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philippj

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Everything posted by philippj

  1. ℹ️ This is an advertisement for a paid service. CFTools Cloud - Manage & control your game servers The most sophisticated platform for your game servers. Scalable, flexible and highly available. Supported by the cloud. Software for game server operators CFTools Cloud is the next evolution in game server administration. Cloud powered, highly flexible and easily adaptable. CFTools Cloud is here to save you valuable time in your day to day admin operations and enable you to fully take control of your game server. Start now for free on CFTools.Cloud
  2. philippj

    sqlte DB struct

    It is not really a secret how the data is stored and there is no encryption. It is a simple raw dump from script. The stored blob is based on the hierarchy root eg. player. From then on it goes through the OnStoreSave functions of all lower lying objects. It all starts in 4_World playerbase.c You need to know what is saved to build a reverse mapping table of how to parse the bytes and in the same order the data is actually being saved in script. Besides scanning basic information and lists of item names and logical placement on the player, it is way too much effort to actually build it. Once you start modding a server, and there is any mod in use that has custom items or changes to the saved data, you need to adjust your parsing entirely.
  3. Installing GameLabs as server side mod is sufficient for normal log collection.
  4. philippj

    [IdleMode] Entering IN - save processed Dayz Server error

    Do you host this server instance locally on the same device as you are attempting to join from?
  5. philippj

    [IdleMode] Entering IN - save processed Dayz Server error

    Your server is entering idle mode, it will not do anything until players are connecting.
  6. Introduction of Context Actions / Dynamic Actions The release of GameLabs v1.81 introduced dynamic actions that allow mod developers to embed custom actions into their mods, which are then available through the CFTools Cloud web interface. With these options, you can not only better interact with dynamic content from the live map, but also manage your server with custom actions to your liking. We have also introduced a new set of standard features that allow vanilla servers to easily access base systems, such as manipulating weather and time. To allow team members to use dynamic actions, a new "Use Dynamic GameLabs Actions" permission has been introduced and can be found under "Servers". Static actions still retain their current permission, even if they have been implemented as dynamic actions. A minimal example of how mod authors can implement these actions has been posted on the GameLabs GitHub page, available at https://github.com/CFToolsGameLabs/game-plugin-dayz/tree/master/examples/dynamic_actions.
  7. philippj

    Linux Server Help

    The linux server is not yet available for stable.
  8. CFTools is now CFTools Cloud. New features and even more possibilities. Check it out at https://cftools.cloud or join us on Discord via https://discord.cftools.cloud/.
  9. philippj

    -limitFPS=

    You can find a list of most launch parameters and settings on the official documentation page at https://community.bistudio.com/wiki/DayZ:Server_Configuration. `-limitFPS` is capped to max 200. However, it was introduced to reduce load on GSP hosted servers and it is not public what the command does internally. My recommendation would be to never run it on community servers if your goal is to have a somewhat playable experience.
  10. The only licensed hoster for XBox and PS4 is Nitrado. If you want a server for any of those two platforms, you need to rent a server from them.
  11. philippj

    Ports & Descriptions

    The DayZ server basically uses the ports you tell it to use. The primary game port can be controlled by using the launch parameter: -port=<port> The Steam query port can be controlled via the server configuration file using the setting: steamQueryPort=<port>; Relative to that, BattlEye will spin up an RCon interface on (gameport+2), should RCon be enabled and no explicit RCon port has been configured. However, BattlEye will also listen for the RCon protocol on the game port should RCon be enabled. RCon can be enabled/disabled by having a `BEServer_x64.cfg` in the BattlEye path. The RCon port can be controlled using the setting: RConPort <port> A tip, you should always hard-set the Steam query port. Otherwise DayZ will choose one randomly with a base of 27016 (+1 for each individual instance run/occupied port). Also, keep a safe-port space between server instances. I generally recommend 100 ports.
  12. philippj

    Steam ID, BattlEye ID, Bohemia Player ID

    You have to use url-safe base64.
  13. philippj

    Steam ID, BattlEye ID, Bohemia Player ID

    This has been answered quite a lot already.
  14. philippj

    Server dayz on PS4. How?

    Console servers are only available via one official provider at this time. ( https://server.nitrado.net/eng/offers?promo=dayz )
  15. philippj

    Shutdown server with Admin Commands?

    That command needs to be issued over RCon. If you can not connect, then your setup is incomplete or wrong.
  16. philippj

    Shutdown server with Admin Commands?

    Add RestrictRCon 0 to your RCon config. Then #shutdown
  17. philippj

    Port Forward - what a mess

    When on the same machine as the server, you will never be able to see it on the community tab.
  18. philippj

    Port Forward - what a mess

    Those ports and not "correct". Do not forward random ports especially not if they are from some random "tutorial". You essentially have two ports per server instance that are required for full game availability. For once the game port and the steam query port. The default values for those are 2302 and 27016 (Both UDP). When hosting from a residential network you need to forward those ports in your ISP issued router aswell. If you forwarded all those ports correctly in the servers Windows firewall and in your router and no other external firewall is in effect, your ISP might block inbound connections on that port. In that case you are just out of luck and need to rent a server or switch your ISP.
  19. philippj

    Best way to Kick/Ban users

    RestrictRCon will just enable 3rd party tools to use the BE RCon commands to kick, ban etc. I don't know which admin tool you are using. Go into the configuration for whatever it is and disable the whitelist.
  20. philippj

    Best way to Kick/Ban users

    Set RestrictRCon to 0 in your BEServer_x64.cfg If it is not in there, add it.
  21. philippj

    phpmyadmin xbox database config?

    Public branch DayZ servers do not yet support MySQL as database backend. All data is being saved locally in a SQLite database. Nitrado just provides a MySQL space for almost every game server, so even though you dont need it, you have one. And the SQLite database will also be inaccessible for quite some time as console server access is heavily limited.
  22. philippj

    Database synchronization

    You have to rent a "Public Hive" server at one of the original/official game server providers: - GameServers - Vilayer - Fragnet - Multiplay (I might have forgoten one though) Those servers are limited in terms of customization/administration and afaik dont allow any modding.
  23. philippj

    Server Side Mod? How?

    It is still required to hide them properly when using the DZSALauncher. (Afaik. Not sure whether or not it is already supporting and handling the serverMod parameter)
  24. philippj

    Server Side Mod? How?

    That is not the use-case of the servermod option. -servermod is for mods that are only required server side. Killfeed or log base building are prime examples for this. Every mod requiring clients to have assets loaded or code executed locally must be added as client mods. -ignoremod makes the mod optional for clients. So administration stuff like COT or Zomberry should be added to the mod list like normal and added to ignoremod aswell.
  25. The OmegaManager is intended and designed to start, update and monitor the game server process with optional cloud-syncing functionalities. While major feature and functionality updates are planned for it, server administration will not be a part of it. The primary feature of the Omega RCon tool is its global database and the transversion systems. Removing those two, by putting them into a local and self-hosted environment would seriously cripple the administrative capabilities. Relying on API connections, with its benefits and shortcomings, to achieve this, would not be feasible nor possible under the current circumstances. You can use the Omega RCon tool even with dynamic ip's as it accepts DDNS, which several others are utilizing aswell. Since all this is free and resources are limited, only one service can be acquired manually. Up to 14 additional services can then be received by requesting via ticket in the SupportCenter.
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