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sanguine00

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About sanguine00

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    sanguine00

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  1. sanguine00

    Experimental Update 1.08

    Will this setting show in the server listings in the launcher? Or will people just have to beat on a wall for several minutes before deducing that they're on a loot hoarder server?
  2. sanguine00

    Experimental Update 1.03.151478

    Hey look on the bright side, at least we don't have to lower our gun to aim in a different direction. Oh crap I'm giving them ideas.
  3. sanguine00

    Experimental Update 0.63.149776

    Pointing out an issue with PvP doesn't necessarily mean that's all someone wants. PvP is a big part of DayZ whether it's part of your personal style or not. Incidentally, stun-lock can happen in gun fights as well since they added a flinching animation when you get shot by some weapons. Eugen stated on these forums on 11/20 that stun lock is "on their radar" and that they know it is not optimally configured. Hopefully they have time to tune it before Thursday.
  4. sanguine00

    Addressing the most pressing issues

    Yup, there used to be "Turbo" and "Fast Forward" binds which allowed you to separate 2xW and other "Shift-related" activities. I suspect that dual-functionality is gone, and would be pleasantly shocked if there is a replacement.
  5. sanguine00

    Addressing the most pressing issues

    The XML files for keybindings seem pretty straightforward, but would anyone happen to know what formatting or keyword we would need to get "double-tap" functionality for a bind? For instance, double-tap 'W' to begin sprinting? @ImpulZ @eugenharton
  6. I am noticing timeouts after the update as well, but in my case it's related to the server bogging down every time a player joins. It doesn't even write to the .RPT log for up to a minute: 18:36:29 [StateMachine]: Player sanguine (dpnid REDACTED uid REDACTED) Entering WaitPreloadCamLoginState 18:37:18 Average server FPS: 0.04 (measured interval: 1 s) 18:37:19 Average server FPS: 3287.00 (measured interval: 1 s) 18:37:20 Average server FPS: 3319.00 (measured interval: 1 s) Coinciding with that on BEC: 18:36:28 : Player #0 sanguine - BE GUID: REDACTED 18:38:02 : No Valid response. Trying to reconnect.! 18:38:02 : RCon admin #2 (127.0.0.1:58535) logged in
  7. sanguine00

    Zombies not spawning regular

    This is the same exact problem you'll see in the Offline Mode, which makes sense since it's the same mission that was released with the server files. It obviously shouldn't be attributed to "Experimental" because the official Experimental servers spawn infected normally. Still looking into it, but I'm at a dead end since I don't have much experience creating/modding missions. It would be much easier if we could compare the mission that is running on the official servers, though I imagine BI may not be so quick to share that.
  8. sanguine00

    Hold breath aiming down sights?

    Edit: Woops, didn't realize this was an XBox question.
  9. sanguine00

    ReShade for 0.62 / 0.63 exp

    The dev team's stance has always been that Reshade is fine:
  10. sanguine00

    Exp Update 0.63.147368

    Out of curiosity, is your DayZ installed on a SSD or spindle drive? They recently started forcing -dologs so I'm wondering if that could have any impact on performance.
  11. sanguine00

    Status Report - 19 June 2018

    What is "Enfusion Hierarchy"?
  12. sanguine00

    Running speed / TAB

    I disagree. TAB looting should always be an option for situations where 'F' looting isn't viable. That said, they've done a great job making 'F' looting pleasant which has made it my preferred way to loot. That is how you get players to use the systems you want them to use - make those systems good. Not by forcing them out of systems they are more comfortable with.
  13. sanguine00

    PLEASE -don't- change the new reloading mechanics!

    I'm totally on board with the idea of managing each bullet in the mags - that is cool and actually empowering. But since there is currently no hot-bar/key support for ejecting the mag in the gun, depending on the situation it can be a little awkward. If I'm not fortunate enough to have multiple mags, then I have to either: make sure the gun is in my hands throw the mag in free inventory slot (or on the ground) from the inventory screen shoulder my gun drag the mag into my hands drag the ammo to the mag to combine and automatically get thrown out of inventory finally left-click and hold to start loading. or: make sure the gun is in my hands throw the mag in free inventory slot (or on the ground) from the inventory screen throw ammo stack on the ground shoulder my gun drag the mag into my hands look at ammo stack on the ground and left-click and hold to start loading. return ammo to inventory I think the problem a lot of the "self-entitled assholes" have with this mechanic isn't necessarily with the process of loading the bullets in the mags one-by-one, but what you have to do in certain situations to get to that point. It's probably not unreasonable to ask that be improved upon. A suggestion would be that if you hotbar the mag that is currently installed in the gun, then hitting that hotbar key would perform the animation to shoulder your weapon (or place it on the ground if you are double-carrying or don't have inventory space), and place the mag into your hands. From there you could pick up with step 5 in the first list above.
  14. sanguine00

    Reduced sun glare by wearing sunglasses

    I'm indifferent about the idea, but I would suspect it would work the same way the screen going gray when you lose blood does. The camera is essentially your "eyes".
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