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Bandits should have more consequences

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No, we should not have more consequences. If a zombie apocalypse were to actually occur, zombies most certainly would not be the only threat to a survivor.

Besides, being a bandit yields some hilarious results. For example, shooting at a noob and watch him running around like a decapitated chicken. If you are not a person friend, and I don't know you, you are going down. I don't care if you have an AS50, Coyote pack, NVGs, etc. If I see you, and I want it, I will take it. It is that simple. The other day I killed a noob for a can of beans. I often trick people into coming to the air fields, just so I can kill them for their beans (in Takistan).

It's fun, and much more delightful and thrilling than being a bambi.

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A few days ago i sugested this : http://dayzmod.com/f...ers-vs-bandits/ . I did not see the bounty hunters as a class, but like heroes only with a different counter then hummanity. After all, a true bounty hunter should be at least as fearsome as the bandit is looking for.

The rewarding sistem is sugested by many other players and should keep things interesting adding to the game value.

The majority of players will say that Dayz ingame action should remain without councequences for the sake of "survival skills". I tend to dissagree with this. If you think that in a true appocaliptic scenario bandits will remain unpunished and everybody will shoot first and ask question later, u are dead rong. The entire humman history is a log story of revenge and ppl comming together for the bigger good, protection...and most of all surviving. Loners with snipers will be first to perish...or maybe second.

If devs want this game as close to reality as possible they must intoduce consequences to your action others then just respawn(wich is silly).

Thank you! we need more people like this to post an idea, instead of retards like jabberwock who pretend the game is perfect and cannot be improved. We are about giving ideas and trying to improve the game and move forward so we can enjoy it further, I definitely agree with the addition of the bounty hunter, its just an idea but I believe certain skins should get different perks, e.g. a heroes role would be to save other survivors so he should get extra slots for medical supplies or to revive them quicker, a bounty hunter could get a bulletproof vest or as i mentioned before only the strange music will play when you're within a certain distance of a bandit (not very realistic I know but i'm sure we can think of a better option) and bandits should maybe get extra ammo slots or something.

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I'm not even a bandit, but I think punishing a play style is wrong. If there should be punishments for being a bandit, then there should be punishments for being a hero as well.

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The only 'punishment' that should ever be handed to a bandit is a skin that makes the recognizable for what they are.

That is the only fair way to go about it, and it should remain so.

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bandits should have something to compete with that 10% more speed and makarov bulletproof square shirt..

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Bandits are not a problem. Not at all. They are the thing that keeps me playing DayZ. If i could just waltz into a town or a city without any fear (zombies are not a threat at all, not even when you dont have a weapon), the game would loose what makes me keep playing it. On the surface its a buggy, hard to learn, slow paced zombie survival game. But underneath its a unique experience. Its the only game that will give me an actual adrenaline rush, or heartbeating. It makes death something to fear, in any other shooter death is just a annoyance, you do not loose anything but KD or money or experience, whatever. Thats frustrating cause its not a setback, it just taunts you. In DayZ you loose everything, and its therefor much more tense. Removing that aspect that makes the game so good, or limping the aspect is pointless.

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Someone with an as50 + l85a2 aws? First of all anyone with an as50 is always prepaired to use it. And if someone saw you with it and they could have thought YOU were a bandit.

In real life people dont suddernly loose health or have our fitness lowered simply because they have killed someone. This is DayZ it is based of a millitary simulator, therefor its meant to be very realistic. So people dont magically get punished because they killed you and took all your gear.

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To be fair, if you are sitting in a bush in a ghillie, fully geared with an L85 scoping out an area you are always going to perceived as a threat.

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depends on what you see as a "bandit" i mean having negative humanity doesn't always mean you are the bad guy, just could mean you have had a couple of life and death run ins and you have survived by killing the others.

I have -95k and yes i have the bandit outfit but i won't go out terrorising people etc, i work in a squad and we will drop targets in our way i mean you see a group and your most likely either gonna run or gun.

IMO i think the clothing should be left default until you pick something up, all this Bandit/Hero nonsense is just causing more problems than good at the moment.

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I think no consequences is the right way to go also, so as to make things more realistic. The point is you have to take chances when it comes to interacting with other survivors.

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What about something like only Bounty hunters having an ability to track a Bandits footprints? The footprints would disappear after a determined amount of time.

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This game isn't about abilities of the character, it is about the abilities of the player.

Bandits are just survivors who survive by another means. Punishment without law makes no sense. Without a standard how can you say one way is better than another? It's survival. Survive.

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I have m4a1 SD and an fnfal but ive never killed another player. Ever. If it came down to it I would probably just let myself get killed. It's been alive for so long its almost getting boring .

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This game isn't about abilities of the character, it is about the abilities of the player.

Bandits are just survivors who survive by another means. Punishment without law makes no sense. Without a standard how can you say one way is better than another? It's survival. Survive.

Don't get me wrong I love the game as is, I'm just throwing out a suggestion.

