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Everything posted by lonewolfgaming
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Can anyone tell me what I have setup incorrect with this patrol setup? "Patrols": [ { "Name": "Electro Square", "Faction": "Raiders", "Formation": "", "FormationLooseness": 0.0, "LoadoutFile": "", "Units": [], "NumberOfAI": -3, "Behaviour": "ALTERNATE", "Speed": "WALK", "UnderThreatSpeed": "SPRINT", "CanBeLooted": 1, "UnlimitedReload": 1, "SniperProneDistanceThreshold": 0.0, "AccuracyMin": -1.0, "AccuracyMax": -1.0, "ThreatDistanceLimit": -1.0, "NoiseInvestigationDistanceLimit": -1.0, "DamageMultiplier": -1.0, "DamageReceivedMultiplier": -1.0, "MinDistRadius": -1.0, "MaxDistRadius": -1.0, "DespawnRadius": -1.0, "MinSpreadRadius": 5.0, "MaxSpreadRadius": 60.0, "Chance": 1.0, "WaypointInterpolation": "", "DespawnTime": -1.0, "RespawnTime": -2.0, "UseRandomWaypointAsStartPoint": 1, "Waypoints": [ [ 10520.4, 6.0, 2352.25 ], [ 10485.8, 6.0, 2394.27 ], [ 10444.0, 5.99, 2363,19 ], [ 10482.9, 6.0, 2312.33 ] ] },
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I have played on a few servers where the text in server messages on the bottom left side are about 3x larger than normal. Whereabouts in the files is the setting to increase the size of the text?
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Text size for server messages
lonewolfgaming replied to lonewolfgaming's topic in General Discussion
Thanks for the tip Sid, I looked at what chat mod they were running and installed it to get the text larger -
I have added the mods NPC Ghosts and Ambient Ghosts to my server. I am trying to add some of the ghost zombies to the graveyards by the churches on the map. I have used my admin tool to move around the map to check if they are working, but only one of the zombies is spawning in, either just one or up to five of the same zombie. I was wondering if someone could tell me what I need to change in my event I have setup to correct it. I am trying to have at least three at each spot out of the seven I have setup. My zombie territories is working ok. I am trying to keep the zombies close to the graveyard with the radius reduced. Here is the event I have added: <event name="InfectedChurch"> <nominal>15</nominal> <min>10</min> <max>15</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>10</saferadius> <distanceradius>10</distanceradius> <cleanupradius>20</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Milkmaid_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Priest_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Citizen_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Coveralls_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Nurse_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Hermit_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Villager_AmbientGhost"/> </children> </event>
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Adding Ambient Zombies to Graveyards
lonewolfgaming replied to lonewolfgaming's topic in General Discussion
Figured it out after watching Youtube video using events and cfgeventspawns -
Adding Ambient Zombies to Graveyards
lonewolfgaming replied to lonewolfgaming's topic in General Discussion
Sid, this is how I have it in my zombie territories if that is what you are asking: <territory color="3014176010"> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="6486.76" z="2379.39" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10596.76" z="2523.00" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="2715.53" z="5463.77" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="5200.20" z="8583.67" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="6083.58" z="7797.26" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="7086.30" z="7734.07" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10034.16" z="5530.84" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="9437.54" z="8857.54" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="9419.56" z="8840.04" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10693.24" z="8088.98" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="12092.80" z="7266.84" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="12947.03" z="8037.69" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13004.14" z="10549.47" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13035.25" z="10520.79" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13973.31" z="13181.69" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13956.79" z="13210.12" r="10"/> </territory> -
took a little tinkering, but I figured it out
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Has anybody created a xml for the dbo mustang to add it to the trader along with vehicle parts needed?
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when I sat verifySignatures=0 it let me onto my server, but no items were spawning in
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I am having issues with my vehicles. When I spawn one in with admin tools and purchase at traders they come in stripped, wheels, doors, battery.etc. and at the trader you cannot use the key to get inside since the door is missing. Any ideas why this is happening? I even tried this on a fresh server with just cf and community online tools and they spawn in stripped.
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Scalespeeder Gaming informed me about the vehicles spawning in stripped with admin tools, thanks for the info.
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Does anyone know of a good loading screen mod available? I have tried the simple custom loading screen mod and it does not work for me.
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I figured out what was causing the issue with my trader, I had not added the trucks to the tradervehicleparts in my server profiles, but all the vehicles are still coming in bare bones with admin tools
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Looking to try and make the infected a little more alert and aggressive. Does anyone know what pbo contains the settings for these?
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Does anyone have this working with the current DayZ? If so, where do you put InfectedHordes myHordes = new InfectedHordes(); in the init file?
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I have been toying around with the zombies_territories in the worlds_chernarusplus_aI pbo infected army section increasing the zombies with the smax/dmax settings. Does anyone know which ones are for the NWAF? I have teleported to a few of the military places and most I have like I want them, but NWAF seems kind of soft due to the size of the area. Thanks in advance
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Does anyone know if they are gonna fix the issue with the combination locks losing their set combination? I am on a couple of servers and both have this issue. I have a test server on my personal computer and the same thing is happening on it as well. I also noticed on one of the other servers I had a tent setup before the update, and now I cannot access the inventory in it.
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I tried the way refus did, but after restart the locks combo is changed. Thanks for the info on the tents.
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Same here
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I am trying to get the Community Online Tools to work on my personal server and I am having issues getting it to work. I have added the required mod folders and created the folders and file for the profiles folder. Here is how I have my bat file to start the server. Is this the correct way to have it? This info is on line 2 of my bat file, no other wording: start DayZServer_x64.exe "-mod=@RPCFramework;@PermissionsFramework;@CommunityOnlineTools" -config=serverDZ.cfg -port=2302 -noFilePatching -scrAllowFileWrite -NoLogs
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I use DayZSALauncher when I get on other servers, but mine is just on my personal computer as a test server for now, doesn't come up through the DayZSALauncher
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that is what I have in my profiles folder. After I first ran it two txt files came up in roles, admin and everyone. What I think I was doing wrong was just getting onto my server using dayz instead of going through the launcher. I just tried again through launcher with the three mods checked and when I try to get onto the server I get kicked. Here is what the kicked errors show: 19:57:01 Player Survivor (xxxxxxxx) kicked from server: 9 (F:\Steam\steamapps\common\DayZ\!Workshop\@Community-Online-Tools\addons\gui.pbo) 19:57:01 Player Survivor (xxxxxxxx) kicked from server: 9 (F:\Steam\steamapps\common\DayZ\!Workshop\@Community-Online-Tools\addons\scripts.pbo) 19:57:01 Player Survivor (xxxxxxxx) kicked from server: 9 (F:\Steam\steamapps\common\DayZ\!Workshop\@Permissions-Framework\addons\scripts.pbo) 19:57:01 Player Survivor (xxxxxxxx) kicked from server: 9 (F:\Steam\steamapps\common\DayZ\!Workshop\@RPCFramework\addons\scripts.pbo)
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don't have discord
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SmashT, thanks for the info. Added that and the server placed a few JSON files in the community online tools folder and text docs in the Permissions roles folder and a JSON file with my player id in the players folder. I changed the info under roles to admin from everyone, but still not able to use the tools. I also tried adding in the permissions folder a txt, PLAYER and JSON file with the admin info, but still not. I think it is something small I am missing.
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Thanks for the info got it working