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andro_dawton

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Posts posted by andro_dawton


  1. >The Zenit radio station was outputting radio communication, while it is only intended for input

    This is by far the worst bug fix in this patch.

    One some community servers, especially Role Play Servers, this Radio Tower is used as it is - a map-wide radio station.

    Why would anyone in Bohemia render this “feature” useless?

    • Like 2

  2. On 6/23/2021 at 8:03 PM, ImpulZ said:

    ...

    As many players report, it's definitely not a thing of "you will fly into space every day", but it definitely happens in individual cases, and as the video nicely shows, it's something that looks impressive and anyone seeing it will definitely post it on YouTube, once it happens to them. As it understandably in most cases involves the dead of the driver and fellow passengers, it's only a laughing matter at first.

    ...

     

    Disagree about how often cars fly. If you dont know the basics and warning signs about how to mange the buggy cars in DayZ (and when to stop the vehivcle no mater what) driving is to be suicide in DayZ. Allways! How many bugs and weird things are NOT fixed in 2 years of trying to fix cars is a shame.

    Example:

    Every time TRMZ is bored and is driving its ends this way... very soon he knows again why he usually dont drive.

    https://www.twitch.tv/therunningmanz/clip/FrailLittleDogeKlappa-kksH4RJzLcC86YGX

    https://www.twitch.tv/therunningmanz/clip/FrailLittleDogeKlappa-kksH4RJzLcC86YGX

     

    btw:

     

     


  3. On 9/7/2021 at 7:25 PM, Parazight said:

    Or, you can set up the wall so that the lock is not reachable from outside of the building.  The caveat, is that you have to stay logged out inside the base in order to retain it.  Dynamic gas clouds kicking you out of your town base upon login renders the base worthless.

    This is bad news for me. 😞

    • Like 1

  4. 2 hours ago, ImpulZ said:

    This is intentional, sadly in previous builds we had to simplify it due to an error related to the saving of locked doors. That one should now be resolved, so we can randomize door states to make player-presence less predictable. It shouldn't be the case that you have to rely on meta-gaming logic like "there was a restart 5 minutes ago, so all doors should be closed". While I have to admit that "all doors open" will probably still alert you of player presence.

    Love to hear that. Shouldn`t it be a part of the changelog? Very cool feature.

    My dream DayZ would have doors which open and close random in very bad weather conditions, too. Would add scarry athmospehe. 🙂


  5. Some thoughts (imho):

     

    Depending only on your loot luck to be able to desinfect is not a very good mechanic.

    Is it possible to desinfect rags in a cooking pot on a camp fire or ofen?

     

    Z blocking should only work for Z in front of you. Otherwise its kinda silly op.

     

    Plate Carrier need a nerv. Balancing by making it harder to find (is it?) is not the best idea.


  6. 19 hours ago, helpthedeadwalk said:

    that was fixed in the previous hotfix. I know I was in a queue last night and I saw the number.

    It was shown as fixed in the Experimantal Fix 6 1.12.153895:

    But with Stable Hotfix 2 1.12.153895 it is not shown as fixed?!


  7. I was today on the public Exp. playtest session.

    The door state was wrong for me / the infected. About 6 infected vs me in a corner - a very short fight. I was uncon in secounds. Before they knocked me out a third time I was bleeding to death - fully geared.

    They was going through doors which were closed for my character. This was scarry and intense! I respawned and was forced to stealth kill infected to survive. This was fun.

    I learned 2 things.

    1.

    When the door state is all over the place - never attract more than 1 infected.

    2.

    I have a Feature Request:

    Infected should be able to break through closed doors fast. This would make the game alot more intense. No easy escape in buildings.

    Also for balance - players should be able to open and close doors silent without attracting invected.

    • Like 1

  8. Some real feedback (only caliber discussions are way to theoretic).

    After a few hours playing and watching streams ... maybe something is going on with the shotguns? One extreme example from my own gameplay: One guy was fighting Z with a meele weapon. His shock value was raised allready and I could sneak up on him. I hit with rubber slugs about 1-2 meters away, 2 times. He tanked the rounds without body armor and runned of. And here an example from TRMZ about shootguns, he has loaded buckshoot and slug - guy is tanking: 

     "https://www.twitch.tv/videos/977398996?t=00h39m32s"

    Some of the new food itmes took way to long to eat compared to the time it takes to eat fat for example.

