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Private Evans

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About Private Evans

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  1. Private Evans

    DayZ Update 1.17

    For us very few that started with the mod back in the days, for sure DayZ has never become the DayZ close to Dean Halls original vision and never the game we were hoping for and dreaming/discussing about. But to be honest...the playerbase and community also has changed. Most of the current players started with version 1.0 or later, a lot of them on consoles. So for them this is a good and fun game with about 3 years full of updates and patches and new content. At the end, I am sure, they will even get working vehicles.... For BI the route they went also seems to be a huge success. DayZ is selling well and player count is higher than ever. They also learned a lot for the future tech and projects... so yeah I am not playing DayZ anymore and I am not happy with the game as it is now...but I am happy for BI and the devs and their success in the long run ! There is no other game out there like DayZ, that still let me think and talk again and again about my adventures and stories after so many years....even I have to admit, they are nearly all from the mod xD Sometimes you have to let go...but I really wish Engan would have released episode 8 :))
  2. Private Evans

    Regarding the toxic areas

    The point is ..that this game has been developed over so many years not only by different teams and dev leads but also without any real vision and without people/devs/writers responsible for the background lore. I remember Brian Hicks as well as Peter Nespeny saying that they do not want to add strict lore but instead want the game to be as much sandbox as possible. Now after all this years it is simply too late...I personally still find this decision horrible since a good background lore is what ties everything together but yeah 😕 The question is..how should or could you rollplay a scenario with 50 different ideas of lore backgroundon a server ????
  3. Private Evans

    Regarding the toxic areas

    I wrote this somewhere else before...If we go for a 28 days/weeks later scenario than the outbreak would be possible regional and still existing governments and military would try to stop the virus from spreading further. Since the infected are still human it would be not a bad idea to clear the big cities etc with gas...should be clear that nobody would give a fuck about a few survivors.... We also can find recently crashed helicopters...so yeah ..there must be someone out there. As Riddick said...this only makes sense if the infected also die in contaminates areas 🙂 Edit. Such mechanics could even help twith the horrible map borders...if you try to cross the borders ..you are gunned down...or shot down by AA missiles etc.etc..
  4. Private Evans

    DayZ Update 1.13

    When the team did the very first mocap sessions for infected animations they watched 28 Days Later for references. This was shown in a dev diary :). It was very clear that Dean was exactly wanted the infected to be the 28 days Later style.... Sadly the infected got no more love over all the following years and now it seems to me really nearly impossible to improve them with all the different manifested playstyles and preferences and lore interpretations.
  5. Private Evans

    DayZ Update 1.12

    Hahaha yes same here, I of course know myself, that posting and discussing these things is absolutely pointless. I still would love to see a 0.62 version modded and improved by the community xD
  6. Private Evans

    DayZ Update 1.12

    Yeah I am not saying anything different...but still people having a blast playing for example the new and current creator dlc....it shows all the Arma 3 shortcomings but on the other hand offers the most immersive and best combat experience I have ever seen in a computer game....people loving it and having a blast playing it in Coop or MP even with having maybe a max of 45 FPS...
  7. Private Evans

    DayZ Update 1.12

    You are not getting the difference...0.62 came out in 2017, two years later BI released 1.0 and now meanwhile 4 years later in 2021. they are still are fixing and ballancing and adding cut out content....All I am saying is that if the Devteam would have worked these 4 years on improving 0.62 instead of doing an half arsed engine swap, we would have a far better game by now...maybe a bit outdated in some regards and still a bit clunky but for sure not that boring, casual and unballanced game that DayZ is right now...
  8. Private Evans

