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narchy

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About narchy

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    Manchester, United Kingdom

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  1. ...been playing a lot more with .60 and occasionally you'll see a zombie or two pop in to existence with the new dynamic spawning. Bit of a buzz kill for the hardcore immersion neckbeards that we are. I think this would be mitigated by having them spawn in their prone state, and then stand up. That way it's more likely they will obscured by terrain / grass etc. Consider it them awaking from some sort of dormant state. With the addition of this, DayZ will be complete. :-) I originally suggested this in /r/dayz and it wasn't hated!
  2. Don't be ridiculous. Of course it is. You are full of complete nonsense. I hope no one is naive enough to believe that lie.
  3. It was great to have that, but it was not used very well through official channels - you could watch it through the AstroGaming Twitch channel, but the original video quality was not great. All the notes and consolidation of the videos was done by community members - where do you find this now? Languishing somewhere in a reddit thread, not to be found on the official website at all. If it's on available through official channels, it might as well not exist - because how is new or inexperienced community member supposed to find it?
  4. The EXP version is the same as the stable version at the moment - I believe! Correct me if I am wrong!
  5. I remember at the start of last year, when the dev sections of the forums were set up, there was a real buzz around the community at large - they were answering little questions, showing off things, replying to ideas with a bit more depth that say, Twitter. It was great! There were people updating consolidated info posts on reddit about what the devs were posting, you'd see it on Facebook etc. There was a 'flurry' of interaction through out Q1 2015, but then it sort of tailed off. Reasons? Possibly that the team members in questions had to prioritise their workloads due to things getting heavy, or possibly they didn't view the feedback/interaction as worth the time. Either way, the majority of the developers haven't posted on the forums in a long time, and even then it's very sparse - the exceptions being the facemen - Hicks, Dustin, SMoss - but the rest not so much. The official forums are the perfect venue for them to be interacting, since they are essentially shielded from the gibbering masses of people who ask them same inane questions, or circlejerk comments over and over, without doing any research in to the game or games development. Do you think people would ease off on crying for a Status Report, or a video, or bombarding Twitter if more of the team posted in their official sections on the forum? I believe that was the original purpose behind their creation anyway! Thoughts? :)
  6. narchy

    Status Report - 26 Nov 2015

    Hi Brian! Question 1) I loved the screenshot of the loot zoning tool. Is this the kind of thing that will be available in the modding tools? Can you give any details on what else will be available? Question 2) Did Rocket forget to tell people the password for dayzdev.tumblr.com? It hasn't been updated since April - and it is still listed as an official source in the FAQ. Worst yet, it's the TOP result on Google when looking for "DayZ Dev Blog", and top 5 for "DayZ Dev" and "DayZ". I've had real world friends bring it up, "Sure, they've stopped working on it - the blog hasn't been updated in forever!". etc.
  7. narchy

    DayZ Standalone Alpha Review

    Can you just remove the colour formatting completely? A lot of mobile browsers use a white background for this forum - so your text is now completely unreadable on mobile.
  8. narchy

    .53 Postponed

    I'm sure they will give a reason in time, probably in the next hour or so. Remember, they are currently in work and doing things.
  9. Your misinformed opinions are not facts. You see yourself as some sort of brave voice for the silent majority, but you've just made yourself look silly.
  10. narchy

    Status Report - Week of 12 Jan 15

    It's 19th January. Q1 means January / February / March. They didn't mention lots of other features, doesn't mean they're not working on them.
  11. Just so you know, the month you have owned the game also includes the dev team's two week Christmas holiday. :)
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