    Wolfs still not howling from time to time. I dont think this is intentional. The game (and the Ai) should allow decisions and avoid dead ends. Example: I was low on health and was just ready after cooking and eating and was about to travel in the next village. About 100 meters from the last building there was a sneak attack from wolfes. This was an encounter I had  no chance to make a decision. They bit me 2 times. The last hit was my head - "you are dead". You should hear them 100% if you are in their dangerous radius to have a chance to avoid such encounters.

    On a server with high population many Z was stuck often in corners of buildings.

    About the Z rebalance and stealth attack the changes are graeat. Maybe a "stealth open doors" machanic would be a nice addition.

    Things wear out fast. Its more annoying than challenging to reapiar cloth after every Z encounter and clean the weapon after every few shoots.

    • Thanks 1

  9. They got striked when the modders are using files which are not part of a free licence.

    Like files from other games for example. Even files from Behomia games (Arma series) are not allowed to be used in public mods for DayZ.

    More Info here:

    https://community.bistudio.com/wiki/Licenses

    https://community.bistudio.com/wiki/Category:Public_Data

    https://www.bohemia.net/community/licenses

    https://www.bohemia.net/community/licenses/arma-public-license

     


  10. Very nice that you communicate with the players. And a big thx on Dayz Dev  / Bohemia supporting the game till now.

    But I wounder why you are just making a  "sunshine" posting.

    Guns? Animals? Z? Balancing?

    I know these things are not beeing coded by engine Devs and all Devs need something to do, too... 

    But adress the Elephant in the room. We do not need more guns or animals. We know that you are aware about the real problems. We need better core engine features. 

    Even when it will last a whole year. Getting physics , duping and bouncing/flying cars fixed should be prioity. And you should communicate that.

    Not mentioning the physics is a mistake, imho.

    • Like 5

  11. They seem to expand on the 9x39 mm ammo. 🙂 The ammo used to be less important (be useable one gun only).

    It will be even more usefull if we would get the SR3-M and SR3-MP with 30 round mags, too. 

    But not some other 9x39 weapon like the Ak-9. It would add a new mag. Which is not compatible with the vss, afaik.

     

     


  12. 14 hours ago, McWendy said:

    Why should it have fewer slots? The size of a leg is the size of a leg.

    I agree with An alternate option for splinting, but the size should remain the same.

     

    Like this: https://www.amazon.com/gp/aw/d/B0836DN7Y5/ref=sspa_mw_detail_0?ie=UTF8&psc=1

    https://www.amazon.com/Recon-Medical-Lightweight-WaterProof-Registration/dp/B074HJXPCW

    I think we will see broken arms in the game eventually.

    • Thanks 1

  13. Little fixes here and there, too. Some small things are not listed in the log (as I recall)

    For example putting up a fence-kit has a new sound. But there still some missing soundeffects. Like opening tuna with a can opener is silent. But I think there is no need to report, or? Would be nice to see the not priotised version of the to do list about fixes...  🙂


  14. 10 hours ago, Thundermight said:

    WHERE IS MY FRYING PAN?????

     

    edit: i also lost some other stuff, but i can't remember what, just empty slots now....

     

    9 hours ago, Thundermight said:

     URGENT BUG!!!!
     YOU LOSE EVERYTHING ATTACHED TO GAS STOVE WHEN YOU GOT SOMEHOW DCED OR LEAVE THE SERVER!!!
    INCLUDING ITEMS INSIDE FLYING PAN!!!

     

    6 hours ago, LeT4uK said:

    Same. In my inventory only gas stove. Pot and gas canister disappear.

    The problems with deleted items which was inside nested containers was mentioned in the forum and feedback tracker since 1.09. The pan problem (nested in a kind like a container attached the stove and/or gas bottle inside the player inventory) started in 1.10 Experimental and was mentioned in the forum serveral times, too. 

    Saddly there was no response from the Devs about it (as I know). You could now mod (and fix) the problem as a modder (changelog about the now moddable clothing class).

    But on Vanilla: Instead if just deleting items (when the player char is relogging) it should not be possible to store all the different problematic items attached to eachother inside the inventory in the first place. @lynn.zaw any info about this?

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