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got it working, ran mod mod through the publisher and updated. My mod has been working fine for over a year up to this update. Only thing I did was work on my types files and added the new items. I wiped my server and trouble started on first attempt to load into the server
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My mod has been working fine for over a year up to this update. Only thing I did was work on my types files and added the new items. I wiped my server and trouble started on first attempt to load into the server
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I have a mod I created for a watermark on my server. It was working up til the last update. What do I need to do to update my mod so it will work with the latest update? Any help would be great.
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I have a mod I created for a watermark on my server. It was working up til the last update. What do I need to do to update my mod so it will work with the latest update? Any help would be great.
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It corrected itself after they released the patch after the update
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I wonder if someone could work up a new mod like Chopper's More Wolves since he is no longer showing support to his mod?
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problem was the new update, server back up and going. Issue with the new update.
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Since the last update, I try to get on my personal test server on my PC and it claims the server is locked and no mods installed. How do I get around this to get back on my local server?
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Can anyone tell me what I have setup incorrect with this patrol setup? "Patrols": [ { "Name": "Electro Square", "Faction": "Raiders", "Formation": "", "FormationLooseness": 0.0, "LoadoutFile": "", "Units": [], "NumberOfAI": -3, "Behaviour": "ALTERNATE", "Speed": "WALK", "UnderThreatSpeed": "SPRINT", "CanBeLooted": 1, "UnlimitedReload": 1, "SniperProneDistanceThreshold": 0.0, "AccuracyMin": -1.0, "AccuracyMax": -1.0, "ThreatDistanceLimit": -1.0, "NoiseInvestigationDistanceLimit": -1.0, "DamageMultiplier": -1.0, "DamageReceivedMultiplier": -1.0, "MinDistRadius": -1.0, "MaxDistRadius": -1.0, "DespawnRadius": -1.0, "MinSpreadRadius": 5.0, "MaxSpreadRadius": 60.0, "Chance": 1.0, "WaypointInterpolation": "", "DespawnTime": -1.0, "RespawnTime": -2.0, "UseRandomWaypointAsStartPoint": 1, "Waypoints": [ [ 10520.4, 6.0, 2352.25 ], [ 10485.8, 6.0, 2394.27 ], [ 10444.0, 5.99, 2363,19 ], [ 10482.9, 6.0, 2312.33 ] ] },
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Text size for server messages
lonewolfgaming replied to lonewolfgaming's topic in General Discussion
Thanks for the tip Sid, I looked at what chat mod they were running and installed it to get the text larger -
I have played on a few servers where the text in server messages on the bottom left side are about 3x larger than normal. Whereabouts in the files is the setting to increase the size of the text?
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Adding Ambient Zombies to Graveyards
lonewolfgaming replied to lonewolfgaming's topic in General Discussion
Figured it out after watching Youtube video using events and cfgeventspawns -
Adding Ambient Zombies to Graveyards
lonewolfgaming replied to lonewolfgaming's topic in General Discussion
Sid, this is how I have it in my zombie territories if that is what you are asking: <territory color="3014176010"> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="6486.76" z="2379.39" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10596.76" z="2523.00" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="2715.53" z="5463.77" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="5200.20" z="8583.67" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="6083.58" z="7797.26" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="7086.30" z="7734.07" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10034.16" z="5530.84" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="9437.54" z="8857.54" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="9419.56" z="8840.04" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10693.24" z="8088.98" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="12092.80" z="7266.84" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="12947.03" z="8037.69" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13004.14" z="10549.47" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13035.25" z="10520.79" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13973.31" z="13181.69" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13956.79" z="13210.12" r="10"/> </territory> -
I have added the mods NPC Ghosts and Ambient Ghosts to my server. I am trying to add some of the ghost zombies to the graveyards by the churches on the map. I have used my admin tool to move around the map to check if they are working, but only one of the zombies is spawning in, either just one or up to five of the same zombie. I was wondering if someone could tell me what I need to change in my event I have setup to correct it. I am trying to have at least three at each spot out of the seven I have setup. My zombie territories is working ok. I am trying to keep the zombies close to the graveyard with the radius reduced. Here is the event I have added: <event name="InfectedChurch"> <nominal>15</nominal> <min>10</min> <max>15</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>10</saferadius> <distanceradius>10</distanceradius> <cleanupradius>20</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Milkmaid_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Priest_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Citizen_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Coveralls_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Nurse_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Hermit_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Villager_AmbientGhost"/> </children> </event>
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took a little tinkering, but I figured it out