    DayZ Update 1.12

    0.62 ran for sure better than 18 frames in most places except for some of the anyway oversized cities. Not to forget that we are speaking about a version that was not polished and final, I am pretty sure that they could have been improved it over time like they did with Arma 3. Arma 3 Altis was nearly unplayable on day one for a lot of people including me ( I remember that I had to downgrade view distance and quality to even get it loaded) and now it runs on my system with far above 100 frames. But even today after a lot of polishing, maps like Tanoa or Livonia with a lot going on,like npcs and explosions and gunfights and vehicles, do not provide more than 30 -45 frames for most players even on high end PC's...The Contact SP Campaign did not even touch 60 frames, but bringing framerates going down to 15-10 at some heavy scripted parts, but was epic as fuck and great fun...and should I tell you what..Arma 3 in gerneral is nevertheless absolutely successful. People give a fuck since OPF because Arma with all its shortcomings is offering something absolutely unique...so you are clearly talking nonsense there! People also loved the mod with all its wonkieness because it was ...special. If a game has soul, if it is immersive, if the gameplay is good and if it is unique and special...people will always give a fuck about fps and wonkieness....Play a heavy modded fallout or Skyrim same thing...and there are endless more examples. Honestly..and I mean this by no way personal or offensive...its also people like you that helped making this game here such an disappointment..at least for all of us that were here from the very beginning. Graphics, gunplay, vehicles, medical gameplay, nutrition, hypothermia, stamina...there is nearly one thing that really works well...but praise the lord we've at least can play it with 60 fps .....
  9. Private Evans

    DayZ Update 1.12

    Well Parazight, if you prefer having 60 FPS but at the same time having a cartoonish look including horrible lighting, horrible draw distance, horrible clouds and weather and an even more horrible night time , it is a question of personal preferences and taste...I really hoped to get best of both worlds with Enfusion but if I had to choose my choice would be different. Looking on the Arma 3 community....it seems that a good game is not all about FPS ...not speaking about fast paced shooters of course...
  10. Private Evans

    DayZ Update 1.12

    Of course 0.62 was unpolished in many regards but just imagine how much time has gone by since then...enough time to polish and improve things while still having all the awesomenes of all the cut out features. Not to forget...all the stuff they had planned or already working ingame from helicopters to boats and bikes...stuff that worked in Arma 2 and perfectly works in Arma 3...client side of course but who gives a fuck about that. The one and only thing that really has improved is the new animation system but honestly...I would trade that any time for a DayZ finished by the old dev team ( Brian Hicks) based on 0.62....
  11. Private Evans

    DayZ Update 1.12

    0.62 was a hundred times better regarding gameplay and mechanics, it looked better and was a lot more immersive because of all these sweet little so called flavour things...night time looked awesome, weather looked awesome...medical gameplay was awesome....and there were so many things to come. If they had spent the two years for finishing the game on the existing tech we would have get the games of our dreams...fuck some more FPS ....fuck some better animations and fuck consoles.....we nearly were there...
  12. Private Evans

    DayZ Update 1.12

    This would be quiet simple...they would have just to extend the time of "dying from starvation or dehydration" .You would suffer all the things like colour loss, low stamina and passing out but would have at least a longer time to maybe survive. This has been suggested over and over again like so many other things...but since the devs do not show up here anymore for years, there is no real disussion about what the community and the playerbase really do want.
  13. Private Evans

    Improve the gamma/brightness curve

    Such a fix would have been normally made by a complete noob trying to fix his first mod....for a proper devteam this is an absolutely shame !
  14. Private Evans

    Altis to DayZ?

    A map like Altis would not make any sense without proper vehicle gameplay...with its dry and barren setting its highways and many airspots it would be absolutely perfect for some kind of Mad Max experience. Fighting for water and gasoline, roaming the wide and dry open lands, having zeds packed in cities and mililtary bases...random earth quakes as a result of the Arma 3 events...yeah 🙂
  15. Private Evans

    Placing of fences and watchtowers

    One thing that has been suggested back in the day was to use pre established places for larger bases, to make sure they work and look good and immersive being also more realistic and believable. In combination with barricading at least for a couple of buildings that would have been the better solution....but as with so many other things they give a fuck ......
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