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178 ExcellentAbout cirkular
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Yes, but adding all that clutter would mean that, for everyone to see it, the server needed to handle the data for each item and to each client. And knowing how many items are there used up by just one player, it would be too much. So that would probably overload and crash the servers easily, if not destroy them completely or explode.
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Why is picking up items broken? When will this be resolved?
cirkular replied to rickyriot's topic in General Discussion
Haven't played in a while. Another thing when picking up items, not a bug but... you have to simply tap the key to put it into your inventory (clothing or backpack) and to pick it up into your hands you have to hold the key. Isn't it logical if it was the other way around? I mean, it would take more time and effort for you to put an item into some bag on your back than to simply pick it up. Just curious a bit why is that, and perhaps that's quality of life solution? -
Filling a huge barrel, the speed should depend on what are you filling it from. With a jerrycan, it's the jerrycan's opening that's kind of too narrow and additionally its capacity is a really a small portion of a barrel. True what you say with water pump. Interesting small details but they didn't think about those couple of things I guess.
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Dayz was always trying to be a different type of a game, in a same sense that there's no floating markers above enemy's head, that there's no easy map overview, no teaming up option and spawning in the same area with your buddy or anything like that. It's all down to luck and individual player's decision in any moment. It's supposed to be a gritty and authentic shooter with a sprinkle of RPG where "metagaming" is reduced to minimum. Minimum and not fully because of TS and Discord types of communication (you can still tell your buddies where and how you died etc.).
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I took a break from Dayz, again, and came back to it for the last weekend. Had a blast. Best 27 euros I've spent four years ago on a game, ever.
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If you want an evenly balanced game, you must remove NV from it!
cirkular replied to rickyriot's topic in General Discussion
I like my ideas better 😄 -
If you want an evenly balanced game, you must remove NV from it!
cirkular replied to rickyriot's topic in General Discussion
Maybe it could help the balance if they were extremely rare or short lived due to being found mainly in bad condition (let's say). It should be impossible to fix it. I think given the scenario that it's realistic for it to be in the game, but I'm not sure if it's good for the game itself or should they be removed then. If the nights were dark but still possible to navigate through landscape, then okay. But again, it seems to me that this is one of the incentives for players who found them to play even when the night falls. So they can go on a "hunt" 24/7. I mean, the common thinking is if it's such a radical situation as in Dayz, you'd want to have a shelter to stay safe over night and move around and do things in the daylight. If you have NV, the options are more open, especially when solo. You wouldn't have to avoid your favorite server when you have time to play just because it's night time currently and nights are unplayable for you and you don't have the NV. There's more than a couple of factors for both sides. -
Night Time is unfairly darker for some players vs others
cirkular replied to Cyral's topic in General Discussion
Good job @SavageBeastZero 🙂that's exactly my problem with cheap old Dell IPS screen I've got. We all wanted a solution to prevent others exploiting gamma settings during night time in Dayz, but unfortunately that made it unplayable for some 😄 -
@ImpulZ Thanks for getting more involved into forum discussions in the last period, ImpulZ First concerning daylight and lighting in general, will the interiors lighting be looked into any soon? Second, about night lighting, you already gave some answer here and I'm glad that it's being looked into. But I'm giving my opinion and a question here, TLDR joining with other people complaining about pitch-black night lighting. I'm not the one for quitting when the night falls. I liked playing the game when the night falls. But somewhere from 1.0 to the patch prior to last one, the nights are really unplayable to me without increasing in-game brightness a click. I'm playing with really dim light on in the room. I didn't change my graphic drivers or settings and I really don't want to have to fool around with monitor settings etc. or make my room pich black just to be able to play. Meaning when roaming around, I can't really see terrain, fences or buildings edges without increasing this in-game setting. But of course, the way the anti-gamma exploit works now is making it all bland and grey. Which is fine to exist, but I'd say it's somewhat playable and ugly for me. Now, I really don't know what's the current mechanic and how simple is this to do. I was playing yesterday a bit on a daylight time server, it was around noon I think, the sun was really high up. I climbed the top of the apartment buildings in Cherno and looked around with binoculars. I was looking into the apartments which are on the non-sunlit side of the building opposite of me. After I lowered the binos, I could notice that the gamma/brightness actually went up a bit, then scaled down again to normal after a second. Which means the game has this kind of natural changes to simulate the player character's eyes getting used to different lighting. Is it difficult to make an increase in this direction during nights? Meaning that as it gets darker and darker, we get this increase and our "eyes" get used to dark. Again, I assume there is something like that already in the game during nights. Using light or looking at it should get you blinded for a moment and cancel this "effect" thus bringing back the levels to normal. We could at least discern some of these details I mentioned like terrain/buildings/fence edges so we can move around a bit more at ease without manipulating stuff in our settings. I'm a city boy but country side or non-urban light during nights is not unknown to me. I'm sure you've seen the screenshots of other people already and the game is really pitch black outdoors.
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How to do you attach a local image to post
cirkular replied to No One With That Name's topic in General Discussion
imgur works fine, just use that "insert other media", that's at bottom right corner of the message editing window and put in your image's URL -
Bloody feet! (can we wash them too? lol) Nice to have some fix for this finally. Maybe implementing faster stamina drain too with bleeding or add some shock damage, just painful, kind of like it used to be?
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Yes! In fact if he had it in his hands, the item should drop like his body would. Somewhere on the ground, not be on his back. That's why we need separate actions - like Hold F or double tap F to put it into your inventory and just tap F to grab item into hands. Dunno if they removed completely that double tap thing from the old engine. Also there used to be H button that would put the item from your hands to a free slot in the inventory. We need quick response options. But we still have to TAB, click, drag or double click be it to arrange things to hotbar or in the inventory.
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@eno@green_mtn_grandbob Yeah, both alcohol tincture and disinfectant spray were able to clean rags
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@Guy Smiley @eno @argh Same here. Both weather change and getting darker or lighter but also going through to new places on the map. I only have 8 gigs of RAM and not being able to play on SSD currently. They say they fixed it, but no one can be sure about player-lag network bubble thing, because it still was a big bubble. The damage is done - no one forgets the player lag ever :D