m.w. vindicator 880 Posted October 11, 2012 It has been mentioned before but no threads I could find are solely based on the idea of ships. Some private hives have put ships offshore but they aren't really interactive. I am suggesting that offshore ships be similar to helicopter crash sites. The locations and size of these vessels would vary. From small boats like we see today in the mod to large vessels. Some ships could be wrecked on the shore. Possibly an attempt to escape gone wrong. Maybe they were trying to navigate at night but wrecked due to the power at the light house being out. Only small amounts of loot could be found. Any survivors of the wreck would have taken things with them. Maybe a Zed or two could roam the wreck, but some should be abandoned. It would be interesting to see large vessels offshore. These vessels would be primarily civilian in nature. These ships could have been used for evacuation when something went wrong. Others could be normal ships that were at the wrong place at the wrong time. Hundreds of different scenarios could exist for why they were abandoned Maybe pirates attacked one ship. Maybe infected people boarded the ship as humans and then transformed and infected/killed the rest of the ship. It would be a mystery. Large vessels should be quite rare. there condition should vary also. Some should be nearly sunk and others could be in ship shape (sorry for the pun).If a player managed to get aboard, they would face mystery. Is there loot here? Are there infected on board? How did the crew die or why did they leave?The ships would be similar to dungeons. That being said, it shouldn't be instanced. I don't think military ships should be floating out there though. First off the military could handle pirates and a few infected. It is unlikely that a military vessel would fall to the apocalypse. Also a military ship on the coast wouldn't be good for game play. We can't have coastal cuties getting a naval arsenal floating next to their spawn. Sorry for the wall of text , but I am at school and don't have the time for formatting it to deeply. If you have a question ask me so I can go into detail. Post your thoughts, good or bad. 6 Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted October 11, 2012 (edited) I like this idea, Would make Island hopping more accessible (???) I would love for offshore Boats for exploration, But would offer snipers a perfect choice for erm... Sniping.Betver still I would like enterable boats in one of the many harbours on the coast as well as some further out. Edited October 11, 2012 by Michaelvoodoo25 Share this post Link to post Share on other sites
indominator 95 Posted October 12, 2012 you sir are win, as i can see the hardest part would be hull damage in sinking, not only that simulating the flooding in each compartment or whatever. This could be more interesting if in the distance there was(were?) some islands. It depends more on the power that they could tell, like vehicles do. One question before i go, what if boats let us fish? that could be nice.Oh yeah, the only bad thing is that the engine would have a bad time letting you walk inside a ship, you know from that fishing boat that the only way is to be "riding" it or in the passenger seat. And in arma campaign, you walk in an static object not a real vehicle that you could drive. So, what do we do to let us walk inside the ship but also let us drive it?Sorry if it makes no sense, gotta go and english not my lang. Love ur idea!!! Share this post Link to post Share on other sites
the horror 262 Posted October 12, 2012 Nice suggestion! Share this post Link to post Share on other sites
ProfessorKoble 17 Posted October 12, 2012 Ship's offshore? It wouldn't make sense. How did it even get there? DayZ is supposed to be realistic not crysis 2 Share this post Link to post Share on other sites
m.w. vindicator 880 Posted October 12, 2012 Ship's offshore? It wouldn't make sense. How did it even get there? DayZ is supposed to be realistic not crysis 2Did you read the wall of text. In it I stated that the vessels could simply be trading vessels that were in the wrong place at the wrong time. Or they could be evacuation vessels that were abandoned. This would make sense in the setting. During an apocalypse it is possible that people might resort to piracy to survive. There are many ways a ship could get destroyed and abandoned. In DayZ it is your story so Rocket isn't going to tell you how you got on the beach. For me I could say that I was a refugee trying to flee on a large boat that got destroyed. I drifted up on shore and woke up and that is how I started my DayZ adventure.Wrecked ships fit into the setting very well. Share this post Link to post Share on other sites
m.w. vindicator 880 Posted October 12, 2012 you sir are win, as i can see the hardest part would be hull damage in sinking, not only that simulating the flooding in each compartment or whatever. This could be more interesting if in the distance there was(were?) some islands. It depends more on the power that they could tell, like vehicles do. One question before i go, what if boats let us fish? that could be nice.Oh yeah, the only bad thing is that the engine would have a bad time letting you walk inside a ship, you know from that fishing boat that the only way is to be "riding" it or in the passenger seat. And in arma campaign, you walk in an static object not a real vehicle that you could drive. So, what do we do to let us walk inside the ship but also let us drive it?Sorry if it makes no sense, gotta go and english not my lang. Love ur idea!!!I see what you mean. I am not positive but in a C130 I am fairly sure the player can walk around the massive cargo hold. I imagine that these derelict ships would not be identified as vehicles, but mere objects like a building. This would prevent awkward vehicle mechanics applying to the vessels. As for flooded compartments, that would take more time to code, if possible. It wouldn't have to be complicated though. 1 Share this post Link to post Share on other sites
m.w. vindicator 880 Posted October 12, 2012 I like this idea, Would make Island hopping more accessible (???) I would love for offshore Boats for exploration, But would offer snipers a perfect choice for erm... Sniping.Betver still I would like enterable boats in one of the many harbours on the coast as well as some further out.It would be sheer awesome if a player could reach Utes Island from Chernarus. The large vessels shouldn't be operable but small to midsize boats should be a valid method of transportation. The boats we have currently are too slow. They should have a speed upgrade. Also players should be able to move about the vessel. Share this post Link to post Share on other sites
Pancho (DayZ) 1 Posted October 12, 2012 I will add to your idea a ghost ship that will perriodicaly appear on the horizont and could be boarded and looted in a limited amount of time (full of zed's of course). Probably to complicated to perma implement it, but i'll make some kind of event out of it. Offshore ships should be the first step. Very nice idea. Share this post Link to post Share on other sites
Riem 164 Posted October 12, 2012 I like this idea, Would make Island hopping more accessible (???) I would love for offshore Boats for exploration, But would offer snipers a perfect choice for erm... Sniping.Betver still I would like enterable boats in one of the many harbours on the coast as well as some further out.When you're out on the ocean, going up and down on waves that sometimes get around seven or eight feet high, and you can actually snipe something from a few hundred meters out, I'll give you a stockpile of beans.But to the OP point, I would like to see random ships occasionally. Wouldn't be too terribly unrealistic for some ships to have been used as emergency evacuation platforms, and something went wrong. Share this post Link to post Share on other sites
m.w. vindicator 880 Posted October 12, 2012 When you're out on the ocean, going up and down on waves that sometimes get around seven or eight feet high, and you can actually snipe something from a few hundred meters out, I'll give you a stockpile of beans.But to the OP point, I would like to see random ships occasionally. Wouldn't be too terribly unrealistic for some ships to have been used as emergency evacuation platforms, and something went wrong.Your right about the waves. It would be difficult to shoot while on a boat Share this post Link to post Share on other sites
m.w. vindicator 880 Posted October 12, 2012 Maybe players could repair vessels to make them more habitable. The boats could become floating bases. They would take about the same amount of time to repair as it would take to build an underground base, to be fair. 1 Share this post Link to post Share on other sites
rob.kedar@hotmail.co.uk 5 Posted October 13, 2012 It might make a whole new aspect to banditry, Piracy! :) Imagine looting a vessel only to see a RIB full of nasty pirates pelting towards you! Share this post Link to post Share on other sites
m.w. vindicator 880 Posted October 13, 2012 It might make a whole new aspect to banditry, Piracy! :) Imagine looting a vessel only to see a RIB full of nasty pirates pelting towards you!It would be YouTube worthy! Share this post Link to post Share on other sites