaulting. To get a general idea on when to expect it, would be very pleasant. 

    • Thanks 1

  9. 2 hours ago, ThePugman said:

    The melee actually works well! The only problem with 1.02 melee was the left fist not connecting, but that seems to be solved now... I’m actually running up to every zombie I see and punching the shit out of them. It feels so good!

    Indeed, thanks to the change in this patch melee works better again. Still I do not like the forward movement and it should be toned down or just removed in my opinion. Noticed that I could not auto attack anymore, by holding the attack button. Not that I care though, was pretty neutral about it. 


  10. 34 minutes ago, ThePugman said:

    In their defence, I spent much of my time on EXP last night fixing up cars. Managed to get the Olga going, and drove it at great speed halfway around the map. Didn’t encounter any performance issues at all. It ran like a dream.

    Great to hear, but this was on high/full pop server? 


  11. On a first glance, fine update with some very neat additions. A new car, weapon and other items are always welcome! Some other good changes and additions, such beings able to add the radio and glowsticks to your backpack, more sound effects, inventory rotation, character stats etc....

    However, looking a tad longer at these patch notes I simply cannot hide my dissapointment. First off, the new melee is pretty bad... Because of the forward movement when swinging (Why is this forward movement still in? Please remove it!), and because of the new target lock system. It locks my character on the targets location, but as soon as the target goes to my right or left (because of the stupid forward movement) my character stays locked in melee towards the same spot that the infected was at earlier... How is this good? Is it a bug or intended? I am sorry, but I simply can't see any gains with this target lock system. I would advise to remove together with the forward movement, that would improve melee by a ton.

    Secondly, where is the server performance improvements or any improvements regarding car stability? Granted, I have not been driving in a car on a 60 man server during this experimental patch. However, I got a huge feeling that a car is going to kill me sooner or later. So it is cool to have three different cars by now, but what is the point if we can't drive it?

    Moreover, where are the new features? We are almost in June, so on a half in 2019. And still no single feature has been added. Not even features that were in development since 2018 such as fishing and vaulting/climbing. I understand that helicopters take time, but where the heck are those features that were supposed to come in 2018? I sincerely hope that something will be added in the upcoming 1.03 experimentel patches of this month before it hits stable.

    Same goes for survival features... I sincerely hope that we will see some changes in experimental this month before  1.03 hits stable. We need diseases for eating raw meat, we need more complex diseases for drinking pond water, we need bone fractures and a temperature system that actually influences the game instead of 'just being there'. 

    Like I said, on first glance the patch is fine as it clearly makes the game better. But there is still so much stuff missing that really should be coming around this time. The first half of 2019 is almost over... Please do not tell me that the content of this patch is everything that we can expect for 1.03 stable, or at least that some big additions to the game are coming soon after 1.03....


  12. With the shovel you can make a field for horticulture. That's probably what you mean with 'position placement'.

    You can bury a Drybag, Cooking pot, protector case and probably a lot more items that hold loot. You drop it on the ground and aim at it with the shovel. Then use the action that appears.

    • Thanks 1

  13. 1 hour ago, Filip Roszka said:

    ANIMALS: I would add some dangerous animals into the game. I think this would had a big deal in apocalypse. Like a wolf packs in the woods. Snakes. Hornets. You name it... So you have more to be affraid of. (And after some time thay shall conquere the towns as well.)

    Go to the woods in the north-western part of the map 😉

    Bears will be added in the future.


  14. 13 hours ago, MaxwellHouse69420 said:

    If the game was so good as you infer , by stating that the “opposite” is happening of a slow death, then we all wouldn’t feel this way

    Never said that the game was 'so good'. It simply has more players than it had before, making the statement of the other guy simply untrue. If the player count drops steady again in a few months, fair enough. But that's currently not the case.

    Not sure if using the 'game sold 4 million copies' argument really holds up. So many games sold large amount of copies while having a much smaller playerbase in comparison. 

    12 hours ago, IMT said:

    So yes, in theory, the numbers have gone up although they are dwindling again right now. But this is all because of the modders, NOT the developers. Without modding, I think the player count would be how it was before modding was released or even at an all time low. So all the credits go to the modders

    Of course modding contributes to a larger playerbase. But modding is available thanks to the developers. Both parties deserve credits for that.


  15. 2 hours ago, andysuter said:

    The serious bugs. – I managed to get 4 hours in with one character, looted a military base and got some good gear. I went to the middle of a forest to check my haul and wham ‘you are dead’. No warning, no sounds, full whites…. No one around. I actually gave up at that point. I was gutted

    You got one-shotted. With instant deaths you don't hear the gun shots on some occasions. It feels strange when it happens, I had this experience as well. You just stare at the screen with a big what and how feeling.

    • Like 1

  16. 1 hour ago, thag said:

    I'm wondering if someone still working on this game, apart from modders, because I've seen like no status reports or major updates like in months now... 

    The game is in such bad state, flying cars, etc... that its a shame calling it full release.  Dayz is stuck on the point zero since the December of 2018.

    I'm very very disappointed about Bohemia's development on this game, yet I was a supporter over 5 years and hoped that something would change after December 2018...

    But the opposite is the truth.    If you have any sense left, please sell this Game to some other Game Company, who can maybe finished it in this Century.  Thanks.

    Doing a tiny bit of research would reveal that there were two updates, with a third coming this month. 

    Selling this game to a different studio is even dumber than changing the engines in the middle of development. 

    • Confused 1
    • Beans 1

  17. 13 hours ago, Nayte said:

    According to some seasoned pc players, duplicating used to be an issue, though not anymore it seems.

    On Xbox back on .63 there weren’t any issues finding M4s and AKs. You could go into any mil base, hell even a checkpoint, and come out with one or the other. I even remember finding one in each shower stall one time. Maybe the spawn rates were too high, then got reduced?

    In any case, a bit before 1.0 launched is when the duplicating became a problem. So much so that the devs stated on both of their Xbox live streams that the duping is causing issues with the CLE.

    Yeah the AK and M4 used to spawn everywhere in the previous 0.63 versions on pc as well, while prior to 0.63 they used to be pretty rare (M4 especially). So I'm sure they reduced the spawn rates.

    I totally believe duping is a problem on Xbox with so many reports from players. However, with some posts I have trouble to decipher if the person is complaining because he is not finding those weapons because of duping or simply because it is just rare.

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