-
Content Count
84 -
Joined
-
Last visited
Community Reputation
69 GoodAbout HugoStiglitz (DayZ)
-
Rank
Helicopter Hunter
Contact Methods
-
Website URL
http://zap-gaming.enjin.com//
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
1846 profile views
-
Big thanks to SMoss for the mention! Cam's got some skills but you devs are the ones making it happen! I look forward to 0.6 and all the builds to come! Keep up the great work!
-
Hey! I just posted this too! You straight up captured the beauty that is interaction in DayZ. A damn fine video sir, you should be proud. Keep em coming
-
I personally go for the immersive experience and really value videos that can capture (even a small glimpse of) what makes DayZ such a great game. Immersion and Interaction This video has it all
-
Great Vid Rene, Merry Christmas man. Love the choice for home base, where's that church at? I've been there a few times in the past but don't remember where exactly. Now that I've upgraded my pc, I wanna visit it for some screenshots. Hope you're enjoying the holidays!
-
HugoStiglitz (DayZ) started following dontoraneko
-
dontoraneko started following HugoStiglitz (DayZ)
-
Was this on stable or Experimental? I ask because the same thing happened to a friend of mine on EXP. I wasn't next to him when he logged so it's possible he got killed, but then again it could be a 0.59 issue as there was a massive drop in performance around that time.
-
Oak tree location? Black leather sack?
HugoStiglitz (DayZ) replied to bozsoki93's topic in General Discussion
Nails? Why nails? I may not be the most experience individual when it comes to dyes and such, but that just doesn't seem right. -
Exp Update: 0.59 (+hotfix).
HugoStiglitz (DayZ) replied to boneboys's topic in PC Experimental Updates
Found a pitched (civ) tent in the center of Mishkino tents, so they're in. Also scored an SVD but can't find a mag anywhere. Found several VSS mags, no VSS and here I have an SVD, no mags. FML -
Tag & Release - Capturing a heavily armed m4 player with a repeater - Hardcore
HugoStiglitz (DayZ) replied to sobieski12's topic in Gallery
When they redo the player controls and melee, that knife may be an option. I've killed a few with screwdrivers and sticks. All about the poke/stab weapons, slashing gets you a one way ticket back to the coast. -
Stable Branch - 0.58 Discussion
HugoStiglitz (DayZ) replied to boneboys's topic in PC Stable Updates
You put a ticket in the feedback tracker? If not, you should. That's a first in my book, hope you get it fixed soon. -
Looks like the uploader took down the original vid. Can it be found anywhere else?
-
1) Awesome! Really looking forward to it. Fingers crossed the new player controller adds to it as well and stealth becomes more flushed out (still remember rolling sideways/vaulting in the mod to move silently). 2) Guess I was wondering if it was going to be tracked individually and/or have any need for interaction? Ruined/trash works for me, good server performance and everybody wins! 3) Ok, might be cool to have some sorta cost to a failed animation (for key items/uses) Ex: Lockpicks (breaks/damages item or makes more noise) or repairing tires (putting it on too loose causing the tire to fall off after a short period of time). 4) Increased player cap, I like that. Makes me think that'll lead to less 1PP servers diluting the (already slim) pop. Thus force players to a populated server rather than spread out amongst several (even if linked to 1 hive). Time will tell. Thanks for putting in the time to reply. Looking forward to 0.59 and beyond! Here's a DayZ/MGSV poster I put together for a wallpaper - full image here: https://forums.dayzgame.com/index.php?/topic/156341-lets-post-some-screen-shots-standalone/page-105 Figured it would help say good job/thanks
-
Lets post some screen shots (Standalone)
HugoStiglitz (DayZ) replied to vandal gab's topic in Gallery
Not exactly a screenshot, more like a few (and other stuff too) mashed together. Figured this was the best place for it (correct me if I'm wrong). Shoutout to Tatanko who was a big help with it and whose character gave his life to supply the Rify screenshot. RIP Hope you all enjoy it! -
"volume balance changes, with different shoe/boot types" and the vehicle destruction sounds/looks great! I'm assuming shoe/boot changes will give rise to footwear like the leather moccasins for stealth and combat boots/hiking boots for durability. If that's correct, I'm looking forward to it! Is the vehicle destruction system similar to the ragdoll system we currently have? If so will damaged/broken parts (doors/hoods) be accessible upon falling off? Any of the parts salvageable after falling off? In regards to the animation/item interaction changes: Any sort of negative effects (planned/known) that can occur when letting said key go too soon while interacting with a specific item? What are you/the team looking forward too most with the upcoming 0.59 update? Edit: Oh and one for down the line. Is transitioning from .PBO to .FBX format still planned?
-
Tatanko started following HugoStiglitz (DayZ)
-
HugoStiglitz (DayZ) started following Tatanko
-
BeefBacon is right many of the new animations will help. I also think another form of tagging could be cool. Like tagging animals (for research purposes n stuff). Could be a cool mechanic with the introduction of tranq guns and a GPS. Knock em out, tag their ear (or something) and set em free. That way you could follow em back to their base or stash.
-
Editted some 0.58 footage I captured at night and fondly remember NVGs in the mod. Any thoughts on the idea of bringing them back? Pros vs cons? I for one am looking forward to it, but never want TWS. Never...