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Posts posted by TWModern
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@Mizev This a good translation?
QuoteСказал бы я чистом русском, что я об этом думаю, но вы меня не поймете- I never complain about the performance of exp builds. I'd rather play a patch with some annoying door bug.
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@ThatsMyBike Yes but not everyone is like that.
QuoteI never complain about the performance of exp builds. I'd rather play a patch with some annoying door bug, than not play it at all.
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@IMT People don't consider logic when they are upset, it looks like it any way.
QuoteCan someone help me, please? I'm searching for logic here but I can not find it. :(
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QuoteWe're now working on a fix, and we have discovered the revision in which this bug was introduced, but as we want to avoid pushing any releases on Fridays due to potential issues with deployment, we won't make 0.62 available on Experimental branch this week.
We thought you'd appreciate the heads up before you make your weekend plans, and we're hoping to show you the updated Chernarus very soon!
Dev Team
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Can't wait for this build to come out, this build and beta will bring my friends and many other players/streams back to the game.
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How are vehicles coming along? Does it look like they could be added soon?
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I have also found this building/bunker at tisy base to be useful:
If image doesn't show its the bunker's with 2 big doors and a man mad hill on top.
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When do you guys go on break?
11 minutes ago, Hicks_206 (DayZ) said:Last build push of the week:
- Continued fixes to address server perf drop off
- Fix for AI not dealing damage to players
- Adjustments to Melee Audio
- Adjustment to VOIP levels
- Potential fix for "Invisible body parts"
- Fix for a common server crash
- Prep commits to address lack of crack/whizz when being fired at by high speed projectiles
We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build.
As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com.
Expect character wipes for every exp update moving forward folks!
We're still working on improving server performance, which when poor can cause the following issues:
- Infected reaction speed may be reduced
- Character modifiers/status can become stuck or not update properly
- Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction)
- Collision/Navigation in some complex structures can push your character around
- Issues with door states can occur
- Damage being delayed
Other issues include but are not limited to:
- Infected vocal sounds being too quiet
- Infected footsteps very quiet
- Infected do not do damage to players when attacking
- Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them)
- Infected can push characters through/into model geometry
Community Servers - What to Expect from the Switch to 0.63 & Release of Server Files
in Servers
Posted
Thank you!!!!