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For us very few that started with the mod back in the days, for sure DayZ has never become the DayZ close to Dean Halls original vision and never the game we were hoping for and dreaming/discussing about. But to be honest...the playerbase and community also has changed. Most of the current players started with version 1.0 or later, a lot of them on consoles. So for them this is a good and fun game with about 3 years full of updates and patches and new content. At the end, I am sure, they will even get working vehicles.... For BI the route they went also seems to be a huge success. DayZ is selling well and player count is higher than ever. They also learned a lot for the future tech and projects... so yeah I am not playing DayZ anymore and I am not happy with the game as it is now...but I am happy for BI and the devs and their success in the long run ! There is no other game out there like DayZ, that still let me think and talk again and again about my adventures and stories after so many years....even I have to admit, they are nearly all from the mod xD Sometimes you have to let go...but I really wish Engan would have released episode 8 :))
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The point is ..that this game has been developed over so many years not only by different teams and dev leads but also without any real vision and without people/devs/writers responsible for the background lore. I remember Brian Hicks as well as Peter Nespeny saying that they do not want to add strict lore but instead want the game to be as much sandbox as possible. Now after all this years it is simply too late...I personally still find this decision horrible since a good background lore is what ties everything together but yeah 😕 The question is..how should or could you rollplay a scenario with 50 different ideas of lore backgroundon a server ????
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I wrote this somewhere else before...If we go for a 28 days/weeks later scenario than the outbreak would be possible regional and still existing governments and military would try to stop the virus from spreading further. Since the infected are still human it would be not a bad idea to clear the big cities etc with gas...should be clear that nobody would give a fuck about a few survivors.... We also can find recently crashed helicopters...so yeah ..there must be someone out there. As Riddick said...this only makes sense if the infected also die in contaminates areas 🙂 Edit. Such mechanics could even help twith the horrible map borders...if you try to cross the borders ..you are gunned down...or shot down by AA missiles etc.etc..
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Experimental Update 1.14 (Changelog)
Private Evans replied to Kyiara's topic in PC Experimental Updates
In 28 weeks later US military forces are trying to retake London. When everything went shit they used gas followed by flame thrower troops to stop the new outbreak. So for me it makes sense that probably remaing military forces ( in our scenario maybe russian) would try to decimate the hordes of infected inside the big cities with gas ! The point is, DayZ never got a fully fleshed out lore which I always found very sad. When discussing this with the devs on the forums, we were told that they want DayZ to be as much sandbox as possible. Everybody should be able to have its own...lore. We all know the discussions about it beingZombies or Infected or about the timeline of the outbreak...days...weeks...years...etc.. For some players its infected and they are maybe just days or weeks in the apocalypse...human society still trying to fight the outbreak....for other players the entire world is overun by zombies since years and there is no civilisation left. so yeah.... Edit : we also have heli crashes ...so there must be some military out there -
When the team did the very first mocap sessions for infected animations they watched 28 Days Later for references. This was shown in a dev diary :). It was very clear that Dean was exactly wanted the infected to be the 28 days Later style.... Sadly the infected got no more love over all the following years and now it seems to me really nearly impossible to improve them with all the different manifested playstyles and preferences and lore interpretations.
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Experimental Update 1.13 (Changelog)
Private Evans replied to lynn.zaw's topic in PC Experimental Updates
Fucking China does 🙃 -
Experimental Update 1.13 (Changelog)
Private Evans replied to lynn.zaw's topic in PC Experimental Updates
Arma 4 is still years away.... with all the speculations about an possible Cold War based MP only game called Reforger running on Enfusion, it seems though that they are working on the vehicle front xD...but as I said...speculations -
Haha I remember the absolutely shitty crossbow from the mod xd It was completely useless but looked sexy as fuck...as I wrote before The walking Dead was big thing at that time 🙂
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You probably missunderstood my post :)...it's still hard to play with words on the internet sometimes...I am all for bows and crossbows since they are simply belong to any survival game and genre. cheers
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A ranged weapon that is deadly, absolutely silent shooting ammo that can be recovered would be always a perfect choice in this kind of scenario. But since The Walking Dead is not such a great thing anymore as it was when DayZ started....no more need for Daryl Dixons xD
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Hahaha yes same here, I of course know myself, that posting and discussing these things is absolutely pointless. I still would love to see a 0.62 version modded and improved by the community xD
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Yeah I am not saying anything different...but still people having a blast playing for example the new and current creator dlc....it shows all the Arma 3 shortcomings but on the other hand offers the most immersive and best combat experience I have ever seen in a computer game....people loving it and having a blast playing it in Coop or MP even with having maybe a max of 45 FPS...
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You are not getting the difference...0.62 came out in 2017, two years later BI released 1.0 and now meanwhile 4 years later in 2021. they are still are fixing and ballancing and adding cut out content....All I am saying is that if the Devteam would have worked these 4 years on improving 0.62 instead of doing an half arsed engine swap, we would have a far better game by now...maybe a bit outdated in some regards and still a bit clunky but for sure not that boring, casual and unballanced game that DayZ is right now...
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0.62 ran for sure better than 18 frames in most places except for some of the anyway oversized cities. Not to forget that we are speaking about a version that was not polished and final, I am pretty sure that they could have been improved it over time like they did with Arma 3. Arma 3 Altis was nearly unplayable on day one for a lot of people including me ( I remember that I had to downgrade view distance and quality to even get it loaded) and now it runs on my system with far above 100 frames. But even today after a lot of polishing, maps like Tanoa or Livonia with a lot going on,like npcs and explosions and gunfights and vehicles, do not provide more than 30 -45 frames for most players even on high end PC's...The Contact SP Campaign did not even touch 60 frames, but bringing framerates going down to 15-10 at some heavy scripted parts, but was epic as fuck and great fun...and should I tell you what..Arma 3 in gerneral is nevertheless absolutely successful. People give a fuck since OPF because Arma with all its shortcomings is offering something absolutely unique...so you are clearly talking nonsense there! People also loved the mod with all its wonkieness because it was ...special. If a game has soul, if it is immersive, if the gameplay is good and if it is unique and special...people will always give a fuck about fps and wonkieness....Play a heavy modded fallout or Skyrim same thing...and there are endless more examples. Honestly..and I mean this by no way personal or offensive...its also people like you that helped making this game here such an disappointment..at least for all of us that were here from the very beginning. Graphics, gunplay, vehicles, medical gameplay, nutrition, hypothermia, stamina...there is nearly one thing that really works well...but praise the lord we've at least can play it with 60 fps .....
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Well Parazight, if you prefer having 60 FPS but at the same time having a cartoonish look including horrible lighting, horrible draw distance, horrible clouds and weather and an even more horrible night time , it is a question of personal preferences and taste...I really hoped to get best of both worlds with Enfusion but if I had to choose my choice would be different. Looking on the Arma 3 community....it seems that a good game is not all about FPS ...not speaking about fast paced shooters of course...