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TWModern

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Posts posted by TWModern


  1. @ThatsMyBike 

    Quote

    We're now working on a fix, and we have discovered the revision in which this bug was introduced, but as we want to avoid pushing any releases on Fridays due to potential issues with deployment, we won't make 0.62 available on Experimental branch this week. 

    We thought you'd appreciate the heads up before you make your weekend plans, and we're hoping to show you the updated Chernarus very soon!

    Dev Team

     

    • Like 1

  2. When do you guys go on break?

    11 minutes ago, Hicks_206 (DayZ) said:

    Last build push of the week:

    - Continued fixes to address server perf drop off
    - Fix for AI not dealing damage to players
    - Adjustments to Melee Audio
    - Adjustment to VOIP levels
    - Potential fix for "Invisible body parts"
    - Fix for a common server crash
    - Prep commits to address lack of crack/whizz when being fired at by high speed projectiles


    We'll have some of the servers with persistence off for some back end testing we're doing, and we'll be messing with AI population for the purposes of profiling. Other than that, not too much different with this build.

    As always, when a build is on Exp/Unstable it is there for testing - so the aim is to find out if these changes were effective. Please file tickets on any issues you find at feedback.dayz.com.
    Expect character wipes for every exp update moving forward folks!

    We're still working on improving server performance, which when poor can cause the following issues:

    - Infected reaction speed may be reduced
    - Character modifiers/status can become stuck or not update properly
    - Infected can push characters through/into model geometry causing movement issues (unable to move in a given direction)
    - Collision/Navigation in some complex structures can push your character around
    - Issues with door states can occur
    - Damage being delayed

    Other issues include but are not limited to:

    - Infected vocal sounds being too quiet
    - Infected footsteps very quiet
    - Infected do not do damage to players when attacking
    - Infected response to firearm types is uniform (aka suppressed weapons do not have the proper impact on them)
    - Infected can push characters through/into model geometry
     

     

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