joeyslucky22
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638 ExcellentAbout joeyslucky22
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Rank
Survivor
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Website URL
http://joe-horan.com/
Profile Information
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Gender
Male
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Location
Madison, WI
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Interests
dayz, dayz, dayz, dayz, dayz, dayz, dayz, dayz, dayz, dayz, dayz
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Bio
I'm the one responsible for all the dayzmod.com designs.
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DMentMan started following joeyslucky22
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joeyslucky22 started following DMentMan
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Joe Whore checking in. Thanks for the compliments guys! I just got really bored over the weekend again and thought I'd have some fun with more DayZ concepts but this time in after effects! I should really come to these forums more often as I did help build and design this place back in the mod days... (edit: digging the new header!) Thanks for posting this DMentMan!
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joeyslucky22 started following coding
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coding started following joeyslucky22
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Protip: Zeds are not your friends. Stay away from them, keep quiet and plan your looting routes accordingly.
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And just a heads up, here's the message we received from Matt today (sunday): Hopefully Jan will pull through and get our steam release in time...
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No DevBlog this week but here is some screens
joeyslucky22 replied to rocket's topic in Mod Announcements & Info
Well, at the very least I hope other community efforts (as well as my own attempt) on making the UI look pretty have inspired some 'functionality' decisions. -
No DevBlog this week but here is some screens
joeyslucky22 replied to rocket's topic in Mod Announcements & Info
:( I'd like to see this "artwork" -
worldtm started following joeyslucky22
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joeyslucky22 started following worldtm
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I've been posting this in too many random places so here it is: A quickie update regarding the current status 1.7.7 for anyone who is curious: - We were told to wait for Dean to return before releasing any patches (unfortunately that was a 2 month wait) - In that time, the team decided to work on additional stuff to make up for the time we all had to wait - In the current 1.7.7 build, zeds got a bit fubared and the few active coders we have are working on fixing that asap. - ziellos2k and I are currently working on finishing up some new changes to the blood UI icon and that should be finished very soon. - After zeds are fixed (or before) we'll then have to wait for Dean to review the list of changes and approve / scrap anything we've added or changed. With SA alpha testing and E3 coming up, I have a feeling this may take even more time unless Dean can free up a few minutes to review the new change log.
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Link for anyone still wondering http://dayzmod.com/forum/index.php?/topic/132982-new-patch-coming-soon-to-dayz/page__st__520#entry1343207
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Yeah, that stuff got scrapped. No way should players be able to 'craft' their own silencers / scopes.
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Regarding 1.7.7: - We were told to wait for Dean to return before releasing any patches (unfortunately that was a 2 month wait) - In that time, the team decided to work on additional stuff to make up for the time we all had to wait - In the current 1.7.7 build, zeds got a bit fubared and the few active coders we have are working on fixing that asap. - Marcel and I are working on finishing up some new changes to the blood UI icon and that should be finished very soon. - After zeds are fixed (or before) we'll then have to wait for Dean to review the list of changes and approve / scrap anything we've added or changed. With SA alpha testing and E3 coming up, I have a feeling this may take even more time unless Dean can free up a few minutes to review the new change log.
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New patch coming soon to dayz
joeyslucky22 replied to leviski's topic in DayZ Mod General Discussion
I think your assumption is dead-on. It was a more recent addition to the upcoming patch. I'd suggest having this new outdoor loot on a custom table. There's probably some stuff, when left outdoors, you wouldn't find in very good condition :P Edit: From another post of mine in the suggestion forum: A quickie update regarding 1.7.7 for anyone who's curious: - We were told to wait for Dean to return before releasing any patches (unfortunately that was a 2 month wait) - In that time, the team decided to work on additional stuff to make up for the time we all had to wait - In the current 1.7.7 build, zeds got a bit fubared and the few active coders we have are working on fixing that asap. - Marcel and I are working on finishing up some new changes to the blood UI icon and that should be finished very soon. - After zeds are fixed (or before) we'll then have to wait for Dean to review the list of changes and approve / scrap anything we've added or changed. With SA alpha testing and E3 coming up, I have a feeling this may take even more time unless Dean can free up a few minutes to review the new change log. -
New patch coming soon to dayz
joeyslucky22 replied to leviski's topic in DayZ Mod General Discussion
The buildings will still be non-enterable but loot can now be found outside and around these buildings. -
New patch coming soon to dayz
joeyslucky22 replied to leviski's topic in DayZ Mod General Discussion
Woah, thanks guys! Glad you're all diggin' my new journal / crafing design so far! It's still being developed but Horde and I are planning to get this baby up and running by the next release (not this upcoming monster release, unfortunately). I made the call to pull the current crafting system as I thought requiring players to first find "blueprints" to craft anything just didn't feel right. This new method should allow for some more 'creativity'. For the upcoming release, the stats box will still be replaced with this journal system though so look forward to that! Here is the full gallery of concept images: http://imgur.com/a/c5Zj6#0 -
Community Food and Drink Textures!
joeyslucky22 replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Nope. The A2 engine scales textures in real-time. -
Oculus Rift support for stand alone DayZ
joeyslucky22 replied to soapmak3r's topic in DayZ Mod Suggestions
For the full ARMA 3 / DayZ immersion experience: -
New patch coming soon to dayz
joeyslucky22 replied to leviski's topic in DayZ Mod General Discussion
I think these are it http://dayzmod.com/forum/index.php?/topic/21465-new-zombie-textures/