I'm not suggesting laws or punishments or standards just an idea that could be made equivalent (for want of a better word) to the Hero's speed gain and vest for those who choose to follow a different path.

For the first time I'm thinking your post has given me a different take on the Bandit.... It's survival. Survive. cheers ;-)

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Ok so I got a bit frustrated how people just shoot on sight up until yesterday I had every thing I had every wanted or needed except a chopper as I had survived for 25 dayz i was basically fully equipped with guns (including L85A2 AWS, Ghillie suit, NV goggles, range finder, AS50, Coyote backpack and my toolbelt was almost full of equipment, I am then sat under a tree with the tip of my gun poking out so I can scan the area with my thermal, out of nowhere I get sniped for no reason, I have only ever killed 2 people in this game an they were self defence, but the fact people shoot on sight without scouting or talking to you is a bitch. I realise that its a simulation for a survival game but its a shame that I have only ever met 2 friendlies out of all the people I have encountered. People have gotten so bored that all they have left to do is to kill people, so there should be some sort of challenge or objectives for people to complete other than survive, and there should be some sort of consequence or bad karma for bandits who kill everybody on sight without finding out about them, or trying to interact, but I want to know what everyone thinks should happen.

the should't be consequences for bandits because that will actually make bandits less of a threat, the only consequence should be the bandit skin, because that will make people shoot you on sight.

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Do not nerf bandits.

Buff survivors. (Not the hero skin, that was a bad idea to begin with. Giving some sort of reason to not go on a murder spree for gear.)

Edited by Tarkastio

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personally they should be chained to a heavy backpack with a neon sign and loud speakers that says Eat me and makes you as noticable as a vehicle no matter where they go :/

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No.

Elaboration isn't a necessity to understand why, either.

No play style should have consequences over another. Only rewards--benefits. This way allows those who wish to follow the path of the Bandit can do so without being punished. They shall not lose anything in the definite aspect; those who follow the path of the Hero will gain in the definite aspect. Anything else that you lose or gain is up to your decisions.

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The problem with assuming that player conscious will keep them from killing, is that the average DayZ player has no morals at all. I agree that Banditing is overpowered, but I was thinking more along the lines of the game forcing psychological trauma (hallucinations, ghosts, sounds, eventual suicide). The truth is, that in an apocalypse, not many people would revert to killing each other. Have you ever heard of the "solitary confinement" experiments? After being locked in a room for 2 days with no contact or anything really, people started losing the ability to keep track of time (it felt like 2 weeks), and signs of slight mental disturbances. What would happen if a person was left for months on end with no human contact, and the constant threat of death by starvation and zombies? The truth is that there would still be murderers and bandits, but in even smaller numbers than today (prison= zombie buffet) and at a ratio that would make them extremely rare. Yes, banditing should be kept an important part, but please remember: this is DayZ, not Call or Chernarus, and most certainly not GTA: Chernarus.

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Theres no police force, so who is there to enforce these 'consequences'?

Simply put, if you were in the situation the game presents, 95% of people would fucking kill you in cold blood, in real life.

People are cunts.

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Well, OP, that escalated quickly.

Just imagine:

I walk through the woods and see a guy in a ghillie with NVG and AS50 aiming at the cityscape.... Oh, of course it's a friendly soul, a helping hand that saves those bambies in distress...

...

...

No. I would totally assume it's a fucking bandit scanning for fresh spawns to kill - why would he have an AS50 and ghillie otherwise? And I would fucking shoot him on sight.

If you want to be a hero - learn to survive, get some decent assault rifle or LMG, go to the city and help them survive - talk to them through direct chat, gather some people to make a group. Sitting in a ghillie with n AS50 and then bitching about bandits is just hypocritic.

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It shouldn't matter what gun they have, everybody should be cautious of other players but just because I had an AS50 it doesn't mean that I am going to shoot everybody on sight, a gun is a gun and has a purpose to do damage whether it is to hunt or for protection you shouldn't judge someone and expect them to behave a certain way because they have a certain weapon, although i'm surprised somebody commented on this ancient thread but now I'm happy hunting bandits and dealing with them accordingly! >:(

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The problem with assuming that player conscious will keep them from killing, is that the average DayZ player has no morals at all. I agree that Banditing is overpowered, but I was thinking more along the lines of the game forcing psychological trauma (hallucinations, ghosts, sounds, eventual suicide). The truth is, that in an apocalypse, not many people would revert to killing each other. Have you ever heard of the "solitary confinement" experiments? After being locked in a room for 2 days with no contact or anything really, people started losing the ability to keep track of time (it felt like 2 weeks), and signs of slight mental disturbances. What would happen if a person was left for months on end with no human contact, and the constant threat of death by starvation and zombies?

Exactly psychological trauma would be the greatest innovation into this game!! Would really add to the already immerse game play and maybe make the character feel a little more vulnerable on the emotional side since the only emotion you really notice is stress when blood levels are low and zeds are on your tail

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