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1599 ExcellentAbout Parazight
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DayZ Frostline Dev Blog Week 46
Parazight replied to lynn.zaw's topic in DayZ Frostline Expansion Dev Blog
Because Spanel is a moron. Let's talk about the decision to move cars server side. Let's talk about the revolving door the employees face. Let's talk about how they've made a blame circle with BattleEye so that their horseshit game will always be infested with nefarious players. Let's talk about how development was stifled for years because they couldn't even hire an entry level animator. Promises Broken. We're still in development. I joined this stupid forum 10 years ago and we're still in development. BI is the poster child for garbage LLCs. -
Bro, they stopped using the term "CLE" like, 7 years ago. Most points here are okay. Running through the forest is still like a video game, and nowhere near real life.
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Stopping cheaters completely is 100% unrealistic. There's no way that BI should be expected to win the battle on this front. Billion dollar companies have been taken hostage by bad actors across the globe. All run by state sponsored organizations. BI cannot take on all of Iran, Russia and China, among others, to put an end to such an insignificant thing like cheating in online gaming. We can hope for advancements in AI cheater detection and IP bannings, but unless you can provide incentive for incels to not purchase cheating tools, then it will always exist. In any game. Go reread what Orlok wrote.
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Remove Bottle Suppressors and rework actual suppressors.
Parazight replied to FuzzyBear182's topic in Suggestions
Ever since crossbows were added, I've felt that suppressors should be brought further closer to reality. Suppressors really should have limited effectiveness, imo. -
TheRunningManZ's open letter to the DayZ developers
Parazight replied to Kathosky's topic in General Discussion
I know I'm a bit late to the thread here but seriously, why the wall of text, bro? Spanel never gave 2 shits about feedback. They've always been proud of the fact that they do what they want. And like, the time for how the company wants to create the game passed 8 years ago. They stopped taking ideas when dean left. -
nope. just filler.
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oh yea. thanks. I switched browsers and it worked. weird.
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Okay, so, I saw the title of this thread. You know, the only one in the sub forum, on the official website. The title has FaQ in it. I clicked on the FaQ thread. I read the words and watched the video like, five times. Dint see any questions or answers. When is this turd gonna drop? I'm thinking of coming back but I'm waiting to see gameplay first. Could you please post the exact release date in the 'FaQ'? Obviously you've known the exact date since May. The plan has always been to release at a set date and then fix everything. Been that way since the circus moved out of spanels garage. This a necessary and active sub forum. 100%.
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Zombies should eat you again like they used to
Parazight replied to FuzzyBear182's topic in Suggestions
I don't recall the zombies eating the player. Basically, you want a mechanic where infected are drawn to a recently deceased player. -
a dog can't poop if he won't eat.
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It's like a centuries old painting where they get new artists every year to doodle on it.
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This is a great idea. Have zombies give you cholera and drop live grenades. Should be dangerous, amirite.
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Nothing says survival game like cyanide capsules.
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Right. Way back when I bought the game during alpha (.2x release, or so) I was promised that ballistics would be realistic. This was a huge selling point by Dean and team. This selling point was why I gave up money. Can I get my money back now?
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I would have subscribed to a subscription model. Fire and forget servers always get ruined. Cheaters need a proactive approach. This should have been obvious to a young computer building nerd, in his garage, with his brother, in Czechoslovakia, thirty years ago. Or any time since. Where's the AI anti-cheat?